| [2636] | 1 |  | 
|---|
 | 2 |  | 
|---|
| [4597] | 3 | /* | 
|---|
| [2636] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 5 |  | 
|---|
 | 6 |    Copyright (C) 2004 orx | 
|---|
 | 7 |  | 
|---|
 | 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 9 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 11 |    any later version. | 
|---|
 | 12 |  | 
|---|
 | 13 |    ### File Specific: | 
|---|
 | 14 |    main-programmer: Patrick Boenzli | 
|---|
 | 15 |    co-programmer: ... | 
|---|
 | 16 | */ | 
|---|
 | 17 |  | 
|---|
| [5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LOAD | 
|---|
 | 19 |  | 
|---|
| [2636] | 20 | #include "game_loader.h" | 
|---|
| [5139] | 21 |  | 
|---|
 | 22 | #include "shell_command.h" | 
|---|
| [2636] | 23 | #include "campaign.h" | 
|---|
 | 24 | #include "world.h" | 
|---|
 | 25 | #include "orxonox.h" | 
|---|
 | 26 | #include "camera.h" | 
|---|
 | 27 | #include "vector.h" | 
|---|
| [4094] | 28 | #include "resource_manager.h" | 
|---|
| [4010] | 29 | #include "factory.h" | 
|---|
| [4410] | 30 | #include "event.h" | 
|---|
 | 31 | #include "event_handler.h" | 
|---|
| [2636] | 32 | #include <string.h> | 
|---|
 | 33 |  | 
|---|
 | 34 |  | 
|---|
 | 35 | using namespace std; | 
|---|
 | 36 |  | 
|---|
 | 37 |  | 
|---|
| [5195] | 38 | SHELL_COMMAND(quit, GameLoader, stop) | 
|---|
 | 39 |     ->describe("quits the game") | 
|---|
 | 40 |     ->setAlias("orxoquit"); | 
|---|
| [2636] | 41 |  | 
|---|
| [5162] | 42 |  | 
|---|
 | 43 | GameLoader* GameLoader::singletonRef = NULL; | 
|---|
 | 44 |  | 
|---|
 | 45 |  | 
|---|
| [4445] | 46 | /** | 
|---|
| [4836] | 47 |  *  simple constructor | 
|---|
| [4487] | 48 | */ | 
|---|
| [4597] | 49 | GameLoader::GameLoader () | 
|---|
| [4017] | 50 | { | 
|---|
| [4597] | 51 |   this->setClassID(CL_GAME_LOADER, "GameLoader"); | 
|---|
 | 52 |   this->setName("GameLoader"); | 
|---|
| [5139] | 53 |  | 
|---|
| [4017] | 54 | } | 
|---|
| [2636] | 55 |  | 
|---|
 | 56 |  | 
|---|
| [4445] | 57 | /** | 
|---|
| [4836] | 58 |  *  simple deconstructor | 
|---|
| [4487] | 59 | */ | 
|---|
| [4816] | 60 | GameLoader::~GameLoader () | 
|---|
 | 61 | { | 
|---|
 | 62 |   if( this->currentCampaign) | 
|---|
 | 63 |     delete this->currentCampaign; | 
|---|
 | 64 |   this->currentCampaign = NULL; | 
|---|
 | 65 | } | 
|---|
| [2636] | 66 |  | 
|---|
 | 67 |  | 
|---|
| [3225] | 68 | /** | 
|---|
| [4836] | 69 |  *  this class is a singleton class | 
|---|
 | 70 |  * @returns an instance of itself | 
|---|
| [3225] | 71 |  | 
|---|
 | 72 |    if you are unsure about singleton classes, check the theory out on the internet :) | 
|---|
 | 73 | */ | 
|---|
| [2636] | 74 | GameLoader* GameLoader::getInstance() | 
|---|
 | 75 | { | 
|---|
 | 76 |   if(singletonRef == NULL) | 
|---|
 | 77 |     singletonRef = new GameLoader(); | 
|---|
 | 78 |   return singletonRef; | 
|---|
 | 79 | } | 
|---|
 | 80 |  | 
|---|
| [4487] | 81 | /** | 
|---|
| [4836] | 82 |  *  initializes the GameLoader | 
|---|
| [4487] | 83 | */ | 
|---|
| [3222] | 84 | ErrorMessage GameLoader::init() | 
|---|
| [2636] | 85 | { | 
|---|
 | 86 |   if(this->currentCampaign != NULL) | 
|---|
 | 87 |     this->currentCampaign->init(); | 
|---|
| [4411] | 88 |  | 
|---|
 | 89 |   this->eventHandler = EventHandler::getInstance(); | 
|---|
| [5093] | 90 |   this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_PAUSE); | 
|---|
| [5553] | 91 |   this->eventHandler->subscribe(this, ES_ALL, EV_MAIN_QUIT);          //< External Quit Event | 
|---|
| [4411] | 92 |   this->eventHandler->subscribe(this, ES_ALL, KeyMapper::PEV_QUIT); | 
|---|
| [5093] | 93 |   this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_NEXT_WORLD); | 
|---|
 | 94 |   this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_PREVIOUS_WORLD); | 
|---|
| [2636] | 95 | } | 
|---|
 | 96 |  | 
|---|
 | 97 |  | 
|---|
| [3225] | 98 | /** | 
|---|
| [4836] | 99 |  *  reads a campaign definition file into a campaign class | 
|---|
 | 100 |  * @param fileName to be loaded | 
|---|
 | 101 |  * @returns the loaded campaign | 
|---|
| [3225] | 102 |  | 
|---|
 | 103 |    this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
|---|
 | 104 | */ | 
|---|
| [4487] | 105 | ErrorMessage GameLoader::loadCampaign(const char* fileName) | 
|---|
| [2636] | 106 | { | 
|---|
| [3222] | 107 |   ErrorMessage errorCode; | 
|---|
| [4487] | 108 |   char* campaignName = ResourceManager::getFullName(fileName); | 
|---|
| [4216] | 109 |   if (campaignName) | 
|---|
| [4094] | 110 |     { | 
|---|
 | 111 |       this->currentCampaign = this->fileToCampaign(campaignName); | 
|---|
| [5208] | 112 |       delete[] campaignName; | 
|---|
| [4094] | 113 |     } | 
|---|
| [4816] | 114 | //   World* world0 = new World(DEBUG_WORLD_0); | 
|---|
 | 115 | //   world0->setNextStoryID(WORLD_ID_GAMEEND); | 
|---|
 | 116 | //   this->currentCampaign->addEntity(world0, WORLD_ID_2); | 
|---|
| [2636] | 117 | } | 
|---|
 | 118 |  | 
|---|
| [3225] | 119 | /** | 
|---|
| [4836] | 120 |  *  loads a debug campaign for test purposes only. | 
|---|
 | 121 |  * @param campaignID the identifier of the campaign. | 
|---|
 | 122 |  * @returns error message if not able to do so. | 
|---|
| [3225] | 123 | */ | 
|---|
| [3222] | 124 | ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID) | 
|---|
| [2636] | 125 | { | 
|---|
 | 126 |   switch(campaignID) | 
|---|
 | 127 |     { | 
|---|
| [4597] | 128 |       /* | 
|---|
 | 129 |          Debug Level 0: Debug level used to test the base frame work. | 
|---|
 | 130 |          As you can see, all storyentity data is allocated before game | 
|---|
 | 131 |          start. the storyentity will load themselfs shortly before start | 
|---|
 | 132 |          through the StoryEntity::init() funtion. | 
|---|
| [3629] | 133 |       */ | 
|---|
| [2636] | 134 |     case DEBUG_CAMPAIGN_0: | 
|---|
 | 135 |       { | 
|---|
| [4597] | 136 |         Campaign* debugCampaign = new Campaign(); | 
|---|
| [3220] | 137 |  | 
|---|
| [4597] | 138 |         World* world0 = new World(DEBUG_WORLD_0); | 
|---|
 | 139 |         world0->setNextStoryID(WORLD_ID_1); | 
|---|
 | 140 |         debugCampaign->addEntity(world0, WORLD_ID_0); | 
|---|
| [3220] | 141 |  | 
|---|
| [4597] | 142 |         World* world1 = new World(DEBUG_WORLD_1); | 
|---|
 | 143 |         world1->setNextStoryID(WORLD_ID_2); | 
|---|
 | 144 |         debugCampaign->addEntity(world1, WORLD_ID_1); | 
|---|
| [2636] | 145 |  | 
|---|
| [4597] | 146 |         World* world2 = new World(DEBUG_WORLD_2); | 
|---|
 | 147 |         world2->setNextStoryID(WORLD_ID_GAMEEND); | 
|---|
 | 148 |         debugCampaign->addEntity(world2, WORLD_ID_2); | 
|---|
| [3727] | 149 |  | 
|---|
| [4597] | 150 |         this->currentCampaign = debugCampaign; | 
|---|
 | 151 |         break; | 
|---|
| [2636] | 152 |       } | 
|---|
 | 153 |     } | 
|---|
 | 154 | } | 
|---|
 | 155 |  | 
|---|
| [4443] | 156 |  | 
|---|
| [4597] | 157 | /** | 
|---|
| [4836] | 158 |   *  starts the current entity | 
|---|
 | 159 |   * @returns error code if this action has caused a error | 
|---|
| [4443] | 160 | */ | 
|---|
| [3222] | 161 | ErrorMessage GameLoader::start() | 
|---|
| [2636] | 162 | { | 
|---|
 | 163 |   if(this->currentCampaign != NULL) | 
|---|
 | 164 |     this->currentCampaign->start(); | 
|---|
 | 165 | } | 
|---|
 | 166 |  | 
|---|
 | 167 |  | 
|---|
| [4597] | 168 | /** | 
|---|
| [4836] | 169 |   *  stops the current entity | 
|---|
 | 170 |   * @returns error code if this action has caused a error | 
|---|
| [4443] | 171 |  | 
|---|
 | 172 |     ATTENTION: this function shouldn't call other functions, or if so, they must return | 
|---|
 | 173 |     after finishing. If you ignore or forget to do so, the current entity is not able to | 
|---|
 | 174 |     terminate and it will run in the background or the ressources can't be freed or even | 
|---|
 | 175 |     worse: are freed and the program will end in a segmentation fault! | 
|---|
 | 176 |     hehehe, have ya seen it... :) | 
|---|
 | 177 | */ | 
|---|
| [5139] | 178 | void GameLoader::stop() | 
|---|
| [2636] | 179 | { | 
|---|
 | 180 |   if(this->currentCampaign != NULL) | 
|---|
 | 181 |     this->currentCampaign->stop(); | 
|---|
 | 182 | } | 
|---|
 | 183 |  | 
|---|
 | 184 |  | 
|---|
| [4597] | 185 | /** | 
|---|
| [4836] | 186 |   *  pause the current entity | 
|---|
 | 187 |   * @returns error code if this action has caused a error | 
|---|
| [4443] | 188 |  | 
|---|
 | 189 |     this pauses the current entity or passes this call forth to the running entity. | 
|---|
 | 190 | */ | 
|---|
| [3222] | 191 | ErrorMessage GameLoader::pause() | 
|---|
| [2636] | 192 | { | 
|---|
 | 193 |   this->isPaused = true; | 
|---|
 | 194 |   if(this->currentCampaign != NULL) | 
|---|
 | 195 |     this->currentCampaign->pause(); | 
|---|
 | 196 | } | 
|---|
 | 197 |  | 
|---|
 | 198 |  | 
|---|
| [4597] | 199 | /** | 
|---|
| [4836] | 200 |   *  resumes a pause | 
|---|
 | 201 |   * @returns error code if this action has caused a error | 
|---|
| [4443] | 202 |  | 
|---|
 | 203 |     this resumess the current entity or passes this call forth to the running entity. | 
|---|
 | 204 | */ | 
|---|
| [3222] | 205 | ErrorMessage GameLoader::resume() | 
|---|
| [2636] | 206 | { | 
|---|
 | 207 |   this->isPaused = false; | 
|---|
 | 208 |   if(this->currentCampaign != NULL) | 
|---|
 | 209 |     this->currentCampaign->resume(); | 
|---|
 | 210 | } | 
|---|
 | 211 |  | 
|---|
| [4443] | 212 |  | 
|---|
| [3225] | 213 | /** | 
|---|
| [4836] | 214 |  *  release the mem ATTENTION: not implemented | 
|---|
| [3225] | 215 |  */ | 
|---|
 | 216 | ErrorMessage GameLoader::destroy() | 
|---|
| [4487] | 217 | { | 
|---|
| [2636] | 218 |  | 
|---|
| [4487] | 219 | } | 
|---|
| [2636] | 220 |  | 
|---|
| [4487] | 221 |  | 
|---|
| [3225] | 222 | /** | 
|---|
| [4836] | 223 |  *  reads a campaign definition file into a campaign class | 
|---|
 | 224 |  * @param fileName to be loaded | 
|---|
 | 225 |  * @returns the loaded campaign | 
|---|
| [3225] | 226 |  | 
|---|
 | 227 |    this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
|---|
 | 228 | */ | 
|---|
| [4487] | 229 | Campaign* GameLoader::fileToCampaign(const char* fileName) | 
|---|
| [2636] | 230 | { | 
|---|
 | 231 |   /* do not entirely load the campaign. just the current world | 
|---|
 | 232 |      before start of each world, it has to be initialized so it | 
|---|
 | 233 |      can load everything it needs into memory then. | 
|---|
 | 234 |   */ | 
|---|
| [4597] | 235 |  | 
|---|
| [4487] | 236 |   if( fileName == NULL) | 
|---|
| [4010] | 237 |     { | 
|---|
| [4113] | 238 |       PRINTF(2)("No filename specified for loading"); | 
|---|
| [4010] | 239 |       return NULL; | 
|---|
 | 240 |     } | 
|---|
| [4597] | 241 |  | 
|---|
| [4487] | 242 |   TiXmlDocument* XMLDoc = new TiXmlDocument( fileName); | 
|---|
| [4010] | 243 |   // load the campaign document | 
|---|
 | 244 |   if( !XMLDoc->LoadFile()) | 
|---|
 | 245 |     { | 
|---|
 | 246 |       // report an error | 
|---|
| [4487] | 247 |       PRINTF(1)("Could not load XML File %s: %s @ %d:%d\n", fileName, XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
|---|
| [4010] | 248 |       delete XMLDoc; | 
|---|
 | 249 |       return NULL; | 
|---|
 | 250 |     } | 
|---|
| [4597] | 251 |  | 
|---|
| [4010] | 252 |   // check basic validity | 
|---|
 | 253 |   TiXmlElement* root = XMLDoc->RootElement(); | 
|---|
 | 254 |   assert( root != NULL); | 
|---|
| [4597] | 255 |  | 
|---|
| [4010] | 256 |   if( strcmp( root->Value(), "Campaign")) | 
|---|
 | 257 |     { | 
|---|
 | 258 |       // report an error | 
|---|
| [4113] | 259 |       PRINTF(2)("Specified XML File is not an orxonox campaign file (Campaign element missing)\n"); | 
|---|
| [4010] | 260 |       delete XMLDoc; | 
|---|
 | 261 |       return NULL; | 
|---|
 | 262 |     } | 
|---|
| [4597] | 263 |  | 
|---|
| [4010] | 264 |   // construct campaign | 
|---|
 | 265 |   Campaign* c = new Campaign( root); | 
|---|
| [4597] | 266 |  | 
|---|
| [4010] | 267 |   // free the XML data | 
|---|
 | 268 |   delete XMLDoc; | 
|---|
| [4496] | 269 |  | 
|---|
| [4010] | 270 |   return c; | 
|---|
| [2636] | 271 | } | 
|---|
 | 272 |  | 
|---|
 | 273 |  | 
|---|
 | 274 | /** | 
|---|
| [4836] | 275 |  *  handle keyboard commands | 
|---|
 | 276 |  * @param event the event to handle | 
|---|
| [5553] | 277 |  */ | 
|---|
| [4410] | 278 | void GameLoader::process(const Event& event) | 
|---|
 | 279 | { | 
|---|
 | 280 |   if( event.type == KeyMapper::PEV_NEXT_WORLD) | 
|---|
| [5553] | 281 |   { | 
|---|
 | 282 |     if( likely(event.bPressed)) | 
|---|
| [4410] | 283 |     { | 
|---|
| [5553] | 284 |       this->nextLevel(); | 
|---|
| [4410] | 285 |     } | 
|---|
| [5553] | 286 |   } | 
|---|
| [4410] | 287 |   else if( event.type == KeyMapper::PEV_PREVIOUS_WORLD) | 
|---|
| [5553] | 288 |   { | 
|---|
 | 289 |     if( likely(event.bPressed)) | 
|---|
| [4410] | 290 |     { | 
|---|
| [5553] | 291 |       this->previousLevel(); | 
|---|
| [4410] | 292 |     } | 
|---|
| [5553] | 293 |   } | 
|---|
| [4410] | 294 |   else if( event.type == KeyMapper::PEV_PAUSE) | 
|---|
| [5553] | 295 |   { | 
|---|
 | 296 |     if( likely(event.bPressed)) | 
|---|
| [4410] | 297 |     { | 
|---|
| [5553] | 298 |       if(this->isPaused) | 
|---|
 | 299 |         this->resume(); | 
|---|
 | 300 |       else | 
|---|
 | 301 |         this->pause(); | 
|---|
| [4410] | 302 |     } | 
|---|
| [5553] | 303 |   } | 
|---|
| [4410] | 304 |   else if( event.type == KeyMapper::PEV_QUIT) | 
|---|
| [5553] | 305 |   { | 
|---|
 | 306 |     if( event.bPressed) this->stop(); | 
|---|
 | 307 |   } | 
|---|
 | 308 |   else if (event.type == EV_MAIN_QUIT) | 
|---|
 | 309 |     this->stop(); | 
|---|
| [4410] | 310 | } | 
|---|
 | 311 |  | 
|---|
| [4443] | 312 |  | 
|---|
| [4487] | 313 | /** | 
|---|
| [3225] | 314 |   \brief this changes to the next level | 
|---|
 | 315 | */ | 
|---|
| [2636] | 316 | void GameLoader::nextLevel() | 
|---|
 | 317 | { | 
|---|
 | 318 |   if(this->currentCampaign != NULL) | 
|---|
 | 319 |     this->currentCampaign->nextLevel(); | 
|---|
 | 320 | } | 
|---|
 | 321 |  | 
|---|
| [3225] | 322 |  | 
|---|
| [4487] | 323 | /** | 
|---|
| [3225] | 324 |   \brief change to the previous level - not implemented | 
|---|
 | 325 |  | 
|---|
 | 326 |   this propably useless | 
|---|
 | 327 | */ | 
|---|
| [2636] | 328 | void GameLoader::previousLevel() | 
|---|
 | 329 | { | 
|---|
 | 330 |   if(this->currentCampaign != NULL) | 
|---|
 | 331 |     this->currentCampaign->previousLevel(); | 
|---|
 | 332 | } | 
|---|