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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5267

Last change on this file since 5267 was 5267, checked in by bensch, 19 years ago

orxonox/trunk: nicer error-checking

File size: 5.1 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[5261]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3955]16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
[1853]17
[5261]18#include "shader.h"
[1853]19
[5262]20#include "stdlibincl.h"
21#include <stdio.h>
22#include "debug.h"
23
24
25#ifndef PARSELINELENGHT
26#define PARSELINELENGHT     512       //!< how many chars to read at once
27#endif
28
[1856]29using namespace std;
[1853]30
[1856]31
[3245]32/**
[4838]33 * standard constructor
[3245]34*/
[5262]35Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
[3365]36{
[5261]37   this->setClassID(CL_SHADER, "Shader");
[4320]38
[5261]39   this->fragmentShaderFile = NULL;
40   this->vertexShaderFile = NULL;
41   this->shaderProgram = 0;
42   this->vertexShader = 0;
43   this->fragmentShader = 0;
[5262]44
[5263]45   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
[5266]46     this->shaderProgram = glCreateProgramObjectARB();
[5263]47
[5262]48   if (vertexShaderFile != NULL)
49     this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
50   if (fragmentShaderFile != NULL)
51     this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
[5264]52   glLinkProgramARB(this->shaderProgram);
53   this->printError(this->shaderProgram);
54
[3365]55}
[1853]56
57
[3245]58/**
[4838]59 * standard deconstructor
[3245]60*/
[5261]61Shader::~Shader ()
[3543]62{
63  // delete what has to be deleted here
[5262]64  this->deleteProgram(SHADER_VERTEX);
65  this->deleteProgram(SHADER_FRAGMENT);
[5263]66
[5267]67  glDeleteObjectARB(this->fragmentShader);
68  glDeleteObjectARB(this->vertexShader);
[5263]69  glDeleteObjectARB(this->shaderProgram);
[3543]70}
[5261]71
72
73bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
74{
[5262]75  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
[5261]76    return false;
[5262]77  this->deleteProgram(type);
[5261]78
79
[5266]80  const char* program = fileRead(fileName);
81
82  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
[5262]83  {
84    this->vertexShaderFile = new char[strlen(fileName)+1];
85    strcpy(this->vertexShaderFile, fileName);
86
[5263]87    this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
[5266]88    glShaderSourceARB(this->vertexShader, 1, (const GLcharARB**)&program, NULL);
[5263]89    glCompileShaderARB(this->vertexShader);
90    glAttachObjectARB(this->shaderProgram, this->vertexShader);
[5264]91    this->printError(this->vertexShader);
[5263]92  }
[5262]93
[5263]94  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
95  {
[5266]96    this->fragmentShaderFile = new char[strlen(fileName)+1];
97    strcpy(this->fragmentShaderFile, fileName);
98
[5263]99    this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
[5266]100    glShaderSourceARB(this->fragmentShader, 1, (const GLcharARB**)&program, NULL);
[5263]101    glCompileShaderARB(this->fragmentShader);
102    glAttachObjectARB(this->shaderProgram, this->fragmentShader);
[5264]103    this->printError(this->fragmentShader);
[5263]104  }
[5266]105
106  delete[] program;
[5261]107}
108
[5266]109
110char* Shader::fileRead(const char* fileName)
[5261]111{
[5266]112  FILE* fileHandle;
113  char* content = NULL;
114
115  int count = 0;
116
117  if (fileName != NULL) {
118    fileHandle = fopen(fileName, "rt");
119
120    if (fileHandle != NULL) {
121
122      fseek(fileHandle, 0, SEEK_END);
123      count = ftell(fileHandle);
124      rewind(fileHandle);
125
126      if (count > 0) {
127        content = new char[count+1];
128        count = fread(content, sizeof(char), count, fileHandle);
129        content[count] = '\0';
130      }
131      fclose(fileHandle);
132    }
133  }
134  return content;
135}
136
137void Shader::activateShader()
138{
[5263]139  glUseProgramObjectARB(this->shaderProgram);
[5261]140}
[5262]141
[5266]142void Shader::deactivateShader()
143{
144  glUseProgramObjectARB(0);
145}
[5262]146
[5266]147
[5262]148void Shader::deleteProgram(SHADER_TYPE type)
149{
150  if (type == SHADER_VERTEX)
151  {
152    delete[] this->vertexShaderFile;
153    this->vertexShaderFile = NULL;
[5263]154    glDeleteObjectARB(this->vertexShader);
155    this->vertexShader = 0;
[5262]156  }
157  else if (type == SHADER_FRAGMENT)
158  {
159    delete[] this->fragmentShaderFile;
160    this->fragmentShaderFile = NULL;
[5263]161    glDeleteObjectARB(this->fragmentShader);
162    this->fragmentShader = 0;
[5262]163  }
164  else
165    return;
166}
167
[5264]168
169void Shader::printError(GLenum program)
170{
[5267]171  int infologLength = 0;
172  int charsWritten  = 0;
173  char *infoLog;
174
175  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
176                            &infologLength);
177
178  if (infologLength > 0)
179  {
180    infoLog = (char *)malloc(infologLength);
181    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
182    printf("%s\n",infoLog);
183    free(infoLog);
184  }
[5264]185}
186
187
188
[5262]189void Shader::debug() const
190{
191  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
192  if (this->vertexShader != 0)
193  {
[5266]194/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
[5262]195    if (this->vertexShaderSource != NULL)
196      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
197        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
198  }
199  if (this->fragmentShader != 0)
200  {
201    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
202    if (this->fragmentShaderSource != NULL)
203      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
[5266]204        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
[5262]205  }
206
207
208}
209
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