1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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17 | |
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18 | |
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19 | #include "simple_game_menu.h" |
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20 | |
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21 | #include "state.h" |
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22 | #include "class_list.h" |
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23 | |
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24 | #include "load_param.h" |
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25 | #include "fast_factory.h" |
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26 | #include "factory.h" |
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27 | |
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28 | #include "world_entity.h" |
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29 | #include "terrain.h" |
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30 | |
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31 | #include "event_handler.h" |
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32 | |
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33 | #include "cd_engine.h" |
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34 | |
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35 | |
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36 | using namespace std; |
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37 | |
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38 | |
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39 | //! This creates a Factory to fabricate a SimpleGameMenu |
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40 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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41 | |
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42 | |
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43 | |
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44 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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45 | : GameWorld(root) |
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46 | { |
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47 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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48 | this->setName("SimpleGameMenu uninitialized"); |
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49 | |
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50 | this->dataTank = new SimpleGameMenuData(); |
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51 | |
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52 | this->loadParams(root); |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | * remove the SimpleGameMenu from memory |
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58 | * |
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59 | * delete everything explicitly, that isn't contained in the parenting tree! |
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60 | * things contained in the tree are deleted automaticaly |
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61 | */ |
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62 | SimpleGameMenu::~SimpleGameMenu () |
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63 | { |
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64 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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65 | |
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66 | if( this->dataTank) |
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67 | delete this->dataTank; |
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68 | } |
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69 | |
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70 | |
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71 | /** |
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72 | * loads the parameters of a SimpleGameMenu from an XML-element |
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73 | * @param root the XML-element to load from |
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74 | */ |
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75 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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76 | { |
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77 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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78 | static_cast<GameWorld*>(this)->loadParams(root); |
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79 | |
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80 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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81 | } |
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82 | |
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83 | |
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84 | /** |
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85 | * this is executed just before load |
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86 | * |
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87 | * since the load function sometimes needs data, that has been initialized |
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88 | * before the load and after the proceeding storyentity has finished |
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89 | */ |
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90 | ErrorMessage SimpleGameMenu::init() |
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91 | { |
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92 | /* call underlying init funciton */ |
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93 | GameWorld::init(); |
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94 | |
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95 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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96 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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97 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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98 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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99 | } |
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100 | |
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101 | |
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102 | |
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103 | bool SimpleGameMenu::start() |
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104 | { |
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105 | EventHandler::getInstance()->pushState(ES_MENU); |
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106 | |
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107 | /* now call the underlying*/ |
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108 | GameWorld::start(); |
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109 | } |
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110 | |
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111 | |
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112 | |
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113 | bool SimpleGameMenu::stop() |
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114 | { |
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115 | EventHandler::getInstance()->popState(); |
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116 | |
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117 | /* now call the underlying*/ |
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118 | GameWorld::stop(); |
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119 | } |
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120 | |
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121 | |
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122 | |
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123 | /** |
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124 | * no collision detection in the menu |
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125 | */ |
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126 | void SimpleGameMenu::collide() |
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127 | {} |
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128 | |
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129 | |
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130 | /** |
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131 | * event dispatcher funciton |
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132 | * @param event the incoming event |
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133 | */ |
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134 | void SimpleGameMenu::process(const Event &event) |
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135 | { |
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136 | PRINTF(0)("Got Event: %i\n", event.type); |
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137 | |
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138 | if( event.type == SDLK_RETURN) |
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139 | { |
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140 | this->stop(); |
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141 | } |
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142 | } |
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143 | |
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144 | |
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145 | |
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146 | |
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147 | |
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148 | |
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149 | /********************************************************************************************** |
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150 | SimpleGameMenuData |
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151 | **********************************************************************************************/ |
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152 | |
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153 | |
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154 | /** |
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155 | * SimpleGameMenuData constructor |
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156 | */ |
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157 | SimpleGameMenuData::SimpleGameMenuData() |
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158 | {} |
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159 | |
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160 | /** |
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161 | * SimpleGameMenuData decontructor |
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162 | */ |
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163 | SimpleGameMenuData::~SimpleGameMenuData() |
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164 | {} |
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165 | |
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166 | |
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167 | /** |
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168 | * initialize the GameWorldDataData |
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169 | */ |
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170 | ErrorMessage SimpleGameMenuData::init() |
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171 | { |
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172 | /* call underlying function */ |
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173 | GameWorldData::init(); |
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174 | } |
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175 | |
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176 | |
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177 | /** |
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178 | * loads the GUI data |
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179 | * @param root reference to the xml root element |
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180 | */ |
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181 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) |
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182 | { |
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183 | /* call underlying function */ |
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184 | GameWorldData::loadGUI(root); |
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185 | } |
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186 | |
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187 | |
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188 | /** |
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189 | * unloads the GUI data |
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190 | */ |
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191 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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192 | { |
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193 | /* call underlying function */ |
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194 | GameWorldData::unloadGUI(); |
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195 | } |
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196 | |
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197 | |
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198 | /** |
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199 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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200 | * @param root reference to the xml root parameter |
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201 | */ |
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202 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) |
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203 | { |
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204 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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205 | |
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206 | if( element != NULL) |
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207 | { |
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208 | element = element->FirstChildElement(); |
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209 | PRINTF(4)("Loading WorldEntities\n"); |
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210 | while( element != NULL) |
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211 | { |
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212 | BaseObject* created = Factory::fabricate(element); |
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213 | if( created != NULL ) |
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214 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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215 | |
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216 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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217 | this->sky = dynamic_cast<WorldEntity*>(created); |
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218 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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219 | this->terrain = dynamic_cast<Terrain*>(created); |
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220 | element = element->NextSiblingElement(); |
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221 | } |
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222 | PRINTF(4)("Done loading WorldEntities\n"); |
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223 | } |
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224 | |
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225 | /* init the pnode tree */ |
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226 | PNode::getNullParent()->init(); |
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227 | } |
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228 | |
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229 | |
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230 | /** |
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231 | * unloads the world entities from the xml file |
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232 | */ |
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233 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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234 | { |
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235 | /* call underlying function */ |
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236 | GameWorldData::unloadWorldEntities(); |
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237 | } |
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238 | |
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239 | |
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240 | /** |
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241 | * loads the scene data |
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242 | * @param root reference to the xml root element |
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243 | */ |
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244 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) |
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245 | { |
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246 | /* call underlying function */ |
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247 | GameWorldData::loadScene(root); |
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248 | } |
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249 | |
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250 | |
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251 | /** |
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252 | * unloads the scene data |
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253 | */ |
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254 | ErrorMessage SimpleGameMenuData::unloadScene() |
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255 | { |
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256 | /* call underlying function */ |
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257 | GameWorldData::unloadScene(); |
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258 | } |
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259 | |
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260 | |
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261 | |
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