[6868] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Knecht |
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| 13 | co-programmer: Silvan Nellen |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "executor/executor.h" |
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| 20 | #include "space_ship.h" |
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| 21 | |
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[7193] | 22 | #include "util/loading/resource_manager.h" |
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[6868] | 23 | |
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| 24 | #include "weapons/test_gun.h" |
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[9970] | 25 | #include "weapons/light_blaster.h" |
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| 26 | #include "weapons/medium_blaster.h" |
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| 27 | #include "weapons/heavy_blaster.h" |
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[10023] | 28 | #include "weapons/swarm_launcher.h" |
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[10170] | 29 | #include "weapons/spike_launcher.h" |
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[10196] | 30 | #include "weapons/spike_thrower.h" |
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[10298] | 31 | #include "weapons/acid_launcher.h" |
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[9970] | 32 | #include "weapons/boomerang_gun.h" |
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[6868] | 33 | #include "weapons/turret.h" |
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| 34 | #include "weapons/cannon.h" |
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| 35 | |
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[10120] | 36 | #include "elements/glgui_energywidgetvertical.h" |
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[10230] | 37 | #include "glgui_bar.h" |
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[10120] | 38 | |
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[9869] | 39 | #include "particles/dot_emitter.h" |
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[10073] | 40 | #include "particles/emitter_node.h" |
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[9869] | 41 | #include "particles/sprite_particles.h" |
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[10081] | 42 | #include "effects/trail.h" |
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[6868] | 43 | |
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[10154] | 44 | #include "effects/wobblegrid.h" |
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| 45 | |
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[7193] | 46 | #include "util/loading/factory.h" |
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[6868] | 47 | #include "key_mapper.h" |
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| 48 | |
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| 49 | #include "network_game_manager.h" |
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[8708] | 50 | #include "shared_network_data.h" |
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[6868] | 51 | |
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| 52 | #include "power_ups/weapon_power_up.h" |
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| 53 | #include "power_ups/param_power_up.h" |
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| 54 | |
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| 55 | #include "graphics_engine.h" |
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| 56 | |
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| 57 | #include "plane.h" |
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| 58 | |
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| 59 | #include "state.h" |
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| 60 | #include "player.h" |
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[10237] | 61 | #include "camera.h" |
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[6868] | 62 | |
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[10113] | 63 | |
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[7193] | 64 | #include "util/loading/load_param.h" |
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[10020] | 65 | #include "time.h" |
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[6868] | 66 | |
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[10096] | 67 | #include "track/track.h" |
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[10291] | 68 | #include "math.h" |
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[7056] | 69 | |
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[10096] | 70 | |
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[6868] | 71 | // #include "lib/gui/gl_gui/glgui_bar.h" |
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| 72 | // #include "lib/gui/gl_gui/glgui_pushbutton.h" |
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| 73 | |
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| 74 | |
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[9869] | 75 | #include "class_id_DEPRECATED.h" |
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| 76 | ObjectListDefinitionID(SpaceShip, CL_SPACE_SHIP); |
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| 77 | CREATE_FACTORY(SpaceShip); |
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[9406] | 78 | |
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[9061] | 79 | #include "script_class.h" |
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[9869] | 80 | CREATE_SCRIPTABLE_CLASS(SpaceShip, |
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| 81 | addMethod("hasPlayer", Executor0ret<Playable, lua_State*,bool>(&Playable::hasPlayer)) |
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| 82 | ->addMethod("fire", Executor1<Playable, lua_State*, bool>(&Playable::fire)) |
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| 83 | ->addMethod("loadModel", Executor2<WorldEntity, lua_State*,const std::string& ,float>(&WorldEntity::loadModel2)) |
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| 84 | ->addMethod("setName", Executor1<BaseObject, lua_State*,const std::string&>(&BaseObject::setName)) |
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| 85 | ->addMethod("hide", Executor0<WorldEntity, lua_State*>(&WorldEntity::hide)) |
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| 86 | ->addMethod("unhide", Executor0<WorldEntity, lua_State*>(&WorldEntity::unhide)) |
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| 87 | //Coordinates |
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| 88 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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| 89 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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| 90 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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| 91 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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[10017] | 92 | //->addMethod("setCameraSpeed", Executor1<SpaceShip, lua_State*, float>(&SpaceShip::setCameraSpeed)) |
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[9061] | 93 | ); |
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[6868] | 94 | |
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| 95 | /** |
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| 96 | * destructs the spaceship, deletes alocated memory |
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| 97 | */ |
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| 98 | SpaceShip::~SpaceShip () |
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| 99 | { |
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[6986] | 100 | this->setPlayer(NULL); |
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[6868] | 101 | } |
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| 102 | |
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| 103 | /** |
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| 104 | * loads a Spaceships information from a specified file. |
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| 105 | * @param fileName the name of the File to load the spaceship from (absolute path) |
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| 106 | */ |
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[7221] | 107 | SpaceShip::SpaceShip(const std::string& fileName) |
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[10019] | 108 | : secWeaponMan(this) //, |
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| 109 | //supportedPlaymodes(Playable::Vertical) , |
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| 110 | //playmode(Playable::Vertical) |
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[6868] | 111 | { |
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| 112 | this->init(); |
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| 113 | TiXmlDocument doc(fileName); |
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| 114 | |
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| 115 | if(!doc.LoadFile()) |
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| 116 | { |
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[7221] | 117 | PRINTF(2)("Loading file %s failed for spaceship.\n", fileName.c_str()); |
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[6868] | 118 | return; |
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| 119 | } |
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| 120 | |
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| 121 | this->loadParams(doc.RootElement()); |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | * creates a new Spaceship from Xml Data |
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| 126 | * @param root the xml element containing spaceship data |
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| 127 | |
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| 128 | @todo add more parameters to load |
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| 129 | */ |
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| 130 | SpaceShip::SpaceShip(const TiXmlElement* root) |
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[10019] | 131 | : secWeaponMan(this) //, |
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| 132 | //supportedPlaymodes(Playable::Vertical) , |
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| 133 | //playmode(Playable::Vertical) |
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[6868] | 134 | { |
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| 135 | this->init(); |
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[10081] | 136 | //this->setParentMode(PNODE_REPARENT_DELETE_CHILDREN); |
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[6868] | 137 | if (root != NULL) |
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| 138 | this->loadParams(root); |
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| 139 | |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | /** |
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| 144 | * initializes a Spaceship |
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| 145 | */ |
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| 146 | void SpaceShip::init() |
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| 147 | { |
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[9998] | 148 | |
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[10022] | 149 | srand(time(0)); //initialize Random Nomber Generator |
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| 150 | |
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[9869] | 151 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 152 | this->registerObject(this, SpaceShip::_objectList); |
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[6868] | 153 | PRINTF(4)("SPACESHIP INIT\n"); |
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[10121] | 154 | this->weaponMan.setParentEntity( this); |
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[6868] | 155 | //weapons: |
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[10098] | 156 | |
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[9996] | 157 | Weapon* wpRight1 = new LightBlaster (); |
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[10073] | 158 | wpRight1->setName( "LightBlaster"); |
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[9996] | 159 | Weapon* wpLeft1 = new LightBlaster (); |
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[10073] | 160 | wpLeft1->setName( "LightBlaster"); |
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[6868] | 161 | |
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[9996] | 162 | Weapon* wpRight2 = new MediumBlaster (); |
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[10073] | 163 | wpRight2->setName( "MediumBlaster"); |
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[9996] | 164 | Weapon* wpLeft2 = new MediumBlaster (); |
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[10073] | 165 | wpLeft2->setName( "MediumBlaster"); |
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[10252] | 166 | |
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[10152] | 167 | Weapon* wpRight3 = new HeavyBlaster (1); |
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[10073] | 168 | wpRight3->setName( "HeavyBlaster"); |
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[10152] | 169 | Weapon* wpLeft3 = new HeavyBlaster (0); |
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[10073] | 170 | wpLeft3->setName( "HeavyBlaster"); |
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[9996] | 171 | |
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[10173] | 172 | Weapon* cannon = new SwarmLauncher(); |
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| 173 | cannon->setName( "SwarmLauncher"); |
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[6868] | 174 | |
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[10252] | 175 | Weapon* spike = new SpikeThrower(); |
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| 176 | spike->setName( "SpikeThrower" ); |
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[9961] | 177 | |
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[10261] | 178 | // Weapon* spike2 = new SpikeLauncher(); |
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| 179 | // spike2->setName( "SpikeLauncher" ); |
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[10196] | 180 | |
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[10298] | 181 | Weapon* acid0 = new AcidLauncher(); |
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| 182 | acid0->setName( "AcidSplasher" ); |
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| 183 | |
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| 184 | Weapon* acid1 = new AcidLauncher(); |
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| 185 | acid1->setName( "AcidSplasher" ); |
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| 186 | |
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[10098] | 187 | this->weaponMan.addWeapon( wpLeft1, 0, 0); |
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| 188 | this->weaponMan.addWeapon( wpRight1, 0, 1); |
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[9998] | 189 | |
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[10121] | 190 | this->weaponMan.addWeapon( wpLeft2, 1, 2); |
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| 191 | this->weaponMan.addWeapon( wpRight2, 1, 3); |
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[9961] | 192 | |
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[10121] | 193 | this->weaponMan.addWeapon( wpLeft3, 2, 4); |
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| 194 | this->weaponMan.addWeapon( wpRight3, 2, 5); |
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[10113] | 195 | |
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[10152] | 196 | this->weaponMan.addWeapon( wpLeft1, 3, 0); |
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| 197 | this->weaponMan.addWeapon( wpRight1, 3, 1); |
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| 198 | |
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| 199 | this->weaponMan.addWeapon( wpLeft2, 3, 2); |
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| 200 | this->weaponMan.addWeapon( wpRight2, 3, 3); |
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| 201 | |
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| 202 | this->weaponMan.addWeapon( wpLeft3, 3, 4); |
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| 203 | this->weaponMan.addWeapon( wpRight3, 3, 5); |
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| 204 | |
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[10298] | 205 | this->weaponMan.addWeapon( acid0, 0, 6); |
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| 206 | this->weaponMan.addWeapon( acid1, 0, 7); |
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[9998] | 207 | |
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[10298] | 208 | this->secWeaponMan.addWeapon( cannon, 0, 2); |
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| 209 | this->secWeaponMan.addWeapon( spike, 1, 3); |
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| 210 | // this->secWeaponMan.addWeapon( acid0, 2, 2); |
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| 211 | // this->secWeaponMan.addWeapon( acid1, 2, 3); |
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[10252] | 212 | |
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[10298] | 213 | |
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| 214 | this->weaponMan.changeWeaponConfig(0); |
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[10271] | 215 | this->secWeaponMan.changeWeaponConfig(1); |
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[10113] | 216 | |
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[10188] | 217 | curWeaponPrimary = 3; |
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[10286] | 218 | curWeaponSecondary = 0; |
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[9965] | 219 | |
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| 220 | Playable::weaponConfigChanged(); |
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| 221 | |
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[9970] | 222 | reactorOutput = 10; |
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[9965] | 223 | |
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[9970] | 224 | weaponEnergyRegen = 10; // 10 einheiten pro Sekunde |
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| 225 | engineSpeedBase = 5; |
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| 226 | shieldRegen = 2; |
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| 227 | |
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| 228 | shieldEnergyShare = 0.3; |
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| 229 | weaponEnergyShare = 0.3; |
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| 230 | engineEnergyShare = 0.4; |
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| 231 | |
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| 232 | shieldCur = 20; |
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| 233 | shieldMax = 100; |
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[10252] | 234 | shieldTH = .2 * shieldMax; // shield power must be 20% before shield kicks in again |
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[9970] | 235 | |
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[10119] | 236 | this->setHealth( 20); |
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| 237 | this->setHealthMax( 100); |
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| 238 | |
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[10024] | 239 | electronicCur = 50; |
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[10022] | 240 | electronicMax = 50; |
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[10020] | 241 | electronicRegen = 3; |
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| 242 | electronicTH = .7 * electronicMax; // 30% of eDamage can be handled by the ship |
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| 243 | |
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[6868] | 244 | |
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[9970] | 245 | this->loadModel("models/ships/mantawing.obj"); |
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[10017] | 246 | //this->setVisibiliy(false); |
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[6868] | 247 | |
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[10017] | 248 | bForward = bBackward = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = bFire = bSecFire = false; |
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[6868] | 249 | |
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[9970] | 250 | this->setHealthMax(shieldMax); |
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| 251 | this->setHealth(shieldCur); |
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[6868] | 252 | |
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[10017] | 253 | this->travelNode = new PNode(); |
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| 254 | |
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| 255 | // camera - issue |
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| 256 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 257 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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| 258 | |
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[10120] | 259 | // widget handling |
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[10139] | 260 | /* |
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[10120] | 261 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
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| 262 | this->electronicWidget->setDisplayedName(std::string(this->getClassName()) + " Electronics:"); |
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| 263 | this->electronicWidget->setSize2D(30,400); |
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| 264 | this->electronicWidget->setAbsCoor2D(150,200); |
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| 265 | this->electronicWidget->shiftDir2D(270); |
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| 266 | this->updateElectronicWidget(); |
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| 267 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
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| 268 | this->shieldWidget->setDisplayedName(std::string(this->getClassName()) + " Shield:"); |
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| 269 | this->shieldWidget->setSize2D(30,400); |
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| 270 | this->shieldWidget->setAbsCoor2D(200,200); |
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| 271 | this->shieldWidget->shiftDir2D(270); |
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| 272 | this->updateShieldWidget(); |
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| 273 | if (this->hasPlayer()) |
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| 274 | { |
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| 275 | State::getPlayer()->hud().setShiledWidget(this->shieldWidget); |
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| 276 | State::getPlayer()->hud().setEnergyWidget(this->electronicWidget); |
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| 277 | } |
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[10139] | 278 | */ |
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| 279 | this->electronicWidget = NULL; |
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| 280 | this->shieldWidget = NULL; |
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[6868] | 281 | |
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| 282 | //add events to the eventlist |
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[6997] | 283 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 284 | registerEvent(KeyMapper::PEV_BACKWARD); |
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[6868] | 285 | registerEvent(KeyMapper::PEV_LEFT); |
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| 286 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 287 | //registerEvent(SDLK_q); |
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| 288 | //registerEvent(SDLK_e); |
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| 289 | registerEvent(KeyMapper::PEV_FIRE1); |
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[9958] | 290 | registerEvent(KeyMapper::PEV_FIRE2); // Added for secondary weapon support |
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[6868] | 291 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 292 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 293 | //registerEvent(SDLK_PAGEUP); |
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| 294 | //registerEvent(SDLK_PAGEDOWN); |
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| 295 | registerEvent(EV_MOUSE_MOTION); |
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| 296 | |
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[10073] | 297 | this->weaponMan.setParentEntity( this); |
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| 298 | this->secWeaponMan.setParentEntity( this); |
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| 299 | |
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[10298] | 300 | this->weaponMan.setSlotCount(8); |
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[6868] | 301 | |
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[10152] | 302 | this->weaponMan.setSlotPosition(0, Vector(0.0, 0, -3.0)); |
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[9965] | 303 | this->weaponMan.setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6868] | 304 | |
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[10152] | 305 | this->weaponMan.setSlotPosition(1, Vector(0.0, 0, 3.0)); |
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[9965] | 306 | this->weaponMan.setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6868] | 307 | |
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[10286] | 308 | this->weaponMan.setSlotPosition(2, Vector(1.0, 0, -1.5)); |
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[9965] | 309 | this->weaponMan.setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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[6868] | 310 | |
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[10286] | 311 | this->weaponMan.setSlotPosition(3, Vector(1.0, 0, 1.5)); |
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[9965] | 312 | this->weaponMan.setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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[6868] | 313 | |
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[10133] | 314 | this->weaponMan.setSlotPosition(4, Vector(1.5, 0, .5)); |
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[9965] | 315 | this->weaponMan.setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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[6868] | 316 | |
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[10133] | 317 | this->weaponMan.setSlotPosition(5, Vector(1.5, 0, -.5)); |
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[9965] | 318 | this->weaponMan.setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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[9961] | 319 | |
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[10298] | 320 | this->weaponMan.setSlotPosition(6, Vector(0.5, 0, 2.5)); |
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| 321 | this->weaponMan.setSlotDirection(6, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 322 | |
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| 323 | this->weaponMan.setSlotPosition(7, Vector(0.5, 0, -2.5)); |
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| 324 | this->weaponMan.setSlotDirection(7, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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| 325 | |
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[9961] | 326 | this->secWeaponMan.setSlotCount(6); |
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| 327 | |
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[10073] | 328 | this->secWeaponMan.setSlotPosition(0, Vector(1.5, 0, 0)); |
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[9961] | 329 | this->secWeaponMan.setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 330 | |
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[10073] | 331 | this->secWeaponMan.setSlotPosition(1, Vector(2.6, 0, 3.0)); |
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[9961] | 332 | this->secWeaponMan.setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 333 | |
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[10073] | 334 | this->secWeaponMan.setSlotPosition(2, Vector(1.5, 0, -.5)); |
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[9961] | 335 | this->secWeaponMan.setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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| 336 | |
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[10073] | 337 | this->secWeaponMan.setSlotPosition(3, Vector(1.5, 0, .5)); |
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[9961] | 338 | this->secWeaponMan.setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 339 | |
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[10073] | 340 | this->secWeaponMan.setSlotPosition(4, Vector(1.5, 0, .5)); |
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[9961] | 341 | this->secWeaponMan.setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 342 | |
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[10073] | 343 | this->secWeaponMan.setSlotPosition(5, Vector(1.5, 0, -.5)); |
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[9961] | 344 | this->secWeaponMan.setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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[9965] | 345 | |
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[6868] | 346 | |
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[9965] | 347 | this->weaponMan.getFixedTarget()->setParent(this); |
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| 348 | this->weaponMan.getFixedTarget()->setRelCoor(100000,0,0); |
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[10004] | 349 | |
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[9998] | 350 | |
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[9961] | 351 | this->secWeaponMan.getFixedTarget()->setParent(this); |
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| 352 | this->secWeaponMan.getFixedTarget()->setRelCoor(100000,0,0); |
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[10004] | 353 | this->secWeaponMan.setRotationSpeed(0); |
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[6868] | 354 | |
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[9965] | 355 | dynamic_cast<Element2D*>(this->weaponMan.getFixedTarget())->setVisibility( false); |
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[9961] | 356 | |
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[6868] | 357 | |
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[10017] | 358 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 359 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 360 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 361 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 362 | registerVar( new SynchronizeableFloat( &cameraLook, &cameraLook, "cameraLook", PERMISSION_OWNER ) ); |
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| 363 | registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); |
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[10023] | 364 | registerVar( new SynchronizeableBool( &bFire, &bFire, "bSecFire", PERMISSION_OWNER)); |
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[10017] | 365 | registerVar( new SynchronizeableVector( &velocity, &velocity, "velocity", PERMISSION_MASTER_SERVER ) ); |
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| 366 | |
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| 367 | //this->airFriction = 0.5f; |
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[10291] | 368 | //this->travelDistancePlus = Vector2D(38.0, 43.0); |
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| 369 | //this->travelDistanceMinus = Vector2D(-38.0, -43.0); |
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| 370 | this->travelDistancePlus = Vector2D(0,0); |
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| 371 | this->travelDistancePlus = Vector2D(0,0); |
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| 372 | this->isTravelDistanceInit = false; |
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| 373 | this->actionWidthPercentage = 0.7; |
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| 374 | |
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[10017] | 375 | this->cameraSpeed = 40; |
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[10019] | 376 | this->cameraLook = 0.0f; |
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| 377 | //this->airFriction = 0.0f; |
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[10017] | 378 | |
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[10020] | 379 | srand(time(0)); //initaialize RNG |
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| 380 | |
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[10017] | 381 | this->travelNode->debugDraw(); |
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[10032] | 382 | |
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| 383 | this->setSupportedPlaymodes(Playable::Horizontal | Playable::Vertical); |
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[10081] | 384 | |
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[10261] | 385 | /// FIXME |
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| 386 | this->trail = new Trail( 5, 10, .2, this); |
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[10081] | 387 | this->trail->setTexture( "maps/engine.png"); |
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| 388 | |
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[10261] | 389 | this->trailL = new Trail( 5, 10, .2, this); |
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[10081] | 390 | this->trailL->setTexture( "maps/engine.png"); |
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| 391 | |
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[10261] | 392 | this->trailR = new Trail( 5, 10, .2, this); |
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[10081] | 393 | this->trailR->setTexture( "maps/engine.png"); |
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[10098] | 394 | |
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[10113] | 395 | |
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[10098] | 396 | this->toList(OM_GROUP_00); |
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[10154] | 397 | |
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[10155] | 398 | //FIXME Just testaddition to show the wobblegrid |
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[10261] | 399 | /* |
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[10156] | 400 | this->test = new Wobblegrid(5); |
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[10159] | 401 | test->setTexture("maps/blub.png"); |
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[10154] | 402 | |
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| 403 | test->setAbsCoor( this->getAbsCoor() + Vector(0, 2, 0)); |
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| 404 | test->setParent( this); |
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[10261] | 405 | */ |
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[10154] | 406 | |
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[6868] | 407 | } |
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| 408 | |
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| 409 | |
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| 410 | /** |
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| 411 | * loads the Settings of a SpaceShip from an XML-element. |
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| 412 | * @param root the XML-element to load the Spaceship's properties from |
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| 413 | */ |
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| 414 | void SpaceShip::loadParams(const TiXmlElement* root) |
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| 415 | { |
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| 416 | Playable::loadParams(root); |
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[10032] | 417 | |
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| 418 | LoadParam(root, "playmode", this, SpaceShip, setPlaymodeXML); |
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[10270] | 419 | LoadParam(root, "cameraDistance", this, SpaceShip, setCameraDistance); |
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| 420 | LoadParam(root, "cameraFovy", this, SpaceShip, setCameraFovy); |
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[10291] | 421 | LoadParam(root, "actionWidthPercentage", this, SpaceShip, setActionWidthPercentage); |
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[10281] | 422 | |
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| 423 | State::getCamera()->setViewMode(Camera::ViewTop); |
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[6868] | 424 | } |
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| 425 | |
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[10032] | 426 | |
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[10017] | 427 | void SpaceShip::setPlayDirection(const Quaternion& rot, float speed) |
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[7056] | 428 | { |
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[10032] | 429 | //this->direction = Quaternion (rot.getHeading(), Vector(0,1,0)); |
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[7056] | 430 | } |
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[6868] | 431 | |
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[7085] | 432 | void SpaceShip::reset() |
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| 433 | { |
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[10017] | 434 | bForward = bBackward = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = bFire = bSecFire = false; |
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[7056] | 435 | |
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[10017] | 436 | //xMouse = yMouse = 0; |
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[7085] | 437 | |
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| 438 | this->setHealth(80); |
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| 439 | this->velocity = Vector(0.0, 0.0, 0.0); |
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| 440 | } |
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| 441 | |
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| 442 | |
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[6868] | 443 | void SpaceShip::enter() |
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| 444 | { |
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[10004] | 445 | this->secWeaponMan.showCrosshair(); |
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[10095] | 446 | this->toList( OM_GROUP_01 ); |
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[10270] | 447 | State::getPlayer()->hud().setRadarCenterNode(this->travelNode); |
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[10233] | 448 | State::getPlayer()->hud().setOverlayActive(true); |
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[10194] | 449 | //dynamic_cast <OrxGui::GLGuiEnergyWidgetVertical*> (State::getPlayer()->hud().getArmorWidget())->setDisplayedName("Armor"); |
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[10004] | 450 | //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( true); |
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[10019] | 451 | //this->attachCamera(); |
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[10032] | 452 | // this->setPlaymode(Playable::Horizontal); |
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[6868] | 453 | } |
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| 454 | |
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| 455 | void SpaceShip::leave() |
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| 456 | { |
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[10004] | 457 | this->secWeaponMan.hideCrosshair(); |
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[10095] | 458 | this->toList( OM_GROUP_00); |
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[10233] | 459 | State::getPlayer()->hud().setOverlayActive(false); |
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[10237] | 460 | State::getCamera()->setEventHandling(true); |
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[10270] | 461 | State::getPlayer()->hud().setRadarCenterNode(NULL); |
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[10004] | 462 | //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( false); |
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[10019] | 463 | //this->detachCamera(); |
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[6868] | 464 | } |
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| 465 | |
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| 466 | |
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| 467 | /** |
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| 468 | * effect that occurs after the SpaceShip is spawned |
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| 469 | */ |
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| 470 | void SpaceShip::postSpawn () |
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| 471 | { |
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[10261] | 472 | if(this->hasPlayer()) |
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| 473 | Playable::postSpawn(); |
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| 474 | |
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[6868] | 475 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 476 | } |
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| 477 | |
---|
| 478 | /** |
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| 479 | * the action occuring if the spaceship left the game |
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| 480 | */ |
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| 481 | void SpaceShip::leftWorld () |
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[10073] | 482 | { |
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| 483 | |
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[10064] | 484 | } |
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[6868] | 485 | |
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| 486 | WorldEntity* ref = NULL; |
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| 487 | |
---|
| 488 | /** |
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| 489 | * draws the spaceship after transforming it. |
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| 490 | */ |
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| 491 | void SpaceShip::draw () const |
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| 492 | { |
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| 493 | WorldEntity::draw(); |
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| 494 | |
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[10081] | 495 | glMatrixMode(GL_MODELVIEW); |
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| 496 | glPushMatrix(); |
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| 497 | |
---|
| 498 | float matrix[4][4]; |
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| 499 | glTranslatef (this->getAbsCoor ().x-1, this->getAbsCoor ().y-.2, this->getAbsCoor ().z); |
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| 500 | this->getAbsDir().matrix (matrix); |
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| 501 | glMultMatrixf((float*)matrix); |
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| 502 | //glScalef(2.0, 2.0, 2.0); // no double rescale |
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[10282] | 503 | // FIXME |
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[10081] | 504 | this->trail->draw(); |
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| 505 | |
---|
| 506 | glTranslatef(0,0,-.5); |
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| 507 | this->trailL->draw(); |
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| 508 | |
---|
| 509 | glTranslatef(0,0,1); |
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| 510 | this->trailR->draw(); |
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[10282] | 511 | |
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[10081] | 512 | glPopMatrix(); |
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[6868] | 513 | //this->debug(0); |
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| 514 | } |
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| 515 | |
---|
| 516 | /** |
---|
| 517 | * the function called for each passing timeSnap |
---|
| 518 | * @param time The timespan passed since last update |
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| 519 | */ |
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| 520 | void SpaceShip::tick (float time) |
---|
| 521 | { |
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[10261] | 522 | // Playable::tick(time); |
---|
| 523 | |
---|
| 524 | // this->test->tick(time); |
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| 525 | |
---|
[9961] | 526 | // Own Tick Setup, as a different fire routine is used on the weapon manager |
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[9965] | 527 | this->weaponMan.tick(time); |
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[9961] | 528 | this->secWeaponMan.tick(time); |
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| 529 | |
---|
[10020] | 530 | if( this->systemFailure() ) |
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| 531 | bFire = bSecFire = false; |
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| 532 | |
---|
[10037] | 533 | // fire reqeust/release for primary weapons |
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[9965] | 534 | if( this->bFire) |
---|
| 535 | this->weaponMan.fire(); |
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[10036] | 536 | else |
---|
| 537 | this->weaponMan.releaseFire(); |
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| 538 | |
---|
[10037] | 539 | // fire reqeust/release for secondary weapons |
---|
[9961] | 540 | if( this->bSecFire) |
---|
| 541 | this->secWeaponMan.fire(); |
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[10036] | 542 | else |
---|
| 543 | this->secWeaponMan.releaseFire(); |
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[10096] | 544 | |
---|
| 545 | // Tracktick |
---|
| 546 | if(this->entityTrack) |
---|
| 547 | this->entityTrack->tick(time); |
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[9961] | 548 | |
---|
[9970] | 549 | |
---|
| 550 | // Shield Regeneration and other regular calculations on the ship |
---|
| 551 | this->regen(time); |
---|
| 552 | |
---|
| 553 | // Weapon Regeneration and other regular calculations on the ship |
---|
[9965] | 554 | this->weaponRegen(time); |
---|
| 555 | |
---|
[9970] | 556 | // current engine speed output |
---|
| 557 | this->engineSpeedCur = this->engineSpeedBase + this->reactorOutput * this->engineEnergyShare; |
---|
| 558 | |
---|
[10043] | 559 | // calculation of maxSpeed and acceleration: |
---|
| 560 | this->travelSpeed = this->engineSpeedCur * 5; |
---|
| 561 | this->acceleration = this->travelSpeed * 2; |
---|
[9970] | 562 | |
---|
[10017] | 563 | this->movement(time); |
---|
| 564 | |
---|
| 565 | // TRYING TO FIX PNode. |
---|
| 566 | this->cameraNode.setAbsCoorSoft(this->getAbsCoor() + Vector(0.0f, 5.0f, 0.0f), 30.0f); |
---|
| 567 | this->cameraNode.setRelDirSoft(this->getAbsDir(), 30.0f); |
---|
| 568 | |
---|
[10095] | 569 | |
---|
| 570 | this->velocity = (this->getAbsCoor() - this->oldPos) / time; |
---|
| 571 | this->oldPos = this->getAbsCoor(); |
---|
| 572 | |
---|
[10261] | 573 | //FIXME |
---|
[10081] | 574 | this->trail->tick(time); |
---|
| 575 | this->trailL->tick(time); |
---|
| 576 | this->trailR->tick(time); |
---|
[10095] | 577 | |
---|
[10291] | 578 | if (!this->isTravelDistanceInit) |
---|
| 579 | { |
---|
| 580 | this->updateTravelDistance(); |
---|
| 581 | this->isTravelDistanceInit = true; |
---|
| 582 | } |
---|
| 583 | |
---|
[6868] | 584 | //orient the spaceship in direction of the mouse |
---|
[10017] | 585 | /* |
---|
[9869] | 586 | rotQuat = Quaternion::quatSlerp( this->getAbsDir(), mouseDir, 0.5);//fabsf(time)*shipInertia); |
---|
| 587 | if (this->getAbsDir().distance(rotQuat) > 0.00000000000001) |
---|
[6868] | 588 | this->setAbsDir( rotQuat); |
---|
[9869] | 589 | //this->setAbsDirSoft(mouseDir,5); |
---|
[10017] | 590 | */ |
---|
| 591 | /* |
---|
[6868] | 592 | this->shiftCoor(move); |
---|
[10017] | 593 | */ |
---|
[6868] | 594 | |
---|
[9869] | 595 | // PRINTF(0)("id of %s is: %i\n", this->getName(), this->getOMListNumber()); |
---|
[6868] | 596 | |
---|
| 597 | } |
---|
| 598 | |
---|
| 599 | /** |
---|
| 600 | * @todo switch statement ?? |
---|
| 601 | */ |
---|
| 602 | void SpaceShip::process(const Event &event) |
---|
| 603 | { |
---|
[9961] | 604 | //Playable::process(event); |
---|
[10113] | 605 | |
---|
[6868] | 606 | if( event.type == KeyMapper::PEV_LEFT) |
---|
[10017] | 607 | this->bLeft = event.bPressed; |
---|
[6868] | 608 | else if( event.type == KeyMapper::PEV_RIGHT) |
---|
[10291] | 609 | { |
---|
[10017] | 610 | this->bRight = event.bPressed; |
---|
[10291] | 611 | printf("ShipCoorX: %f \n", this->getRelCoor().x); |
---|
| 612 | } |
---|
[6997] | 613 | else if( event.type == KeyMapper::PEV_FORWARD) |
---|
[10291] | 614 | { |
---|
[10017] | 615 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
---|
[10291] | 616 | |
---|
| 617 | } |
---|
[6997] | 618 | else if( event.type == KeyMapper::PEV_BACKWARD) |
---|
[10017] | 619 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
---|
[9961] | 620 | else if( event.type == KeyMapper::PEV_FIRE2) |
---|
| 621 | this->bSecFire = event.bPressed; |
---|
[9958] | 622 | else if( event.type == KeyMapper::PEV_FIRE1) |
---|
[9965] | 623 | this->bFire = event.bPressed; |
---|
[10113] | 624 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
---|
| 625 | { |
---|
| 626 | this->nextWeaponConfig(); |
---|
| 627 | } |
---|
| 628 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
---|
| 629 | this->previousWeaponConfig(); |
---|
[10017] | 630 | |
---|
[10237] | 631 | if (!(State::getCamera()->getEventHandling())) |
---|
| 632 | { |
---|
| 633 | if( event.type == KeyMapper::PEV_VIEW0) |
---|
| 634 | { |
---|
| 635 | State::getCamera()->setViewMode(Camera::ViewNormal); |
---|
| 636 | State::getCameraTargetNode()->setParent(this); |
---|
| 637 | State::getCamera()->setParent(this); |
---|
| 638 | } |
---|
| 639 | else if( event.type == KeyMapper::PEV_VIEW1) |
---|
| 640 | { |
---|
| 641 | State::getCamera()->setViewMode(Camera::ViewBehind); |
---|
| 642 | State::getCameraTargetNode()->setParent(this); |
---|
| 643 | State::getCamera()->setParent(this); |
---|
| 644 | } |
---|
| 645 | else if( event.type == KeyMapper::PEV_VIEW2) |
---|
| 646 | { |
---|
| 647 | State::getCamera()->setViewMode(Camera::ViewFront); |
---|
| 648 | State::getCameraTargetNode()->setParent(this); |
---|
| 649 | State::getCamera()->setParent(this); |
---|
| 650 | } |
---|
| 651 | else if( event.type == KeyMapper::PEV_VIEW3) |
---|
| 652 | { |
---|
| 653 | State::getCamera()->setViewMode(Camera::ViewLeft); |
---|
| 654 | State::getCameraTargetNode()->setParent(this); |
---|
| 655 | State::getCamera()->setParent(this); |
---|
| 656 | } |
---|
| 657 | else if( event.type == KeyMapper::PEV_VIEW4) |
---|
| 658 | { |
---|
| 659 | State::getCamera()->setViewMode(Camera::ViewRight); |
---|
| 660 | State::getCameraTargetNode()->setParent(this); |
---|
| 661 | State::getCamera()->setParent(this); |
---|
| 662 | } |
---|
| 663 | else if( event.type == KeyMapper::PEV_VIEW5) |
---|
| 664 | { |
---|
| 665 | State::getCamera()->setViewMode(Camera::ViewTop); |
---|
| 666 | State::getCameraTargetNode()->setParent(this->travelNode); |
---|
| 667 | State::getCamera()->setParent(this->travelNode); |
---|
| 668 | } |
---|
| 669 | } |
---|
[10017] | 670 | |
---|
[10237] | 671 | |
---|
[10017] | 672 | /* |
---|
[6868] | 673 | else if( event.type == EV_MOUSE_MOTION) |
---|
| 674 | { |
---|
[9961] | 675 | |
---|
[6868] | 676 | this->xMouse += event.xRel; |
---|
| 677 | this->yMouse += event.yRel; |
---|
| 678 | } |
---|
[10017] | 679 | */ |
---|
[6868] | 680 | } |
---|
| 681 | |
---|
[9235] | 682 | void SpaceShip::destroy( WorldEntity* killer ) |
---|
[9008] | 683 | { |
---|
[10261] | 684 | if(this->hasPlayer()) |
---|
| 685 | Playable::destroy( killer); |
---|
| 686 | |
---|
[10107] | 687 | PRINTF(5)("spaceship destroy\n"); |
---|
[10261] | 688 | |
---|
[10073] | 689 | EmitterNode* node = NULL; |
---|
| 690 | DotEmitter* emitter = NULL; |
---|
| 691 | SpriteParticles* explosionParticles = NULL; |
---|
[10064] | 692 | |
---|
[10107] | 693 | explosionParticles = new SpriteParticles(200); |
---|
| 694 | explosionParticles->setName("SpaceShipExplosionParticles"); |
---|
| 695 | explosionParticles->setLifeSpan(.2, .3); |
---|
[10073] | 696 | explosionParticles->setRadius(0.0, 10.0); |
---|
| 697 | explosionParticles->setRadius(.5, 6.0); |
---|
| 698 | explosionParticles->setRadius(1.0, 3.0); |
---|
[10098] | 699 | explosionParticles->setColor(0.0, 1,1,1,.9); |
---|
| 700 | explosionParticles->setColor(0.1, 1,1,0,.9); |
---|
| 701 | explosionParticles->setColor(0.5, .8,.4,0,.5); |
---|
[10107] | 702 | explosionParticles->setColor(1.0, .2,.2,.2,.5); |
---|
[10064] | 703 | |
---|
[10073] | 704 | |
---|
[10107] | 705 | emitter = new DotEmitter( 2000, 70, 360); |
---|
| 706 | //emitter->setSpread( 0, M_2_PI); |
---|
| 707 | emitter->setEmissionRate( 200.0); |
---|
[10098] | 708 | //emitter->setEmissionVelocity( 200.0); |
---|
[10107] | 709 | //emitter->setSystem( explosionParticles); |
---|
| 710 | //emitter->setAbsCoor( this->getAbsCoor()); |
---|
[10064] | 711 | |
---|
[10107] | 712 | node = new EmitterNode( .1f); |
---|
[10073] | 713 | node->setupParticle( emitter, explosionParticles); |
---|
[10107] | 714 | node->setAbsDir( this->getAbsDir()); |
---|
| 715 | node->setVelocity( this->getVelocity() * .9f); |
---|
[10073] | 716 | node->setAbsCoor( this->getAbsCoor()); |
---|
[10107] | 717 | if( !node->start()) |
---|
| 718 | PRINTF(0)("Explosion node not correctly started!"); |
---|
[10095] | 719 | /* |
---|
[10081] | 720 | PNode* node = new PNode(); |
---|
| 721 | node->setAbsCoor(this->getAbsCoor()); |
---|
| 722 | Explosion* explosion = new Explosion(); |
---|
| 723 | explosion->explode( node, Vector(5,5,5)); |
---|
[10095] | 724 | */ |
---|
[10261] | 725 | /* |
---|
[10107] | 726 | if( this->hasPlayer()) |
---|
| 727 | { |
---|
| 728 | this->setAbsCoor(Vector(-10000,10000,10000)); |
---|
| 729 | this->hide(); |
---|
| 730 | } |
---|
| 731 | else |
---|
[10261] | 732 | {*/ |
---|
[10113] | 733 | this->setAbsCoor( this->getAbsCoor() + Vector(100,0,0) + Vector(1,0,0) * VECTOR_RAND(150).dot(Vector(1,0,0))); |
---|
[10261] | 734 | //} |
---|
[10107] | 735 | |
---|
[9008] | 736 | } |
---|
[6868] | 737 | |
---|
[9008] | 738 | void SpaceShip::respawn( ) |
---|
| 739 | { |
---|
[10261] | 740 | Playable::respawn(); |
---|
[9008] | 741 | } |
---|
[6868] | 742 | |
---|
| 743 | |
---|
[9957] | 744 | void SpaceShip::damage(float pDamage, float eDamage){ |
---|
[10117] | 745 | PRINTF(5)("ship hit for (%f,%f) \n",pDamage,eDamage); |
---|
[10081] | 746 | |
---|
[10064] | 747 | if( this->shieldActive) { |
---|
[9950] | 748 | if( this->shieldCur > pDamage) { |
---|
| 749 | this->shieldCur = this->shieldCur - pDamage; |
---|
| 750 | } |
---|
| 751 | else { // shield <= pDamage |
---|
[9987] | 752 | this->shieldCur -=pDamage; |
---|
| 753 | this->shieldActive = false; //shield collapses |
---|
[10081] | 754 | pDamage += this->shieldCur; |
---|
[9950] | 755 | if( !this->shieldActive) { |
---|
[9957] | 756 | this->armorCur -= pDamage / 2; // remaining damages hits armor at half rate |
---|
[9953] | 757 | this->electronicCur -= eDamage; |
---|
[9950] | 758 | } |
---|
| 759 | } |
---|
| 760 | } |
---|
| 761 | else { |
---|
| 762 | this->armorCur = this->armorCur - pDamage; |
---|
| 763 | this->electronicCur = this->electronicCur - eDamage; |
---|
| 764 | } |
---|
| 765 | if( this->armorCur <= 0) { /* FIXME implement shipcrash*/ } |
---|
[10064] | 766 | this->destroy(this); |
---|
[10119] | 767 | |
---|
[10120] | 768 | updateElectronicWidget(); |
---|
| 769 | updateShieldWidget(); |
---|
| 770 | |
---|
[10119] | 771 | this->setHealth( this->armorCur); |
---|
[9950] | 772 | } |
---|
| 773 | |
---|
[9987] | 774 | |
---|
[9957] | 775 | void SpaceShip::regen(float time){ |
---|
| 776 | float tmp; |
---|
[9963] | 777 | if (this->armorCur != this->armorMax || this->armorRegen != 0){ |
---|
| 778 | tmp = this->armorCur + this->armorRegen * time; |
---|
| 779 | if ( tmp > electronicMax) |
---|
| 780 | this->armorCur = this->armorMax; |
---|
| 781 | else |
---|
| 782 | this->armorCur = tmp; |
---|
| 783 | } |
---|
| 784 | if (this->shieldCur != this->shieldMax || this->shieldRegen != 0){ |
---|
[9970] | 785 | tmp = this->shieldCur + (this->shieldRegen + this->reactorOutput * this->shieldEnergyShare) * time; |
---|
[9957] | 786 | if( tmp > shieldMax) |
---|
[9953] | 787 | this->shieldCur = this->shieldMax; |
---|
| 788 | else |
---|
[9957] | 789 | this->shieldCur = tmp; |
---|
| 790 | this->shieldActive = ( this->shieldActive || this->shieldCur > shieldTH); |
---|
[10120] | 791 | |
---|
| 792 | updateShieldWidget(); |
---|
[9953] | 793 | } |
---|
[9970] | 794 | |
---|
| 795 | this->setHealth( this->shieldCur); // FIXME currently just to test share system |
---|
| 796 | |
---|
[9963] | 797 | if (this->electronicCur != this->electronicMax || this->electronicRegen != 0){ |
---|
[9957] | 798 | tmp = this->electronicCur + this->electronicRegen * time; |
---|
| 799 | if ( tmp > electronicMax) |
---|
[9953] | 800 | this->electronicCur = this->electronicMax; |
---|
| 801 | else |
---|
[9957] | 802 | this->electronicCur = tmp; |
---|
[10120] | 803 | |
---|
| 804 | updateElectronicWidget(); |
---|
[9953] | 805 | } |
---|
[10120] | 806 | |
---|
[9950] | 807 | } |
---|
[9965] | 808 | |
---|
[9987] | 809 | |
---|
[9965] | 810 | /** |
---|
| 811 | * Weapon regeneration |
---|
| 812 | * does not use any reactor capacity, as it wouldn't work in a consistent way. |
---|
| 813 | */ |
---|
| 814 | void SpaceShip::weaponRegen(float time) |
---|
| 815 | { |
---|
| 816 | float energy = ( this->reactorOutput * this->weaponEnergyShare + this->weaponEnergyRegen) * time; |
---|
| 817 | Weapon* weapon; |
---|
[9987] | 818 | for( unsigned int i=0; i < this->weaponMan.getSlotCount(); i++) |
---|
[9965] | 819 | { |
---|
| 820 | weapon = this->weaponMan.getWeapon(i); |
---|
| 821 | if( weapon != NULL && weapon->isActive()) |
---|
| 822 | { |
---|
| 823 | weapon->increaseEnergy( energy); |
---|
| 824 | } |
---|
| 825 | |
---|
| 826 | } |
---|
| 827 | // weaponMan.increaseAmmunition( weapon, energy); |
---|
| 828 | } |
---|
[9975] | 829 | |
---|
[9987] | 830 | |
---|
[9975] | 831 | void SpaceShip::enterPlaymode(Playable::Playmode playmode) |
---|
| 832 | { |
---|
[10017] | 833 | switch(playmode) |
---|
| 834 | { |
---|
| 835 | case Playable::Full3D: |
---|
| 836 | /* |
---|
| 837 | if (State::getCameraNode != NULL) |
---|
| 838 | { |
---|
| 839 | Vector absCoor = this->getAbsCoor(); |
---|
| 840 | this->setParent(PNode::getNullParent()); |
---|
| 841 | this->setAbsCoor(absCoor); |
---|
| 842 | State::getCameraNode()->setParentSoft(&this->cameraNode); |
---|
| 843 | State::getCameraNode()->setRelCoorSoft(-10, 0,0); |
---|
| 844 | State::getCameraTargetNode()->setParentSoft(&this->cameraNode); |
---|
| 845 | State::getCameraTargetNode()->setRelCoorSoft(100, 0,0); |
---|
| 846 | |
---|
| 847 | } |
---|
| 848 | */ |
---|
| 849 | //break; |
---|
| 850 | |
---|
[10032] | 851 | break; |
---|
| 852 | case Playable::Horizontal: |
---|
[10017] | 853 | if (State::getCameraNode != NULL) |
---|
| 854 | { |
---|
| 855 | this->debugNode(1); |
---|
| 856 | this->travelNode->debugNode(1); |
---|
| 857 | |
---|
| 858 | this->travelNode->setAbsCoor(this->getAbsCoor()); |
---|
| 859 | this->travelNode->updateNode(0.01f); |
---|
[10291] | 860 | this->isTravelDistanceInit = false; |
---|
[10297] | 861 | |
---|
| 862 | if(this->entityTrack) |
---|
| 863 | this->travelNode->setParent(this->entityTrack->getTrackNode()); |
---|
[10289] | 864 | |
---|
[10098] | 865 | this->setParent(this->travelNode); |
---|
[10017] | 866 | this->setRelCoor(0,0,0); |
---|
| 867 | |
---|
[10098] | 868 | State::getCameraNode()->setParentSoft(this->travelNode); |
---|
[10289] | 869 | //State::getCameraNode()->setParentSoft(this); |
---|
[10237] | 870 | //State::getCameraNode()->setRelCoorSoft(-0.01, 40, 0); |
---|
[10098] | 871 | State::getCameraTargetNode()->setParentSoft(this->travelNode); |
---|
[10289] | 872 | //State::getCameraTargetNode()->setParentSoft(this); |
---|
[10237] | 873 | //State::getCameraTargetNode()->setRelCoorSoft(0,0,0); |
---|
| 874 | this->setCameraMode(Camera::ViewTop); |
---|
| 875 | State::getCamera()->setEventHandling(false); |
---|
| 876 | registerEvent(KeyMapper::PEV_VIEW0); |
---|
| 877 | registerEvent(KeyMapper::PEV_VIEW1); |
---|
| 878 | registerEvent(KeyMapper::PEV_VIEW2); |
---|
| 879 | registerEvent(KeyMapper::PEV_VIEW3); |
---|
| 880 | registerEvent(KeyMapper::PEV_VIEW4); |
---|
| 881 | registerEvent(KeyMapper::PEV_VIEW5); |
---|
[10017] | 882 | |
---|
[10237] | 883 | State::getCamera()->setParentMode(PNODE_MOVEMENT); |
---|
| 884 | |
---|
[10291] | 885 | //this->updateTravelDistance(); |
---|
| 886 | |
---|
[10017] | 887 | this->debugNode(1); |
---|
| 888 | this->travelNode->debugNode(1); |
---|
| 889 | } |
---|
| 890 | break; |
---|
| 891 | |
---|
| 892 | default: |
---|
| 893 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassCName()); |
---|
| 894 | } |
---|
[9975] | 895 | } |
---|
| 896 | |
---|
[10017] | 897 | /** |
---|
| 898 | * @brief calculate the velocity |
---|
| 899 | * @param time the timeslice since the last frame |
---|
| 900 | */ |
---|
[9987] | 901 | |
---|
[9975] | 902 | void SpaceShip::movement (float dt) |
---|
| 903 | { |
---|
[10019] | 904 | //by releasing the buttons, the velocity decreases with airCoeff*Acceleration. Should be strong enough so |
---|
| 905 | //the ship doesn't slide too much. |
---|
| 906 | float airCoeff = 2.5; |
---|
| 907 | float pi = 3.14; |
---|
[10017] | 908 | |
---|
[10032] | 909 | switch(this->getPlaymode()) |
---|
[10017] | 910 | { |
---|
[10032] | 911 | case Playable::Horizontal: |
---|
[10017] | 912 | { |
---|
[10032] | 913 | // these routines will change the travel movement into zero in a short amout of time, if the player |
---|
| 914 | // doesn't press any buttons. |
---|
[10098] | 915 | if (this->travelVelocity.x >= 0) |
---|
[10017] | 916 | { |
---|
[10098] | 917 | if (this->travelVelocity.x > airCoeff*this->acceleration * dt) |
---|
| 918 | this->travelVelocity.x -= airCoeff* this->acceleration * dt; |
---|
[10032] | 919 | else |
---|
[10098] | 920 | this->travelVelocity.x = 0; |
---|
[10017] | 921 | } |
---|
| 922 | else |
---|
| 923 | { |
---|
[10098] | 924 | if (this->travelVelocity.x < -airCoeff*this->acceleration * dt) |
---|
| 925 | this->travelVelocity.x += airCoeff* this->acceleration * dt; |
---|
[10032] | 926 | else |
---|
[10098] | 927 | this->travelVelocity.x = 0; |
---|
[10017] | 928 | } |
---|
[10098] | 929 | if (this->travelVelocity.z >= 0) |
---|
[10017] | 930 | { |
---|
[10098] | 931 | if (this->travelVelocity.z > airCoeff*this->acceleration * dt) |
---|
| 932 | this->travelVelocity.z -= airCoeff* this->acceleration * dt; |
---|
[10032] | 933 | else |
---|
[10098] | 934 | this->travelVelocity.z = 0; |
---|
[10017] | 935 | } |
---|
| 936 | else |
---|
| 937 | { |
---|
[10098] | 938 | if (this->travelVelocity.z < -airCoeff*this->acceleration * dt) |
---|
| 939 | this->travelVelocity.z += airCoeff* this->acceleration * dt; |
---|
[10032] | 940 | else |
---|
[10098] | 941 | this->travelVelocity.z = 0; |
---|
[10017] | 942 | } |
---|
[10032] | 943 | |
---|
| 944 | // this will evite, that the ship moves outside the travelDistance- borders,when the player releases all buttons |
---|
| 945 | // and its continuing to slide a bit. |
---|
| 946 | Vector oldCoor = this->getRelCoor(); |
---|
| 947 | if (this->getRelCoor().x > this->travelDistancePlus.x) this->setRelCoor(this->travelDistancePlus.x, oldCoor.y, oldCoor.z); |
---|
| 948 | if (this->getRelCoor().x < this->travelDistanceMinus.x) this->setRelCoor(this->travelDistanceMinus.x, oldCoor.y, oldCoor.z); |
---|
| 949 | if (this->getRelCoor().z > this->travelDistancePlus.y) this->setRelCoor(oldCoor.x, oldCoor.y, this->travelDistancePlus.y); |
---|
| 950 | if (this->getRelCoor().z < this->travelDistanceMinus.y) this->setRelCoor(oldCoor.x, oldCoor.y, this->travelDistanceMinus.y); |
---|
| 951 | |
---|
| 952 | if( this->systemFailure() ) |
---|
| 953 | bForward = bBackward = bLeft = bRight = false; |
---|
| 954 | |
---|
| 955 | if( this->bForward ) |
---|
[10019] | 956 | { |
---|
[10291] | 957 | //printf("ShipCoorX: %f \n", this->getRelCoor().x); |
---|
[10032] | 958 | if(this->getRelCoor().x < this->travelDistancePlus.x) |
---|
| 959 | { |
---|
[10098] | 960 | if (this->travelVelocity.x < this->travelSpeed) |
---|
[10032] | 961 | { |
---|
[10098] | 962 | this->travelVelocity.x += (airCoeff + 1.0)*this->acceleration*dt; |
---|
[10032] | 963 | } |
---|
| 964 | else |
---|
| 965 | { |
---|
[10098] | 966 | this->travelVelocity.x = this->travelSpeed; |
---|
[10032] | 967 | } |
---|
| 968 | } |
---|
| 969 | else |
---|
| 970 | { |
---|
[10098] | 971 | this->travelVelocity.x = 0.0f; |
---|
[10032] | 972 | } |
---|
[10019] | 973 | } |
---|
[10032] | 974 | |
---|
| 975 | if( this->bBackward ) |
---|
[10019] | 976 | { |
---|
[10032] | 977 | if(this->getRelCoor().x > this->travelDistanceMinus.x) |
---|
| 978 | { |
---|
[10098] | 979 | if (this->travelVelocity.x > -this->travelSpeed) |
---|
[10032] | 980 | { |
---|
[10098] | 981 | this->travelVelocity.x -= (airCoeff + 1.0)*this->acceleration*dt; |
---|
[10032] | 982 | } |
---|
| 983 | else |
---|
| 984 | { |
---|
[10098] | 985 | this->travelVelocity.x = -this->travelSpeed; |
---|
[10032] | 986 | } |
---|
| 987 | } |
---|
| 988 | else |
---|
| 989 | { |
---|
[10098] | 990 | this->travelVelocity.x = 0.0f; |
---|
[10032] | 991 | } |
---|
[10019] | 992 | } |
---|
[10032] | 993 | |
---|
| 994 | if( this->bLeft) |
---|
[10019] | 995 | { |
---|
[10032] | 996 | if(this->getRelCoor().z > this->travelDistanceMinus.y) |
---|
| 997 | { |
---|
[10098] | 998 | if (this->travelVelocity.z > -this->travelSpeed) |
---|
[10032] | 999 | { |
---|
[10098] | 1000 | this->travelVelocity.z -= (airCoeff + 1.0)*this->acceleration*dt; |
---|
[10032] | 1001 | } |
---|
| 1002 | else |
---|
| 1003 | { |
---|
[10098] | 1004 | this->travelVelocity.z = -this->travelSpeed; |
---|
[10032] | 1005 | } |
---|
| 1006 | } |
---|
| 1007 | else |
---|
| 1008 | { |
---|
[10098] | 1009 | this->travelVelocity.z = 0.0f; |
---|
[10032] | 1010 | } |
---|
[10043] | 1011 | this->setRelDirSoft(Quaternion(-pi/6, Vector(1,0,0)), 6); |
---|
[10019] | 1012 | } |
---|
[10032] | 1013 | |
---|
| 1014 | if( this->bRight) |
---|
[10019] | 1015 | { |
---|
[10291] | 1016 | //printf("ShipCoorZ: %f \n", this->getRelCoor().z); |
---|
[10032] | 1017 | if(this->getRelCoor().z < this->travelDistancePlus.y) |
---|
| 1018 | { |
---|
[10098] | 1019 | if (this->travelVelocity.z < this->travelSpeed) |
---|
[10032] | 1020 | { |
---|
[10098] | 1021 | this->travelVelocity.z += (airCoeff + 1.0)*this->acceleration*dt; |
---|
[10032] | 1022 | } |
---|
| 1023 | else |
---|
| 1024 | { |
---|
[10098] | 1025 | this->travelVelocity.z = this->travelSpeed; |
---|
[10032] | 1026 | } |
---|
| 1027 | } |
---|
| 1028 | else |
---|
| 1029 | { |
---|
[10098] | 1030 | this->travelVelocity.z = 0.0f; |
---|
[10032] | 1031 | } |
---|
[10043] | 1032 | this->setRelDirSoft(Quaternion(pi/6, Vector(1,0,0)), 6); |
---|
[10019] | 1033 | } |
---|
[10032] | 1034 | if (!this->bRight && !this->bLeft) |
---|
| 1035 | { |
---|
[10043] | 1036 | this->setRelDirSoft(Quaternion(0, Vector(1,0,0)), 6); |
---|
[10032] | 1037 | } |
---|
| 1038 | |
---|
[10043] | 1039 | //normalisation of the vectors (vector sum must be <= travelspeed) |
---|
[10098] | 1040 | float xzNorm = sqrt(pow(this->travelVelocity.x, 2) + pow(this->travelVelocity.z, 2)); |
---|
[10043] | 1041 | if (xzNorm > this->travelSpeed) |
---|
| 1042 | { |
---|
[10098] | 1043 | this->travelVelocity.x = this->travelVelocity.x/xzNorm * this->travelSpeed; |
---|
| 1044 | this->travelVelocity.z = this->travelVelocity.z/xzNorm * this->travelSpeed; |
---|
[10043] | 1045 | } |
---|
[10032] | 1046 | |
---|
[10099] | 1047 | //this moves camera and ship along the travel path. |
---|
[10297] | 1048 | if(!this->entityTrack) |
---|
| 1049 | this->travelNode->shiftCoor(Vector(this->cameraSpeed * dt, 0, 0)); |
---|
[10099] | 1050 | |
---|
[10043] | 1051 | break; |
---|
[10019] | 1052 | } |
---|
[10032] | 1053 | case Playable::Vertical: |
---|
| 1054 | break; |
---|
[10017] | 1055 | default: |
---|
[10032] | 1056 | PRINTF(4)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassCName()); |
---|
[10017] | 1057 | } |
---|
[10099] | 1058 | //set new coordinates calculated through key- events. |
---|
[10098] | 1059 | this->shiftCoor (this->travelVelocity * dt); |
---|
[9975] | 1060 | } |
---|
[10017] | 1061 | |
---|
[10032] | 1062 | void SpaceShip::setPlaymodeXML(const std::string& playmode) |
---|
| 1063 | { |
---|
| 1064 | this->setPlaymode(Playable::stringToPlaymode(playmode)); |
---|
| 1065 | } |
---|
| 1066 | |
---|
[10113] | 1067 | /** |
---|
| 1068 | * @brief jumps to the next WeaponConfiguration |
---|
| 1069 | */ |
---|
| 1070 | void SpaceShip::nextWeaponConfig() |
---|
| 1071 | { |
---|
[10117] | 1072 | PRINTF(0)("Requested next weapon config!\n"); |
---|
| 1073 | this->weaponMan.nextWeaponConfig(); |
---|
[10113] | 1074 | Playable::weaponConfigChanged(); |
---|
| 1075 | } |
---|
| 1076 | |
---|
| 1077 | /** |
---|
| 1078 | * @brief moves to the last WeaponConfiguration |
---|
| 1079 | */ |
---|
| 1080 | void SpaceShip::previousWeaponConfig() |
---|
| 1081 | { |
---|
[10117] | 1082 | this->curWeaponPrimary = (this->curWeaponPrimary + 1) % 3; |
---|
[10113] | 1083 | this->weaponMan.changeWeaponConfig(this->curWeaponPrimary); |
---|
| 1084 | Playable::weaponConfigChanged(); |
---|
[10117] | 1085 | } |
---|
| 1086 | |
---|
[10274] | 1087 | void SpaceShip::hit( float damage, WorldEntity* killer) |
---|
[10117] | 1088 | { |
---|
| 1089 | this->damage(killer->getDamage(),0); |
---|
| 1090 | } |
---|
[10120] | 1091 | |
---|
| 1092 | void SpaceShip::updateElectronicWidget() |
---|
| 1093 | { |
---|
[10139] | 1094 | if (this->electronicWidget != NULL) |
---|
| 1095 | { //if it exists already: update it |
---|
| 1096 | this->electronicWidget->setMaximum(this->electronicMax); |
---|
| 1097 | this->electronicWidget->setValue(this->electronicCur); |
---|
| 1098 | } |
---|
| 1099 | else |
---|
| 1100 | { //create the widget |
---|
| 1101 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
[10230] | 1102 | this->electronicWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
[10194] | 1103 | //this->electronicWidget->setDisplayedName("Electronics:"); |
---|
[10139] | 1104 | //this->electronicWidget->setSize2D(100,20); |
---|
| 1105 | //this->electronicWidget->setAbsCoor2D(150,200); |
---|
| 1106 | this->updateElectronicWidget(); |
---|
| 1107 | if (this->hasPlayer()) |
---|
| 1108 | State::getPlayer()->hud().setEnergyWidget(this->electronicWidget); |
---|
| 1109 | } |
---|
[10120] | 1110 | } |
---|
| 1111 | |
---|
| 1112 | void SpaceShip::updateShieldWidget() |
---|
| 1113 | { |
---|
[10139] | 1114 | if (this->shieldWidget != NULL) |
---|
| 1115 | { |
---|
| 1116 | this->shieldWidget->setMaximum(this->shieldMax); |
---|
| 1117 | this->shieldWidget->setValue(this->shieldCur);; |
---|
| 1118 | } |
---|
| 1119 | else |
---|
| 1120 | { |
---|
| 1121 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
[10230] | 1122 | this->shieldWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
[10194] | 1123 | //this->shieldWidget->setDisplayedName("Shield:"); |
---|
[10139] | 1124 | //his->shieldWidget->setSize2D(100,20); |
---|
| 1125 | //this->shieldWidget->setAbsCoor2D(200,200); |
---|
| 1126 | this->updateShieldWidget(); |
---|
| 1127 | if (this->hasPlayer()) |
---|
| 1128 | State::getPlayer()->hud().setShiledWidget(this->shieldWidget); |
---|
| 1129 | } |
---|
[10120] | 1130 | } |
---|
[10270] | 1131 | |
---|
| 1132 | void SpaceShip::setCameraDistance(float dist) |
---|
| 1133 | { |
---|
| 1134 | State::getCamera()->setViewTopDistance(dist); |
---|
| 1135 | } |
---|
| 1136 | |
---|
| 1137 | void SpaceShip::setCameraFovy(float fovy) |
---|
| 1138 | { |
---|
| 1139 | State::getCamera()->setViewTopFovy(fovy); |
---|
| 1140 | } |
---|
[10291] | 1141 | |
---|
| 1142 | void SpaceShip::updateTravelDistance() |
---|
| 1143 | { |
---|
[10303] | 1144 | float x = 1.25*fabsf(State::getCamera()->getAbsCoor().y) * tan(State::getCamera()->getFovy()*M_PI /360.0); |
---|
[10291] | 1145 | float y = x / State::getCamera()->getAspectRatio(); |
---|
| 1146 | //State::getCamera()->setAbsCoor(-5, 1000, 0); |
---|
| 1147 | |
---|
| 1148 | |
---|
| 1149 | //State::getCamera()->getAbsCoor().print(); |
---|
| 1150 | printf("CameraRelCoorY: %f \n", State::getCamera()->getRelCoor().y); |
---|
| 1151 | |
---|
| 1152 | printf("x: %f, y: %f \n", x, y); |
---|
[10303] | 1153 | this->travelDistancePlus = Vector2D(y, x); |
---|
| 1154 | this->travelDistanceMinus = Vector2D(-y, -x); |
---|
[10291] | 1155 | |
---|
| 1156 | //this->isTravelDistanceInit = true; |
---|
[10297] | 1157 | } |
---|