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source: orxonox.OLD/branches/proxy/src/lib/network/network_game_manager.cc @ 9476

Last change on this file since 9476 was 9476, checked in by patrick, 18 years ago

now the clients can connect to the proxy servers.

⇒ hybrid proxy servers are half way done. There is still one major problem:

NetworkGameManager
This class is not yet hybrid at all. I will have take some more time for this one…

File size: 10.5 KB
RevLine 
[6067]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[9406]12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
[6067]17*/
18
19
[9406]20
[6067]21#define DEBUG_MODULE_NETWORK
22
[7193]23#include "util/loading/factory.h"
[7349]24#include "state.h"
25#include "class_list.h"
[8623]26#include "debug.h"
[7349]27
[6341]28#include "network_stream.h"
[7349]29#include "shared_network_data.h"
[6341]30#include "converter.h"
[7954]31#include "message_manager.h"
[6341]32
[6498]33#include "playable.h"
34#include "player.h"
[6424]35
[7349]36#include "game_world.h"
[6424]37
[8068]38#include "game_rules.h"
39#include "network_game_rules.h"
40
[6116]41#include "network_game_manager.h"
[6067]42
[9008]43#include "multiplayer_team_deathmatch.h"
[6067]44
[9235]45#include "preferences.h"
[9008]46
[9235]47
[6067]48
[9406]49
[6341]50NetworkGameManager* NetworkGameManager::singletonRef = NULL;
51
[6067]52/*!
53 * Standard constructor
54 */
[6116]55NetworkGameManager::NetworkGameManager()
[6695]56  : Synchronizeable()
[6067]57{
[6341]58  PRINTF(0)("START\n");
59
[6067]60  /* set the class id for the base object */
[6341]61  this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager");
62
[6695]63  this->setSynchronized(true);
[9406]64
[8068]65  MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL );
[8147]66  MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL );
[8623]67  MessageManager::getInstance()->registerMessageHandler( MSGID_CHATMESSAGE, chatMessageHandler, NULL );
[9406]68
[8068]69  this->gameState = 0;
70  registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState" ) );
[6067]71}
72
73/*!
74 * Standard destructor
75 */
[6116]76NetworkGameManager::~NetworkGameManager()
[6067]77{
[8623]78  delete MessageManager::getInstance();
[9406]79
[8623]80  PlayerStats::deleteAllPlayerStats();
[9406]81
[9059]82  NetworkGameManager::singletonRef = NULL;
[6067]83}
84
[6341]85
[8068]86/**
87 * insert new player into game
[9406]88 * @param userId
89 * @return
[6067]90 */
[8068]91bool NetworkGameManager::signalNewPlayer( int userId )
[6067]92{
[9476]93  assert( SharedNetworkData::getInstance()->isMasterServer() ||  SharedNetworkData::getInstance()->isProxyServerActive());
[8068]94  assert( State::getGameRules() );
95  assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) );
[9406]96
[8068]97  NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules()));
[9406]98
[8068]99  int team = rules.getTeamForNewUser();
[8147]100  ClassID playableClassId = rules.getPlayableClassId( userId, team );
101  std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId );
[9110]102  std::string playableTexture = rules.getPlayableModelFileName( userId, team, playableClassId );
[9235]103  float       playableScale = rules.getPlayableScale( userId, team, playableClassId );
[9406]104
[8068]105  BaseObject * bo = Factory::fabricate( playableClassId );
[9406]106
[8068]107  assert( bo != NULL );
108  assert( bo->isA( CL_PLAYABLE ) );
[9406]109
[8068]110  Playable & playable = *(dynamic_cast<Playable*>(bo));
[9406]111
[9235]112  playable.loadMD2Texture( playableTexture );
[9406]113
[9235]114  playable.loadModel( playableModel, 100.0f );
[8068]115  playable.setOwner( userId );
116  playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
117  playable.setSynchronized( true );
[9406]118
[8068]119  PlayerStats * stats = rules.getNewPlayerStats( userId );
[9406]120
[8068]121  stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
122  stats->setSynchronized( true );
[8708]123  stats->setOwner( SharedNetworkData::getInstance()->getHostID() );
[9406]124
[8068]125  stats->setTeamId( team );
126  stats->setPlayableClassId( playableClassId );
127  stats->setPlayableUniqueId( playable.getUniqueID() );
128  stats->setModelFileName( playableModel );
[9406]129
[9235]130  if ( userId == 0 )
131    stats->setNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Server" ) );
[9406]132
[9008]133  if ( rules.isA( CL_MULTIPLAYER_TEAM_DEATHMATCH ) )
134    dynamic_cast<MultiplayerTeamDeathmatch*>(&rules)->respawnPlayable( &playable, team, 0.0f );
[9406]135
[8228]136  return true;
[6737]137}
138
[6341]139
140/**
[8068]141 * remove player from game
[9406]142 * @param userID
143 * @return
[6341]144 */
[8068]145bool NetworkGameManager::signalLeftPlayer(int userID)
[6341]146{
[8228]147  if ( PlayerStats::getStats( userID ) )
148  {
149    if ( PlayerStats::getStats( userID )->getPlayable() )
150      delete PlayerStats::getStats( userID )->getPlayable();
151    delete PlayerStats::getStats( userID );
152  }
[9406]153
[8228]154  return true;
[6341]155}
156
157
158
159/**
[8068]160 * handler for remove synchronizeable messages
[9406]161 * @param messageId
162 * @param data
163 * @param dataLength
164 * @param someData
165 * @param userId
[8068]166 * @return true on successfull handling else handler will be called again
[6341]167 */
[8068]168bool NetworkGameManager::delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId )
[6341]169{
[9476]170  if ( SharedNetworkData::getInstance()->isMasterServer() ||  SharedNetworkData::getInstance()->isProxyServerActive())
[6341]171  {
[8068]172    PRINTF(2)("Recieved DeleteSynchronizeable message from client %d!\n", userId);
173    return true;
[6341]174  }
[9406]175
[8068]176  int uniqueId = 0;
177  int len = Converter::byteArrayToInt( data, &uniqueId );
[9406]178
[8068]179  if ( len != dataLength )
[6341]180  {
[8068]181    PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId);
182    return true;
[6341]183  }
[9406]184
[8068]185  const std::list<BaseObject*> * list = ClassList::getList( CL_SYNCHRONIZEABLE );
[9406]186
[8068]187  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
[6341]188  {
[8068]189    if ( dynamic_cast<Synchronizeable*>(*it)->getUniqueID() == uniqueId )
[6341]190    {
[8147]191      if ( (*it)->isA(CL_PLAYABLE) )
192      {
193        getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) );
194        return true;
195      }
[9406]196
[8068]197      delete dynamic_cast<Synchronizeable*>(*it);
198      return true;
[6341]199    }
200  }
[9406]201
[8228]202  return true;
[6341]203}
204
[6695]205/**
[8068]206 * removes synchronizeable (also on clients)
207 * @param uniqueId uniqueid to delete
[6695]208 */
[8068]209void NetworkGameManager::removeSynchronizeable( int uniqueId )
[6695]210{
[8068]211  byte buf[INTSIZE];
[9406]212
[8068]213  assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE );
[8362]214
[8068]215  MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH );
[7954]216}
217
[6341]218
219
[8147]220/**
221 * handler for MSGID_PREFEREDTEAM message
[9406]222 * @param messageId
223 * @param data
224 * @param dataLength
225 * @param someData
226 * @param userId
227 * @return
[8147]228 */
229bool NetworkGameManager::preferedTeamHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId )
230{
[9476]231  assert( SharedNetworkData::getInstance()->isMasterServer() ||  SharedNetworkData::getInstance()->isProxyServerActive());
[9406]232
[8147]233  int teamId = 0;
234  int len = Converter::byteArrayToInt( data, &teamId );
[9406]235
[8147]236  if ( len != dataLength )
237  {
238    PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId);
239    return true;
240  }
[9406]241
[8147]242  NetworkGameManager::getInstance()->setPreferedTeam( userId, teamId );
[9406]243
[8228]244  return true;
[8147]245}
[6341]246
[8147]247void NetworkGameManager::setPreferedTeam( int userId, int teamId )
248{
249  if ( !PlayerStats::getStats( userId ) )
250    return;
[9406]251
[8147]252  PlayerStats & stats = *(PlayerStats::getStats( userId ));
[9406]253
[8147]254  stats.setPreferedTeamId( teamId );
255}
[7954]256
[8147]257/**
258 * set prefered team for this host
[9406]259 * @param teamId
[8147]260 */
261void NetworkGameManager::prefereTeam( int teamId )
262{
[9476]263  if ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive())
[8708]264    setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId );
[8147]265  else
266  {
267    byte buf[INTSIZE];
[9406]268
[8147]269    assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE );
[9406]270
[8147]271    MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, 0, MP_HIGHBANDWIDTH );
272  }
273}
[6341]274
[8147]275/**
276 * this function will be called periodically by networkManager
277 * @param ds time elapsed since last call of tick
278 */
279void NetworkGameManager::tick( float ds )
280{
281  //delete playables if they are not assigned to local player anymore
282  for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end();  )
283  {
284    if ( State::getPlayer()->getPlayable() != *it )
285    {
[9059]286      const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE );
[9406]287
[9059]288      if ( list && std::find( list->begin(), list->end(), *it ) != list->end() )
[9406]289      {
290        PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassCName(), (*it)->getOwner() );
[9059]291        std::list<Playable*>::iterator delit = it;
292        it++;
293        delete *delit;
294        playablesToDelete.erase( delit );
295        continue;
296      }
[8147]297    }
298    it++;
299  }
300}
301
302
303
[8623]304bool NetworkGameManager::chatMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId )
305{
[8708]306  PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", userId, SharedNetworkData::getInstance()->getHostID() );
[9476]307  if ( (SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive()) && userId !=  SharedNetworkData::getInstance()->getHostID() )
[8708]308  {
309    MessageManager::getInstance()->sendMessage( messageId, data, dataLength, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH );
310  }
[9406]311
[8623]312  assert( State::getGameRules() );
313  assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) );
[9406]314
[8623]315  NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules()));
[9406]316
[8708]317  if ( dataLength < 3*INTSIZE )
[8623]318  {
319    PRINTF(2)("got too small chatmessage from client %d\n", userId);
[9406]320
[8623]321    return true;
322  }
[9406]323
[8623]324  int messageType = 0;
325  Converter::byteArrayToInt( data, &messageType );
[8708]326  int senderUserId = 0;
327  Converter::byteArrayToInt( data+INTSIZE, &senderUserId );
[8623]328  std::string message;
[8708]329  Converter::byteArrayToString( data+2*INTSIZE, message, dataLength-2*INTSIZE );
[9406]330
[8708]331  rules.handleChatMessage( senderUserId, message, messageType );
[8147]332
[8623]333  return true;
334}
335
336/**
337 * send chat message
338 * @param message message text
339 * @param messageType some int
340 */
[8708]341void NetworkGameManager::sendChatMessage( const std::string & message, int messageType )
[8623]342{
[8708]343  byte * buf = new byte[message.length()+3*INTSIZE];
[8623]344
345  assert( Converter::intToByteArray( messageType, buf, INTSIZE ) == INTSIZE );
[8708]346  assert( Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID(), buf+INTSIZE, INTSIZE ) == INTSIZE );
347  assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE );
[9406]348
[9476]349  if ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive())
[8708]350    MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, 0, MP_HIGHBANDWIDTH );
[8623]351  else
[8708]352    MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH );
353
[9406]354
[8623]355  delete [] buf;
356}
357
358
359
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