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Ignore:
Timestamp:
Jan 8, 2007, 9:19:39 PM (17 years ago)
Author:
muellmic
Message:

implementing interface 'by hand' without still buggy packing-function. can't test with spaceship because of segfault

File:
1 edited

Legend:

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  • branches/playability/src/world_entities/space_ships/space_ship.cc

    r10188 r10194  
    416416  this->secWeaponMan.showCrosshair();
    417417  this->toList( OM_GROUP_01 );
    418   dynamic_cast <OrxGui::GLGuiEnergyWidgetVertical*> (State::getPlayer()->hud().getArmorWidget())->setDisplayedName("Armor");
     418  //dynamic_cast <OrxGui::GLGuiEnergyWidgetVertical*> (State::getPlayer()->hud().getArmorWidget())->setDisplayedName("Armor");
    419419  //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( true);
    420420  //this->attachCamera();
     
    10471047  { //create the widget
    10481048    this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical();
    1049     this->electronicWidget->setDisplayedName("Electronics:");
     1049    //this->electronicWidget->setDisplayedName("Electronics:");
    10501050    //this->electronicWidget->setSize2D(100,20);
    10511051    //this->electronicWidget->setAbsCoor2D(150,200);
     
    10661066  {
    10671067    this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical();
    1068     this->shieldWidget->setDisplayedName("Shield:");
     1068    //this->shieldWidget->setDisplayedName("Shield:");
    10691069    //his->shieldWidget->setSize2D(100,20);
    10701070    //this->shieldWidget->setAbsCoor2D(200,200);
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