| Last change
                  on this file since 8075 was
                  6022,
                  checked in by bensch, 20 years ago | 
        
          | 
orxonox/trunk: merged the NewModel branche back to the trunk.merged with command
 svn merge branches/newModel/ trunk/ -r 6016:HEAD
 no conflicts
 
 | 
        | File size:
            1.8 KB | 
      
      
        
  | Rev | Line |  | 
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| [4790] | 1 | /*! | 
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| [5039] | 2 | * @file quadtree.h | 
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| [4924] | 3 | *  Definition of a spatial data separation using quadtree | 
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| [4790] | 4 |  | 
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| [4924] | 5 | This is the top element of the quadtree framework. A Quadtree is build of QuadtreeNodes, which are again separated | 
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|  | 6 | into QuadtreeNodes until a certain depth is reached | 
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|  | 7 | */ | 
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| [4790] | 8 |  | 
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|  | 9 | #ifndef _QUADTREE_H | 
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|  | 10 | #define _QUADTREE_H | 
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|  | 11 |  | 
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|  | 12 |  | 
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| [4805] | 13 | #include "base_object.h" | 
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| [6022] | 14 | #include "model.h" | 
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| [4790] | 15 |  | 
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| [4900] | 16 |  | 
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| [4810] | 17 | class QuadtreeNode; | 
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| [4900] | 18 | class Material; | 
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| [4904] | 19 | class Vector; | 
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| [4810] | 20 |  | 
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| [4790] | 21 | //! A class for quadtree separation of the world | 
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| [4805] | 22 | class Quadtree : public BaseObject { | 
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| [4790] | 23 |  | 
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|  | 24 |  | 
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| [4924] | 25 | public: | 
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| [5430] | 26 | Quadtree(const modelInfo* pModelInfo, const int treeDepth); | 
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| [4924] | 27 | virtual ~Quadtree(); | 
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| [4904] | 28 |  | 
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| [4956] | 29 | QuadtreeNode* getQuadtreeFromPosition(const Vector& position) const; | 
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|  | 30 | sTriangleExt* getTriangleFromPosition(const Vector& position) const; | 
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| [4901] | 31 |  | 
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| [4924] | 32 | void drawTree() const; | 
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|  | 33 | inline Material* getMaterial(int indexNode) const { return this->materials[indexNode % 4]; } | 
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|  | 34 |  | 
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|  | 35 |  | 
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| [4915] | 36 | private: | 
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|  | 37 | void revertHashTable(QuadtreeNode** nodes); | 
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| [4920] | 38 | void sortHashTable(QuadtreeNode** nodes); | 
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| [4915] | 39 |  | 
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| [4901] | 40 |  | 
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| [4924] | 41 | private: | 
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|  | 42 | QuadtreeNode*                   rootNode;              //!< reference to the root node of the quadtree | 
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|  | 43 | QuadtreeNode**                  nodes;                 //!< reference to all quadtree nodes (only leafs of the quad tree) | 
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| [5430] | 44 | const modelInfo*                pModelInfo;            //!< reference to the modelInfo of the object | 
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| [4924] | 45 | int                             treeDepth;             //!< depth of the tree | 
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| [4922] | 46 |  | 
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| [4924] | 47 | float                           quadLength;            //!< length of the leaf quadtree nodes | 
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|  | 48 | Vector*                         offset;                //!< vector to the left lower corner of the root quadtree node | 
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|  | 49 | int                             maxIndex;              //!< maximal index for the nodes array | 
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| [4907] | 50 |  | 
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| [4924] | 51 | Material**                      materials;             //!< materials for debug drawing purposes | 
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| [4790] | 52 | }; | 
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|  | 53 |  | 
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|  | 54 | #endif /* _QUADTREE_H */ | 
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