Last change
on this file since 4153 was
4153,
checked in by patrick, 19 years ago
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orxonox/branches/md2_loader: now the model gets displayed at the first track fork location - no texture until now. doesn't look that bad… actualy looks quite good
|
File size:
1.4 KB
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[4151] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "test_entity.h" |
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| 20 | #include "stdincl.h" |
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| 21 | #include "model.h" |
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[4152] | 22 | #include "md2Model.h" |
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[4151] | 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | TestEntity::TestEntity () : WorldEntity() |
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| 29 | { |
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[4152] | 30 | //This is for md2 test purposes only! if this is seen in the trunk: hit me :) |
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| 31 | MD2Loader* md2loader = new MD2Loader(); |
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| 32 | this->model = new t3DModel; |
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| 33 | this->md2Model = new MD2Model(); |
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| 34 | |
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| 35 | md2loader->importMD2(model, "../data/models/jack/tris.md2", "test.bmp"); |
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[4151] | 36 | } |
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| 37 | |
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| 38 | |
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| 39 | TestEntity::~TestEntity () |
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[4153] | 40 | {} |
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[4151] | 41 | |
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| 42 | |
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| 43 | void TestEntity::tick (float time) {} |
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| 44 | |
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[4153] | 45 | |
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[4151] | 46 | void TestEntity::hit (WorldEntity* weapon, Vector* loc) {} |
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| 47 | |
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[4153] | 48 | |
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[4151] | 49 | void TestEntity::destroy () {} |
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| 50 | |
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[4153] | 51 | |
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[4151] | 52 | void TestEntity::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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| 53 | |
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[4153] | 54 | |
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[4151] | 55 | void TestEntity::draw () |
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| 56 | { |
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| 57 | glMatrixMode(GL_MODELVIEW); |
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| 58 | glPushMatrix(); |
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| 59 | float matrix[4][4]; |
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| 60 | |
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| 61 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 62 | this->getAbsDir().matrix (matrix); |
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| 63 | glMultMatrixf((float*)matrix); |
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| 64 | |
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[4152] | 65 | //this->model->draw(); |
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| 66 | /* TESTGING TESTING TESTING */ |
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| 67 | this->md2Model->draw(this->model); |
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[4151] | 68 | |
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| 69 | glPopMatrix(); |
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| 70 | } |
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| 71 | |
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