Changeset 6018 in orxonox.OLD for branches/network/src/lib/network/network_stream.cc
- Timestamp:
- Dec 10, 2005, 6:48:01 PM (18 years ago)
- File:
-
- 1 edited
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branches/network/src/lib/network/network_stream.cc
r6007 r6018 66 66 this->networkProtocol = new NetworkProtocol(); 67 67 this->connectionMonitor = new ConnectionMonitor(); 68 this->networkSockets.push_back( NULL ); 69 this->bActive = true; 68 70 } 69 71 … … 111 113 void NetworkStream::processData() 112 114 { 115 printf("processData()"); 116 if ( this->type == NET_SERVER ) 117 this->updateConnectionList(); 118 113 119 #if 0 114 120 int dataLength = 0; … … 178 184 #endif 179 185 } 186 187 void NetworkStream::updateConnectionList( ) 188 { 189 //check for new connections 190 NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket(); 191 192 if ( tempNetworkSocket ) 193 { 194 int clientId; 195 if ( freeSocketSlots.size() >0 ) 196 { 197 clientId = freeSocketSlots.back(); 198 freeSocketSlots.pop_back(); 199 networkSockets[clientId] = tempNetworkSocket; 200 } else 201 { 202 networkSockets.push_back(tempNetworkSocket); 203 clientId = networkSockets.size(); 204 } 205 206 PRINTF(0)("New Client: %s", clientId); 207 //TODO: start handshake 208 //new Handshake(true, clientId); 209 } 210 211 212 //check if connections are ok else remove them 213 for ( int i = 1; i<networkSockets.size(); i++) 214 { 215 if ( networkSockets[i] && !networkSockets[i]->isOk() ) 216 { 217 //TODO: tell EntityManager that this player left the game 218 219 delete networkSockets[i]; 220 networkSockets[i] = NULL; 221 222 if ( i == networkSockets.size()-1 ) 223 { 224 networkSockets.pop_back(); 225 } 226 else 227 { 228 freeSocketSlots.push_back(i); 229 } 230 } 231 } 232 233 }
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