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source: orxonox.OLD/branches/new_class_id/src/lib/graphics/importer/static_model_data.h @ 9829

Last change on this file since 9829 was 9829, checked in by bensch, 18 years ago

new static_model_data added

File size: 5.2 KB
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[2823]1/*!
[6021]2 * @file static_model.h
3 * @brief Contains the Model Class that handles Static 3D-Models rendered with glList's
4 */
[2823]5
[6021]6#ifndef _STATIC_MODEL_H
7#define _STATIC_MODEL_H
[2773]8
[6021]9#include "model.h"
[5701]10
[2776]11#include "material.h"
[6423]12#include <vector>
[2748]13
[3657]14// definition of different modes for setting up Faces
15#define VERTEX 0       //!< If Faces are created WITH Vertex-Coordinate
16#define NORMAL 1       //!< If Faces are created WITH Normals (otherwise autocalculate)
17#define TEXCOORD 2     //!< If Faces are created WITH TextureCoordinate
[4468]18
[3894]19//! an enumerator for VERTEX_FORMAT
[4830]20typedef enum VERTEX_FORMAT {
21  VERTEX_ONLY = VERTEX,
22  VERTEX_NORMAL = NORMAL,
23  VERTEX_TEXCOORD = TEXCOORD,
24  VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD
25};
[2842]26
[4022]27////////////////////
28/// SUB-ELEMENTS ///
29////////////////////
30//! This is the placeholder of one Vertex beloning to a Face.
31class ModelFaceElement
[2748]32{
[4022]33 public:
34  ModelFaceElement();
35  ~ModelFaceElement();
[3063]36
[4577]37  int                 vertexNumber;         //!< The number of the Vertex out of the Array* vertices, this vertex points to.
38  int                 normalNumber;         //!< The number of the Normal out of the Array* normals, this vertex points to.
39  int                 texCoordNumber;       //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to.
[4468]40
[4577]41  ModelFaceElement*   next;                 //!< Point to the next FaceElement in this List.
[4022]42};
[3063]43
[4022]44//! This is the placeholder of a Face belonging to a Group of Faces.
45class ModelFace
46{
47 public:
48  ModelFace();
49  ~ModelFace();
[4577]50
51  unsigned int        vertexCount;     //!< The Count of vertices this Face has.
[4468]52  ModelFaceElement*   firstElem;       //!< Points to the first Vertex (FaceElement) of this Face.
53  Material*           material;        //!< The Material to use.
[4577]54
[4468]55  ModelFace*          next;            //!< Pointer to the next Face.
[4577]56};
[3063]57
[4022]58//! Group to handle multiple Models per obj-file.
59class ModelGroup
60{
61 public:
62  ModelGroup();
63  ~ModelGroup();
[2850]64
[4022]65  void cleanup();
[2850]66
[7221]67  std::string  name;           //!< the Name of the Group. this is an identifier, that can be accessed via the draw (std::string name) function.
[4468]68  GLubyte*     indices;        //!< The indices of the Groups. Needed for vertex-arrays
69  GLuint       listNumber;     //!< The number of the GL-List this Group gets.
70  ModelFace*   firstFace;      //!< The first Face in this group.
71  ModelFace*   currentFace;    //!< The current Face in this Group (the one we are currently working with.)
[4836]72  int          faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly @todo ENUM...
[4468]73  int          faceCount;      //!< The Number of Faces this Group holds.
[4577]74
[4468]75  ModelGroup*  next;           //!< Pointer to the next Group.
[4022]76};
[2850]77
[5304]78struct ModelMaterial
79{
80  Material* material;
81  bool external;
82};
83
[4022]84/////////////
85/// MODEL ///
86/////////////
[6021]87//! Class that handles static 3D-Models.
88/**
89 * it can also read them in and display them.
90 * All the objects are rendered with glLists
91 */
[9829]92class StaticModelData : public BaseObject
[4022]93{
[9829]94  ObjectListDeclaration(StaticModelData);
[9684]95  public:
[9829]96  StaticModelData(const std::string& modelName = "");
97  virtual ~StaticModelData();
[3910]98
[6021]99  virtual void draw() const;
[3910]100  void draw(int groupNumber) const;
[7221]101  void draw(const std::string& groupName) const;
[3910]102
[5790]103  void rebuild();
104
[3913]105  Material* addMaterial(Material* material);
[7221]106  Material* addMaterial(const std::string& materialName);
[3913]107
[7221]108  bool addGroup(const std::string& groupString);
[6031]109
[7221]110  bool addVertex(const std::string& vertexString);
[3894]111  bool addVertex(float x, float y, float z);
[6031]112
[7221]113  bool addFace(const std::string& faceString);
[3895]114  bool addFace(int faceElemCount, VERTEX_FORMAT type, ...);
[6031]115
[7221]116  bool addVertexNormal(const std::string& normalString);
[3894]117  bool addVertexNormal(float x, float y, float z);
[6031]118
[7221]119  bool addVertexTexture(const std::string& vTextureString);
[3894]120  bool addVertexTexture(float u, float v);
[6031]121
[7221]122  bool setMaterial(const std::string& mtlString);
[3913]123  bool setMaterial(Material* mtl);
[6031]124
[4746]125  void finalize();
[4106]126
[4468]127
128 protected:
[4746]129  void cubeModel();
[4468]130
[7221]131  Material* findMaterialByName(const std::string& materialName);
[4468]132
[4529]133 protected:
[4836]134  float            scaleFactor;     //!< The Factor with which the Model should be scaled. @todo maybe one wants to scale the Model after Initialisation
[4529]135
[4468]136 private:
[4746]137  bool buildVertexNormals();
[4468]138
[4746]139  bool importToDisplayList();
[4791]140  bool buildTriangleList();
[6031]141
[4468]142  bool addGLElement(ModelFaceElement* elem);
143
[4746]144  bool cleanup();
[4468]145
146 private:
[5774]147  bool                       finalized;       //!< Sets the Object to be finalized.
[4468]148
[5774]149  unsigned int               faceCount;       //!< A modelwide Counter for the faces
[4468]150
[6423]151  std::vector<GLfloat>       vertices;        //!< The Array that handles the Vertices.
152  std::vector<GLfloat>       normals;         //!< The Array that handles the Normals.
153  std::vector<GLfloat>       vTexture;        //!< The Array that handles the VertexTextureCoordinates.
[6031]154
[9829]155  std::vector<sTriangleExt>  triangles;       //!< The Triangles if built.
156
[5774]157  ModelGroup*                firstGroup;      //!< The first of all groups.
158  ModelGroup*                currentGroup;    //!< The currentGroup. this is the one we will work with.
159  int                        groupCount;      //!< The Count of Groups.
[4468]160
[5774]161  std::list<ModelMaterial*>  materialList;    //!< A list for all the Materials in this Model
[2748]162};
[2773]163
164#endif
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