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source: orxonox.OLD/orxonox/branches/openAL/src/story_entities/world.h @ 4194

Last change on this file since 4194 was 4194, checked in by bensch, 19 years ago

orxonox/branches/openAL: merged trunk back to openAL
merged with command:

svn merge ../trunk/ openAL/ -r 3920:HEAD

no conflicts at all

File size: 4.3 KB
RevLine 
[2190]1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[4194]13#include "xmlparser/tinyxml.h"
[2190]14
[3620]15class World;
16class WorldEntity;
[3634]17class TrackManager;
18class Camera;
19class PNode;
20class GLMenuImageScreen;
21class LightManager;
[4194]22class ParticleEngine;
[3634]23class Terrain;
[3646]24class GarbageCollector;
[3790]25class Text;
26
[3620]27//! The game world Interface
28/**
29   this is a singleton interface, that enables world_entities to access the
30   world. for those objects, there is no easier way than over this interface!
31*/
32class WorldInterface : BaseObject {
33
34 public:
35  ~WorldInterface();
36  static WorldInterface* getInstance();
37  void init(World* world);
38  tList<WorldEntity>* getEntityList();
39
40 private:
41  WorldInterface();
42  static WorldInterface* singletonRef;    //!< singleton reference to this object
43  bool worldIsInitialized;                //!< true if the world has been initialized
44  World* worldReference;                  //!< this is a reference to the running world
45
46};
47
[3449]48//! The game world
49/**
50   this class initializes everything that should be displayed inside of the current level.
51   it is the main driving factor during gameplay.
52*/
[2636]53class World : public StoryEntity {
[1853]54
55 public:
[2636]56  World (char* name);
57  World (int worldID);
[4194]58  World (TiXmlElement* root);
[3221]59  virtual ~World ();
[3459]60
[3646]61  double getGameTime();
[3459]62
63  /* classes from story-entity */
[3629]64  virtual ErrorMessage preLoad();
[3459]65  virtual ErrorMessage load ();
[3225]66  virtual ErrorMessage init ();
67  virtual ErrorMessage start ();
68  virtual ErrorMessage stop ();
69  virtual ErrorMessage pause ();
70  virtual ErrorMessage resume ();
[3459]71  virtual ErrorMessage destroy ();
[1917]72
[4194]73  void loadDebugWorld(int worldID);
74
[3459]75  virtual void displayLoadScreen();
76  virtual void releaseLoadScreen();
[3461]77 
78  /* command node functions */
[3225]79  bool command (Command* cmd);
[3459]80
[3620]81  tList<WorldEntity>* getEntities();
82
[3461]83  /* interface to world */
[3225]84  void spawn (WorldEntity* entity);
[3365]85  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[3521]86  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir, 
[3565]87             int parentingMode);
[2644]88
[4194]89  const char* getPath();
90  void setPath( const char* name);
[3461]91
92 private:
[4194]93  void constuctorInit(char* name, int worldID);
[3526]94
[3727]95  Uint32 lastFrame;                   //!< last time of frame
96  Uint32 dt;                          //!< time needed to calculate this frame
[4194]97  float dtS;                          //!< The time needed for caluculations in seconds
[3727]98  double gameTime;                    //!< this is where the game time is saved
99  bool bQuitOrxonox;                  //!< quit this application
100  bool bQuitCurrentGame;              //!< quit only the current game and return to menu
101  bool bPause;                        //!< pause mode
[1855]102
[3727]103  GLMenuImageScreen* glmis;           //!< The Level-Loader Display
[3365]104
[3727]105  char* worldName;                    //!< The name of this World
106  int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
[4194]107  char* path;                         //!< The file from which this world is loaded
[3462]108
[3727]109  PNode* nullParent;                  //!< The zero-point, that everything has as its parent.
110  TrackManager* trackManager;         //!< The reference of the TrackManager that handles the course through the Level.
[4194]111  ParticleEngine* particleEngine;     //!< The ParticleEngine of the World.
[3727]112  Camera* localCamera;                //!< The current Camera
[4194]113  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox \todo insert this to environment insted
[3727]114  LightManager* lightMan;             //!< The Lights of the Level
115  Terrain* terrain;                   //!< The Terrain of the World.
[2636]116
[3727]117  GLuint objectList;                  //!< temporary: \todo this will be ereased soon
118  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
119  WorldEntity* localPlayer;           //!< The Player, you fly through the level.
[3646]120
121  GarbageCollector* garbageCollector; //!< reference to the garbage  collector
[3727]122
[3462]123  /* function for main-loop */
[3225]124  void mainLoop ();
125  void synchronize ();
[3226]126  void handleInput ();
[3551]127  void tick ();
128  void update ();
[3459]129  void collide ();
[3461]130  void draw ();
[3225]131  void display ();
132  void debug ();
[3365]133
[2190]134};
[1883]135
[3224]136#endif /* _WORLD_H */
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