[3573] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[3573] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[3573] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "projectile.h" |
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[3618] | 20 | |
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[3573] | 21 | #include "world_entity.h" |
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[3683] | 22 | #include "weapon.h" |
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[3646] | 23 | #include "null_parent.h" |
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[3678] | 24 | #include "model.h" |
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[3573] | 25 | #include "vector.h" |
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| 26 | |
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| 27 | using namespace std; |
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| 28 | |
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| 29 | |
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[3578] | 30 | /** |
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[4836] | 31 | * standard constructor |
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[3578] | 32 | */ |
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[3683] | 33 | Projectile::Projectile (Weapon* weapon) : WorldEntity() |
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[3573] | 34 | { |
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[4322] | 35 | this->setClassID(CL_PROJECTILE, "Projectile"); |
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[4597] | 36 | |
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[3683] | 37 | this->weapon = weapon; |
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[4890] | 38 | this->lifeCycle = 0.0; |
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| 39 | this->lifeSpan = 0.75f; /* sec */ |
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[3573] | 40 | } |
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| 41 | |
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| 42 | |
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[3578] | 43 | /** |
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[4836] | 44 | * standard deconstructor |
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[3578] | 45 | */ |
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[4597] | 46 | Projectile::~Projectile () |
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[3573] | 47 | { |
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[4597] | 48 | /* |
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| 49 | do not delete the test projectModel, since it is pnode |
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| 50 | and will be cleaned out by world |
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[3629] | 51 | */ |
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| 52 | //delete this->projectileModel; |
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[3573] | 53 | } |
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| 54 | |
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[3578] | 55 | |
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| 56 | /** |
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[4836] | 57 | * this sets the flight direction of the projectile |
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| 58 | * @param directin in which to flight |
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[3632] | 59 | |
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| 60 | this function will calculate a vector out of this to be used in the |
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| 61 | tick function |
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| 62 | */ |
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[3708] | 63 | void Projectile::setFlightDirection(Quaternion flightDirection) |
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[3632] | 64 | { |
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| 65 | Vector v(1, 0, 0); |
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[4890] | 66 | this->flightDirection = flightDirection.apply(v); |
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| 67 | this->flightDirection.normalize(); |
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[3632] | 68 | } |
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| 69 | |
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| 70 | /** |
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[4836] | 71 | * sets the velocity vector to a spec speed |
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| 72 | * @param velocity: vector of the velocity |
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[4464] | 73 | */ |
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| 74 | void Projectile::setVelocity(const Vector &velocity) |
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| 75 | { |
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[4890] | 76 | Vector offsetVel = this->velocity = velocity; |
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| 77 | offsetVel.normalize(); |
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| 78 | this->velocity += (offsetVel * 50.0); |
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[4464] | 79 | } |
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| 80 | |
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| 81 | |
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| 82 | /** |
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[4836] | 83 | * signal tick, time dependent things will be handled here |
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| 84 | * @param time since last tick |
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[3578] | 85 | */ |
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[4597] | 86 | void Projectile::tick (float time) |
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[3632] | 87 | { |
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[4464] | 88 | Vector v = this->velocity * (time); |
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[3686] | 89 | this->shiftCoor(v); |
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[3683] | 90 | |
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[4890] | 91 | this->lifeCycle += time/this->lifeSpan; |
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| 92 | if( this->lifeCycle >= 1) |
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| 93 | { |
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| 94 | PRINTF(5)("FINALIZE==========================\n"); |
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| 95 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
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| 96 | PRINTF(5)("FINALIZE===========================\n"); |
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| 97 | this->finalize(); |
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| 98 | } |
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[3632] | 99 | } |
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[3573] | 100 | |
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| 101 | |
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[3578] | 102 | /** |
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[4836] | 103 | * the function gets called, when the projectile is destroyed |
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[3578] | 104 | */ |
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[4597] | 105 | void Projectile::destroy () |
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[3574] | 106 | {} |
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[3573] | 107 | |
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| 108 | |
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[4597] | 109 | void Projectile::draw () |
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[3573] | 110 | { |
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| 111 | glMatrixMode(GL_MODELVIEW); |
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| 112 | glPushMatrix(); |
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[3574] | 113 | |
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[4597] | 114 | float matrix[4][4]; |
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[3573] | 115 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 116 | this->getAbsDir().matrix (matrix); |
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[4597] | 117 | glMultMatrixf((float*)matrix); |
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[3672] | 118 | this->model->draw(); |
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[3573] | 119 | |
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| 120 | glPopMatrix(); |
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| 121 | } |
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| 122 | |
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