Last change
on this file since 4370 was
4370,
checked in by bensch, 19 years ago
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orxonox/trunk: objModel's materials should now automatically load textures
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File size:
1.0 KB
|
Line | |
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1 | /*! |
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2 | \file texture.h |
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3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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4 | |
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5 | \todo free SDL-surface when deleting Material. |
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6 | \todo delete imgNameWithPath after use creation. |
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7 | */ |
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8 | |
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9 | #ifndef _TEXTURE_H |
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10 | #define _TEXTURE_H |
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11 | |
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12 | #include "glincl.h" |
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13 | |
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14 | #include "debug.h" |
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15 | |
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16 | enum TEXTURE_TYPE { TEXTURE_RADIAL_ALIAS, |
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17 | TEXTURE_NOISE }; |
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18 | |
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19 | //! A Class, that reads in Textures from different fileformats. |
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20 | class Texture |
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21 | { |
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22 | private: |
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23 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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24 | char* searchTextureInPaths(const char* texName) const; |
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25 | |
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26 | bool bAlpha; //!< if the texture has an alpha channel. |
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27 | public: |
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28 | Texture(const char* imageName = NULL); |
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29 | Texture(TEXTURE_TYPE type, int resolution); |
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30 | ~Texture(void); |
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31 | |
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32 | /** \returns The textureID of this texture. */ |
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33 | inline GLuint getTexture(void) {return this->texture;} |
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34 | GLuint loadTexToGL (SDL_Surface* surface); |
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35 | inline bool hasAlpha(void) {return bAlpha;} |
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36 | |
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37 | bool loadImage(const char* imageName); |
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38 | }; |
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39 | |
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40 | #endif /* _TEXTURE_H */ |
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