Last change
on this file since 4370 was
4370,
checked in by bensch, 19 years ago
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orxonox/trunk: objModel's materials should now automatically load textures
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File size:
1.0 KB
|
Rev | Line | |
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[3341] | 1 | /*! |
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| 2 | \file texture.h |
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| 3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | |
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| 5 | \todo free SDL-surface when deleting Material. |
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| 6 | \todo delete imgNameWithPath after use creation. |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _TEXTURE_H |
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| 10 | #define _TEXTURE_H |
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| 11 | |
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[3548] | 12 | #include "glincl.h" |
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| 13 | |
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| 14 | #include "debug.h" |
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| 15 | |
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[4357] | 16 | enum TEXTURE_TYPE { TEXTURE_RADIAL_ALIAS, |
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| 17 | TEXTURE_NOISE }; |
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[3341] | 18 | |
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| 19 | //! A Class, that reads in Textures from different fileformats. |
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| 20 | class Texture |
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| 21 | { |
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| 22 | private: |
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[3454] | 23 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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[3655] | 24 | char* searchTextureInPaths(const char* texName) const; |
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[3966] | 25 | |
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| 26 | bool bAlpha; //!< if the texture has an alpha channel. |
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[3341] | 27 | public: |
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[3905] | 28 | Texture(const char* imageName = NULL); |
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[4357] | 29 | Texture(TEXTURE_TYPE type, int resolution); |
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[3344] | 30 | ~Texture(void); |
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[3905] | 31 | |
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[3454] | 32 | /** \returns The textureID of this texture. */ |
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| 33 | inline GLuint getTexture(void) {return this->texture;} |
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[3905] | 34 | GLuint loadTexToGL (SDL_Surface* surface); |
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[3966] | 35 | inline bool hasAlpha(void) {return bAlpha;} |
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[3341] | 36 | |
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[3655] | 37 | bool loadImage(const char* imageName); |
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[3863] | 38 | }; |
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[3341] | 39 | |
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| 40 | #endif /* _TEXTURE_H */ |
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