[6067] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Benjamin Wuest |
---|
| 13 | co-programmer: ... |
---|
| 14 | */ |
---|
| 15 | |
---|
| 16 | |
---|
| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
---|
| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
---|
| 19 | */ |
---|
| 20 | #define DEBUG_MODULE_NETWORK |
---|
| 21 | |
---|
[7193] | 22 | #include "util/loading/factory.h" |
---|
[7349] | 23 | #include "state.h" |
---|
| 24 | #include "class_list.h" |
---|
| 25 | |
---|
[6341] | 26 | #include "network_stream.h" |
---|
[7349] | 27 | #include "shared_network_data.h" |
---|
[6341] | 28 | #include "converter.h" |
---|
[7954] | 29 | #include "message_manager.h" |
---|
[6341] | 30 | |
---|
[6498] | 31 | #include "playable.h" |
---|
| 32 | #include "player.h" |
---|
[6424] | 33 | |
---|
[7349] | 34 | #include "game_world.h" |
---|
[6424] | 35 | |
---|
[7984] | 36 | #include "game_rules.h" |
---|
| 37 | #include "network_game_rules.h" |
---|
| 38 | |
---|
[6116] | 39 | #include "network_game_manager.h" |
---|
[6067] | 40 | |
---|
| 41 | |
---|
| 42 | /* using namespace std is default, this needs to be here */ |
---|
| 43 | using namespace std; |
---|
| 44 | |
---|
[6341] | 45 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
---|
| 46 | |
---|
[6067] | 47 | /*! |
---|
| 48 | * Standard constructor |
---|
| 49 | */ |
---|
[6116] | 50 | NetworkGameManager::NetworkGameManager() |
---|
[6695] | 51 | : Synchronizeable() |
---|
[6067] | 52 | { |
---|
[6341] | 53 | PRINTF(0)("START\n"); |
---|
| 54 | |
---|
[6067] | 55 | /* set the class id for the base object */ |
---|
[6341] | 56 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
---|
| 57 | |
---|
[6695] | 58 | this->setSynchronized(true); |
---|
[6067] | 59 | } |
---|
| 60 | |
---|
| 61 | /*! |
---|
| 62 | * Standard destructor |
---|
| 63 | */ |
---|
[6116] | 64 | NetworkGameManager::~NetworkGameManager() |
---|
[6067] | 65 | { |
---|
| 66 | } |
---|
| 67 | |
---|
[6341] | 68 | |
---|
[7984] | 69 | /** |
---|
| 70 | * insert new player into game |
---|
| 71 | * @param userId |
---|
| 72 | * @return |
---|
[6067] | 73 | */ |
---|
[7984] | 74 | bool NetworkGameManager::signalNewPlayer( int userId ) |
---|
[6067] | 75 | { |
---|
[7984] | 76 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
---|
[7954] | 77 | |
---|
[7984] | 78 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
---|
[7954] | 79 | |
---|
[7984] | 80 | int team = rules.getTeamForNewUser(); |
---|
| 81 | ClassID playableClassId = rules.getPlayableClassId( team ); |
---|
| 82 | std::string playableModel = rules.getPlayableModelFileName( team, playableClassId ); |
---|
[7954] | 83 | |
---|
[7984] | 84 | BaseObject * bo = Factory::fabricate( playableClassId ); |
---|
[7954] | 85 | |
---|
[7984] | 86 | assert( bo->isA( CL_PLAYABLE ) ); |
---|
[7954] | 87 | |
---|
[7984] | 88 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
---|
| 89 | |
---|
| 90 | playable.loadModel( playableModel ); |
---|
| 91 | |
---|
| 92 | PlayerStats * stats = rules.getNewPlayerStats( userId ); |
---|
| 93 | |
---|
| 94 | stats->setTeamId( team ); |
---|
| 95 | stats->setPlayableClassId( playableClassId ); |
---|
| 96 | stats->setPlayableUniqueId( playable.getUniqueID() ); |
---|
| 97 | stats->setModelFileName( playableModel ); |
---|
[6341] | 98 | } |
---|
| 99 | |
---|
| 100 | |
---|
[6695] | 101 | /** |
---|
[7984] | 102 | * remove player from game |
---|
| 103 | * @param userID |
---|
| 104 | * @return |
---|
[6695] | 105 | */ |
---|
[7984] | 106 | bool NetworkGameManager::signalLeftPlayer(int userID) |
---|
[6695] | 107 | { |
---|
| 108 | } |
---|
| 109 | |
---|
| 110 | |
---|
[7954] | 111 | |
---|
| 112 | |
---|
[6341] | 113 | |
---|
| 114 | |
---|
| 115 | |
---|