[6067] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Wuest |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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[7193] | 22 | #include "util/loading/factory.h" |
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[7349] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[6341] | 26 | #include "network_stream.h" |
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[7349] | 27 | #include "shared_network_data.h" |
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[6341] | 28 | #include "converter.h" |
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| 29 | |
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[6498] | 30 | #include "playable.h" |
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| 31 | #include "player.h" |
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[6424] | 32 | |
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[7349] | 33 | #include "game_world.h" |
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[6424] | 34 | |
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[6116] | 35 | #include "network_game_manager.h" |
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[6067] | 36 | |
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| 37 | |
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| 38 | /* using namespace std is default, this needs to be here */ |
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| 39 | using namespace std; |
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| 40 | |
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[6341] | 41 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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| 42 | |
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[6067] | 43 | /*! |
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| 44 | * Standard constructor |
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| 45 | */ |
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[6116] | 46 | NetworkGameManager::NetworkGameManager() |
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[6695] | 47 | : Synchronizeable() |
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[6067] | 48 | { |
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[6341] | 49 | PRINTF(0)("START\n"); |
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| 50 | |
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[6067] | 51 | /* set the class id for the base object */ |
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[6341] | 52 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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| 53 | |
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| 54 | hasRequestedWorld = false; |
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[6695] | 55 | this->setSynchronized(true); |
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[6067] | 56 | } |
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| 57 | |
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| 58 | /*! |
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| 59 | * Standard destructor |
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| 60 | */ |
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[6116] | 61 | NetworkGameManager::~NetworkGameManager() |
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[6067] | 62 | { |
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[7567] | 63 | #if 0 |
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[6341] | 64 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 65 | { |
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| 66 | if ( outBuffer[i].buffer ) |
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| 67 | delete outBuffer[i].buffer; |
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| 68 | } |
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[7567] | 69 | #endif |
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[6341] | 70 | |
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[6067] | 71 | } |
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| 72 | |
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[7567] | 73 | #if 0 |
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[6341] | 74 | int NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
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[6067] | 75 | { |
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[6341] | 76 | int i = 0; |
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| 77 | byte b; |
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| 78 | |
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| 79 | while ( i<length ) |
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| 80 | { |
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| 81 | b = data[i++]; |
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| 82 | |
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[6695] | 83 | /**************** Commands only processed by servers ****************/ |
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[6341] | 84 | if ( isServer() ) |
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| 85 | { |
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[6695] | 86 | if ( b == NET_REQUEST_CREATE ) |
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[6341] | 87 | { |
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| 88 | if ( !handleRequestCreate( i, data, length, sender ) ) |
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| 89 | return i; |
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| 90 | continue; |
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| 91 | } |
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[6695] | 92 | else if ( b == NET_REQUEST_REMOVE ) |
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[6341] | 93 | { |
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| 94 | if ( !handleRequestRemove( i, data, length, sender ) ) |
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| 95 | return i; |
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| 96 | continue; |
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| 97 | } |
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[6695] | 98 | else if ( b == NET_REQUEST_PNODE_PATH ) |
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| 99 | { |
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| 100 | if ( !handleRequestPNodePath( i, data, length, sender ) ) |
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| 101 | return i; |
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| 102 | continue; |
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| 103 | } |
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[6341] | 104 | } |
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| 105 | else |
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| 106 | { |
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[6695] | 107 | /**************** Commands only processed by clients ****************/ |
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| 108 | if ( b == NET_CREATE_ENTITY ) |
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[6341] | 109 | { |
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[6634] | 110 | PRINTF(0)("CREATE_ENTITY\n"); |
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[6341] | 111 | if ( !handleCreateEntity( i, data, length, sender ) ) |
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| 112 | return i; |
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| 113 | continue; |
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| 114 | } |
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[6695] | 115 | else if ( b == NET_REMOVE_ENTITY ) |
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[6341] | 116 | { |
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| 117 | if ( !handleRemoveEntity( i, data, length, sender ) ) |
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| 118 | return i; |
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| 119 | continue; |
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| 120 | } |
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[6695] | 121 | else if ( b == NET_CREATE_ENTITY_LIST ) |
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[6341] | 122 | { |
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| 123 | if ( !handleCreateEntityList( i, data, length, sender ) ) |
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| 124 | return i; |
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| 125 | continue; |
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| 126 | } |
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[6695] | 127 | else if ( b == NET_REMOVE_ENTITY_LIST ) |
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[6341] | 128 | { |
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| 129 | if ( !handleRemoveEntityList( i, data, length, sender ) ) |
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| 130 | return i; |
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| 131 | continue; |
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| 132 | } |
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[6695] | 133 | else if ( b == NET_YOU_ARE_ENTITY ) |
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[6341] | 134 | { |
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| 135 | if ( !handleYouAreEntity( i, data, length, sender ) ) |
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| 136 | return i; |
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| 137 | continue; |
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| 138 | } |
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| 139 | } |
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| 140 | |
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[6695] | 141 | /**************** Commands processed by servers and clients ****************/ |
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| 142 | if ( b == NET_REQUEST_ENTITY_LIST ) |
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[6341] | 143 | { |
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[6634] | 144 | sendEntityList( sender ); |
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[6341] | 145 | continue; |
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| 146 | } |
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| 147 | |
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[6695] | 148 | |
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| 149 | PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender); |
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| 150 | PRINTF(1)("Probably this is because the network protocol has different \n"); |
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| 151 | PRINTF(1)("versions or there occured an error in the sending algorithm\n"); |
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[6341] | 152 | PRINTF(1)("Data is not in the right format! i=%d\n", i); |
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| 153 | return i; |
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| 154 | } |
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| 155 | |
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| 156 | return i; |
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[6067] | 157 | } |
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[7567] | 158 | #endif |
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[6067] | 159 | |
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[7567] | 160 | #if 0 |
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[6116] | 161 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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[6067] | 162 | { |
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[6341] | 163 | if ( !isServer() && !hasRequestedWorld ) |
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| 164 | { |
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[6815] | 165 | assert( maxLength >= 1 ); |
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| 166 | data[0] = NET_REQUEST_ENTITY_LIST; |
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[6341] | 167 | hasRequestedWorld = true; |
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[6815] | 168 | return 1; |
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[6341] | 169 | } |
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[6498] | 170 | |
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[6341] | 171 | for ( int i = 0; i<outBuffer.size(); i++ ) |
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| 172 | { |
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| 173 | *reciever = i; |
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| 174 | if ( outBuffer[i].length>0 ) |
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| 175 | { |
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| 176 | int nbytes = outBuffer[i].length; |
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| 177 | outBuffer[i].length = 0; |
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| 178 | |
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| 179 | if ( nbytes > maxLength ) |
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| 180 | { |
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| 181 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); |
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| 182 | return 0; |
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| 183 | } |
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| 184 | |
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| 185 | memcpy(data, outBuffer[i].buffer, nbytes); |
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| 186 | return nbytes; |
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| 187 | } |
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| 188 | } |
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| 189 | |
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[6634] | 190 | return 0; |
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[6067] | 191 | } |
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[7567] | 192 | #endif |
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[6067] | 193 | |
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[7567] | 194 | #if 0 |
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[6116] | 195 | void NetworkGameManager::writeDebug() const |
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[6067] | 196 | { |
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| 197 | } |
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| 198 | |
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[6116] | 199 | void NetworkGameManager::readDebug() const |
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[6067] | 200 | { |
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| 201 | } |
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[7567] | 202 | #endif |
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[6067] | 203 | |
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| 204 | |
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| 205 | /*! |
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| 206 | * Checks whether this is connected to a server or a client |
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[6341] | 207 | * and afterwards creates the needed entity |
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[6067] | 208 | * @param classID: The ID of the class of which an entity should be created |
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| 209 | */ |
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[6498] | 210 | int NetworkGameManager::createEntity( ClassID classID, int owner ) |
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[6067] | 211 | { |
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[6695] | 212 | if ( this->isServer()) |
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[6341] | 213 | { |
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[6695] | 214 | if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 ) |
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[6341] | 215 | { |
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| 216 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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[6498] | 217 | return -1; |
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[6341] | 218 | } |
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[6695] | 219 | return this->executeCreateEntity( classID, SharedNetworkData::getInstance()->getNewUniqueID(), owner ); |
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[6341] | 220 | } |
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| 221 | else |
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| 222 | { |
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[7567] | 223 | #if 0 |
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[6341] | 224 | this->requestCreateEntity( classID ); |
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[7567] | 225 | #endif |
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[6498] | 226 | return -1; |
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[6341] | 227 | } |
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[6067] | 228 | } |
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| 229 | |
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[6341] | 230 | |
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[6067] | 231 | /*! |
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| 232 | * Checks whether this is connected to a server or a client |
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[6341] | 233 | * and afterwards creates the needed entity |
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| 234 | * @param classID: The ID of the class of which an entity should be created |
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| 235 | */ |
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[6424] | 236 | BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element) |
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[6341] | 237 | { |
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| 238 | if ( this->isServer() ) |
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| 239 | { |
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[6695] | 240 | if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 ) |
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[6341] | 241 | { |
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| 242 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 243 | return NULL; |
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| 244 | } |
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| 245 | |
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| 246 | BaseObject * b = Factory::fabricate( element ); |
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| 247 | |
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| 248 | if ( !b ) |
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| 249 | { |
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[6424] | 250 | PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() ); |
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[6341] | 251 | return NULL; |
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| 252 | } |
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| 253 | |
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| 254 | |
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| 255 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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| 256 | { |
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| 257 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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[6695] | 258 | s->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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[6341] | 259 | s->setOwner( 0 ); |
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[6695] | 260 | // all entities created via this function are added automaticaly to the synchronizeable list |
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| 261 | s->setSynchronized(true); |
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[6341] | 262 | return b; |
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| 263 | } |
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| 264 | else |
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| 265 | { |
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| 266 | PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() ); |
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| 267 | delete b; |
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| 268 | } |
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[6498] | 269 | |
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[6341] | 270 | } |
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| 271 | else |
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[6695] | 272 | |
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[6341] | 273 | { |
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| 274 | PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value()); |
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| 275 | } |
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| 276 | return NULL; |
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| 277 | } |
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| 278 | |
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| 279 | |
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| 280 | /*! |
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| 281 | * Checks whether this is connected to a server or a client |
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[6067] | 282 | * and afterwards removes the specified entity |
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| 283 | * @param uniqueID: The ID of the entity object which should be removed |
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| 284 | */ |
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[6116] | 285 | void NetworkGameManager::removeEntity(int uniqueID) |
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[6067] | 286 | { |
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[6341] | 287 | if ( this->isServer() ) |
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| 288 | { |
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| 289 | this->executeRemoveEntity( uniqueID ); |
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| 290 | } |
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| 291 | else |
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| 292 | { |
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[7567] | 293 | #if 0 |
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[6341] | 294 | this->requestRemoveEntity( uniqueID ); |
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[7567] | 295 | #endif |
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[6341] | 296 | } |
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[6067] | 297 | } |
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| 298 | |
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| 299 | |
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[7567] | 300 | #if 0 |
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[6067] | 301 | /*! |
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| 302 | * Creates the needed entity on the server if possible |
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| 303 | * @param classID: The ID of the class of which an entity should be created |
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| 304 | */ |
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[6341] | 305 | void NetworkGameManager::requestCreateEntity(ClassID classID) |
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[6067] | 306 | { |
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[6634] | 307 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 308 | { |
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| 309 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 310 | continue; |
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| 311 | |
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[6695] | 312 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_CREATE ) ) |
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[6634] | 313 | return; |
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| 314 | if ( !writeToClientBuffer( outBuffer[i], (int)classID ) ) |
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| 315 | return; |
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| 316 | } |
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[6067] | 317 | } |
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[7567] | 318 | #endif |
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[6067] | 319 | |
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[7567] | 320 | #if 0 |
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[6067] | 321 | /*! |
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| 322 | * Removes the specified entity on the server |
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| 323 | * @param uniqueID: The ID of the entity object which should be removed |
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| 324 | */ |
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[6116] | 325 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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[6067] | 326 | { |
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[6634] | 327 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 328 | { |
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| 329 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 330 | continue; |
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| 331 | |
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[6695] | 332 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_REMOVE ) ) |
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[6634] | 333 | return; |
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| 334 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 335 | return; |
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| 336 | } |
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[6067] | 337 | } |
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[7567] | 338 | #endif |
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[6067] | 339 | |
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| 340 | /*! |
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| 341 | * Creates the needed entity if possible |
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| 342 | * This function is called if this is a server |
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| 343 | * @param classID: The ID of the class of which an entity should be created |
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| 344 | */ |
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[6498] | 345 | int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) |
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[6067] | 346 | { |
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[7567] | 347 | #if 0 |
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[6634] | 348 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 349 | { |
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| 350 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 351 | continue; |
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[6341] | 352 | |
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[6695] | 353 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_CREATE_ENTITY ) ) |
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[6634] | 354 | return -1; |
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| 355 | if ( !writeToClientBuffer( outBuffer[i], (int)classID ) ) |
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| 356 | return -1; |
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| 357 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 358 | return -1; |
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| 359 | if ( !writeToClientBuffer( outBuffer[i], owner ) ) |
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| 360 | return -1; |
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| 361 | } |
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[7567] | 362 | #endif |
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[6695] | 363 | PRINTF(0)("ExecuteCreateEntity: server side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
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[6341] | 364 | doCreateEntity( classID, uniqueID, owner ); |
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[6498] | 365 | |
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| 366 | return uniqueID; |
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[6067] | 367 | } |
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| 368 | |
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| 369 | /*! |
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| 370 | * Removes the specified entity |
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| 371 | * This function is called if this is a server |
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| 372 | * @param uniqueID: The ID of the entity object which should be removed |
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| 373 | */ |
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[6116] | 374 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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[6067] | 375 | { |
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[7567] | 376 | #if 0 |
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[6634] | 377 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 378 | { |
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| 379 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 380 | continue; |
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[6341] | 381 | |
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[6695] | 382 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REMOVE_ENTITY ) ) |
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[6634] | 383 | return; |
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| 384 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 385 | return; |
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| 386 | } |
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[7567] | 387 | #endif |
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[6634] | 388 | |
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[6341] | 389 | doRemoveEntity(uniqueID); |
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[6067] | 390 | } |
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| 391 | |
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| 392 | /*! |
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| 393 | * Checks whether it is possible to create an entity of a given class |
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| 394 | * @return: true if the entity can be created, false otherwise |
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| 395 | */ |
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[6341] | 396 | bool NetworkGameManager::canCreateEntity(ClassID classID) |
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[6067] | 397 | { |
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[6341] | 398 | return true; |
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[6067] | 399 | } |
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[6341] | 400 | |
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[7567] | 401 | #if 0 |
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[6341] | 402 | /*! |
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| 403 | * Sends the Entities to the new connected client |
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| 404 | * @param userID: The ID of the user |
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| 405 | */ |
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| 406 | void NetworkGameManager::sendEntityList( int userID ) |
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| 407 | { |
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| 408 | if ( !isServer() ) |
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| 409 | return; |
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| 410 | |
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| 411 | if ( userID >= outBuffer.size() ) |
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| 412 | resizeBufferVector( userID ); |
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| 413 | |
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| 414 | SynchronizeableList::const_iterator it, e; |
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| 415 | |
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| 416 | it = this->networkStream->getSyncBegin(); |
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| 417 | e = this->networkStream->getSyncEnd(); |
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| 418 | |
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[6695] | 419 | // send the packet header |
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| 420 | if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) ) |
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[6341] | 421 | return; |
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| 422 | |
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[6695] | 423 | // send the number of entities: -2 because you must not send network_game_manager and handshake |
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[6341] | 424 | if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) |
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| 425 | return; |
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| 426 | |
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| 427 | //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 ); |
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| 428 | |
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[6695] | 429 | // first send the NullParent |
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| 430 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) ) |
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| 431 | return; |
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| 432 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) ) |
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| 433 | return; |
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| 434 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) ) |
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| 435 | return; |
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[6424] | 436 | |
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[6695] | 437 | // now send the rest of the entities |
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[6341] | 438 | while ( it != e ) |
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| 439 | { |
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[6695] | 440 | if( (*it)->beSynchronized() && (*it) != PNode::getNullParent()) |
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| 441 | { |
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| 442 | PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() ); |
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| 443 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) ) |
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| 444 | return; |
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[6341] | 445 | |
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[6695] | 446 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) ) |
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| 447 | return; |
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[6341] | 448 | |
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[6695] | 449 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) ) |
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| 450 | return; |
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| 451 | } |
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[6498] | 452 | it++; |
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| 453 | } |
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[6424] | 454 | |
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[6498] | 455 | signalNewPlayer( userID ); |
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| 456 | } |
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[7567] | 457 | #endif |
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[6424] | 458 | |
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| 459 | |
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| 460 | |
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[6498] | 461 | bool NetworkGameManager::signalNewPlayer(int userId) |
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| 462 | { |
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[7567] | 463 | #if 0 |
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[6634] | 464 | if ( userId >= outBuffer.size() ) |
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| 465 | resizeBufferVector( userId ); |
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[6341] | 466 | |
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[6498] | 467 | /* create new playable for Player*/ |
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| 468 | PRINTF(0)("Request for creation: %i\n", userId); |
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| 469 | int uniqueId = this->createEntity(CL_SPACE_SHIP, userId); |
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| 470 | PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId); |
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| 471 | this->sendYouAre(uniqueId, userId); |
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[7567] | 472 | #endif |
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[6341] | 473 | } |
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| 474 | |
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[6498] | 475 | |
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[6737] | 476 | |
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| 477 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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| 478 | { |
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| 479 | const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
---|
| 480 | std::list<BaseObject*>::const_iterator it = playableList->begin(); |
---|
| 481 | |
---|
| 482 | for(; it != playableList->end(); it++) |
---|
| 483 | { |
---|
| 484 | if( dynamic_cast<Synchronizeable*>(*it)->getOwner() == userID ) |
---|
| 485 | { |
---|
| 486 | PRINTF(0)("remove playable from %i\n", userID); |
---|
| 487 | this->removeEntity(dynamic_cast<Synchronizeable*>(*it)->getUniqueID()); |
---|
| 488 | return true; |
---|
| 489 | } |
---|
| 490 | } |
---|
| 491 | return false; |
---|
| 492 | } |
---|
| 493 | |
---|
[7567] | 494 | #if 0 |
---|
[6341] | 495 | /** |
---|
| 496 | * Creates a buffer for user n |
---|
| 497 | * @param n The ID of the user |
---|
| 498 | */ |
---|
| 499 | void NetworkGameManager::resizeBufferVector( int n ) |
---|
| 500 | { |
---|
| 501 | for ( int i = outBuffer.size(); i<=n; i++) |
---|
| 502 | { |
---|
| 503 | clientBuffer outBuf; |
---|
| 504 | |
---|
| 505 | outBuf.length = 0; |
---|
| 506 | |
---|
| 507 | outBuf.maxLength = 5*1024; |
---|
| 508 | |
---|
| 509 | outBuf.buffer = new byte[5*1014]; |
---|
| 510 | |
---|
| 511 | outBuffer.push_back(outBuf); |
---|
| 512 | } |
---|
| 513 | } |
---|
[7567] | 514 | #endif |
---|
[6341] | 515 | |
---|
| 516 | /** |
---|
| 517 | * Creates the entity on this host |
---|
| 518 | * @param classID: ClassID of the entity to create |
---|
| 519 | * @param uniqueID: Unique ID to assign to the synchronizeable |
---|
| 520 | * @param owner: owner of this synchronizealbe |
---|
| 521 | */ |
---|
[6424] | 522 | BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
---|
[6341] | 523 | { |
---|
[6695] | 524 | PRINTF(0)("Creating Entity via Factory: classid: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
---|
[6341] | 525 | |
---|
[6695] | 526 | BaseObject * b; |
---|
| 527 | /* These are some small exeptions in creation: Not all objects can/should be created via Factory */ |
---|
| 528 | /* Exception 1: NullParent */ |
---|
| 529 | if( classID == CL_NULL_PARENT) |
---|
| 530 | { |
---|
| 531 | b = (BaseObject*)PNode::getNullParent(); |
---|
| 532 | } |
---|
| 533 | else |
---|
| 534 | b = Factory::fabricate( classID ); |
---|
| 535 | |
---|
[6341] | 536 | if ( !b ) |
---|
| 537 | { |
---|
| 538 | PRINTF(1)("Could not fabricate Object with classID %x\n", classID); |
---|
[6424] | 539 | return NULL; |
---|
[6341] | 540 | } |
---|
| 541 | |
---|
| 542 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
---|
| 543 | { |
---|
| 544 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
---|
| 545 | s->setUniqueID( uniqueID ); |
---|
| 546 | s->setOwner( owner ); |
---|
[6695] | 547 | s->setSynchronized(true); |
---|
| 548 | //this->networkStream->connectSynchronizeable( *s ); |
---|
[7444] | 549 | |
---|
[6341] | 550 | PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID()); |
---|
[6498] | 551 | |
---|
[6994] | 552 | //TODO HACK: hack to prevent collision |
---|
[6634] | 553 | if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) ) |
---|
[6498] | 554 | { |
---|
[6959] | 555 | if ( SharedNetworkData::getInstance()->getHostID()!=0 ) |
---|
[6498] | 556 | { |
---|
| 557 | static Vector pos = Vector(1000.0, 1000.0, 1000.0); |
---|
| 558 | PNode *p = dynamic_cast<PNode*>(b); |
---|
[6634] | 559 | p->setAbsCoor(pos); |
---|
[6737] | 560 | p->updateNode(0); |
---|
[6498] | 561 | pos += Vector(1000.0, 1000.0, 1000.0); |
---|
| 562 | } |
---|
| 563 | } |
---|
[6994] | 564 | ///TODO HACK this is only for network multiplayer games. |
---|
[7354] | 565 | if( b->isA(CL_PLAYABLE)) |
---|
[6959] | 566 | { |
---|
[7349] | 567 | Playable* ss = dynamic_cast<Playable*>(b); |
---|
[6959] | 568 | if( owner%2 == 0) |
---|
| 569 | { |
---|
[6498] | 570 | |
---|
[7071] | 571 | ss->loadModel("models/ships/reap_0.obj"); |
---|
[6959] | 572 | ss->toList(OM_GROUP_00); |
---|
[7078] | 573 | ss->setAbsCoor(213.37, 57.71, -47.98); |
---|
| 574 | ss->setAbsDir(Quaternion(0.16, 0.98, -0.10)); |
---|
[6959] | 575 | } |
---|
| 576 | else |
---|
| 577 | { |
---|
| 578 | ss->loadModel( "models/ships/fighter.obj" ); |
---|
| 579 | ss->toList(OM_GROUP_01); |
---|
[7078] | 580 | ss->setAbsCoor(-314.450, 40.701, 83.554); |
---|
| 581 | } |
---|
[6959] | 582 | } |
---|
| 583 | |
---|
[6424] | 584 | return b; |
---|
[6341] | 585 | } |
---|
| 586 | else |
---|
| 587 | { |
---|
| 588 | PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID); |
---|
| 589 | delete b; |
---|
| 590 | } |
---|
[6424] | 591 | return NULL; |
---|
[6341] | 592 | } |
---|
| 593 | |
---|
| 594 | /** |
---|
| 595 | * Removes a entity on this host |
---|
| 596 | * @param uniqueID: unique ID assigned with the entity to remove |
---|
| 597 | */ |
---|
| 598 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
---|
| 599 | { |
---|
| 600 | SynchronizeableList::const_iterator it,e; |
---|
| 601 | it = this->networkStream->getSyncBegin(); |
---|
| 602 | e = this->networkStream->getSyncEnd(); |
---|
| 603 | |
---|
| 604 | while ( it != e ) |
---|
| 605 | { |
---|
| 606 | if ( (*it)->getUniqueID() == uniqueID ) |
---|
| 607 | { |
---|
[6868] | 608 | assert((*it)->isA(CL_WORLD_ENTITY)); |
---|
[6959] | 609 | dynamic_cast<WorldEntity*>(*it)->leaveWorld(); |
---|
[6868] | 610 | dynamic_cast<WorldEntity*>(*it)->toList(OM_DEAD); |
---|
[6341] | 611 | break; |
---|
| 612 | } |
---|
| 613 | it++; |
---|
| 614 | } |
---|
| 615 | } |
---|
| 616 | |
---|
[7567] | 617 | #if 0 |
---|
[6341] | 618 | /** |
---|
| 619 | * Copies length bytes to the clientBuffer with error checking |
---|
| 620 | * @param clientBuffer: the clientBuffer to write to |
---|
| 621 | * @param data: buffer to the data |
---|
| 622 | * @param length: length of data |
---|
| 623 | * @return false on error true else |
---|
| 624 | */ |
---|
| 625 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) |
---|
| 626 | { |
---|
| 627 | if ( length > cb.maxLength-cb.length ) |
---|
| 628 | { |
---|
| 629 | PRINTF(1)("No space left in clientBuffer\n"); |
---|
| 630 | return false; |
---|
| 631 | } |
---|
| 632 | |
---|
| 633 | memcpy( cb.buffer+cb.length, data, length ); |
---|
| 634 | return true; |
---|
| 635 | } |
---|
[7567] | 636 | #endif |
---|
[6341] | 637 | |
---|
[7567] | 638 | #if 0 |
---|
[6341] | 639 | /** |
---|
| 640 | * Reads data from clientBuffer with error checking |
---|
| 641 | * @param clientBuffer: the clientBuffer to read from |
---|
| 642 | * @param data: pointer to the buffer |
---|
| 643 | * @param length: |
---|
| 644 | * @return |
---|
| 645 | */ |
---|
| 646 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) |
---|
| 647 | { |
---|
| 648 | if ( cb.length < length ) |
---|
| 649 | { |
---|
| 650 | PRINTF(0)("There is not enough data in clientBuffer\n"); |
---|
| 651 | return 0; |
---|
| 652 | } |
---|
| 653 | |
---|
| 654 | memcpy( data, cb.buffer+cb.length-length, length ); |
---|
| 655 | return true; |
---|
| 656 | } |
---|
[7567] | 657 | #endif |
---|
[6341] | 658 | |
---|
| 659 | /** |
---|
| 660 | * Tells this client that he has to control this entity |
---|
| 661 | * @param uniqueID: the entity's uniqeID |
---|
| 662 | */ |
---|
| 663 | void NetworkGameManager::doYouAre( int uniqueID ) |
---|
| 664 | { |
---|
[6498] | 665 | |
---|
| 666 | SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin(); |
---|
| 667 | |
---|
| 668 | Playable *p = NULL; |
---|
[6634] | 669 | Synchronizeable *s = NULL; |
---|
[6498] | 670 | |
---|
| 671 | for ( ; it !=networkStream->getSyncEnd(); it++ ) |
---|
| 672 | { |
---|
| 673 | if ( (*it)->getUniqueID()==uniqueID ) |
---|
| 674 | { |
---|
[6634] | 675 | if ( (*it)->isA( CL_SYNCHRONIZEABLE ) ) |
---|
| 676 | { |
---|
| 677 | s = dynamic_cast<Synchronizeable*>(*it); |
---|
| 678 | } |
---|
[6498] | 679 | if ( (*it)->isA( CL_PLAYABLE ) ) |
---|
| 680 | { |
---|
| 681 | p = dynamic_cast<Playable*>(*it); |
---|
| 682 | break; |
---|
| 683 | } else |
---|
| 684 | { |
---|
| 685 | PRINTF(1)("UniqueID is not a Playable\n"); |
---|
| 686 | } |
---|
| 687 | } |
---|
| 688 | } |
---|
| 689 | |
---|
| 690 | Player* player = State::getPlayer(); |
---|
| 691 | assert(p != NULL); |
---|
[6634] | 692 | assert(s != NULL); |
---|
[6498] | 693 | assert(player != NULL); |
---|
| 694 | |
---|
[6634] | 695 | PRINTF(0)("uniqueID = %d\n", s->getUniqueID()); |
---|
| 696 | |
---|
[6985] | 697 | player->setPlayable(p); |
---|
[6498] | 698 | |
---|
| 699 | |
---|
[6341] | 700 | } |
---|
| 701 | |
---|
| 702 | /** |
---|
| 703 | * Tells a remote client that he has to control this entity |
---|
| 704 | * @param uniqueID: the entity's uniqeID |
---|
| 705 | * @param userID: the users ID |
---|
| 706 | */ |
---|
| 707 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) |
---|
| 708 | { |
---|
| 709 | if ( !isServer() ) |
---|
| 710 | return; |
---|
[7567] | 711 | #if 0 |
---|
[6341] | 712 | if ( userID != 0 ) |
---|
| 713 | { |
---|
[6695] | 714 | if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_YOU_ARE_ENTITY ) ) |
---|
[6341] | 715 | return; |
---|
| 716 | |
---|
| 717 | if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) ) |
---|
| 718 | return; |
---|
| 719 | } |
---|
| 720 | else |
---|
| 721 | { |
---|
[7567] | 722 | #endif |
---|
[6341] | 723 | doYouAre(uniqueID); |
---|
[7567] | 724 | #if 0 |
---|
[6341] | 725 | } |
---|
[7567] | 726 | #endif |
---|
| 727 | |
---|
[6341] | 728 | } |
---|
| 729 | |
---|
| 730 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) |
---|
| 731 | { |
---|
| 732 | if ( INTSIZE > length-i ) |
---|
| 733 | { |
---|
| 734 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 735 | return false; |
---|
| 736 | } |
---|
| 737 | int classID; |
---|
| 738 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
| 739 | |
---|
| 740 | createEntity( (ClassID)classID ); |
---|
| 741 | |
---|
| 742 | return true; |
---|
| 743 | } |
---|
| 744 | |
---|
| 745 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) |
---|
| 746 | { |
---|
| 747 | if ( INTSIZE > length-i ) |
---|
| 748 | { |
---|
| 749 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 750 | return false; |
---|
| 751 | } |
---|
| 752 | int uniqueID; |
---|
| 753 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 754 | |
---|
| 755 | removeEntity( uniqueID ); |
---|
| 756 | |
---|
| 757 | return true; |
---|
| 758 | } |
---|
| 759 | |
---|
| 760 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) |
---|
| 761 | { |
---|
| 762 | if ( INTSIZE > length-i ) |
---|
| 763 | { |
---|
| 764 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 765 | return false; |
---|
| 766 | } |
---|
| 767 | int classID; |
---|
| 768 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
| 769 | |
---|
| 770 | if ( INTSIZE > length-i ) |
---|
| 771 | { |
---|
| 772 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 773 | return false; |
---|
| 774 | } |
---|
| 775 | int uniqueID; |
---|
| 776 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 777 | |
---|
| 778 | if ( INTSIZE > length-i ) |
---|
| 779 | { |
---|
| 780 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
| 781 | return false; |
---|
| 782 | } |
---|
| 783 | int owner; |
---|
| 784 | i += Converter::byteArrayToInt( &data[i], &owner ); |
---|
| 785 | |
---|
[6695] | 786 | PRINTF(0)("handleCreateEntity: client side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
---|
[6341] | 787 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
---|
| 788 | |
---|
| 789 | return true; |
---|
| 790 | } |
---|
| 791 | |
---|
| 792 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) |
---|
| 793 | { |
---|
| 794 | if ( INTSIZE > length-i ) |
---|
| 795 | { |
---|
| 796 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 797 | return false; |
---|
| 798 | } |
---|
| 799 | int uniqueID; |
---|
| 800 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 801 | |
---|
| 802 | doRemoveEntity( uniqueID ); |
---|
| 803 | |
---|
| 804 | return true; |
---|
| 805 | } |
---|
| 806 | |
---|
| 807 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) |
---|
| 808 | { |
---|
| 809 | if ( INTSIZE > length-i ) |
---|
| 810 | { |
---|
| 811 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
| 812 | return false; |
---|
| 813 | } |
---|
| 814 | |
---|
| 815 | PRINTF(0)("HandleCreateEntityList: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
---|
| 816 | |
---|
| 817 | int n; |
---|
| 818 | i += Converter::byteArrayToInt( &data[i], &n ); |
---|
| 819 | |
---|
| 820 | |
---|
| 821 | PRINTF(0)("HandleCreateEntityList: n = %d\n", n); |
---|
| 822 | |
---|
| 823 | int classID, uniqueID, owner; |
---|
| 824 | |
---|
| 825 | for ( int j = 0; j<n; j++ ) |
---|
| 826 | { |
---|
| 827 | |
---|
| 828 | if ( INTSIZE > length-i ) |
---|
| 829 | { |
---|
| 830 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 831 | return false; |
---|
| 832 | } |
---|
| 833 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
| 834 | |
---|
| 835 | if ( INTSIZE > length-i ) |
---|
| 836 | { |
---|
| 837 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 838 | return false; |
---|
| 839 | } |
---|
| 840 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 841 | |
---|
| 842 | if ( INTSIZE > length-i ) |
---|
| 843 | { |
---|
| 844 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
| 845 | return false; |
---|
| 846 | } |
---|
| 847 | i += Converter::byteArrayToInt( &data[i], &owner ); |
---|
| 848 | |
---|
| 849 | if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE ) |
---|
[6424] | 850 | { |
---|
| 851 | BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner ); |
---|
| 852 | } |
---|
| 853 | |
---|
[6341] | 854 | } |
---|
[6424] | 855 | |
---|
[6341] | 856 | return true; |
---|
| 857 | } |
---|
| 858 | |
---|
| 859 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) |
---|
| 860 | { |
---|
| 861 | if ( INTSIZE > length-i ) |
---|
| 862 | { |
---|
| 863 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
| 864 | return false; |
---|
| 865 | } |
---|
| 866 | int n; |
---|
| 867 | i += Converter::byteArrayToInt( &data[i], &n ); |
---|
| 868 | |
---|
| 869 | int uniqueID; |
---|
| 870 | |
---|
| 871 | for ( int j = 0; j<n; j++ ) |
---|
| 872 | { |
---|
| 873 | |
---|
| 874 | if ( INTSIZE > length-i ) |
---|
| 875 | { |
---|
| 876 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 877 | return false; |
---|
| 878 | } |
---|
| 879 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 880 | |
---|
| 881 | doRemoveEntity( uniqueID ); |
---|
| 882 | } |
---|
| 883 | |
---|
| 884 | return true; |
---|
| 885 | } |
---|
| 886 | |
---|
| 887 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) |
---|
| 888 | { |
---|
| 889 | if ( INTSIZE > length-i ) |
---|
| 890 | { |
---|
| 891 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 892 | return false; |
---|
| 893 | } |
---|
| 894 | |
---|
| 895 | int uniqueID; |
---|
| 896 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 897 | |
---|
| 898 | doYouAre( uniqueID ); |
---|
| 899 | |
---|
| 900 | return true; |
---|
| 901 | } |
---|
| 902 | |
---|
[6695] | 903 | /** |
---|
| 904 | * handles the network signal NET_REQUEST_PNODE_PATH |
---|
| 905 | * @param i byte offset in the buffer |
---|
| 906 | * @param data data array |
---|
| 907 | * @param length length of the data arary |
---|
| 908 | * @param sender the sender id |
---|
| 909 | * @return true if process terminated sucessfully |
---|
| 910 | */ |
---|
| 911 | bool NetworkGameManager::handleRequestPNodePath(int& i, const byte* data, int length, int sender) |
---|
| 912 | { |
---|
| 913 | if( INTSIZE > length-i ) |
---|
| 914 | { |
---|
| 915 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
| 916 | return false; |
---|
| 917 | } |
---|
| 918 | PRINTF(0)("HandleRequestPNodePath: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
---|
| 919 | |
---|
| 920 | int uniqueID1, uniqueID2; |
---|
| 921 | if( INTSIZE > length-i ) |
---|
| 922 | { |
---|
| 923 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 924 | return false; |
---|
| 925 | } |
---|
| 926 | i += Converter::byteArrayToInt( &data[i], &uniqueID1 ); |
---|
| 927 | |
---|
| 928 | if( INTSIZE > length-i ) |
---|
| 929 | { |
---|
| 930 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 931 | return false; |
---|
| 932 | } |
---|
| 933 | i += Converter::byteArrayToInt( &data[i], &uniqueID2 ); |
---|
| 934 | |
---|
| 935 | |
---|
| 936 | PRINTF(0)("HandleRequestPNodePath: got a request for path from uid %i to uid %i\n", uniqueID1, uniqueID2); |
---|
| 937 | |
---|
| 938 | return true; |
---|
| 939 | } |
---|
| 940 | |
---|
[7567] | 941 | #if 0 |
---|
[6341] | 942 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) |
---|
| 943 | { |
---|
| 944 | if ( cb.maxLength-cb.length < 1 ) |
---|
| 945 | { |
---|
| 946 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); |
---|
| 947 | return false; |
---|
| 948 | } |
---|
| 949 | |
---|
| 950 | cb.buffer[cb.length++] = b; |
---|
| 951 | |
---|
| 952 | return true; |
---|
| 953 | } |
---|
| 954 | |
---|
[7567] | 955 | |
---|
[6341] | 956 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) |
---|
| 957 | { |
---|
| 958 | int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length ); |
---|
| 959 | cb.length += n; |
---|
| 960 | |
---|
| 961 | if ( n <= 0 ) |
---|
| 962 | { |
---|
| 963 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); |
---|
| 964 | return false; |
---|
| 965 | } |
---|
| 966 | |
---|
| 967 | return true; |
---|
| 968 | } |
---|
[7567] | 969 | #endif |
---|
[6341] | 970 | |
---|
| 971 | |
---|