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source: orxonox.OLD/branches/new_class_id/src/story_entities/multi_player_world.h @ 9709

Last change on this file since 9709 was 9709, checked in by bensch, 18 years ago

orxonox/branches/new_class_id: new_class ID working, adapdet many classes, and reinvented some of the ClassID stuff

File size: 812 bytes
RevLine 
[6139]1/*!
[6356]2 * @file multi_player_world.h
[6139]3  *  Holds and manages all game data
4*/
5
[6356]6#ifndef _MULTI_PLAYER_WORLD_H
7#define _MULTI_PLAYER_WORLD_H
[6139]8
[6356]9#include "game_world.h"
[6139]10
[6142]11
[6139]12class TiXmlElement;
[6404]13class MultiPlayerWorldData;
[6139]14
[6361]15
[6356]16//! The multiplayer game world
[6139]17/**
[6361]18 *  this class initializes everything that should be displayed inside of the current level.
19 *  it is the main driving factor during gameplay.
20 */
[6356]21class MultiPlayerWorld : public GameWorld {
[9709]22  NewObjectListDeclaration(MultiPlayerWorld);
[6139]23 public:
[6356]24  MultiPlayerWorld (const TiXmlElement* root = NULL);
25  virtual ~MultiPlayerWorld ();
[6139]26
[6512]27  virtual void loadParams(const TiXmlElement* root);
[9709]28
[8228]29  virtual ErrorMessage unloadData();
[6409]30
[6498]31  void debug();
32
[6409]33  protected:
34    virtual void synchronize();
[8068]35    virtual void collisionDetection();
[6139]36};
37
[6356]38#endif /* _MULTI_PLAYER_WORLD_H */
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