[3573] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[3573] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[3573] | 16 | */ |
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[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3573] | 18 | |
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| 19 | #include "projectile.h" |
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[3618] | 20 | |
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[3573] | 21 | #include "world_entity.h" |
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[6434] | 22 | #include "world_entities/weapons/weapon.h" |
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[3678] | 23 | #include "model.h" |
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[9869] | 24 | #include "sound/resource_sound_buffer.h" |
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[3573] | 25 | |
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[8362] | 26 | #include "debug.h" |
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[3573] | 27 | |
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[9869] | 28 | ObjectListDefinition(Projectile); |
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[3573] | 29 | |
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[3578] | 30 | /** |
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[4836] | 31 | * standard constructor |
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[3578] | 32 | */ |
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[4932] | 33 | Projectile::Projectile () : WorldEntity() |
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[3573] | 34 | { |
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[9869] | 35 | this->registerObject(this, Projectile::_objectList); |
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[4597] | 36 | |
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[4890] | 37 | this->lifeCycle = 0.0; |
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[5063] | 38 | this->lifeSpan = 1.0f; /* sec */ |
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[6078] | 39 | this->target = NULL; |
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[5769] | 40 | this->removeNode(); |
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[7084] | 41 | |
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[8190] | 42 | /* character attributes */ |
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| 43 | this->setHealth(1.0f); |
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[9235] | 44 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
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[8190] | 45 | |
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[9960] | 46 | this->physDamage = 0.0f; |
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| 47 | this->elecDamage = 0.0f; |
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[9656] | 48 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[3573] | 49 | } |
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| 50 | |
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| 51 | |
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[3578] | 52 | /** |
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[4836] | 53 | * standard deconstructor |
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[3578] | 54 | */ |
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[4597] | 55 | Projectile::~Projectile () |
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[3573] | 56 | { |
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[4597] | 57 | /* |
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| 58 | do not delete the test projectModel, since it is pnode |
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| 59 | and will be cleaned out by world |
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[3629] | 60 | */ |
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| 61 | //delete this->projectileModel; |
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[3573] | 62 | } |
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| 63 | |
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[9960] | 64 | Projectile::Projectile (float pDamage, float eDamage, PNode* target) : WorldEntity() |
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| 65 | { |
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| 66 | this->registerObject(this, Projectile::_objectList); |
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[3578] | 67 | |
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[9960] | 68 | this->lifeCycle = 0.0; |
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| 69 | this->lifeSpan = 1.0f; /* sec */ |
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| 70 | this->removeNode(); |
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| 71 | |
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| 72 | /* character attributes */ |
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| 73 | this->setHealth(1.0f); |
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| 74 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
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| 75 | |
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| 76 | this->physDamage = pDamage; |
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| 77 | this->elecDamage = eDamage; |
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| 78 | this->target = target; |
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| 79 | |
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| 80 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 81 | } |
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| 82 | |
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| 83 | void Projectile::initialize(float pDamage, float eDamage, PNode* target) |
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| 84 | { |
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| 85 | /* character attributes*/ |
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| 86 | this->physDamage = pDamage; |
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| 87 | this->elecDamage = eDamage; |
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| 88 | this->target = target; |
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| 89 | } |
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| 90 | |
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| 91 | |
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[7221] | 92 | void Projectile::loadExplosionSound(const std::string& explosionSound) |
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[7084] | 93 | { |
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[9869] | 94 | if (!explosionSound.empty()) |
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| 95 | this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); |
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[7084] | 96 | else |
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[9869] | 97 | this->explosionBuffer = OrxSound::SoundBuffer(); |
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[7084] | 98 | } |
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| 99 | |
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| 100 | |
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[7221] | 101 | void Projectile::loadEngineSound(const std::string& engineSound) |
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[7084] | 102 | { |
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[9869] | 103 | if (!engineSound.empty()) |
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| 104 | this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); |
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[7084] | 105 | else |
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[9869] | 106 | this->engineBuffer = OrxSound::SoundBuffer(); |
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[7084] | 107 | } |
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| 108 | |
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| 109 | |
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[6431] | 110 | void Projectile::setMinEnergy(float energyMin) |
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[4948] | 111 | { |
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| 112 | this->energyMin = energyMin; |
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| 113 | } |
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| 114 | |
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| 115 | |
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[3578] | 116 | /** |
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[4836] | 117 | * this sets the flight direction of the projectile |
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| 118 | * @param directin in which to flight |
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[3632] | 119 | |
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| 120 | this function will calculate a vector out of this to be used in the |
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| 121 | tick function |
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| 122 | */ |
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[4927] | 123 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
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[3632] | 124 | { |
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| 125 | Vector v(1, 0, 0); |
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[4890] | 126 | this->flightDirection = flightDirection.apply(v); |
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| 127 | this->flightDirection.normalize(); |
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[3632] | 128 | } |
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| 129 | |
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| 130 | /** |
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[4836] | 131 | * sets the velocity vector to a spec speed |
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| 132 | * @param velocity: vector of the velocity |
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[4464] | 133 | */ |
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| 134 | void Projectile::setVelocity(const Vector &velocity) |
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| 135 | { |
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[4955] | 136 | //Vector offsetVel = |
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| 137 | this->velocity = velocity; |
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[9869] | 138 | // offsetVel.normalize(); |
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[4955] | 139 | //this->velocity += (offsetVel * 50.0); |
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[4464] | 140 | } |
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| 141 | |
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[5766] | 142 | |
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| 143 | |
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| 144 | void Projectile::setTarget(PNode* target) |
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| 145 | { |
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[6078] | 146 | if (this->target == NULL) |
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[9869] | 147 | this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6078] | 148 | else |
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| 149 | this->target->setParent(target); |
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[5766] | 150 | } |
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| 151 | |
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| 152 | |
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[9959] | 153 | void Projectile::collidesWith (SpaceShip* target, const Vector& location) |
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[9957] | 154 | { |
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[9959] | 155 | target->damage(this->physDamage, this->elecDamage); |
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| 156 | this->destroy(target); |
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[9957] | 157 | } |
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| 158 | |
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[4464] | 159 | /** |
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[4927] | 160 | * signal tick, time dependent things will be handled here |
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[6056] | 161 | * @param dt since last tick |
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[3578] | 162 | */ |
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[6056] | 163 | void Projectile::tick (float dt) |
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[3632] | 164 | { |
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[6056] | 165 | Vector v = this->velocity * (dt); |
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[3686] | 166 | this->shiftCoor(v); |
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[3683] | 167 | |
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[6056] | 168 | if (this->tickLifeCycle(dt)) |
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[9235] | 169 | this->destroy( NULL ); |
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[3632] | 170 | } |
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[3573] | 171 | |
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| 172 | |
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[3578] | 173 | /** |
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[4836] | 174 | * the function gets called, when the projectile is destroyed |
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[3578] | 175 | */ |
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[9235] | 176 | void Projectile::destroy (WorldEntity* killer) |
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[7084] | 177 | { |
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[9869] | 178 | if (this->explosionBuffer.loaded()) |
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[7084] | 179 | this->soundSource.play(this->explosionBuffer); |
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| 180 | } |
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