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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons/crosshair.cc @ 4780

Last change on this file since 4780 was 4780, checked in by bensch, 19 years ago

orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it was a little bit harder… worked myself through the EventSystem, it is quite cool :)

  1. Player now knows a loadParams and init routine

also testing the Crosshair inside of the Player

File size: 920 bytes
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "crosshair.h"
19#include "event_handler.h"
20using namespace std;
21
22
23/**
24   \brief standard constructor
25*/
26Crosshair::Crosshair ()
27{
28  this->setClassID(CL_CROSSHAIR, "Crosshair");
29  this->setName("Crosshair");
30
31  EventHandler::getInstance()->subscribe(this, ES_GAME, EV_MOUSE_MOTION);
32
33}
34
35
36/**
37   \brief standard deconstructor
38*/
39Crosshair::~Crosshair ()
40{
41  // delete what has to be deleted here
42}
43
44void Crosshair::process(const Event &event)
45{
46  printf("wow\n");
47
48}
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