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source: orxonox.OLD/branches/network/src/story_entities/simple_game_menu.cc @ 6502

Last change on this file since 6502 was 6502, checked in by patrick, 18 years ago

network: the simple menu is a game world, that is a little more performant and much smaller

File size: 4.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18
19#include "simple_game_menu.h"
20
21#include "state.h"
22#include "class_list.h"
23
24#include "load_param.h"
25#include "fast_factory.h"
26#include "factory.h"
27
28#include "world_entity.h"
29#include "terrain.h"
30
31#include "cd_engine.h"
32
33
34using namespace std;
35
36
37//! This creates a Factory to fabricate a SimpleGameMenu
38CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU);
39
40
41
42SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root)
43  : GameWorld(root)
44{
45  this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu");
46  this->setName("SimpleGameMenu uninitialized");
47
48  this->dataTank = new SimpleGameMenuData();
49
50  this->loadParams(root);
51}
52
53
54/**
55 *  remove the SimpleGameMenu from memory
56 *
57 *  delete everything explicitly, that isn't contained in the parenting tree!
58 *  things contained in the tree are deleted automaticaly
59 */
60SimpleGameMenu::~SimpleGameMenu ()
61{
62  PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n");
63
64  if( this->dataTank)
65    delete this->dataTank;
66}
67
68
69/**
70 * loads the parameters of a SimpleGameMenu from an XML-element
71 * @param root the XML-element to load from
72 */
73void SimpleGameMenu::loadParams(const TiXmlElement* root)
74{
75  /* skip the GameWorld, since it does not define any useful loadParams for this class */
76  static_cast<StoryEntity*>(this)->loadParams(root);
77
78  PRINTF(4)("Loaded SimpleGameMenu specific stuff\n");
79}
80
81
82/**
83 * no collision detection in the menu
84 */
85void SimpleGameMenu::collide()
86{}
87
88
89
90
91
92
93
94
95
96/**********************************************************************************************
97    SimpleGameMenuData
98 **********************************************************************************************/
99
100
101/**
102 * SimpleGameMenuData constructor
103 */
104SimpleGameMenuData::SimpleGameMenuData()
105{}
106
107/**
108 * SimpleGameMenuData decontructor
109 */
110SimpleGameMenuData::~SimpleGameMenuData()
111{}
112
113
114/**
115 *  initialize the GameWorldDataData
116 */
117ErrorMessage SimpleGameMenuData::init()
118{
119  /* call underlying function */
120  GameWorldData::init();
121}
122
123
124/**
125 *  loads the GUI data
126 * @param root reference to the xml root element
127 */
128ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root)
129{
130  /* call underlying function */
131  GameWorldData::loadGUI(root);
132}
133
134
135/**
136 *  unloads the GUI data
137 */
138ErrorMessage SimpleGameMenuData::unloadGUI()
139{
140  /* call underlying function */
141  GameWorldData::unloadGUI();
142}
143
144
145/**
146 *  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff)
147 * @param root reference to the xml root parameter
148 */
149ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root)
150{
151  TiXmlElement* element = root->FirstChildElement("WorldEntities");
152
153  if( element != NULL)
154  {
155    element = element->FirstChildElement();
156    PRINTF(4)("Loading WorldEntities\n");
157    while( element != NULL)
158    {
159      BaseObject* created = Factory::fabricate(element);
160      if( created != NULL )
161        printf("Created a %s: %s\n", created->getClassName(), created->getName());
162
163      if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox"))
164        this->sky = dynamic_cast<WorldEntity*>(created);
165      if( element->Value() != NULL && !strcmp( element->Value(), "Terrain"))
166      {
167        this->terrain = dynamic_cast<Terrain*>(created);
168        CDEngine::getInstance()->setTerrain(terrain);
169      }
170      element = element->NextSiblingElement();
171    }
172    PRINTF(4)("Done loading WorldEntities\n");
173  }
174
175  /* init the pnode tree */
176  PNode::getNullParent()->init();
177}
178
179
180/**
181 *  unloads the world entities from the xml file
182 */
183ErrorMessage SimpleGameMenuData::unloadWorldEntities()
184{
185  /* call underlying function */
186  GameWorldData::unloadWorldEntities();
187}
188
189
190/**
191 *  loads the scene data
192 * @param root reference to the xml root element
193 */
194ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root)
195{
196  /* call underlying function */
197  GameWorldData::loadScene(root);
198}
199
200
201/**
202 *  unloads the scene data
203 */
204ErrorMessage SimpleGameMenuData::unloadScene()
205{
206  /* call underlying function */
207  GameWorldData::unloadScene();
208}
209
210
211
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