| [1920] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer:  Benjamin Grauer | 
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 | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include <iostream> | 
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| [2036] | 20 | #include <math.h> | 
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 | 21 | #include <GL/glut.h> | 
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| [1920] | 22 |  | 
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| [2036] | 23 | #include "stdincl.h" | 
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 | 24 | #include "data_tank.h" | 
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 | 25 | #include "npc.h" | 
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| [1920] | 26 |  | 
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| [2036] | 27 | #include "shoot_rocket.h" | 
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 | 28 |  | 
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| [1920] | 29 | using namespace std; | 
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 | 30 |  | 
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 | 31 |  | 
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 | 32 |  | 
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| [1921] | 33 | ShootRocket::ShootRocket () | 
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| [1920] | 34 | { | 
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 | 35 |   lastShoot = null; | 
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 | 36 |   step = 1.0; | 
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| [1921] | 37 |   inhibitor =0; | 
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| [1926] | 38 |   rotateAngle = 0.0; | 
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| [1920] | 39 | } | 
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 | 40 |  | 
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 | 41 |  | 
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 | 42 | ShootRocket::~ShootRocket () {} | 
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 | 43 |  | 
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 | 44 |  | 
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 | 45 | void ShootRocket::drawShoot()  | 
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 | 46 | { | 
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 | 47 |  | 
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 | 48 |   //cout << "ShootRocket::drawShoot" << endl; | 
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 | 49 |   /* now draw all the shoots (many) */ | 
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 | 50 |   shoot* tmpShoot = lastShoot; | 
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 | 51 |   shoot* lastRef = null; | 
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 | 52 |   while( tmpShoot != null ) | 
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 | 53 |     { | 
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 | 54 |       glPushMatrix();  | 
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 | 55 |       glTranslatef(tmpShoot->xCor, tmpShoot->yCor, tmpShoot->zCor); | 
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| [1957] | 56 |       tmpShoot->age+=step; | 
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| [1924] | 57 |       switch (tmpShoot->type) | 
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 | 58 |         { | 
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 | 59 |         case BACKPARABLE: | 
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 | 60 |           tmpShoot->xCor+=tmpShoot->xVel; | 
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 | 61 |           tmpShoot->yCor+=tmpShoot->yVel; | 
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 | 62 |           tmpShoot->xVel+=tmpShoot->xAcc; | 
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 | 63 |           tmpShoot->yVel+=tmpShoot->yAcc; | 
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 | 64 |           break; | 
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 | 65 |          | 
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 | 66 |         case SIDEACC: | 
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 | 67 |           if (tmpShoot->xVel >= .01 || tmpShoot->xVel <= -.01) | 
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 | 68 |             { | 
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 | 69 |               tmpShoot->xCor+=tmpShoot->xVel; | 
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| [1925] | 70 |               tmpShoot->yCor+=tmpShoot->yVel; | 
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| [1924] | 71 |               tmpShoot->xVel*=tmpShoot->xAcc; | 
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 | 72 |             } | 
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 | 73 |           else | 
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 | 74 |             { | 
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| [1925] | 75 |               tmpShoot->xCor+=tmpShoot->xVel; | 
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| [1924] | 76 |               tmpShoot->yCor+=tmpShoot->yVel; | 
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 | 77 |               tmpShoot->yVel+=tmpShoot->yVel*tmpShoot->yAcc; | 
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 | 78 |             } | 
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 | 79 |           break; | 
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| [1926] | 80 |          | 
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 | 81 |         case ROTATER: | 
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| [1927] | 82 |           tmpShoot->xCor+=tmpShoot->xVel; | 
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| [1926] | 83 |           tmpShoot->yCor+=tmpShoot->yVel; | 
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| [1927] | 84 |           tmpShoot->zCor+=tmpShoot->zVel; | 
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| [1926] | 85 |           break; | 
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 | 86 |          | 
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| [1924] | 87 |         } | 
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| [1926] | 88 |        | 
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| [1920] | 89 |       glScalef(0.1, 0.1, 0.1); | 
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 | 90 |       glutWireCube(1.0); | 
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 | 91 |       glPopMatrix(); | 
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 | 92 |  | 
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 | 93 |       /* garbage collection: look if shoot is outside world */ | 
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 | 94 |       /* fix1: weak boundaries check all four sides */ | 
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 | 95 |       /* fix2: conditions, that a struct tree can be cut off */ | 
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 | 96 |       /* fix3: more efficent and nicer please */ | 
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| [1957] | 97 |       if (tmpShoot->age > tmpShoot->lifetime)  | 
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| [1920] | 98 |         { | 
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 | 99 |           /* normal case: delete one element, link the others */ | 
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 | 100 |           if (lastRef != null)  | 
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 | 101 |             { | 
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 | 102 |               //cout << "garbage collection" << endl; | 
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 | 103 |               lastRef->next = tmpShoot->next; | 
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 | 104 |               delete tmpShoot; | 
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 | 105 |               tmpShoot = lastRef->next; | 
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 | 106 |               //cout << "garbage collection left" << endl; | 
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 | 107 |             } | 
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 | 108 |           else | 
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 | 109 |             { | 
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 | 110 |               /* special case: first element to be processed */ | 
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 | 111 |               //cout << "garbage collecton: first el in queue" << endl; | 
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 | 112 |               lastRef = tmpShoot->next; | 
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 | 113 |               delete tmpShoot; | 
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 | 114 |               tmpShoot = lastRef; | 
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 | 115 |               lastShoot = tmpShoot; | 
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 | 116 |               if (tmpShoot != null)  | 
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 | 117 |                 { | 
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 | 118 |                   tmpShoot = tmpShoot->next; | 
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 | 119 |                   //cout << "noch nich null" << endl; | 
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 | 120 |                 } | 
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 | 121 |               else  | 
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 | 122 |                 { | 
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 | 123 |                   lastRef = null; | 
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 | 124 |                   tmpShoot = null; | 
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 | 125 |                   lastShoot = null; | 
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 | 126 |                   //cout << "endl null" << endl; | 
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 | 127 |                 } | 
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 | 128 |                | 
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 | 129 |               //cout << "garbage collection: firtst el in queue left" << endl; | 
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 | 130 |             } | 
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 | 131 |         } | 
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 | 132 |       else  | 
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 | 133 |         { | 
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 | 134 |           lastRef = tmpShoot; | 
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 | 135 |           tmpShoot = tmpShoot->next; | 
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 | 136 |         } | 
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 | 137 |     } | 
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 | 138 |   //cout << "ShootRocket::drawShoot - finished" << endl; | 
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 | 139 | } | 
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 | 140 |  | 
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 | 141 |  | 
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 | 142 | void ShootRocket::addShoot(shoot* sh)  | 
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 | 143 | { | 
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 | 144 |   sh->next = null; | 
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 | 145 |   lastShoot = sh; | 
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 | 146 | } | 
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 | 147 |  | 
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| [1924] | 148 | void ShootRocket::addBackParable(float x, float y, float z) | 
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| [1920] | 149 | { | 
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| [1926] | 150 |    | 
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 | 151 |   //cout << "ShootRocket::addShoot" << endl; | 
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 | 152 |   shoot* sh = new shoot; | 
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 | 153 |   sh->type = BACKPARABLE; | 
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 | 154 |   sh->xCor = x; sh->yCor = y; sh->zCor = z; | 
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| [1955] | 155 |   sh->xVel = (-1+(float)rand() / 1000000000/step)/5;  | 
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| [1926] | 156 |   sh->yVel = -.3; | 
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| [1955] | 157 |   sh->zVel = (1-(float)rand() / 1000000000/step)/5; | 
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| [1926] | 158 |   sh->xAcc = 0; sh->yAcc = .01/step; sh->zAcc = 0; | 
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| [1957] | 159 |   sh->age=0; | 
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 | 160 |   sh->lifetime=5;  | 
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| [1926] | 161 |   sh->next = lastShoot; | 
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 | 162 |   lastShoot = sh; | 
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| [1929] | 163 |   } | 
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| [1924] | 164 | void ShootRocket::addSideAcc(float x, float y, float z, enum RocketDirection direction) | 
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| [1920] | 165 | { | 
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| [1926] | 166 |   //cout << "ShootRocket::addShoot" << endl; | 
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 | 167 |   shoot* sh = new shoot; | 
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 | 168 |   sh->type = SIDEACC; | 
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 | 169 |   sh->xCor = x; sh->yCor = y; sh->zCor = z; | 
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 | 170 |   switch (direction) | 
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| [1924] | 171 |     { | 
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| [1926] | 172 |     case LEFT: | 
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 | 173 |       sh->xVel = -.5; sh->yVel = .05; sh->zVel = 0; | 
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 | 174 |       break; | 
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 | 175 |     case RIGHT: | 
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 | 176 |       sh->xVel = .5; sh->yVel = .05; sh->zVel = 0; | 
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 | 177 |       break; | 
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| [1924] | 178 |     } | 
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| [1926] | 179 |   sh->xAcc = .9; sh->yAcc = .02; sh->zAcc = 0; | 
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| [1957] | 180 |   sh->age=0; | 
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 | 181 |   sh->lifetime=10;  | 
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| [1926] | 182 |   sh->next = lastShoot; | 
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 | 183 |   lastShoot = sh; | 
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| [1929] | 184 | } | 
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| [1926] | 185 |  | 
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 | 186 | void ShootRocket::addRotater(float x, float y, float z) | 
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 | 187 | { | 
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 | 188 |    | 
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 | 189 |   static float radius = 2; | 
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| [1927] | 190 |   rotateAngle+=.1; | 
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| [1926] | 191 |   //cout << "ShootRocket::addShoot" << endl; | 
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 | 192 |   shoot* sh = new shoot; | 
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 | 193 |   sh->type = ROTATER; | 
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 | 194 |   sh->xCor = x+radius*sin(rotateAngle); sh->yCor = y; sh->zCor = z+radius*cos(rotateAngle); | 
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| [1957] | 195 |   sh->xVel = 1*cos(rotateAngle)*step; | 
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 | 196 |   sh->yVel = 4*step; | 
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 | 197 |   sh->zVel = 1*sin(rotateAngle)*step; | 
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 | 198 |   sh->xAcc = 1.01; sh->yAcc = 1- step; sh->zAcc = 1.01; | 
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 | 199 |   sh->age=0; | 
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 | 200 |   sh->lifetime=10;  | 
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| [1926] | 201 |   sh->next = lastShoot; | 
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 | 202 |   lastShoot = sh; | 
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 | 203 | } | 
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| [1920] | 204 |  | 
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 | 205 | void ShootRocket::setShootStep(float step)  | 
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 | 206 | { | 
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 | 207 |   cout << "ShootRocket::setShootStep to " << step << endl; | 
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 | 208 |   this->step = step; | 
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 | 209 | } | 
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 | 210 |  | 
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 | 211 |  | 
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 | 212 | /* Exterminate shoot from game, implement this method  */ | 
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 | 213 | /* if you like to add animatiion */ | 
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 | 214 | void ShootRocket::removeShoot(shoot* sh) | 
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 | 215 | { | 
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 | 216 |   glPushMatrix();  | 
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 | 217 |   glTranslatef(sh->xCor, sh->yCor, sh->zCor); | 
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 | 218 |   glutWireCube(1.0); | 
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 | 219 |   glPopMatrix(); | 
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 | 220 | } | 
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