| [3311] | 1 | /*! |
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| 2 | \file track_manager.h |
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| 3 | \brief manages all tracks defined in the world and the path the player takes |
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| 4 | |
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| 5 | it is a container for all tracks and all track-nodes. it manages the movement of |
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| 6 | the track helper-parent (that drives the player). it is responsable for calculating |
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| 7 | smooth curves etc. |
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| 8 | */ |
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| 9 | |
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| 10 | |
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| 11 | #ifndef _TRACK_MANAGER_H |
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| 12 | #define _TRACK_MANAGER_H |
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| 13 | |
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| 14 | #include "stdincl.h" |
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| 15 | |
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| 16 | |
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| [3330] | 17 | //! The TrackManager handles the flow of the Players through the game. |
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| 18 | /** |
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| 19 | \todo write the methodes |
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| 20 | |
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| 21 | <b>The TrackManager works as followed:</b> \n |
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| 22 | \n |
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| 23 | <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> |
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| 24 | \li workOn(): changes the ID that will be altered through the changes. |
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| 25 | \li setType: lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). |
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| 26 | \li setLength(): sets the length of the current path in seconds. |
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| 27 | \li addPoint(): adds a point to the Curve. |
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| 28 | \li addHotPoint(): adds save/splitpoint.\n |
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| 29 | \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). |
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| 30 | \li condition(): decides under what condition a certain Path will be chosen. |
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| 31 | \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) |
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| 32 | \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. |
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| 33 | |
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| 34 | |
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| 35 | look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n |
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| 36 | \n |
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| 37 | <b> 2. Runtime knows the following: </b> |
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| 38 | \li calcPos(): returns the current position on the track |
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| 39 | \li calcDir(): returns the current Direction the track is flying on. |
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| 40 | \li tick(): makes a Step on the Path. increases localTime by dt. |
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| 41 | \li choosePath(): a Function that decides which Path we should follow. |
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| 42 | |
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| 43 | TrackManager can be handled as a StateMachine. |
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| 44 | */ |
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| [3311] | 45 | class TrackManager : public BaseObject { |
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| [3330] | 46 | private: |
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| 47 | //! condition for choosing a certain Path. \todo implement a useful way. |
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| 48 | struct PathCondition |
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| 49 | { |
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| 50 | |
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| 51 | }; |
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| 52 | |
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| 53 | //! A Graph, that holds the curve-structure of a Level. |
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| 54 | /** |
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| 55 | A CurveGraph is used, to Define the structure of the Track itself. |
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| 56 | It is a graph and not a tree, because paths can fork and join again. |
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| 57 | */ |
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| 58 | struct TrackElement |
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| 59 | { |
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| 60 | bool isSavePoint; //!< If the first node is a savePoint |
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| 61 | bool isFork; //!< If the first node is a Fork |
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| 62 | bool isJoined; //!< If the End of the Curve is joined. |
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| 63 | PathCondition cond; //!< The Split Condition; |
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| 64 | int ID; //!< The ID of this TrackElement |
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| 65 | float length; //!< The time usedto cross this TrackElement (curve). |
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| 66 | CurveType curveType; //!< The CurveType this will have. |
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| 67 | int nodeCount; //!< The count of points this TrackElement has. |
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| 68 | Curve* curve; //!< The Curve of this TrackElement |
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| 69 | TrackElement** children; //!< A TrackElement can have a Tree of following TrackElements. |
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| 70 | }; |
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| [3311] | 71 | |
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| [3330] | 72 | |
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| 73 | TrackElement* firstGraph; //!< The first Graph-element we are on. |
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| 74 | TrackElement* currentGraph; //!< The Graph-element we are working on. |
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| 75 | float localTime; //!< The time that has been passed since the traveling the Track. |
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| 76 | int trackElementCount; //!< The count of TrackElements that exist. |
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| 77 | |
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| 78 | TrackElement findTrackElementByID(int trackID); |
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| 79 | |
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| [3311] | 80 | public: |
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| 81 | TrackManager (); |
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| 82 | ~TrackManager (); |
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| 83 | |
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| [3330] | 84 | // Methods to change the Path (initialisation) |
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| 85 | void workOn(int trackID); |
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| 86 | void setType(CurveType curveType); |
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| 87 | void setLength(float time); |
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| 88 | void addPoint(Vector newPoint); |
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| 89 | void addHotPoint(Vector newPoint); |
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| 90 | void setSavePoint(void); |
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| 91 | void fork(int count, ...); |
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| 92 | void forkV(int count, int* trackIDs); |
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| 93 | void condition(int groupID, PathCondition cond); //!< \todo really do this!! |
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| 94 | void join(int count, ...); |
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| 95 | void joinV(int count, int* trackIDs); |
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| [3311] | 96 | |
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| [3330] | 97 | // Methods to calculate the position on the Path (runtime) |
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| 98 | Vector calcPos(); |
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| 99 | Vector calcDir(); |
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| 100 | void tick(float dt); |
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| 101 | void choosePath(int graphID); |
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| [3311] | 102 | |
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| 103 | }; |
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| 104 | |
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| 105 | #endif /* _TRACK_MANAGER_H */ |
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