[2823] | 1 | /*! |
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[6021] | 2 | * @file static_model.h |
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| 3 | * @brief Contains the Model Class that handles Static 3D-Models rendered with glList's |
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| 4 | */ |
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[2823] | 5 | |
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[6021] | 6 | #ifndef _STATIC_MODEL_H |
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| 7 | #define _STATIC_MODEL_H |
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[2773] | 8 | |
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[6021] | 9 | #include "model.h" |
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[5701] | 10 | |
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[2776] | 11 | #include "material.h" |
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[3917] | 12 | #include "glincl.h" |
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[6423] | 13 | #include <vector> |
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[5774] | 14 | #include <list> |
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[2748] | 15 | |
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[5405] | 16 | // FORWARD DECLARATION // |
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[5390] | 17 | template<class T> class tArray; |
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[3427] | 18 | |
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[3657] | 19 | // definition of different modes for setting up Faces |
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| 20 | #define VERTEX 0 //!< If Faces are created WITH Vertex-Coordinate |
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| 21 | #define NORMAL 1 //!< If Faces are created WITH Normals (otherwise autocalculate) |
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| 22 | #define TEXCOORD 2 //!< If Faces are created WITH TextureCoordinate |
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[4468] | 23 | |
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[3894] | 24 | //! an enumerator for VERTEX_FORMAT |
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[4830] | 25 | typedef enum VERTEX_FORMAT { |
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| 26 | VERTEX_ONLY = VERTEX, |
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| 27 | VERTEX_NORMAL = NORMAL, |
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| 28 | VERTEX_TEXCOORD = TEXCOORD, |
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| 29 | VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD |
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| 30 | }; |
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[2842] | 31 | |
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[4022] | 32 | //////////////////// |
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| 33 | /// SUB-ELEMENTS /// |
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| 34 | //////////////////// |
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| 35 | //! This is the placeholder of one Vertex beloning to a Face. |
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| 36 | class ModelFaceElement |
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[2748] | 37 | { |
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[4022] | 38 | public: |
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| 39 | ModelFaceElement(); |
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| 40 | ~ModelFaceElement(); |
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[3063] | 41 | |
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[4577] | 42 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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| 43 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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| 44 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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[4468] | 45 | |
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[4577] | 46 | ModelFaceElement* next; //!< Point to the next FaceElement in this List. |
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[4022] | 47 | }; |
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[3063] | 48 | |
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[4022] | 49 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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| 50 | class ModelFace |
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| 51 | { |
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| 52 | public: |
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| 53 | ModelFace(); |
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| 54 | ~ModelFace(); |
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[4577] | 55 | |
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| 56 | unsigned int vertexCount; //!< The Count of vertices this Face has. |
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[4468] | 57 | ModelFaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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| 58 | Material* material; //!< The Material to use. |
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[4577] | 59 | |
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[4468] | 60 | ModelFace* next; //!< Pointer to the next Face. |
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[4577] | 61 | }; |
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[3063] | 62 | |
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[4022] | 63 | //! Group to handle multiple Models per obj-file. |
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| 64 | class ModelGroup |
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| 65 | { |
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| 66 | public: |
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| 67 | ModelGroup(); |
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| 68 | ~ModelGroup(); |
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[2850] | 69 | |
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[4022] | 70 | void cleanup(); |
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[2850] | 71 | |
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[4468] | 72 | char* name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. |
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| 73 | GLubyte* indices; //!< The indices of the Groups. Needed for vertex-arrays |
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| 74 | GLuint listNumber; //!< The number of the GL-List this Group gets. |
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| 75 | ModelFace* firstFace; //!< The first Face in this group. |
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| 76 | ModelFace* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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[4836] | 77 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly @todo ENUM... |
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[4468] | 78 | int faceCount; //!< The Number of Faces this Group holds. |
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[4577] | 79 | |
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[4468] | 80 | ModelGroup* next; //!< Pointer to the next Group. |
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[4022] | 81 | }; |
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[2850] | 82 | |
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[5304] | 83 | struct ModelMaterial |
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| 84 | { |
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| 85 | Material* material; |
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| 86 | bool external; |
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| 87 | }; |
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| 88 | |
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[4022] | 89 | ///////////// |
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| 90 | /// MODEL /// |
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| 91 | ///////////// |
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[6021] | 92 | //! Class that handles static 3D-Models. |
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| 93 | /** |
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| 94 | * it can also read them in and display them. |
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| 95 | * All the objects are rendered with glLists |
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| 96 | */ |
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| 97 | class StaticModel : public Model |
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[4022] | 98 | { |
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[3398] | 99 | public: |
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[6031] | 100 | StaticModel(const char* modelName = NULL); |
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[6021] | 101 | virtual ~StaticModel(); |
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[3910] | 102 | |
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[6021] | 103 | virtual void draw() const; |
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[3910] | 104 | void draw(int groupNumber) const; |
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| 105 | void draw(char* groupName) const; |
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| 106 | |
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[5790] | 107 | void rebuild(); |
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| 108 | |
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[3913] | 109 | Material* addMaterial(Material* material); |
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| 110 | Material* addMaterial(const char* materialName); |
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| 111 | |
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[3894] | 112 | bool addGroup(const char* groupString); |
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[6031] | 113 | |
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[3909] | 114 | bool addVertex(const char* vertexString); |
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[3894] | 115 | bool addVertex(float x, float y, float z); |
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[6031] | 116 | |
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[3909] | 117 | bool addFace(const char* faceString); |
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[3895] | 118 | bool addFace(int faceElemCount, VERTEX_FORMAT type, ...); |
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[6031] | 119 | |
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[3909] | 120 | bool addVertexNormal(const char* normalString); |
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[3894] | 121 | bool addVertexNormal(float x, float y, float z); |
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[6031] | 122 | |
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[3909] | 123 | bool addVertexTexture(const char* vTextureString); |
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[3894] | 124 | bool addVertexTexture(float u, float v); |
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[6031] | 125 | |
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[3913] | 126 | bool setMaterial(const char* mtlString); |
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| 127 | bool setMaterial(Material* mtl); |
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[6031] | 128 | |
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[4746] | 129 | void finalize(); |
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[4106] | 130 | |
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[4468] | 131 | |
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| 132 | protected: |
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[4746] | 133 | void cubeModel(); |
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[4468] | 134 | |
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| 135 | Material* findMaterialByName(const char* materialName); |
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| 136 | |
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[4529] | 137 | protected: |
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[4836] | 138 | float scaleFactor; //!< The Factor with which the Model should be scaled. @todo maybe one wants to scale the Model after Initialisation |
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[4529] | 139 | |
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[4468] | 140 | private: |
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[4746] | 141 | bool buildVertexNormals(); |
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[4468] | 142 | |
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[4746] | 143 | bool importToDisplayList(); |
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[4791] | 144 | bool buildTriangleList(); |
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[6031] | 145 | |
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[4468] | 146 | bool addGLElement(ModelFaceElement* elem); |
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| 147 | |
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[4746] | 148 | bool cleanup(); |
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[4468] | 149 | |
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| 150 | private: |
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[5774] | 151 | bool finalized; //!< Sets the Object to be finalized. |
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[4468] | 152 | |
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[5774] | 153 | unsigned int faceCount; //!< A modelwide Counter for the faces |
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[4468] | 154 | |
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[6423] | 155 | std::vector<GLfloat> vertices; //!< The Array that handles the Vertices. |
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| 156 | std::vector<GLfloat> normals; //!< The Array that handles the Normals. |
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| 157 | std::vector<GLfloat> vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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[6031] | 158 | |
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[5774] | 159 | ModelGroup* firstGroup; //!< The first of all groups. |
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| 160 | ModelGroup* currentGroup; //!< The currentGroup. this is the one we will work with. |
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| 161 | int groupCount; //!< The Count of Groups. |
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[4468] | 162 | |
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[5774] | 163 | std::list<ModelMaterial*> materialList; //!< A list for all the Materials in this Model |
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[2748] | 164 | }; |
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[2773] | 165 | |
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| 166 | #endif |
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