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source: orxonox.OLD/branches/network/src/story_entities/world.h @ 5968

Last change on this file since 5968 was 5968, checked in by patrick, 18 years ago

network: merged the trunk into the network with the command svn merge -r5824:HEAD ../trunk network, changes changed… bla bla..

File size: 3.9 KB
RevLine 
[4558]1/*!
[5039]2 * @file world.h
[4836]3  *  Holds and manages all game data
[4558]4*/
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[2190]13
[3620]14class World;
15class WorldEntity;
[3634]16class Camera;
[4396]17class Player;
[3634]18class GLMenuImageScreen;
19class Terrain;
[3646]20class GarbageCollector;
[3790]21class Text;
[4261]22class TiXmlElement;
[3790]23
[5206]24class Shell;
[4961]25class OggPlayer;
[3620]26
[3449]27//! The game world
28/**
29   this class initializes everything that should be displayed inside of the current level.
30   it is the main driving factor during gameplay.
31*/
[2636]32class World : public StoryEntity {
[1853]33
34 public:
[4978]35  World (const char* name);
[2636]36  World (int worldID);
[4261]37  World (const TiXmlElement* root = NULL);
[3221]38  virtual ~World ();
[3459]39
[4261]40  void loadParams(const TiXmlElement* root);
41
[3646]42  double getGameTime();
[3459]43
44  /* classes from story-entity */
[3629]45  virtual ErrorMessage preLoad();
[3459]46  virtual ErrorMessage load ();
[3225]47  virtual ErrorMessage init ();
48  virtual ErrorMessage start ();
49  virtual ErrorMessage stop ();
50  virtual ErrorMessage pause ();
51  virtual ErrorMessage resume ();
[3459]52  virtual ErrorMessage destroy ();
[1917]53
[4010]54  void loadDebugWorld(int worldID);
55
[3459]56  virtual void displayLoadScreen();
57  virtual void releaseLoadScreen();
[4558]58
[3461]59  /* command node functions */
[3225]60  bool command (Command* cmd);
[3459]61
[3620]62  tList<WorldEntity>* getEntities();
63
[3461]64  /* interface to world */
[3225]65  void spawn (WorldEntity* entity);
[3365]66  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[4765]67  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
[2644]68
[5205]69  /** @param speed sets the speed of the Game */
70  inline void setSpeed(float speed) { this->speed = speed; };
[4010]71  const char* getPath();
72  void setPath( const char* name);
[3461]73
[5389]74  inline Camera* getLocalCamera() { return this->localCamera; };
[4338]75
[5389]76  void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
[5429]77  void toggleBVVisibility() { this->showBV = !this->showBV; };
[5389]78
[3461]79 private:
[4978]80  void constuctorInit(const char* name, int worldID);
[3462]81  /* function for main-loop */
[3225]82  void mainLoop ();
83  void synchronize ();
[3226]84  void handleInput ();
[3551]85  void tick ();
86  void update ();
[3459]87  void collide ();
[3461]88  void draw ();
[3225]89  void display ();
90  void debug ();
[3365]91
[5389]92  private:
93    bool   showPNodes;                  //!< if the PNodes should be visible.
[5429]94    bool   showBV;                      //!< if the Bounding Volumes should be visible.
[5389]95    Uint32 lastFrame;                   //!< last time of frame
96    Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
97    Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
98    float dtS;                          //!< The time needed for caluculations in seconds
99    float speed;                        //!< how fast the game flows
100    double gameTime;                    //!< this is where the game time is saved
101    bool bQuitOrxonox;                  //!< quit this application
102    bool bQuitCurrentGame;              //!< quit only the current game and return to menu
103    bool bPause;                        //!< pause mode
104
105    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
106
107    int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
108    char* path;                         //!< The file from which this world is loaded
109
110    Shell*     shell;
111    OggPlayer* music;
112
113  // IMPORTANT WORLD-ENTITIES
114    Camera* localCamera;                //!< The current Camera
115    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
116    Terrain* terrain;                   //!< The Terrain of the World.
117
118    GLuint objectList;                  //!< temporary: @todo this will be ereased soon
119    tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
120    Player* localPlayer;                //!< The Player, you fly through the level.
[2190]121};
[1883]122
[3224]123#endif /* _WORLD_H */
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