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source: orxonox.OLD/branches/network/src/lib/network/network_stream.cc @ 6025

Last change on this file since 6025 was 6025, checked in by rennerc, 18 years ago

fixed some bugs

File size: 6.2 KB
RevLine 
[5566]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[5601]12   main-programmer: claudio
[5800]13   co-programmer:
[5566]14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
[5747]22
[5647]23#include "base_object.h"
[5731]24#include "network_protocol.h"
[5647]25#include "network_socket.h"
26#include "connection_monitor.h"
27#include "synchronizeable.h"
28#include "list.h"
[5649]29#include "debug.h"
[5647]30
[5566]31/* include your own header */
32#include "network_stream.h"
33
[5595]34/* probably unnecessary */
[5594]35using namespace std;
36
[5595]37
[5747]38#define PACKAGE_SIZE  256
[5647]39
[5747]40
[5800]41NetworkStream::NetworkStream()
[5996]42    : DataStream()
[5647]43{
44  this->init();
[5648]45  /* initialize the references */
[5996]46  this->type = NET_CLIENT;
[5741]47  this->networkProtocol = new NetworkProtocol();
[5648]48  this->connectionMonitor = new ConnectionMonitor();
[5647]49}
50
[6007]51NetworkStream::NetworkStream(IPaddress& address)
[5996]52{
[6007]53  this->type = NET_CLIENT;
[5996]54  this->init();
[6007]55  this->networkSockets.push_back(new NetworkSocket(address));
[5996]56  this->networkProtocol = new NetworkProtocol();
57  this->connectionMonitor = new ConnectionMonitor();
58}
[5647]59
[5996]60
[6007]61NetworkStream::NetworkStream(unsigned int port)
[5996]62{
[6007]63  this->type = NET_SERVER;
[5996]64  this->init();
[6007]65  this->serverSocket = new ServerSocket(port);
[5996]66  this->networkProtocol = new NetworkProtocol();
67  this->connectionMonitor = new ConnectionMonitor();
[6018]68  this->networkSockets.push_back( NULL );
69  this->bActive = true;
[5996]70}
71
72
[5647]73void NetworkStream::init()
74{
75  /* set the class id for the base object */
76  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
[5996]77  this->bActive = false;
[6007]78  this->serverSocket = NULL;
[5594]79}
80
[5647]81
[5566]82NetworkStream::~NetworkStream()
[5598]83{
[6007]84  if ( this->serverSocket )
85  {
86    serverSocket->close();
87    delete serverSocket;
88  }
[5723]89
[6007]90  for (NetworkSocketVector::iterator i = networkSockets.begin(); i!=networkSockets.end(); i++)
91  {
92    if ( *i )
93    {
94      (*i)->disconnectServer();
[6025]95      (*i)->destroy();
[6007]96    }
97  }
[5723]98
[5996]99  delete connectionMonitor;
100  delete networkProtocol;
[5598]101}
102
[5996]103
104void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
105{
[6007]106  this->synchronizeables.push_back(&sync);
107
108  if( this->networkSockets.size()>0 )
[5996]109    this->bActive = true;
110}
111
112
[5604]113void NetworkStream::processData()
114{
[6025]115  //PRINTF(0)("processData()\n");
[6018]116  if ( this->type == NET_SERVER )
117    this->updateConnectionList();
118
[6007]119#if 0
[5809]120  int dataLength = 0;
[5741]121
[5650]122  /* DOWNSTREAM */
[5804]123  printf("\nSynchronizeable: %s\n", this->synchronizeables->getName());
[5800]124  PRINT(0)("============= DOWNSTREAM:===============\n");
[5650]125  /* first of all read the synchronizeable's data: */
[5996]126  if( this->isServer())
127    dataLength = this->synchronizeables->readBytes((byte*)downBuffer);
[5800]128
[5996]129  if( dataLength > 0)
130  {
131    /* send the received data to connectionMonitor */
132    this->connectionMonitor->processPacket((byte*)downBuffer, dataLength);
[5730]133
[5996]134    dataLength = this->networkProtocol->createHeader((byte*)downBuffer, dataLength, DATA_STREAM_BUFFER_SIZE,
135                 *(this->synchronizeables), 12/* some random number (no real id)*/);
[5800]136
[5996]137    /* pass the data to the network socket */
138 //   dataLength = this->networkSocket->writeBytes((byte*)downBuffer, dataLength);
139    /* check if there was an error */
140    if( dataLength == -1)
141    {
142      PRINTF(0)("Error in writing data to the NetworkSocket\n");
143    }
144  }
[5741]145
146
147  /* UPSTREAM */
[5809]148  dataLength = 0;
[5800]149  PRINT(0)("============== UPSTREAM:================\n");
[5809]150  /* first of all read the next Orxonox Network Header */
151
[5810]152  if( this->state == NET_REC_HEADER)
[5802]153  {
[5996]154//    dataLength = this->networkSocket->readBlock((byte*)upBuffer, sizeof(Header));
[5810]155    if( dataLength == sizeof(Header))
156    {
157      this->packetHeader = this->networkProtocol->extractHeader((byte*) upBuffer , dataLength);
158      printf("NetworkStream::processData() - Got Header: Protocol %u, Version: %u, Sender: %u, Receiver: %u, Length: %u\n",
159             this->packetHeader.protocol, this->packetHeader.version, this->packetHeader.senderID,
160             this->packetHeader.receiverID, this->packetHeader.length);
161      /* FIXME: what if it was no this->packetHeader? catch? eg: the protocol identifier, receiver id*/
[5730]162
[5810]163      this->state = NET_REC_DATA;
164    }
165  }
166  if( this->state == NET_REC_DATA)
167  {
168    /* now read the data */
[5996]169//    dataLength = this->networkSocket->readBlock((byte*)upBuffer, this->packetHeader.length);
[5810]170    /* check if the data is available and process it if so */
171    if( dataLength == this->packetHeader.length)
172    {
[5996]173      printf("NetworkStream::processData() - Got Data: %i bytes\n", dataLength);
[5810]174      /* send the received data to connectionMonitor */
175      this->connectionMonitor->processPacket((byte*)upBuffer, this->packetHeader.length);
176      /* now pass the data to the sync object */
[5996]177      if( !this->isServer())
178        this->synchronizeables->writeBytes((byte*)upBuffer, this->packetHeader.length);
[5730]179
[5810]180      this->state = NET_REC_HEADER;
181    }
[5802]182  }
[5800]183
[6007]184#endif
[5604]185}
[6018]186
187void NetworkStream::updateConnectionList( )
188{
189  //check for new connections
[6025]190
[6018]191  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
192
193  if ( tempNetworkSocket )
194  {
195    int clientId;
196    if ( freeSocketSlots.size() >0 )
197    {
198      clientId = freeSocketSlots.back();
199      freeSocketSlots.pop_back();
200      networkSockets[clientId] = tempNetworkSocket;
201    } else
202    {
[6025]203      clientId = networkSockets.size();
[6018]204      networkSockets.push_back(tempNetworkSocket);
205    }
206
[6025]207    PRINTF(0)("New Client: %d\n", clientId);
[6018]208    //TODO: start handshake
209    //new Handshake(true, clientId);
210  }
211
212
213  //check if connections are ok else remove them
214  for ( int i = 1; i<networkSockets.size(); i++)
215  {
216    if ( networkSockets[i] && !networkSockets[i]->isOk() )
217    {
218      //TODO: tell EntityManager that this player left the game
[6025]219      PRINTF(0)("Client is gone: %d\n", i);
[6018]220
[6025]221      //delete networkSockets[i];
222      networkSockets[i]->destroy();
[6018]223      networkSockets[i] = NULL;
224
225      if ( i == networkSockets.size()-1 )
226      {
227        networkSockets.pop_back();
228      }
229      else
230      {
231        freeSocketSlots.push_back(i);
232      }
233    }
234  }
235
[6025]236
[6018]237}
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