[3246] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[3246] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4570] | 15 | co-programmer: |
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[3365] | 16 | |
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[4836] | 17 | @todo Smooth-Parent: delay, speed |
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[3246] | 18 | */ |
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| 19 | |
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[3590] | 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 21 | |
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| 22 | #include "p_node.h" |
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[4761] | 23 | #include "null_parent.h" |
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| 24 | |
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| 25 | #include "load_param.h" |
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| 26 | #include "class_list.h" |
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| 27 | |
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[3607] | 28 | #include "stdincl.h" |
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[3860] | 29 | #include "compiler.h" |
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[3608] | 30 | #include "error.h" |
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| 31 | #include "debug.h" |
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| 32 | #include "list.h" |
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| 33 | #include "vector.h" |
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| 34 | |
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[3607] | 35 | //#include "vector.h" |
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| 36 | //#include "quaternion.h" |
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[3246] | 37 | |
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| 38 | using namespace std; |
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| 39 | |
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| 40 | |
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| 41 | /** |
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[4836] | 42 | * standard constructor |
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[3246] | 43 | */ |
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[4570] | 44 | PNode::PNode () |
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[3365] | 45 | { |
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[3552] | 46 | init(NULL); |
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[3529] | 47 | |
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[4436] | 48 | NullParent::getInstance()->addChild(this); |
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[3365] | 49 | } |
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[3246] | 50 | |
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[4448] | 51 | /** |
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[4836] | 52 | * @param root the load-Element for the PNode |
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[4448] | 53 | */ |
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[4436] | 54 | PNode::PNode(const TiXmlElement* root) |
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| 55 | { |
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| 56 | this->init(NULL); |
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[4444] | 57 | this->loadParams(root); |
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[4570] | 58 | |
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[4436] | 59 | NullParent::getInstance()->addChild(this); |
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| 60 | } |
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[3246] | 61 | |
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[3799] | 62 | |
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[3246] | 63 | /** |
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[4836] | 64 | * constructor with coodinates |
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| 65 | * @param absCoordinate the Absolute coordinate of the Object |
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| 66 | * @param parent The parent-node of this node. |
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[3365] | 67 | */ |
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[3809] | 68 | PNode::PNode (const Vector& absCoordinate, PNode* parent ) |
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[3365] | 69 | { |
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[3552] | 70 | this->init(parent); |
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[3365] | 71 | |
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[3966] | 72 | this->absCoordinate = absCoordinate; |
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[3800] | 73 | |
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[3860] | 74 | if (likely(parent != NULL)) |
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[3800] | 75 | { |
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[3966] | 76 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor(); |
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[3800] | 77 | parent->addChild (this); |
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| 78 | } |
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[3365] | 79 | } |
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| 80 | |
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| 81 | /** |
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[4836] | 82 | * standard deconstructor |
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[3246] | 83 | */ |
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[4570] | 84 | PNode::~PNode () |
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[3365] | 85 | { |
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[3804] | 86 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 87 | PNode* pn = iterator->nextElement(); |
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[4570] | 88 | while( pn != NULL) |
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| 89 | { |
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[3560] | 90 | delete pn; |
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[3804] | 91 | pn = iterator->nextElement(); |
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[3551] | 92 | } |
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[3804] | 93 | delete iterator; |
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[3544] | 94 | /* this deletes all children in the list */ |
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| 95 | delete this->children; |
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[4870] | 96 | if (this->parent) |
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| 97 | this->parent->removeChild(this); |
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[3365] | 98 | } |
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[3246] | 99 | |
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[4448] | 100 | /** |
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[4836] | 101 | * initializes a PNode |
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| 102 | * @param parent the parent for this PNode |
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[4448] | 103 | */ |
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[3552] | 104 | void PNode::init(PNode* parent) |
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| 105 | { |
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[4742] | 106 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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[3552] | 107 | this->children = new tList<PNode>(); |
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| 108 | this->bRelCoorChanged = true; |
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| 109 | this->bAbsCoorChanged = false; |
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| 110 | this->bRelDirChanged = true; |
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| 111 | this->bAbsDirChanged = false; |
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[4570] | 112 | this->parent = parent; |
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[4987] | 113 | |
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| 114 | this->toPosition = NULL; |
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[4990] | 115 | this->toDirection = NULL; |
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[3552] | 116 | } |
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[3365] | 117 | |
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[4448] | 118 | /** |
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[4836] | 119 | * loads parameters of the PNode |
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| 120 | * @param root the XML-element to load the properties of |
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[4448] | 121 | */ |
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[4436] | 122 | void PNode::loadParams(const TiXmlElement* root) |
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| 123 | { |
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| 124 | static_cast<BaseObject*>(this)->loadParams(root); |
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[4610] | 125 | |
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[4771] | 126 | LoadParam<PNode>(root, "rel-coor", this, &PNode::setRelCoor) |
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| 127 | .describe("Sets The relative position of the Node to its parent."); |
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| 128 | |
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[4610] | 129 | LoadParam<PNode>(root, "abs-coor", this, &PNode::setAbsCoor) |
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| 130 | .describe("Sets The absolute Position of the Node."); |
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| 131 | |
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[4771] | 132 | LoadParam<PNode>(root, "rel-dir", this, &PNode::setRelDir) |
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| 133 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 134 | |
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[4771] | 135 | LoadParam<PNode>(root, "abs-dir", this, &PNode::setAbsDir) |
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| 136 | .describe("Sets The absolute rotation of the Node."); |
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| 137 | |
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[4761] | 138 | LoadParam<PNode>(root, "parent", this, &PNode::setParent) |
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| 139 | .describe("the Name of the Parent of this PNode"); |
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[4765] | 140 | |
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| 141 | LoadParam<PNode>(root, "parent-mode", this, &PNode::setParentMode) |
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| 142 | .describe("the mode to connect this node to its parent ()"); |
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| 143 | |
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| 144 | // cycling properties |
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[4785] | 145 | if (root != NULL) |
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[4765] | 146 | { |
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[4785] | 147 | const TiXmlElement* element = root->FirstChildElement(); |
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| 148 | while (element != NULL) |
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| 149 | { |
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| 150 | LoadParam<PNode>(root, "parent", this, &PNode::addChild, true) |
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| 151 | .describe("adds a new Child to the current Node."); |
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[4765] | 152 | |
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[4785] | 153 | element = element->NextSiblingElement(); |
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| 154 | } |
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[4765] | 155 | } |
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[4436] | 156 | } |
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[3365] | 157 | |
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| 158 | /** |
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[4836] | 159 | * set relative coordinates |
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| 160 | * @param relCoord relative coordinates to its parent |
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[3365] | 161 | |
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| 162 | it is very importand, that you use this function, if you want to update the |
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| 163 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 164 | has changed and won't update the children Nodes. |
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| 165 | */ |
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[3810] | 166 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 167 | { |
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| 168 | this->bRelCoorChanged = true; |
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[3966] | 169 | this->relCoordinate = relCoord; |
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[3675] | 170 | } |
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| 171 | |
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| 172 | /** |
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[4836] | 173 | * set relative coordinates |
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| 174 | * @param x x-relative coordinates to its parent |
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| 175 | * @param y y-relative coordinates to its parent |
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| 176 | * @param z z-relative coordinates to its parent |
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[4610] | 177 | \see void PNode::setRelCoor (const Vector& relCoord) |
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| 178 | */ |
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| 179 | void PNode::setRelCoor (float x, float y, float z) |
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| 180 | { |
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| 181 | this->setRelCoor(Vector(x, y, z)); |
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| 182 | } |
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| 183 | |
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[4987] | 184 | void PNode::setRelCoorSoft(const Vector& relCoordSoft) |
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| 185 | { |
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| 186 | if (likely(this->toPosition == NULL)) |
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| 187 | this->toPosition = new Vector(); |
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| 188 | |
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| 189 | *this->toPosition = relCoordSoft; |
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| 190 | } |
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| 191 | |
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[4990] | 192 | |
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[4610] | 193 | /** |
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[4990] | 194 | * set relative coordinates |
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| 195 | * @param x x-relative coordinates to its parent |
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| 196 | * @param y y-relative coordinates to its parent |
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| 197 | * @param z z-relative coordinates to its parent |
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| 198 | \see void PNode::setRelCoor (const Vector& relCoord) |
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| 199 | */ |
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| 200 | void PNode::setRelCoorSoft (float x, float y, float z) |
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| 201 | { |
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| 202 | this->setRelCoorSoft(Vector(x, y, z)); |
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| 203 | } |
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| 204 | |
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| 205 | /** |
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[4836] | 206 | * @param absCoord set absolute coordinate |
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[3675] | 207 | |
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| 208 | it is very importand, that you use this function, if you want to update the |
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| 209 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 210 | has changed and won't update the children Nodes. |
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| 211 | */ |
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[3809] | 212 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 213 | { |
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| 214 | this->bAbsCoorChanged = true; |
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[3966] | 215 | this->absCoordinate = absCoord; |
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[3675] | 216 | } |
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| 217 | |
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| 218 | /** |
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[4836] | 219 | * @param x x-coordinate. |
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| 220 | * @param y y-coordinate. |
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| 221 | * @param z z-coordinate. |
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[4987] | 222 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 223 | */ |
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| 224 | void PNode::setAbsCoor(float x, float y, float z) |
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| 225 | { |
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| 226 | this->setAbsCoor(Vector(x, y, z)); |
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| 227 | } |
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| 228 | |
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| 229 | /** |
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[4836] | 230 | * shift coordinate (abs and rel) |
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| 231 | * @param shift shift vector |
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[3365] | 232 | |
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| 233 | this function shifts the current coordinates about the vector shift. this is |
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| 234 | usefull because from some place else you can: |
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| 235 | PNode* someNode = ...; |
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| 236 | Vector objectMovement = calculateShift(); |
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| 237 | someNode->shiftCoor(objectMovement); |
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| 238 | |
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| 239 | elsewhere you would have to: |
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| 240 | PNode* someNode = ...; |
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| 241 | Vector objectMovement = calculateShift(); |
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| 242 | Vector currentCoor = someNode->getRelCoor(); |
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| 243 | Vector newCoor = currentCoor + objectMovement; |
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| 244 | someNode->setRelCoor(newCoor); |
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[4570] | 245 | |
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[3365] | 246 | yea right... shorter... |
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[4987] | 247 | * |
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| 248 | * @todo this is ambiguous, from the outside one does not know it absCoor has been changed |
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| 249 | * this might lead to strange artefacts !! |
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[3365] | 250 | |
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| 251 | */ |
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[3809] | 252 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 253 | { |
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[3800] | 254 | |
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[3860] | 255 | if( unlikely(this->bAbsCoorChanged)) |
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[3683] | 256 | { |
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[3966] | 257 | this->absCoordinate += shift; |
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[3683] | 258 | } |
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[4570] | 259 | else |
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[3683] | 260 | { |
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[3966] | 261 | this->relCoordinate += shift; |
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[3683] | 262 | this->bRelCoorChanged = true; |
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| 263 | } |
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| 264 | } |
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| 265 | |
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| 266 | /** |
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[4836] | 267 | * set relative direction |
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| 268 | * @param relDir to its parent |
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[3365] | 269 | |
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| 270 | it is very importand, that you use this function, if you want to update the |
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| 271 | relDirection. If you don't use this, the PNode won't recognize, that something |
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| 272 | has changed and won't update the children Nodes. |
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| 273 | */ |
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[3810] | 274 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 275 | { |
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| 276 | this->bRelCoorChanged = true; |
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[3966] | 277 | this->relDirection = relDir; |
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[3675] | 278 | } |
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| 279 | |
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[3365] | 280 | /** |
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[4771] | 281 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 282 | * @param x the x direction |
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| 283 | * @param y the y direction |
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| 284 | * @param z the z direction |
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| 285 | * |
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| 286 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 287 | */ |
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| 288 | void PNode::setRelDir (float x, float y, float z) |
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| 289 | { |
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| 290 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 291 | } |
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| 292 | |
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[4990] | 293 | |
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[4771] | 294 | /** |
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[4990] | 295 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 296 | * @param relDirSoft the direction to iterate to smoothely. |
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| 297 | */ |
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| 298 | void PNode::setRelDirSoft(const Quaternion& relDirSoft) |
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| 299 | { |
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| 300 | if (likely(this->toDirection == NULL)) |
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| 301 | this->toDirection = new Quaternion(); |
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| 302 | |
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| 303 | *this->toDirection = relDirSoft; |
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| 304 | } |
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| 305 | |
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| 306 | /** |
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| 307 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 308 | * @param x the x direction |
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| 309 | * @param y the y direction |
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| 310 | * @param z the z direction |
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| 311 | * |
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| 312 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 313 | */ |
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| 314 | void PNode::setRelDirSoft(float x, float y, float z) |
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| 315 | { |
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| 316 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 317 | } |
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| 318 | |
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| 319 | |
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| 320 | /** |
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[4836] | 321 | * sets the absolute direction (0,0,1) |
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| 322 | * @param absDir absolute coordinates |
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[3365] | 323 | |
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| 324 | it is very importand, that you use this function, if you want to update the |
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| 325 | absDirection. If you don't use this, the PNode won't recognize, that something |
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| 326 | has changed and won't update the children Nodes. |
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| 327 | */ |
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[3810] | 328 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 329 | { |
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| 330 | this->bAbsDirChanged = true; |
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[3966] | 331 | this->absDirection = absDir; |
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[3675] | 332 | } |
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| 333 | |
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| 334 | /** |
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[4771] | 335 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 336 | * @param x the x direction |
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| 337 | * @param y the y direction |
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| 338 | * @param z the z direction |
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| 339 | * |
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| 340 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 341 | */ |
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| 342 | void PNode::setAbsDir (float x, float y, float z) |
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| 343 | { |
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| 344 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 345 | } |
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| 346 | |
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| 347 | /** |
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[4836] | 348 | * shift coordinate (abs and rel) |
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| 349 | * @param shift vector |
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[3365] | 350 | |
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| 351 | this function shifts the current coordinates about the vector shift. this is |
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| 352 | usefull because from some place else you can: |
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| 353 | PNode* someNode = ...; |
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| 354 | Quaternion objectMovement = calculateShift(); |
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| 355 | someNode->shiftCoor(objectMovement); |
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| 356 | |
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| 357 | elsewhere you would have to: |
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| 358 | PNode* someNode = ...; |
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| 359 | Quaternion objectMovement = calculateShift(); |
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| 360 | Quaternion currentCoor = someNode->getRelCoor(); |
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| 361 | Quaternion newCoor = currentCoor + objectMovement; |
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| 362 | someNode->setRelCoor(newCoor); |
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[4570] | 363 | |
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[3365] | 364 | yea right... shorter... |
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| 365 | |
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[4836] | 366 | @todo implement this |
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[3365] | 367 | */ |
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[3802] | 368 | void PNode::shiftDir (const Quaternion& shift) |
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| 369 | { |
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| 370 | this->bRelDirChanged = true; |
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[3966] | 371 | this->relDirection = this->relDirection * shift; |
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[3802] | 372 | } |
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[3365] | 373 | |
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[3683] | 374 | /** |
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[4836] | 375 | * adds a child and makes this node to a parent |
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| 376 | * @param pNode child reference |
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| 377 | * @param parentMode on which changes the child should also change ist state |
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[3365] | 378 | |
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| 379 | use this to add a child to this node. |
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| 380 | */ |
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[4444] | 381 | void PNode::addChild (PNode* pNode, int parentMode) |
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[3365] | 382 | { |
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[3860] | 383 | if( likely(pNode->parent != NULL)) |
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[3521] | 384 | { |
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[3668] | 385 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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[3547] | 386 | pNode->parent->children->remove(pNode); |
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[3521] | 387 | } |
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[4444] | 388 | pNode->parentMode = parentMode; |
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[3529] | 389 | pNode->parent = this; |
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| 390 | this->children->add(pNode); |
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[3365] | 391 | } |
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| 392 | |
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| 393 | /** |
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[4765] | 394 | * @see PNode::addChild(PNode* parent); |
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| 395 | * @param childName the name of the child to add to this PNode |
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| 396 | */ |
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| 397 | void PNode::addChild (const char* childName) |
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| 398 | { |
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| 399 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
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| 400 | if (childNode != NULL) |
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| 401 | this->addChild(childNode); |
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| 402 | } |
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| 403 | |
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| 404 | |
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| 405 | /** |
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[4836] | 406 | * removes a child from the node |
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| 407 | * @param pNode the child to remove from this pNode. |
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[3547] | 408 | |
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| 409 | Children from pNode will not be lost, they are referenced to NullPointer |
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[3365] | 410 | */ |
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| 411 | void PNode::removeChild (PNode* pNode) |
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| 412 | { |
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[3547] | 413 | pNode->remove(); |
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[3669] | 414 | this->children->remove (pNode); |
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[3521] | 415 | pNode->parent = NULL; |
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[3365] | 416 | } |
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| 417 | |
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| 418 | |
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| 419 | /** |
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[4836] | 420 | * remove this pnode from the tree and adds all following to NullParent |
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[3537] | 421 | |
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| 422 | this can be the case, if an entity in the world is been destroyed. |
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| 423 | */ |
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| 424 | void PNode::remove() |
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| 425 | { |
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[3662] | 426 | NullParent* nullParent = NullParent::getInstance(); |
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| 427 | |
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[3668] | 428 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 429 | PNode* pn = iterator->nextElement(); |
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[4570] | 430 | |
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| 431 | while( pn != NULL) |
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| 432 | { |
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[4444] | 433 | nullParent->addChild(pn, pn->getParentMode()); |
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[3668] | 434 | pn = iterator->nextElement(); |
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[3537] | 435 | } |
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[3668] | 436 | delete iterator; |
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[3669] | 437 | this->parent->children->remove(this); |
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[3537] | 438 | } |
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| 439 | |
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| 440 | |
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| 441 | /** |
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[4836] | 442 | * sets the parent of this PNode |
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| 443 | * @param parent the Parent to set |
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[3365] | 444 | */ |
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| 445 | void PNode::setParent (PNode* parent) |
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| 446 | { |
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[3511] | 447 | parent->addChild(this); |
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[3365] | 448 | } |
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| 449 | |
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[4761] | 450 | /** |
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| 451 | * @see PNode::setParent(PNode* parent); |
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| 452 | * @param parentName the name of the Parent to set to this PNode |
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| 453 | */ |
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| 454 | void PNode::setParent (const char* parentName) |
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| 455 | { |
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| 456 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
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| 457 | if (parentNode != NULL) |
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| 458 | parentNode->addChild(this); |
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| 459 | } |
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| 460 | |
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[4990] | 461 | /** |
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| 462 | * does the reparenting in a very smooth way |
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| 463 | * @param parentNode the new Node to connect this node to. |
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| 464 | */ |
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[4987] | 465 | void PNode::softReparent(PNode* parentNode) |
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| 466 | { |
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[4989] | 467 | //this->setRelCoorSoft(this->getRelCoor()); |
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[4987] | 468 | if (likely(this->toPosition == NULL)) |
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[4989] | 469 | { |
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[4987] | 470 | this->toPosition = new Vector(); |
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[4989] | 471 | *this->toPosition = this->getRelCoor(); |
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| 472 | } |
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[4990] | 473 | if (likely(this->toDirection == NULL)) |
---|
| 474 | { |
---|
| 475 | this->toDirection = new Quaternion(); |
---|
| 476 | *this->toDirection = this->getRelDir(); |
---|
| 477 | } |
---|
[4987] | 478 | |
---|
| 479 | |
---|
[4990] | 480 | Vector tmpV = this->getAbsCoor(); |
---|
| 481 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 482 | |
---|
| 483 | parentNode->addChild(this); |
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| 484 | |
---|
[4991] | 485 | /* if (this->parentMode & PNODE_ROTATE_MOVEMENT) |
---|
| 486 | this->setRelCoor(parent->getRelDir().apply(tmpV - parent->getAbsCoor())); |
---|
| 487 | else*/ |
---|
[4990] | 488 | this->setRelCoor(tmpV - parentNode->getAbsCoor()); |
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[4991] | 489 | |
---|
[4990] | 490 | this->setRelDir(tmpQ - parentNode->getAbsDir()); |
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[4987] | 491 | } |
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| 492 | |
---|
| 493 | void PNode::softReparent(const char* parentName) |
---|
| 494 | { |
---|
| 495 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
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| 496 | if (parentNode != NULL) |
---|
| 497 | this->softReparent(parentNode); |
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| 498 | } |
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| 499 | |
---|
| 500 | |
---|
[3365] | 501 | /** |
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[4836] | 502 | * set the mode of this parent manualy |
---|
| 503 | * @param parentMode the mode of the bind-type. |
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[3365] | 504 | */ |
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[4765] | 505 | void PNode::setParentMode (PARENT_MODE parentMode) |
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[3365] | 506 | { |
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[4444] | 507 | this->parentMode = parentMode; |
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[3365] | 508 | } |
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| 509 | |
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[4765] | 510 | /** |
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[4836] | 511 | * sets the mode of this parent manually |
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[4765] | 512 | * @param parentMode a String representing this parentingMode |
---|
| 513 | */ |
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| 514 | void PNode::setParentMode (const char* parentingMode) |
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| 515 | { |
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| 516 | if (!strcmp(parentingMode, "local-rotate")) |
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| 517 | this->setParentMode(PNODE_LOCAL_ROTATE); |
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| 518 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 519 | this->setParentMode(PNODE_ROTATE_MOVEMENT); |
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| 520 | else if (!strcmp(parentingMode, "movement")) |
---|
| 521 | this->setParentMode(PNODE_MOVEMENT); |
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| 522 | else if (!strcmp(parentingMode, "all")) |
---|
| 523 | this->setParentMode(PNODE_ALL); |
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| 524 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 525 | this->setParentMode(PNODE_ROTATE_AND_MOVE); |
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| 526 | } |
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[3537] | 527 | |
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[4765] | 528 | |
---|
[3365] | 529 | /** |
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[4836] | 530 | * has to be called, if the parent coordinate has changed |
---|
[4570] | 531 | |
---|
[3365] | 532 | normaly this will be done by the parent itself automaticaly. If you call this, you |
---|
| 533 | will force an update of the coordinated of the node. |
---|
| 534 | */ |
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[3813] | 535 | /* |
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[3365] | 536 | void PNode::parentCoorChanged () |
---|
| 537 | { |
---|
| 538 | this->bRelCoorChanged = true; |
---|
| 539 | } |
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[3813] | 540 | */ |
---|
[3365] | 541 | |
---|
| 542 | /** |
---|
[4836] | 543 | * updates the absCoordinate/absDirection |
---|
| 544 | * @param dt The time passed since the last update |
---|
[3365] | 545 | |
---|
| 546 | this is used to go through the parent-tree to update all the absolute coordinates |
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[4570] | 547 | and directions. this update should be done by the engine, so you don't have to |
---|
[3365] | 548 | worry, normaly... |
---|
| 549 | */ |
---|
[3644] | 550 | void PNode::update (float dt) |
---|
[3365] | 551 | { |
---|
[4440] | 552 | if( likely(this->parent != NULL)) |
---|
| 553 | { |
---|
[4987] | 554 | // movement for nodes with smoothMove enabled |
---|
| 555 | if (unlikely(this->toPosition != NULL)) |
---|
| 556 | { |
---|
| 557 | Vector moveVect = (*this->toPosition - this->getRelCoor()) *dt; |
---|
| 558 | |
---|
| 559 | if (likely(moveVect.len() >= .001)) |
---|
| 560 | { |
---|
| 561 | this->shiftCoor(moveVect); |
---|
| 562 | } |
---|
| 563 | else |
---|
| 564 | { |
---|
| 565 | delete this->toPosition; |
---|
| 566 | this->toPosition = NULL; |
---|
[4988] | 567 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
[4987] | 568 | } |
---|
| 569 | } |
---|
[4990] | 570 | if (unlikely(this->toDirection != NULL)) |
---|
| 571 | { |
---|
| 572 | Quaternion rotQuat = (*this->toDirection - this->getRelDir()) *dt; |
---|
[4987] | 573 | |
---|
[4990] | 574 | // if (likely(rotQuat.len() >= .001)) |
---|
| 575 | { |
---|
| 576 | this->shiftDir(rotQuat); |
---|
| 577 | } |
---|
| 578 | /* else |
---|
| 579 | { |
---|
| 580 | delete this->toPosition; |
---|
| 581 | this->toPosition = NULL; |
---|
| 582 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 583 | }*/ |
---|
| 584 | } |
---|
| 585 | |
---|
[4440] | 586 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 587 | |
---|
[4987] | 588 | PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 589 | |
---|
[4444] | 590 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
---|
[4570] | 591 | { |
---|
[4987] | 592 | if( unlikely(this->bAbsCoorChanged)) |
---|
[4570] | 593 | { |
---|
| 594 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 595 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
---|
| 596 | } |
---|
[4987] | 597 | if( likely(this->bRelCoorChanged)) |
---|
[4570] | 598 | { |
---|
[4987] | 599 | /* update the current absCoordinate */ |
---|
| 600 | this->absCoordinate = parent->getAbsCoor() + this->relCoordinate; |
---|
[4570] | 601 | } |
---|
| 602 | } |
---|
| 603 | |
---|
[4444] | 604 | if( this->parentMode & PNODE_LOCAL_ROTATE) |
---|
[4570] | 605 | { |
---|
[4987] | 606 | if( unlikely(this->bAbsDirChanged)) |
---|
[4570] | 607 | { |
---|
| 608 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 609 | this->relDirection = this->absDirection - parent->getAbsDir(); |
---|
| 610 | } |
---|
[4987] | 611 | else if( likely(this->bRelDirChanged)) |
---|
[4570] | 612 | { |
---|
| 613 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 614 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
| 615 | } |
---|
| 616 | } |
---|
| 617 | |
---|
[4444] | 618 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
---|
[4570] | 619 | { |
---|
[4987] | 620 | if( unlikely(this->bAbsCoorChanged)) |
---|
[4570] | 621 | { |
---|
| 622 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 623 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
---|
| 624 | } |
---|
[4987] | 625 | else if( likely(this->bRelCoorChanged)) |
---|
[4570] | 626 | { |
---|
[4987] | 627 | /* update the current absCoordinate */ |
---|
| 628 | this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
[4570] | 629 | } |
---|
| 630 | } |
---|
| 631 | |
---|
| 632 | |
---|
[4440] | 633 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
| 634 | PNode* pn = iterator->nextElement(); |
---|
[4570] | 635 | while( pn != NULL) |
---|
| 636 | { |
---|
| 637 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 638 | if( likely(this->bRelCoorChanged || this->bAbsCoorChanged)) |
---|
| 639 | pn->parentCoorChanged (); |
---|
| 640 | if( likely(this->bRelDirChanged || this->bAbsDirChanged)) |
---|
| 641 | pn->parentDirChanged (); |
---|
[3608] | 642 | |
---|
[4570] | 643 | pn->update(dt); |
---|
| 644 | //pn = this->children->nextElement(); |
---|
| 645 | pn = iterator->nextElement(); |
---|
| 646 | } |
---|
[4440] | 647 | delete iterator; |
---|
| 648 | |
---|
| 649 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 650 | this->bRelCoorChanged = false; |
---|
| 651 | this->bAbsCoorChanged = false; |
---|
| 652 | this->bRelDirChanged = false; |
---|
| 653 | this->bAbsDirChanged = false; |
---|
[3365] | 654 | } |
---|
[4440] | 655 | else |
---|
| 656 | { |
---|
| 657 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
| 658 | this->absCoordinate = this->relCoordinate; |
---|
| 659 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
[3365] | 660 | |
---|
[4440] | 661 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
| 662 | //PNode* pn = this->children->enumerate (); |
---|
| 663 | PNode* pn = iterator->nextElement(); |
---|
[4570] | 664 | while( pn != NULL) |
---|
[4574] | 665 | { |
---|
| 666 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4570] | 667 | if( this->bRelCoorChanged || this->bAbsCoorChanged) |
---|
| 668 | pn->parentCoorChanged (); |
---|
| 669 | if( this->bRelDirChanged || this->bAbsDirChanged) |
---|
| 670 | pn->parentDirChanged (); |
---|
| 671 | pn->update (dt); |
---|
| 672 | //pn = this->children->nextElement (); |
---|
| 673 | pn = iterator->nextElement(); |
---|
| 674 | } |
---|
[4574] | 675 | delete iterator; |
---|
[4440] | 676 | this->bRelCoorChanged = false; |
---|
| 677 | this->bAbsCoorChanged = false; |
---|
| 678 | this->bRelDirChanged = false; |
---|
| 679 | this->bAbsDirChanged = false; |
---|
| 680 | } |
---|
[3365] | 681 | } |
---|
| 682 | |
---|
[3450] | 683 | /** |
---|
[4836] | 684 | * displays some information about this pNode |
---|
| 685 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[4574] | 686 | (0: all children will be debugged, 1: only this PNode, 2: this and direct children...) |
---|
[4836] | 687 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
[3450] | 688 | */ |
---|
[4574] | 689 | void PNode::debug(unsigned int depth, unsigned int level) const |
---|
[3365] | 690 | { |
---|
[4574] | 691 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 692 | PRINT(0)(" |"); |
---|
[4574] | 693 | if (this->children->getSize() > 0) |
---|
[4575] | 694 | PRINT(0)(" +"); |
---|
| 695 | else |
---|
| 696 | PRINT(0)(" -"); |
---|
[4574] | 697 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f)\n", |
---|
| 698 | this->getClassName(), |
---|
| 699 | this->getName(), |
---|
| 700 | this->absCoordinate.x, |
---|
| 701 | this->absCoordinate.y, |
---|
| 702 | this->absCoordinate.z, |
---|
| 703 | this->relCoordinate.x, |
---|
| 704 | this->relCoordinate.y, |
---|
| 705 | this->relCoordinate.z ); |
---|
| 706 | if (depth >= 2 || depth == 0) |
---|
| 707 | { |
---|
| 708 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
| 709 | //PNode* pn = this->children->enumerate (); |
---|
| 710 | PNode* pn = iterator->nextElement(); |
---|
| 711 | while( pn != NULL) |
---|
| 712 | { |
---|
| 713 | if (depth == 0) |
---|
| 714 | pn->debug(0, level + 1); |
---|
| 715 | else |
---|
| 716 | pn->debug(depth - 1, level +1); |
---|
| 717 | pn = iterator->nextElement(); |
---|
| 718 | } |
---|
| 719 | delete iterator; |
---|
| 720 | } |
---|
[3365] | 721 | } |
---|
| 722 | |
---|
[4570] | 723 | /** |
---|
[4836] | 724 | displays the PNode at its position with its rotation as a cube. |
---|
[4570] | 725 | */ |
---|
| 726 | void PNode::debugDraw(float size) const |
---|
| 727 | { |
---|
| 728 | glMatrixMode(GL_MODELVIEW); |
---|
| 729 | glPushMatrix(); |
---|
| 730 | float matrix[4][4]; |
---|
| 731 | |
---|
| 732 | /* translate */ |
---|
| 733 | glTranslatef (this->getAbsCoor ().x, |
---|
| 734 | this->getAbsCoor ().y, |
---|
| 735 | this->getAbsCoor ().z); |
---|
| 736 | /* rotate */ |
---|
| 737 | this->getAbsDir ().matrix (matrix); |
---|
| 738 | glMultMatrixf((float*)matrix); |
---|
| 739 | { |
---|
| 740 | glBegin(GL_LINE_STRIP); |
---|
[4955] | 741 | glVertex3f( .5*size, .5*size, -.5*size); |
---|
| 742 | glVertex3f( .5*size, .5*size, .5*size); |
---|
| 743 | glVertex3f(-.5*size, .5*size, .5*size); |
---|
| 744 | glVertex3f(-.5*size, -.5*size, .5*size); |
---|
| 745 | glVertex3f( .5*size, .5*size, -.5*size); |
---|
| 746 | glVertex3f( .5*size, -.5*size, -.5*size); |
---|
| 747 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 748 | glVertex3f(-.5*size, .5*size, -.5*size); |
---|
[4570] | 749 | glEnd(); |
---|
| 750 | glBegin(GL_LINE_STRIP); |
---|
[4955] | 751 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 752 | glVertex3f(-.5*size, -.5*size, .5*size); |
---|
| 753 | glVertex3f( .5*size, -.5*size, .5*size); |
---|
| 754 | glVertex3f( .5*size, -.5*size, -.5*size); |
---|
[4570] | 755 | glEnd(); |
---|
| 756 | glBegin(GL_LINES); |
---|
[4955] | 757 | glVertex3f( .5*size, -.5*size, .5*size); |
---|
| 758 | glVertex3f( .5*size, .5*size, .5*size); |
---|
| 759 | glVertex3f(-.5*size, -.5*size, .5*size); |
---|
| 760 | glVertex3f(-.5*size, .5*size, .5*size); |
---|
[4570] | 761 | glEnd(); |
---|
| 762 | } |
---|
| 763 | |
---|
| 764 | glPopMatrix(); |
---|
| 765 | } |
---|