[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[6502] | 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| 24 | #include "load_param.h" |
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| 25 | #include "fast_factory.h" |
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| 26 | #include "factory.h" |
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| 27 | |
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| 28 | #include "world_entity.h" |
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| 29 | #include "terrain.h" |
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| 30 | |
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[6504] | 31 | #include "event_handler.h" |
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| 32 | |
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[6502] | 33 | #include "cd_engine.h" |
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| 34 | |
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| 35 | |
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[6501] | 36 | using namespace std; |
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| 37 | |
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| 38 | |
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[6502] | 39 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 40 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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| 45 | : GameWorld(root) |
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| 46 | { |
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| 47 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 48 | this->setName("SimpleGameMenu uninitialized"); |
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| 49 | |
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| 50 | this->dataTank = new SimpleGameMenuData(); |
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| 51 | |
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| 52 | this->loadParams(root); |
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| 53 | } |
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| 54 | |
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| 55 | |
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[6501] | 56 | /** |
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[6502] | 57 | * remove the SimpleGameMenu from memory |
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| 58 | * |
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| 59 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 60 | * things contained in the tree are deleted automaticaly |
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[6501] | 61 | */ |
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[6502] | 62 | SimpleGameMenu::~SimpleGameMenu () |
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| 63 | { |
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| 64 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[6501] | 65 | |
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[6502] | 66 | if( this->dataTank) |
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| 67 | delete this->dataTank; |
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| 68 | } |
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[6501] | 69 | |
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[6502] | 70 | |
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| 71 | /** |
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| 72 | * loads the parameters of a SimpleGameMenu from an XML-element |
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| 73 | * @param root the XML-element to load from |
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[6501] | 74 | */ |
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[6502] | 75 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 76 | { |
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| 77 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6504] | 78 | static_cast<GameWorld*>(this)->loadParams(root); |
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[6501] | 79 | |
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[6502] | 80 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 81 | } |
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[6501] | 82 | |
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[6502] | 83 | |
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[6501] | 84 | /** |
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[6504] | 85 | * this is executed just before load |
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| 86 | * |
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| 87 | * since the load function sometimes needs data, that has been initialized |
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| 88 | * before the load and after the proceeding storyentity has finished |
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| 89 | */ |
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| 90 | ErrorMessage SimpleGameMenu::init() |
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| 91 | { |
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| 92 | /* call underlying init funciton */ |
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| 93 | GameWorld::init(); |
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| 94 | |
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| 95 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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| 96 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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| 97 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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| 98 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | |
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| 103 | bool SimpleGameMenu::start() |
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| 104 | { |
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| 105 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 106 | |
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| 107 | /* now call the underlying*/ |
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| 108 | GameWorld::start(); |
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| 109 | } |
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| 110 | |
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| 111 | |
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| 112 | |
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| 113 | bool SimpleGameMenu::stop() |
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| 114 | { |
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| 115 | EventHandler::getInstance()->popState(); |
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| 116 | |
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| 117 | /* now call the underlying*/ |
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| 118 | GameWorld::stop(); |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | |
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| 123 | /** |
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[6502] | 124 | * no collision detection in the menu |
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[6501] | 125 | */ |
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[6502] | 126 | void SimpleGameMenu::collide() |
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[6501] | 127 | {} |
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| 128 | |
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| 129 | |
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[6504] | 130 | /** |
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| 131 | * event dispatcher funciton |
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| 132 | * @param event the incoming event |
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| 133 | */ |
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| 134 | void SimpleGameMenu::process(const Event &event) |
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| 135 | { |
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| 136 | PRINTF(0)("Got Event: %i\n", event.type); |
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[6502] | 137 | |
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[6504] | 138 | if( event.type == SDLK_RETURN) |
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| 139 | { |
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| 140 | this->stop(); |
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| 141 | } |
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| 142 | } |
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[6502] | 143 | |
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| 144 | |
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| 145 | |
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| 146 | |
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| 147 | |
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| 148 | |
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| 149 | /********************************************************************************************** |
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| 150 | SimpleGameMenuData |
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| 151 | **********************************************************************************************/ |
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| 152 | |
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| 153 | |
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[6501] | 154 | /** |
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[6502] | 155 | * SimpleGameMenuData constructor |
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[6501] | 156 | */ |
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[6502] | 157 | SimpleGameMenuData::SimpleGameMenuData() |
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[6501] | 158 | {} |
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| 159 | |
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| 160 | /** |
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[6502] | 161 | * SimpleGameMenuData decontructor |
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[6501] | 162 | */ |
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[6502] | 163 | SimpleGameMenuData::~SimpleGameMenuData() |
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[6501] | 164 | {} |
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| 165 | |
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| 166 | |
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| 167 | /** |
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[6502] | 168 | * initialize the GameWorldDataData |
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[6501] | 169 | */ |
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[6502] | 170 | ErrorMessage SimpleGameMenuData::init() |
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| 171 | { |
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| 172 | /* call underlying function */ |
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| 173 | GameWorldData::init(); |
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| 174 | } |
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[6501] | 175 | |
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| 176 | |
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| 177 | /** |
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[6502] | 178 | * loads the GUI data |
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| 179 | * @param root reference to the xml root element |
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[6501] | 180 | */ |
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[6502] | 181 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) |
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| 182 | { |
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| 183 | /* call underlying function */ |
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| 184 | GameWorldData::loadGUI(root); |
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| 185 | } |
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[6501] | 186 | |
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| 187 | |
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| 188 | /** |
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[6502] | 189 | * unloads the GUI data |
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[6501] | 190 | */ |
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[6502] | 191 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 192 | { |
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| 193 | /* call underlying function */ |
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| 194 | GameWorldData::unloadGUI(); |
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| 195 | } |
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| 196 | |
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| 197 | |
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| 198 | /** |
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| 199 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 200 | * @param root reference to the xml root parameter |
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| 201 | */ |
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| 202 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) |
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| 203 | { |
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| 204 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 205 | |
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| 206 | if( element != NULL) |
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| 207 | { |
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| 208 | element = element->FirstChildElement(); |
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| 209 | PRINTF(4)("Loading WorldEntities\n"); |
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| 210 | while( element != NULL) |
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| 211 | { |
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| 212 | BaseObject* created = Factory::fabricate(element); |
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| 213 | if( created != NULL ) |
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| 214 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 215 | |
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| 216 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 217 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 218 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 219 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 220 | element = element->NextSiblingElement(); |
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| 221 | } |
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| 222 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 223 | } |
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| 224 | |
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| 225 | /* init the pnode tree */ |
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| 226 | PNode::getNullParent()->init(); |
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| 227 | } |
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| 228 | |
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| 229 | |
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| 230 | /** |
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| 231 | * unloads the world entities from the xml file |
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| 232 | */ |
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| 233 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 234 | { |
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| 235 | /* call underlying function */ |
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| 236 | GameWorldData::unloadWorldEntities(); |
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| 237 | } |
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| 238 | |
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| 239 | |
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| 240 | /** |
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| 241 | * loads the scene data |
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| 242 | * @param root reference to the xml root element |
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| 243 | */ |
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| 244 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) |
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| 245 | { |
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| 246 | /* call underlying function */ |
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| 247 | GameWorldData::loadScene(root); |
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| 248 | } |
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| 249 | |
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| 250 | |
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| 251 | /** |
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| 252 | * unloads the scene data |
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| 253 | */ |
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| 254 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 255 | { |
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| 256 | /* call underlying function */ |
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| 257 | GameWorldData::unloadScene(); |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | |
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