Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/playability/src/world_entities/projectiles/projectile.cc @ 9960

Last change on this file since 9960 was 9960, checked in by nicolasc, 17 years ago

fixed get*Damage() return values

File size: 4.0 KB
RevLine 
[3573]1
2
[4597]3/*
[3573]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[3573]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3573]18
19#include "projectile.h"
[3618]20
[3573]21#include "world_entity.h"
[6434]22#include "world_entities/weapons/weapon.h"
[3678]23#include "model.h"
[9869]24#include "sound/resource_sound_buffer.h"
[3573]25
[8362]26#include "debug.h"
[3573]27
[9869]28ObjectListDefinition(Projectile);
[3573]29
[3578]30/**
[4836]31 *  standard constructor
[3578]32*/
[4932]33Projectile::Projectile () : WorldEntity()
[3573]34{
[9869]35  this->registerObject(this, Projectile::_objectList);
[4597]36
[4890]37  this->lifeCycle = 0.0;
[5063]38  this->lifeSpan = 1.0f; /* sec */
[6078]39  this->target = NULL;
[5769]40  this->removeNode();
[7084]41
[8190]42  /* character attributes */
43  this->setHealth(1.0f);
[9235]44  this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points
[8190]45
[9960]46  this->physDamage = 0.0f;
47  this->elecDamage = 0.0f;
[9656]48  //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
[3573]49}
50
51
[3578]52/**
[4836]53 *  standard deconstructor
[3578]54*/
[4597]55Projectile::~Projectile ()
[3573]56{
[4597]57  /*
58     do not delete the test projectModel, since it is pnode
59     and will be cleaned out by world
[3629]60  */
61  //delete this->projectileModel;
[3573]62}
63
[9960]64Projectile::Projectile (float pDamage, float eDamage, PNode* target) : WorldEntity()
65{
66  this->registerObject(this, Projectile::_objectList);
[3578]67
[9960]68  this->lifeCycle = 0.0;
69  this->lifeSpan = 1.0f; /* sec */
70  this->removeNode();
71
72  /* character attributes */
73  this->setHealth(1.0f);
74  this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points
75
76  this->physDamage = pDamage;
77  this->elecDamage = eDamage;
78  this->target = target;
79
80  //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
81}
82
83void Projectile::initialize(float pDamage, float eDamage, PNode* target)
84{
85  /* character attributes*/
86  this->physDamage = pDamage;
87  this->elecDamage = eDamage;
88  this->target = target;
89}
90
91
[7221]92void Projectile::loadExplosionSound(const std::string& explosionSound)
[7084]93{
[9869]94  if (!explosionSound.empty())
95    this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound);
[7084]96  else
[9869]97    this->explosionBuffer = OrxSound::SoundBuffer();
[7084]98}
99
100
[7221]101void Projectile::loadEngineSound(const std::string& engineSound)
[7084]102{
[9869]103  if (!engineSound.empty())
104    this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound);
[7084]105  else
[9869]106    this->engineBuffer = OrxSound::SoundBuffer();
[7084]107}
108
109
[6431]110void Projectile::setMinEnergy(float energyMin)
[4948]111{
112  this->energyMin = energyMin;
113}
114
115
[3578]116/**
[4836]117 *  this sets the flight direction of the projectile
118 * @param directin in which to flight
[3632]119
120   this function will calculate a vector out of this to be used in the
121   tick function
122*/
[4927]123void Projectile::setFlightDirection(const Quaternion& flightDirection)
[3632]124{
125  Vector v(1, 0, 0);
[4890]126  this->flightDirection = flightDirection.apply(v);
127  this->flightDirection.normalize();
[3632]128}
129
130/**
[4836]131 *  sets the velocity vector to a spec speed
132 * @param velocity: vector of the velocity
[4464]133*/
134void Projectile::setVelocity(const Vector &velocity)
135{
[4955]136  //Vector offsetVel =
137  this->velocity = velocity;
[9869]138  // offsetVel.normalize();
[4955]139  //this->velocity += (offsetVel * 50.0);
[4464]140}
141
[5766]142
143
144void Projectile::setTarget(PNode* target)
145{
[6078]146  if (this->target == NULL)
[9869]147    this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT);
[6078]148  else
149    this->target->setParent(target);
[5766]150}
151
152
[9959]153void Projectile::collidesWith (SpaceShip* target, const Vector& location)
[9957]154{
[9959]155  target->damage(this->physDamage, this->elecDamage);
156  this->destroy(target);
[9957]157}
158
[4464]159/**
[4927]160 * signal tick, time dependent things will be handled here
[6056]161 * @param dt since last tick
[3578]162*/
[6056]163void Projectile::tick (float dt)
[3632]164{
[6056]165  Vector v = this->velocity * (dt);
[3686]166  this->shiftCoor(v);
[3683]167
[6056]168  if (this->tickLifeCycle(dt))
[9235]169    this->destroy( NULL );
[3632]170}
[3573]171
172
[3578]173/**
[4836]174 *  the function gets called, when the projectile is destroyed
[3578]175*/
[9235]176void Projectile::destroy (WorldEntity* killer)
[7084]177{
[9869]178  if (this->explosionBuffer.loaded())
[7084]179    this->soundSource.play(this->explosionBuffer);
180}
Note: See TracBrowser for help on using the repository browser.