[6067] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Wuest |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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[7193] | 22 | #include "util/loading/factory.h" |
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[7349] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[6341] | 26 | #include "network_stream.h" |
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[7349] | 27 | #include "shared_network_data.h" |
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[6341] | 28 | #include "converter.h" |
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[7954] | 29 | #include "message_manager.h" |
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[6341] | 30 | |
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[6498] | 31 | #include "playable.h" |
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| 32 | #include "player.h" |
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[6424] | 33 | |
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[7349] | 34 | #include "game_world.h" |
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[6424] | 35 | |
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[7984] | 36 | #include "game_rules.h" |
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| 37 | #include "network_game_rules.h" |
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| 38 | |
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[6116] | 39 | #include "network_game_manager.h" |
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[6067] | 40 | |
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| 41 | |
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| 42 | /* using namespace std is default, this needs to be here */ |
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| 43 | using namespace std; |
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| 44 | |
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[6341] | 45 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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| 46 | |
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[6067] | 47 | /*! |
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| 48 | * Standard constructor |
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| 49 | */ |
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[6116] | 50 | NetworkGameManager::NetworkGameManager() |
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[6695] | 51 | : Synchronizeable() |
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[6067] | 52 | { |
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[6341] | 53 | PRINTF(0)("START\n"); |
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| 54 | |
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[6067] | 55 | /* set the class id for the base object */ |
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[6341] | 56 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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| 57 | |
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[6695] | 58 | this->setSynchronized(true); |
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[8024] | 59 | |
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| 60 | MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); |
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[6067] | 61 | } |
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| 62 | |
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| 63 | /*! |
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| 64 | * Standard destructor |
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| 65 | */ |
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[6116] | 66 | NetworkGameManager::~NetworkGameManager() |
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[6067] | 67 | { |
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| 68 | } |
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| 69 | |
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[6341] | 70 | |
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[7984] | 71 | /** |
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| 72 | * insert new player into game |
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| 73 | * @param userId |
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| 74 | * @return |
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[6067] | 75 | */ |
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[7984] | 76 | bool NetworkGameManager::signalNewPlayer( int userId ) |
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[6067] | 77 | { |
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[8014] | 78 | assert( SharedNetworkData::getInstance()->isGameServer() ); |
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| 79 | assert( State::getGameRules() ); |
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[7984] | 80 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
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[7954] | 81 | |
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[7984] | 82 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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[7954] | 83 | |
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[7984] | 84 | int team = rules.getTeamForNewUser(); |
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| 85 | ClassID playableClassId = rules.getPlayableClassId( team ); |
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| 86 | std::string playableModel = rules.getPlayableModelFileName( team, playableClassId ); |
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[7954] | 87 | |
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[7984] | 88 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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[7954] | 89 | |
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[8014] | 90 | assert( bo != NULL ); |
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[7984] | 91 | assert( bo->isA( CL_PLAYABLE ) ); |
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[7954] | 92 | |
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[7984] | 93 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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| 94 | |
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| 95 | playable.loadModel( playableModel ); |
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[8014] | 96 | playable.setOwner( userId ); |
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| 97 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 98 | playable.setSynchronized( true ); |
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[7984] | 99 | |
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| 100 | PlayerStats * stats = rules.getNewPlayerStats( userId ); |
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| 101 | |
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[8014] | 102 | stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 103 | stats->setSynchronized( true ); |
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| 104 | stats->setOwner( getHostID() ); |
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| 105 | |
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[7984] | 106 | stats->setTeamId( team ); |
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| 107 | stats->setPlayableClassId( playableClassId ); |
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| 108 | stats->setPlayableUniqueId( playable.getUniqueID() ); |
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| 109 | stats->setModelFileName( playableModel ); |
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[6341] | 110 | } |
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| 111 | |
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| 112 | |
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[6695] | 113 | /** |
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[7984] | 114 | * remove player from game |
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| 115 | * @param userID |
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| 116 | * @return |
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[6695] | 117 | */ |
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[7984] | 118 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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[6695] | 119 | { |
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| 120 | } |
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| 121 | |
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| 122 | |
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[7954] | 123 | |
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[8024] | 124 | /** |
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| 125 | * handler for remove synchronizeable messages |
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| 126 | * @param messageId |
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| 127 | * @param data |
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| 128 | * @param dataLength |
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| 129 | * @param someData |
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| 130 | * @param userId |
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| 131 | * @return true on successfull handling else handler will be called again |
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| 132 | */ |
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| 133 | bool NetworkGameManager::delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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| 134 | { |
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| 135 | if ( getInstance()->isServer() ) |
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| 136 | { |
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| 137 | PRINTF(2)("Recieved DeleteSynchronizeable message from client %d!\n", userId); |
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| 138 | return true; |
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| 139 | } |
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| 140 | |
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| 141 | int uniqueId = 0; |
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| 142 | int len = Converter::byteArrayToInt( data, &uniqueId ); |
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| 143 | |
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| 144 | if ( len != dataLength ) |
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| 145 | { |
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| 146 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
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| 147 | return true; |
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| 148 | } |
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| 149 | |
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| 150 | const std::list<BaseObject*> * list = ClassList::getList( CL_SYNCHRONIZEABLE ); |
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| 151 | |
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| 152 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 153 | { |
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| 154 | if ( dynamic_cast<Synchronizeable*>(*it)->getUniqueID() == uniqueId ) |
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| 155 | { |
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| 156 | delete dynamic_cast<Synchronizeable*>(*it); |
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| 157 | return true; |
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| 158 | } |
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| 159 | } |
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| 160 | } |
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[7954] | 161 | |
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[8024] | 162 | /** |
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| 163 | * removes synchronizeable (also on clients) |
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| 164 | * @param uniqueId uniqueid to delete |
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| 165 | */ |
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| 166 | void NetworkGameManager::removeSynchronizeable( int uniqueId ) |
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| 167 | { |
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| 168 | } |
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[6341] | 169 | |
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| 170 | |
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| 171 | |
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[8024] | 172 | |
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| 173 | |
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