source:
orxonox.OLD/branches/network/src/story_entities/multi_player_world.h
@
6377
Last change on this file since 6377 was 6366, checked in by patrick, 18 years ago | |
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File size: 692 bytes |
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[6139] | 1 | /*! |
[6356] | 2 | * @file multi_player_world.h |
[6139] | 3 | * Holds and manages all game data |
4 | */ | |
5 | ||
[6356] | 6 | #ifndef _MULTI_PLAYER_WORLD_H |
7 | #define _MULTI_PLAYER_WORLD_H | |
[6139] | 8 | |
[6356] | 9 | #include "game_world.h" |
[6139] | 10 | |
[6142] | 11 | |
[6139] | 12 | class TiXmlElement; |
13 | ||
[6361] | 14 | |
[6356] | 15 | //! The multiplayer game world |
[6139] | 16 | /** |
[6361] | 17 | * this class initializes everything that should be displayed inside of the current level. |
18 | * it is the main driving factor during gameplay. | |
19 | */ | |
[6356] | 20 | class MultiPlayerWorld : public GameWorld { |
[6139] | 21 | |
22 | public: | |
[6356] | 23 | MultiPlayerWorld (const TiXmlElement* root = NULL); |
24 | virtual ~MultiPlayerWorld (); | |
[6139] | 25 | |
26 | void loadParams(const TiXmlElement* root); | |
27 | ||
[6366] | 28 | virtual ErrorMessage load(); |
[6361] | 29 | |
30 | private: | |
31 | void constuctorInit(const char* name, int worldID); | |
32 | ||
[6139] | 33 | }; |
34 | ||
[6356] | 35 | #endif /* _MULTI_PLAYER_WORLD_H */ |
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