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Ignore:
Timestamp:
Apr 19, 2006, 3:33:34 PM (18 years ago)
Author:
patrick
Message:

orxonox: news adjusted and network game manager cleaned from playable

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/lib/network/network_game_manager.cc

    r7193 r7349  
    2121
    2222#include "util/loading/factory.h"
     23#include "state.h"
     24#include "class_list.h"
     25
    2326#include "network_stream.h"
     27#include "shared_network_data.h"
    2428#include "converter.h"
    2529
    26 #include "p_node.h"
    27 #include "state.h"
     30#include "playable.h"
     31#include "player.h"
     32
    2833#include "game_world.h"
    29 #include "world_entity.h"
    30 #include "playable.h"
    31 #include "space_ships/space_ship.h"
    32 #include "player.h"
    33 #include "shared_network_data.h"
    34 
    35 #include "class_list.h"
    36 
    37 /* include your own header */
     34
    3835#include "network_game_manager.h"
    3936
     
    554551    if( b->isA(CL_SPACE_SHIP))
    555552    {
    556       SpaceShip* ss = dynamic_cast<SpaceShip*>(b);
     553      Playable* ss = dynamic_cast<Playable*>(b);
    557554      if( owner%2 == 0)
    558555      {
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