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source: orxonox.OLD/branches/network/src/lib/physics/physics_engine.cc @ 5968

Last change on this file since 5968 was 5968, checked in by patrick, 18 years ago

network: merged the trunk into the network with the command svn merge -r5824:HEAD ../trunk network, changes changed… bla bla..

File size: 6.5 KB
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[4558]1/*
[3954]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
[4381]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
[3954]17
[4121]18#include "physics_engine.h"
[3954]19
[5217]20#include "class_list.h"
[4183]21#include "list.h"
[5968]22#include "parser/tinyxml/tinyxml.h"
[4730]23#include "factory.h"
[4733]24#include "load_param.h"
[3954]25
26using namespace std;
27
28
29/**
[4836]30 *  standard constructor
[3954]31*/
[4746]32PhysicsEngine::PhysicsEngine()
[3954]33{
[4597]34  this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine");
35  this->setName("PhysicsEngine");
[5217]36  this->interfaces = NULL;
[3954]37}
38
[4183]39/**
[4836]40 *  the singleton reference to this class
[4183]41*/
42PhysicsEngine* PhysicsEngine::singletonRef = NULL;
[3954]43
44/**
[4836]45 *  standard deconstructor
[3954]46
47*/
[4746]48PhysicsEngine::~PhysicsEngine()
[3954]49{
[4749]50  // delete all PhysicsConnections that are still in existence
[5778]51  while (this->connections.size() > 0)
52  {
53    PhysicsConnection* connection = this->connections.front();
54    this->connections.pop_front();
55    delete connection;
56  }
[5115]57//
58//   // delete all PhysicsInterfaces, still in existence (this could be dangerous)
59//   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator();
60//   PhysicsInterface* enumPI = itPI->firstElement();
61//   while (enumPI)
62//   {
63//     delete enumPI;
64//
65//     enumPI = itPI->nextElement();
66//   }
67//   delete itPI;
68//
69//   // delete all PhysicsFields, still in existence (this could be dangerous)
70//   tIterator<Field>* itF = this->fields->getIterator();
71//   Field* enumF = itF->firstElement();
72//   while (enumF)
73//   {
74//     delete enumF;
75//
76//     enumF = itF->nextElement();
77//   }
78//   delete itF;
[4749]79
[4183]80  PhysicsEngine::singletonRef = NULL;
[3954]81}
82
[4728]83/**
[4836]84* @param root the XML-element to load settings from
[4728]85 */
[4730]86void PhysicsEngine::loadParams(const TiXmlElement* root)
[4728]87{
[5652]88  LoadParamXML(root, "Fields", this, PhysicsEngine, loadFields)
[4733]89      .describe("loads a list of fields");
[4392]90
[5652]91  LoadParamXML(root, "Connections", this, PhysicsEngine, loadConnections)
[4733]92      .describe("loads a list of fields");
93}
94
95/**
[4836]96 * @param root the XML-element to Load the PhysicsField from
[4733]97 */
98void PhysicsEngine::loadFields(const TiXmlElement* root)
99{
[4731]100  PRINTF(4)("Loading Physical Fields\n");
[4733]101
102  const TiXmlElement* element = root->FirstChildElement();
[4730]103  while (element != NULL)
[4728]104  {
[4731]105    Factory::getFirst()->fabricate(element);
[4728]106
107    element = element->NextSiblingElement();
108  }
[4733]109}
[4728]110
[4733]111/**
[4836]112 * @param root the XML-element to load the PhysicsConnection from
[4733]113 */
114void PhysicsEngine::loadConnections(const TiXmlElement* root)
115{
[4731]116  PRINTF(4)("Loading Physical Connections\n");
[4733]117
118  const TiXmlElement* element = root->FirstChildElement();
[4730]119  while (element != NULL)
[4728]120  {
[4730]121    Factory::getFirst()->fabricate(element);
[4728]122
123    element = element->NextSiblingElement();
124  }
125}
126
[3954]127/**
[4836]128* @param physicsInterfaceName the Name of the PhysicsInterface to search for
129  @returns the PhysicsInterface if found, or NULL if not
[4728]130 */
131PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const char* physicsInterfaceName) const
132{
[5779]133  BaseObject* interface = ClassList::getObject(physicsInterfaceName, CL_PHYSICS_INTERFACE);
134  return (interface != NULL)?  dynamic_cast<PhysicsInterface*>(interface) : NULL;
[4728]135}
136
137/**
[4836]138 *  adds a Field to the list of handeled fields
139 * @param field the field to add
[4394]140
141   this is normally done in the constructor of any Field
142*/
143void PhysicsEngine::addField(Field* field)
144{
[5776]145  this->fields.push_back(field);
[4394]146}
147
148/**
[4836]149 *  removes a Field from the list of handeled fields
150 * @param field the field to remove
[4394]151
152   this is normally done in the destructor of any Field
153*/
154void PhysicsEngine::removeField(Field* field)
155{
[5776]156  this->fields.remove(field);
[4394]157}
158
159/**
[4836]160* @param FieldName the Name of the PhysicsInterface to search for
161  @returns the Field if found, or NULL if not
[4728]162 */
163Field* PhysicsEngine::getFieldByName(const char* FieldName) const
164{
[5776]165  list<Field*>::const_iterator field;
166  for (field = this->fields.begin(); field != this->fields.end(); field++)
167    if (!strcmp(FieldName, (*field)->getName()))
168      return (*field);
[4728]169  return NULL;
170}
171
172
173
174/**
[4836]175 *  adds A Physical Connection to the List of Connections
176 * @param connection the Connection to add
[4558]177
[4183]178   Usually this is done through the constructor of PhysicshConnections
179*/
180void PhysicsEngine::addConnection(PhysicsConnection* connection)
181{
[5776]182  this->connections.push_back(connection);
[4183]183}
[3954]184
[4183]185/**
[4836]186 *  removes A Physical Connection from the List of Connections
187 * @param connection the Connection to remove
[4558]188
[4183]189   Usually this is done through the destructor of PhysicsConnections
[3954]190*/
[4183]191void PhysicsEngine::removeConnection(PhysicsConnection* connection)
192{
[5776]193  this->connections.remove(connection);
[4183]194}
195
[4728]196/**
[4836]197* @param physicsConnectionName the Name of the PhysicsInterface to search for
198  @returns the PhysicsConnection if found, or NULL if not
[4728]199 */
200PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const char* physicsConnectionName) const
201{
[5776]202  list<PhysicsConnection*>::const_iterator pc;
203  for (pc = this->connections.begin(); pc != this->connections.end(); pc++)
204    if (!strcmp(physicsConnectionName, (*pc)->getName()))
205      delete (*pc);
[4728]206  return NULL;
207}
[4183]208
209
210
211/**
[4836]212 *  Steps through all the Connections and Ticks them
213 * @param dt The time Passed in Seconds
[4183]214
215   This function brings a flow into the whole animation
216*/
217void PhysicsEngine::tick(float dt)
218{
[4558]219  /* go through all the PhysicsInterface(s) and tick them,
220  meaning let the fields work */
[5776]221  list<PhysicsConnection*>::iterator pc;
222  for (pc = this->connections.begin(); pc != this->connections.end(); pc++)
223    (*pc)->apply();
[4558]224
225  /* actually tick all the PhysicsInterfaces. Move the objects around */
[5217]226  if (this->interfaces != NULL || (this->interfaces = ClassList::getList(CL_PHYSICS_INTERFACE)) != NULL)
227  {
[5779]228    list<BaseObject*>::const_iterator tickPhys;
229    for (tickPhys = this->interfaces->begin(); tickPhys != this->interfaces->end(); tickPhys++)
230      dynamic_cast<PhysicsInterface*>(*tickPhys)->tickPhys(dt);
[5217]231  }
[4183]232}
[4378]233
234
235
236/**
[4836]237 *  print out interesting debug information of this class
[4378]238*/
[4746]239void PhysicsEngine::debug() const
[4378]240{
241  PRINT(0)("====================================\n");
242  PRINT(0)("= Physics-Engine debug information =\n");
243  PRINT(0)("====================================\n");
244  PRINT(0)(" reference: %p\n", this);
[5217]245  if (this->interfaces != NULL)
[5779]246    PRINT(0)(" number of Interfaces: %d\n", this->interfaces->size());
[5776]247  PRINT(0)(" number of Fields: %d\n", this->fields.size());
248  PRINT(0)(" number of Connections: %d\n", this->connections.size());
[4378]249
250  PRINT(0)("==============================PHYS==\n");
251}
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