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Ignore:
Timestamp:
Jan 1, 2007, 9:51:49 PM (17 years ago)
Author:
marcscha
Message:

Addition of billboard calc to wobblegrid. Temp addition to show it of in spaceship

File:
1 edited

Legend:

Unmodified
Added
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  • branches/playability/src/world_entities/space_ships/space_ship.cc

    r10155 r10156  
    358358
    359359 
    360   this->trail = new Trail( 30, 100, .2, this);
     360  this->trail = new Trail( 10, 10, .2, this);
    361361  //this->trail->setParent( this);
    362362  this->trail->setTexture( "maps/engine.png");
    363363
    364   this->trailL = new Trail( 30, 100, .2, this);
     364  this->trailL = new Trail( 10, 10, .2, this);
    365365  //this->trailL->setParent( this);
    366366  this->trailL->setTexture( "maps/engine.png");
    367367
    368   this->trailR = new Trail( 30, 100, .2, this);
     368  this->trailR = new Trail( 10, 10, .2, this);
    369369  //this->trailR->setParent( this);
    370370  this->trailR->setTexture( "maps/engine.png");
     
    374374
    375375  //FIXME Just testaddition to show the wobblegrid
    376   Wobblegrid* test  = new Wobblegrid(5);
     376  this->test  = new Wobblegrid(5);
    377377  test->setTexture("maps/fichte_ast6.tga");
    378378 
     
    491491{
    492492  // Playable::tick(time);$
    493 
     493  this->test->tick(time);
    494494  // Own Tick Setup, as a different fire routine is used on the weapon manager
    495495  this->weaponMan.tick(time);
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