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source: orxonox.OLD/branches/new_class_id/src/story_entities/multi_player_world.h @ 9709

Last change on this file since 9709 was 9709, checked in by bensch, 18 years ago

orxonox/branches/new_class_id: new_class ID working, adapdet many classes, and reinvented some of the ClassID stuff

File size: 812 bytes
Line 
1/*!
2 * @file multi_player_world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _MULTI_PLAYER_WORLD_H
7#define _MULTI_PLAYER_WORLD_H
8
9#include "game_world.h"
10
11
12class TiXmlElement;
13class MultiPlayerWorldData;
14
15
16//! The multiplayer game world
17/**
18 *  this class initializes everything that should be displayed inside of the current level.
19 *  it is the main driving factor during gameplay.
20 */
21class MultiPlayerWorld : public GameWorld {
22  NewObjectListDeclaration(MultiPlayerWorld);
23 public:
24  MultiPlayerWorld (const TiXmlElement* root = NULL);
25  virtual ~MultiPlayerWorld ();
26
27  virtual void loadParams(const TiXmlElement* root);
28
29  virtual ErrorMessage unloadData();
30
31  void debug();
32
33  protected:
34    virtual void synchronize();
35    virtual void collisionDetection();
36};
37
38#endif /* _MULTI_PLAYER_WORLD_H */
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