[4577] | 1 | /* |
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[2823] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[4793] | 14 | |
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| 15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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[2823] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 19 | |
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[6021] | 20 | #include "static_model.h" |
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[3427] | 21 | |
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[5427] | 22 | #include "stdlibincl.h" |
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[3418] | 23 | #include <stdarg.h> |
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[3398] | 24 | |
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[3473] | 25 | #include "vector.h" |
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[3427] | 26 | |
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[3140] | 27 | using namespace std; |
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[2776] | 28 | |
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[4022] | 29 | |
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| 30 | //////////////////// |
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| 31 | /// SUB-Elements /// |
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| 32 | //////////////////// |
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[4023] | 33 | /** |
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[6031] | 34 | * @brief creates a new ModelFaceElement |
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| 35 | */ |
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[4022] | 36 | ModelFaceElement::ModelFaceElement() |
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[4038] | 37 | { |
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[4109] | 38 | this->vertexNumber = -1; |
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| 39 | this->normalNumber = -1; |
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[4577] | 40 | this->texCoordNumber = -1; |
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[4109] | 41 | |
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[4038] | 42 | this->next = NULL; |
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| 43 | } |
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[4022] | 44 | |
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[4023] | 45 | /** |
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[6031] | 46 | * @brief destroys a ModelFaceElement |
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| 47 | */ |
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[4022] | 48 | ModelFaceElement::~ModelFaceElement() |
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| 49 | { |
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[4038] | 50 | if (this->next) |
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[4022] | 51 | delete this->next; |
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| 52 | } |
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| 53 | |
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[4023] | 54 | /** |
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[6031] | 55 | * @brief creates a new ModelFace |
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| 56 | */ |
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[4022] | 57 | ModelFace::ModelFace() |
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| 58 | { |
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| 59 | this->vertexCount = 0; |
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| 60 | |
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| 61 | this->firstElem = NULL; |
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[4577] | 62 | |
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[4022] | 63 | this->material = NULL; |
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[4577] | 64 | |
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[4022] | 65 | this->next = NULL; |
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| 66 | } |
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| 67 | |
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[4023] | 68 | /** |
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[4836] | 69 | * deletes a ModelFace |
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[4023] | 70 | */ |
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[4022] | 71 | ModelFace::~ModelFace() |
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| 72 | { |
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| 73 | PRINTF(5)("Cleaning up Face\n"); |
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| 74 | |
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| 75 | if (this->firstElem != NULL) |
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[4038] | 76 | delete this->firstElem; |
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[4577] | 77 | |
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[4022] | 78 | if (this->next != NULL) |
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[4038] | 79 | delete this->next; |
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[4022] | 80 | } |
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| 81 | |
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[4023] | 82 | /** |
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[6031] | 83 | * @brief Creates a new ModelGroup |
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| 84 | */ |
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[4022] | 85 | ModelGroup::ModelGroup() |
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| 86 | { |
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| 87 | PRINTF(4)("Adding new Group\n"); |
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[6072] | 88 | this->name = NULL; |
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[4022] | 89 | this->faceMode = -1; |
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[4577] | 90 | this->faceCount = 0; |
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[4022] | 91 | this->next = NULL; |
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[5216] | 92 | this->listNumber = 0; |
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[6072] | 93 | this->indices = NULL; |
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[4577] | 94 | |
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[4022] | 95 | this->firstFace = new ModelFace; |
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| 96 | this->currentFace = this->firstFace; |
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| 97 | } |
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| 98 | |
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[4023] | 99 | /** |
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[6031] | 100 | * @brief deletes a ModelGroup |
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| 101 | */ |
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[4022] | 102 | ModelGroup::~ModelGroup() |
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| 103 | { |
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| 104 | PRINTF(5)("Cleaning up group\n"); |
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| 105 | if (this->firstFace != NULL) |
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[4038] | 106 | delete this->firstFace; |
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[4022] | 107 | |
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[5217] | 108 | // deleting the glList |
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| 109 | if (this->listNumber != 0) |
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| 110 | glDeleteLists(this->listNumber, 1); |
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| 111 | |
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[6072] | 112 | if (this->name != NULL) |
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[5218] | 113 | delete[] this->name; |
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| 114 | |
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[4022] | 115 | if (this->next !=NULL) |
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| 116 | delete this->next; |
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[5216] | 117 | |
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[4022] | 118 | } |
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| 119 | |
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[4023] | 120 | /** |
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[6031] | 121 | * @brief cleans up a ModelGroup |
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| 122 | * |
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| 123 | * actually does the same as the delete Operator, but does not delete the predecessing group |
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| 124 | */ |
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[4746] | 125 | void ModelGroup::cleanup() |
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[4022] | 126 | { |
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[4023] | 127 | PRINTF(5)("Cleaning up group\n"); |
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[4022] | 128 | if (this->firstFace) |
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| 129 | delete this->firstFace; |
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| 130 | this->firstFace = NULL; |
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| 131 | if (this->next) |
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| 132 | this->next->cleanup(); |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | ///////////// |
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| 137 | /// MODEL /// |
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| 138 | ///////////// |
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[2842] | 139 | /** |
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[6031] | 140 | * @brief Creates a 3D-Model. |
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| 141 | * |
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| 142 | * assigns it a Name and a Type |
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| 143 | */ |
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| 144 | StaticModel::StaticModel(const char* modelName) |
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[3398] | 145 | { |
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[5790] | 146 | this->setClassID(CL_MODEL, "Model"); |
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[4577] | 147 | PRINTF(4)("new 3D-Model is being created\n"); |
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[3398] | 148 | this->setName(modelName); |
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[3909] | 149 | |
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| 150 | this->finalized = false; |
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[6031] | 151 | |
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[3909] | 152 | // setting the start group; |
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[4022] | 153 | this->currentGroup = this->firstGroup = new ModelGroup; |
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[3909] | 154 | this->groupCount = 0; |
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[4677] | 155 | this->faceCount = 0; |
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[4577] | 156 | |
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[6031] | 157 | this->scaleFactor = 1.0f; |
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[3398] | 158 | } |
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| 159 | |
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| 160 | /** |
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[6031] | 161 | * @brief deletes an Model. |
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| 162 | * |
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| 163 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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| 164 | */ |
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[6021] | 165 | StaticModel::~StaticModel() |
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[2847] | 166 | { |
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[3548] | 167 | PRINTF(4)("Deleting Model "); |
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[4577] | 168 | if (this->getName()) |
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[5790] | 169 | { |
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| 170 | PRINT(4)("%s\n", this->getName()); |
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| 171 | } |
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[3396] | 172 | else |
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[5790] | 173 | { |
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| 174 | PRINT(4)("\n"); |
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| 175 | } |
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| 176 | this->cleanup(); |
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[3396] | 177 | |
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[3911] | 178 | PRINTF(5)("Deleting display Lists.\n"); |
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[4038] | 179 | delete this->firstGroup; |
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[3140] | 180 | |
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[3915] | 181 | // deleting the MaterialList |
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[5304] | 182 | PRINTF(5)("Deleting Materials.\n"); |
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[4038] | 183 | |
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[4834] | 184 | //! @todo do we really have to delete this material?? |
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[5774] | 185 | list<ModelMaterial*>::iterator modMat; |
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| 186 | for(modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) |
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[5304] | 187 | { |
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[5774] | 188 | if (!(*modMat)->external) |
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| 189 | delete (*modMat)->material; |
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| 190 | delete (*modMat); |
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[4834] | 191 | } |
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[2847] | 192 | } |
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| 193 | |
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[2842] | 194 | /** |
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[6031] | 195 | * @brief Finalizes an Object. This can be done outside of the Class. |
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| 196 | */ |
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[6021] | 197 | void StaticModel::finalize() |
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[3398] | 198 | { |
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[3916] | 199 | // this creates the display List. |
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| 200 | this->importToDisplayList(); |
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[4791] | 201 | this->buildTriangleList(); |
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[3916] | 202 | |
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[6031] | 203 | this->pModelInfo.pVertices = this->vertices.getArray(); |
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| 204 | this->pModelInfo.pNormals = this->normals.getArray(); |
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| 205 | this->pModelInfo.pTexCoor = this->vTexture.getArray(); |
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[3398] | 206 | |
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| 207 | this->finalized = true; |
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| 208 | } |
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| 209 | |
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[5790] | 210 | /** |
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[6031] | 211 | * @brief rebuild the Model from the Information we got. |
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[5790] | 212 | */ |
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[6021] | 213 | void StaticModel::rebuild() |
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[5790] | 214 | { |
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| 215 | PRINTF(3)("Rebuilding Model '%s'\n", this->getName()); |
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| 216 | this->finalize(); |
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| 217 | } |
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| 218 | |
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[3912] | 219 | ////////// |
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| 220 | // DRAW // |
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| 221 | ////////// |
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[3398] | 222 | /** |
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[6033] | 223 | * @brief Draws the Models of all Groups. |
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| 224 | * |
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| 225 | * It does this by just calling the Lists that must have been created earlier. |
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| 226 | */ |
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[6021] | 227 | void StaticModel::draw () const |
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[2748] | 228 | { |
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[6472] | 229 | |
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| 230 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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| 231 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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| 232 | |
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[4577] | 233 | PRINTF(4)("drawing the 3D-Models\n"); |
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[4038] | 234 | ModelGroup* tmpGroup = this->firstGroup; |
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| 235 | while (tmpGroup != NULL) |
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[2850] | 236 | { |
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[4038] | 237 | PRINTF(5)("Drawing model %s\n", tmpGroup->name); |
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| 238 | glCallList (tmpGroup->listNumber); |
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| 239 | tmpGroup = tmpGroup->next; |
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[2850] | 240 | } |
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[2748] | 241 | } |
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[2754] | 242 | |
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[6031] | 243 | |
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[2842] | 244 | /** |
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[6031] | 245 | * @brief Draws the Model number groupNumber |
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[4836] | 246 | * @param groupNumber The number of the group that will be displayed. |
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[6031] | 247 | * |
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| 248 | * It does this by just calling the List that must have been created earlier. |
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| 249 | */ |
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[6021] | 250 | void StaticModel::draw (int groupNumber) const |
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[2851] | 251 | { |
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[6472] | 252 | |
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| 253 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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| 254 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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| 255 | |
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[6031] | 256 | if (unlikely(groupNumber >= this->groupCount)) |
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[2852] | 257 | { |
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[3548] | 258 | PRINTF(2)("You requested model number %i, but this File only contains of %i Models.\n", groupNumber-1, this->groupCount); |
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[2852] | 259 | return; |
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| 260 | } |
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[4577] | 261 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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[4038] | 262 | ModelGroup* tmpGroup = this->firstGroup; |
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[2851] | 263 | int counter = 0; |
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[4038] | 264 | while (tmpGroup != NULL) |
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[2851] | 265 | { |
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| 266 | if (counter == groupNumber) |
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[4577] | 267 | { |
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| 268 | PRINTF(4)("Drawing model number %i named %s\n", counter, tmpGroup->name); |
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| 269 | glCallList (tmpGroup->listNumber); |
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| 270 | return; |
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| 271 | } |
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[2851] | 272 | ++counter; |
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[4038] | 273 | tmpGroup = tmpGroup->next; |
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[2851] | 274 | } |
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[4577] | 275 | PRINTF(2)("Model number %i in %s not Found.\n", groupNumber, this->getName()); |
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[2851] | 276 | return; |
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| 277 | } |
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[2852] | 278 | |
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[6031] | 279 | |
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[2852] | 280 | /** |
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[6031] | 281 | * @brief Draws the Model with a specific groupName |
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[4836] | 282 | * @param groupName The name of the group that will be displayed. |
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[6031] | 283 | * |
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| 284 | * It does this by just calling the List that must have been created earlier. |
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| 285 | */ |
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[6021] | 286 | void StaticModel::draw (char* groupName) const |
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[2851] | 287 | { |
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[6472] | 288 | |
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| 289 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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| 290 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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[6529] | 291 | |
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[6072] | 292 | if (groupName == NULL) |
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| 293 | return; |
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[4577] | 294 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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[4038] | 295 | ModelGroup* tmpGroup = this->firstGroup; |
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| 296 | while (tmpGroup != NULL) |
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[2851] | 297 | { |
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[6072] | 298 | if (tmpGroup->name != NULL && !strcmp(tmpGroup->name, groupName)) |
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[4577] | 299 | { |
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| 300 | PRINTF(4)("Drawing model %s\n", tmpGroup->name); |
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| 301 | glCallList (tmpGroup->listNumber); |
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| 302 | return; |
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| 303 | } |
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[4038] | 304 | tmpGroup = tmpGroup->next; |
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[2851] | 305 | } |
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[4577] | 306 | PRINTF(2)("Model Named %s in %s not Found.\n", groupName, this->getName()); |
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[2851] | 307 | return; |
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| 308 | } |
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| 309 | |
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[3912] | 310 | ////////// |
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| 311 | // INIT // |
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| 312 | ////////// |
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[4038] | 313 | |
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[3916] | 314 | /** |
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[6031] | 315 | * @brief finalizes an Model. |
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| 316 | * |
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[4834] | 317 | * This funcion is needed, to delete all the Lists, and arrays that are no more |
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| 318 | * needed because they are already imported into openGL. |
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| 319 | * This will be applied at the end of the importing Process. |
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[3916] | 320 | */ |
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[6021] | 321 | bool StaticModel::cleanup() |
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[3916] | 322 | { |
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| 323 | PRINTF(4)("cleaning up the 3D-Model to save Memory.\n"); |
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[4022] | 324 | this->firstGroup->cleanup(); |
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[4577] | 325 | return true; |
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[3066] | 326 | } |
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| 327 | |
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[3912] | 328 | ////////// |
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| 329 | // MESH // |
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| 330 | ////////// |
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[3068] | 331 | /** |
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[6031] | 332 | * @brief adds a new Material to the Material List |
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[4836] | 333 | * @param material the Material to add |
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| 334 | * @returns the added material |
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[4834] | 335 | * |
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| 336 | * this also tells this Model, that all the Materials are handled externally |
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| 337 | * with this option set the Materials will not be deleted with the Model. |
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[5304] | 338 | */ |
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[6021] | 339 | Material* StaticModel::addMaterial(Material* material) |
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[3913] | 340 | { |
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[5308] | 341 | if (material == NULL) |
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| 342 | return NULL; |
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[5304] | 343 | ModelMaterial* modMat = new ModelMaterial; |
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| 344 | modMat->external = true; |
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| 345 | modMat->material = material; |
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[5774] | 346 | this->materialList.push_back(modMat); |
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[5304] | 347 | return modMat->material; |
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[3913] | 348 | } |
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| 349 | |
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| 350 | /** |
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[6031] | 351 | * @brief adds a new Material to the Material List |
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[4836] | 352 | * @param materialName the name of the Material to add |
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| 353 | * @returns the added material |
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[6031] | 354 | */ |
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[6021] | 355 | Material* StaticModel::addMaterial(const char* materialName) |
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[3913] | 356 | { |
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[5304] | 357 | ModelMaterial* modMat = new ModelMaterial; |
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| 358 | modMat->external = false; |
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[5308] | 359 | modMat->material = new Material(materialName); |
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[3913] | 360 | |
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| 361 | // adding material to the List of materials |
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[5774] | 362 | this->materialList.push_back(modMat); |
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[5304] | 363 | return modMat->material; |
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[3913] | 364 | } |
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| 365 | |
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[3914] | 366 | /** |
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[6031] | 367 | * @brief finds a Material by its name and returns it |
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[4836] | 368 | * @param materialName the Name of the material to search for. |
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| 369 | * @returns the Material if found, NULL otherwise |
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[6031] | 370 | */ |
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[6021] | 371 | Material* StaticModel::findMaterialByName(const char* materialName) |
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[3913] | 372 | { |
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[5774] | 373 | list<ModelMaterial*>::iterator modMat; |
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| 374 | for (modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) |
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| 375 | if (!strcmp((*modMat)->material->getName(), materialName)) |
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| 376 | return (*modMat)->material; |
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[3913] | 377 | return NULL; |
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| 378 | } |
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| 379 | |
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| 380 | /** |
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[6031] | 381 | * @brief parses a group String |
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[4836] | 382 | * @param groupString the new Group to create |
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[6031] | 383 | * |
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| 384 | * This function initializes a new Group. |
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| 385 | * With it you should be able to create Models with more than one SubModel inside |
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| 386 | */ |
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[6021] | 387 | bool StaticModel::addGroup(const char* groupString) |
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[3066] | 388 | { |
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[3548] | 389 | PRINTF(5)("Read Group: %s.\n", groupString); |
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[4022] | 390 | if (this->groupCount != 0 && this->currentGroup->faceCount > 0) |
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[3066] | 391 | { |
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[5218] | 392 | // finalizeGroup(currentGroup); |
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[4022] | 393 | this->currentGroup = this->currentGroup->next = new ModelGroup; |
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[3066] | 394 | } |
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[3140] | 395 | // setting the group name if not default. |
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| 396 | if (strcmp(groupString, "default")) |
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| 397 | { |
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[3195] | 398 | this->currentGroup->name = new char [strlen(groupString)+1]; |
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| 399 | strcpy(this->currentGroup->name, groupString); |
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[3140] | 400 | } |
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[3195] | 401 | ++this->groupCount; |
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[3066] | 402 | } |
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| 403 | |
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| 404 | /** |
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[6031] | 405 | * @brief parses a vertex-String |
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[4836] | 406 | * @param vertexString The String that will be parsed. |
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[6031] | 407 | * |
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| 408 | * If a vertex line is found this function will inject it into the vertex-Array |
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| 409 | */ |
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[6021] | 410 | bool StaticModel::addVertex (const char* vertexString) |
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[2767] | 411 | { |
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[3071] | 412 | float subbuffer1; |
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| 413 | float subbuffer2; |
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| 414 | float subbuffer3; |
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| 415 | sscanf (vertexString, "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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[6031] | 416 | this->vertices.addEntry(subbuffer1*scaleFactor, |
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| 417 | subbuffer2*scaleFactor, |
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| 418 | subbuffer3*scaleFactor); |
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| 419 | this->pModelInfo.numVertices++; |
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[2767] | 420 | return true; |
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| 421 | } |
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| 422 | |
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[2842] | 423 | /** |
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[6031] | 424 | * @brief parses a vertex-String |
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[4836] | 425 | * @param x the X-coordinate of the Vertex to add. |
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| 426 | * @param y the Y-coordinate of the Vertex to add. |
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| 427 | * @param z the Z-coordinate of the Vertex to add. |
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[6031] | 428 | */ |
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[6021] | 429 | bool StaticModel::addVertex(float x, float y, float z) |
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[3400] | 430 | { |
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[3548] | 431 | PRINTF(5)("reading in a vertex: %f %f %f\n", x, y, z); |
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[6031] | 432 | this->vertices.addEntry(x*scaleFactor, |
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| 433 | y*scaleFactor, |
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| 434 | z*scaleFactor); |
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| 435 | this->pModelInfo.numVertices++; |
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[3400] | 436 | return true; |
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| 437 | } |
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| 438 | |
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| 439 | /** |
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[6031] | 440 | * @brief parses a vertexNormal-String |
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[4836] | 441 | * @param normalString The String that will be parsed. |
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[6031] | 442 | * |
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| 443 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 444 | */ |
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[6021] | 445 | bool StaticModel::addVertexNormal (const char* normalString) |
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[3912] | 446 | { |
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| 447 | float subbuffer1; |
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| 448 | float subbuffer2; |
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| 449 | float subbuffer3; |
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| 450 | sscanf (normalString, "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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[6031] | 451 | this->normals.addEntry(subbuffer1, subbuffer2, subbuffer3); |
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| 452 | this->pModelInfo.numNormals++; |
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[3912] | 453 | return true; |
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| 454 | } |
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| 455 | |
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| 456 | /** |
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[6031] | 457 | * @brief adds a VertexNormal. |
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[4836] | 458 | * @param x The x coordinate of the Normal. |
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| 459 | * @param y The y coordinate of the Normal. |
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| 460 | * @param z The z coordinate of the Normal. |
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[6031] | 461 | * |
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| 462 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
---|
| 463 | */ |
---|
[6021] | 464 | bool StaticModel::addVertexNormal(float x, float y, float z) |
---|
[3912] | 465 | { |
---|
| 466 | PRINTF(5)("found vertex-Normal %f, %f, %f\n", x, y, z); |
---|
[6031] | 467 | this->normals.addEntry(x, y, z); |
---|
| 468 | this->pModelInfo.numNormals++; |
---|
[4106] | 469 | return true; |
---|
[3912] | 470 | } |
---|
| 471 | |
---|
| 472 | /** |
---|
[6031] | 473 | * @brief parses a vertexTextureCoordinate-String |
---|
[4836] | 474 | * @param vTextureString The String that will be parsed. |
---|
[6031] | 475 | * |
---|
| 476 | * If a vertexTextureCoordinate line is found, |
---|
| 477 | * this function will inject it into the vertexTexture-Array |
---|
| 478 | * |
---|
| 479 | * !! WARNING THIS IS DIFFERNT FROM addVervexTexture(float, float); because it changes the second entry to 1-v !! |
---|
| 480 | */ |
---|
[6021] | 481 | bool StaticModel::addVertexTexture (const char* vTextureString) |
---|
[3912] | 482 | { |
---|
| 483 | float subbuffer1; |
---|
| 484 | float subbuffer2; |
---|
| 485 | sscanf (vTextureString, "%f %f", &subbuffer1, &subbuffer2); |
---|
[6031] | 486 | this->vTexture.addEntry(subbuffer1); |
---|
| 487 | this->vTexture.addEntry(1 - subbuffer2); |
---|
| 488 | this->pModelInfo.numTexCoor++; |
---|
[3912] | 489 | return true; |
---|
| 490 | } |
---|
| 491 | |
---|
| 492 | /** |
---|
[6031] | 493 | * @brief adds a Texture Coordinate |
---|
[4836] | 494 | * @param u The u coordinate of the TextureCoordinate. |
---|
| 495 | * @param v The y coordinate of the TextureCoordinate. |
---|
[6031] | 496 | * |
---|
| 497 | * If a TextureCoordinate line is found this function will |
---|
| 498 | * inject it into the TextureCoordinate-Array |
---|
| 499 | */ |
---|
[6021] | 500 | bool StaticModel::addVertexTexture(float u, float v) |
---|
[3912] | 501 | { |
---|
| 502 | PRINTF(5)("found vertex-Texture %f, %f\n", u, v); |
---|
[6031] | 503 | this->vTexture.addEntry(u); |
---|
| 504 | this->vTexture.addEntry(v); |
---|
| 505 | this->pModelInfo.numTexCoor++; |
---|
[4106] | 506 | return true; |
---|
[3912] | 507 | } |
---|
| 508 | |
---|
| 509 | /** |
---|
[6031] | 510 | * @brief parses a face-string |
---|
[4836] | 511 | * @param faceString The String that will be parsed. |
---|
[6031] | 512 | * |
---|
| 513 | * If a face line is found this function will add it to the glList. |
---|
| 514 | * |
---|
| 515 | * String is different from the argument addFace, |
---|
| 516 | * in this, that the first Vertex/Normal/Texcoord is 1 instead of 0 |
---|
| 517 | */ |
---|
[6021] | 518 | bool StaticModel::addFace (const char* faceString) |
---|
[2767] | 519 | { |
---|
[3195] | 520 | if (this->currentGroup->faceCount >0) |
---|
[4022] | 521 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[2767] | 522 | |
---|
[4022] | 523 | ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; |
---|
[3068] | 524 | tmpElem->next = NULL; |
---|
[2934] | 525 | while(strcmp (faceString, "\0")) |
---|
[2767] | 526 | { |
---|
[3195] | 527 | if (this->currentGroup->currentFace->vertexCount>0) |
---|
[4577] | 528 | tmpElem = tmpElem->next = new ModelFaceElement; |
---|
[2934] | 529 | tmpElem->next = NULL; |
---|
| 530 | |
---|
[3064] | 531 | char tmpValue [50]; |
---|
[3072] | 532 | int tmpLen; |
---|
| 533 | char* vertex = NULL; |
---|
| 534 | char* texture = NULL; |
---|
| 535 | char* normal = NULL; |
---|
| 536 | |
---|
[3063] | 537 | sscanf (faceString, "%s", tmpValue); |
---|
[3072] | 538 | tmpLen = strlen(tmpValue); |
---|
| 539 | vertex = tmpValue; |
---|
[2934] | 540 | |
---|
[3072] | 541 | if ((texture = strstr (vertex, "/")) != NULL) |
---|
[4577] | 542 | { |
---|
| 543 | texture[0] = '\0'; |
---|
| 544 | texture ++; |
---|
| 545 | |
---|
| 546 | if ((normal = strstr (texture, "/")) !=NULL) |
---|
| 547 | { |
---|
| 548 | normal[0] = '\0'; |
---|
| 549 | normal ++; |
---|
| 550 | } |
---|
| 551 | } |
---|
[3072] | 552 | if (vertex) |
---|
[4577] | 553 | tmpElem->vertexNumber = atoi(vertex)-1; |
---|
[3072] | 554 | if (texture) |
---|
[4577] | 555 | tmpElem->texCoordNumber = atoi(texture)-1; |
---|
[3072] | 556 | if (normal) |
---|
[4577] | 557 | tmpElem->normalNumber = atoi(normal)-1; |
---|
[3072] | 558 | |
---|
| 559 | faceString += tmpLen; |
---|
[2934] | 560 | if (strcmp (faceString, "\0")) |
---|
[4577] | 561 | faceString++; |
---|
[3195] | 562 | this->currentGroup->currentFace->vertexCount++; |
---|
[2934] | 563 | } |
---|
[6031] | 564 | |
---|
[3195] | 565 | this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[4677] | 566 | this->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[2754] | 567 | } |
---|
[2768] | 568 | |
---|
[2842] | 569 | /** |
---|
[6031] | 570 | * @brief adds a new Face |
---|
[4836] | 571 | * @param faceElemCount the number of Vertices to add to the Face. |
---|
| 572 | * @param type The information Passed with each Vertex |
---|
[3400] | 573 | */ |
---|
[6021] | 574 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
---|
[3400] | 575 | { |
---|
[4022] | 576 | if (this->currentGroup->faceCount > 0) |
---|
| 577 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 578 | |
---|
[4022] | 579 | ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; |
---|
[4577] | 580 | |
---|
[3418] | 581 | va_list itemlist; |
---|
| 582 | va_start (itemlist, type); |
---|
| 583 | |
---|
| 584 | for (int i = 0; i < faceElemCount; i++) |
---|
| 585 | { |
---|
[4106] | 586 | if (this->currentGroup->currentFace->vertexCount > 0) |
---|
[4577] | 587 | tmpElem = tmpElem->next = new ModelFaceElement; |
---|
[3418] | 588 | |
---|
[4112] | 589 | tmpElem->vertexNumber = va_arg (itemlist, int); |
---|
[3657] | 590 | if (type & TEXCOORD) |
---|
[4577] | 591 | tmpElem->texCoordNumber = va_arg (itemlist, int); |
---|
[3657] | 592 | if (type & NORMAL) |
---|
[4577] | 593 | tmpElem->normalNumber = va_arg(itemlist, int); |
---|
[3418] | 594 | this->currentGroup->currentFace->vertexCount++; |
---|
| 595 | } |
---|
| 596 | va_end(itemlist); |
---|
| 597 | |
---|
| 598 | this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount - 2; |
---|
[4677] | 599 | this->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[3400] | 600 | } |
---|
| 601 | |
---|
| 602 | /** |
---|
[5308] | 603 | * Function that selects a material, if changed in the obj file. |
---|
[4836] | 604 | * @param matString the Material that will be set. |
---|
[3066] | 605 | */ |
---|
[6021] | 606 | bool StaticModel::setMaterial(const char* matString) |
---|
[3063] | 607 | { |
---|
[3801] | 608 | if (this->currentGroup->faceCount > 0) |
---|
[4022] | 609 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 610 | |
---|
[3914] | 611 | this->currentGroup->currentFace->material = this->findMaterialByName(matString); |
---|
[3801] | 612 | |
---|
| 613 | if (this->currentGroup->faceCount == 0) |
---|
[6031] | 614 | this->currentGroup->faceCount++; |
---|
[3801] | 615 | } |
---|
| 616 | |
---|
| 617 | /** |
---|
[5308] | 618 | * Function that selects a material, if changed in the obj file. |
---|
[4836] | 619 | * @param mtl the Material that will be set. |
---|
[3801] | 620 | */ |
---|
[6021] | 621 | bool StaticModel::setMaterial(Material* mtl) |
---|
[3801] | 622 | { |
---|
| 623 | if (this->currentGroup->faceCount > 0) |
---|
[4022] | 624 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 625 | |
---|
[3801] | 626 | this->currentGroup->currentFace->material = mtl; |
---|
| 627 | |
---|
[3195] | 628 | if (this->currentGroup->faceCount == 0) |
---|
[6031] | 629 | this->currentGroup->faceCount++; |
---|
[3063] | 630 | } |
---|
| 631 | |
---|
[3066] | 632 | /** |
---|
[6031] | 633 | * @brief A routine that is able to create normals. |
---|
| 634 | * |
---|
| 635 | * The algorithm does the following: |
---|
| 636 | * 1. It calculates creates Vectors for each normale, and sets them to zero. |
---|
| 637 | * 2. It then Walks through a) all the Groups b) all the Faces c) all the FaceElements |
---|
| 638 | * 3. It searches for a points two neighbours per Face, takes Vecotrs to them calculates FaceNormals and adds it to the Points Normal. |
---|
| 639 | * 4. It goes through all the normale-Points and calculates the VertexNormale and includes it in the normals-Array. |
---|
| 640 | */ |
---|
[6021] | 641 | bool StaticModel::buildVertexNormals () |
---|
[4577] | 642 | { |
---|
[3912] | 643 | PRINTF(4)("Normals are being calculated.\n"); |
---|
| 644 | |
---|
[6031] | 645 | Vector* normArray = new Vector [vertices.getCount()/3]; |
---|
| 646 | for (int i=0; i<vertices.getCount()/3;i++) |
---|
[3912] | 647 | normArray[i] = Vector(.0,.0,.0); |
---|
[4577] | 648 | |
---|
[3912] | 649 | int firstTouch; |
---|
| 650 | int secondTouch; |
---|
| 651 | Vector prevV; |
---|
| 652 | Vector nextV; |
---|
| 653 | Vector curV; |
---|
| 654 | |
---|
[4022] | 655 | ModelGroup* tmpGroup = firstGroup; |
---|
[6031] | 656 | while (tmpGroup != NULL) |
---|
[3912] | 657 | { |
---|
[4022] | 658 | ModelFace* tmpFace = tmpGroup->firstFace; |
---|
[6031] | 659 | while (tmpFace != NULL) |
---|
[4577] | 660 | { |
---|
[6031] | 661 | if (tmpFace->firstElem != NULL) |
---|
[4577] | 662 | { |
---|
| 663 | ModelFaceElement* firstElem = tmpFace->firstElem; |
---|
| 664 | ModelFaceElement* prevElem; |
---|
| 665 | ModelFaceElement* curElem = firstElem; |
---|
| 666 | ModelFaceElement* nextElem; |
---|
| 667 | ModelFaceElement* lastElem; |
---|
| 668 | // find last Element of the Chain. !! IMPORTANT:the last Element of the Chain must point to NULL, or it will resolv into an infinity-loop. |
---|
[6031] | 669 | while (curElem != NULL) |
---|
[4577] | 670 | { |
---|
| 671 | prevElem = curElem; |
---|
| 672 | curElem = curElem->next; |
---|
| 673 | } |
---|
| 674 | lastElem = prevElem; |
---|
[3912] | 675 | |
---|
[4577] | 676 | curElem = firstElem; |
---|
| 677 | for (int j=0; j<tmpFace->vertexCount; j++) |
---|
| 678 | { |
---|
| 679 | if (!(nextElem = curElem->next)) |
---|
| 680 | nextElem = firstElem; |
---|
| 681 | curElem->normalNumber = curElem->vertexNumber; |
---|
| 682 | |
---|
[6031] | 683 | curV = Vector (this->vertices.getArray()[curElem->vertexNumber*3], |
---|
| 684 | this->vertices.getArray()[curElem->vertexNumber*3+1], |
---|
| 685 | this->vertices.getArray()[curElem->vertexNumber*3+2]); |
---|
| 686 | |
---|
| 687 | prevV = Vector (this->vertices.getArray()[prevElem->vertexNumber*3], |
---|
| 688 | this->vertices.getArray()[prevElem->vertexNumber*3+1], |
---|
| 689 | this->vertices.getArray()[prevElem->vertexNumber*3+2]) - curV; |
---|
| 690 | |
---|
| 691 | nextV = Vector (this->vertices.getArray()[nextElem->vertexNumber*3], |
---|
| 692 | this->vertices.getArray()[nextElem->vertexNumber*3+1], |
---|
| 693 | this->vertices.getArray()[nextElem->vertexNumber*3+2]) - curV; |
---|
[4577] | 694 | normArray[curElem->vertexNumber] = normArray[curElem->vertexNumber] + nextV.cross(prevV); |
---|
| 695 | |
---|
| 696 | prevElem = curElem; |
---|
| 697 | curElem = curElem->next; |
---|
| 698 | } |
---|
| 699 | } |
---|
| 700 | tmpFace = tmpFace->next; |
---|
| 701 | } |
---|
[3912] | 702 | tmpGroup = tmpGroup->next; |
---|
| 703 | } |
---|
| 704 | |
---|
[6031] | 705 | for (int i=0; i < this->vertices.getCount()/3;i++) |
---|
[3912] | 706 | { |
---|
| 707 | normArray[i].normalize(); |
---|
| 708 | PRINTF(5)("Found Normale number %d: (%f; %f, %f).\n", i, normArray[i].x, normArray[i].y, normArray[i].z); |
---|
[4577] | 709 | |
---|
[4108] | 710 | this->addVertexNormal(normArray[i].x, normArray[i].y, normArray[i].z); |
---|
[3912] | 711 | |
---|
| 712 | } |
---|
[6031] | 713 | delete[] normArray; |
---|
[3912] | 714 | } |
---|
| 715 | |
---|
| 716 | //////////// |
---|
| 717 | // openGL // |
---|
| 718 | //////////// |
---|
| 719 | /** |
---|
[4836] | 720 | * reads and includes the Faces/Materials into the openGL state Machine |
---|
[3066] | 721 | */ |
---|
[6021] | 722 | bool StaticModel::importToDisplayList() |
---|
[3063] | 723 | { |
---|
| 724 | // finalize the Arrays |
---|
[6031] | 725 | this->vertices.finalizeArray(); |
---|
| 726 | this->vTexture.finalizeArray(); |
---|
| 727 | if (normals.getCount() == 0) // vertices-Array must be built for this |
---|
[3195] | 728 | this->buildVertexNormals(); |
---|
[6031] | 729 | this->normals.finalizeArray(); |
---|
[3063] | 730 | |
---|
[3195] | 731 | this->currentGroup = this->firstGroup; |
---|
[3063] | 732 | |
---|
[3195] | 733 | while (this->currentGroup != NULL) |
---|
[3063] | 734 | { |
---|
| 735 | |
---|
| 736 | // creating a glList for the Group |
---|
[3195] | 737 | if ((this->currentGroup->listNumber = glGenLists(1)) == 0) |
---|
[4577] | 738 | { |
---|
| 739 | PRINTF(2)("glList could not be created for this Model\n"); |
---|
| 740 | return false; |
---|
| 741 | } |
---|
[3195] | 742 | glNewList (this->currentGroup->listNumber, GL_COMPILE); |
---|
[3063] | 743 | |
---|
| 744 | // Putting Faces to GL |
---|
[4022] | 745 | ModelFace* tmpFace = this->currentGroup->firstFace; |
---|
[3063] | 746 | while (tmpFace != NULL) |
---|
[4577] | 747 | { |
---|
| 748 | if (tmpFace->vertexCount == 0 && tmpFace->material != NULL) |
---|
| 749 | { |
---|
| 750 | if (this->currentGroup->faceMode != -1) |
---|
| 751 | glEnd(); |
---|
| 752 | this->currentGroup->faceMode = 0; |
---|
| 753 | Material* tmpMat; |
---|
| 754 | if (tmpFace->material != NULL) |
---|
| 755 | { |
---|
| 756 | tmpFace->material->select(); |
---|
| 757 | PRINTF(5)("using material %s for coming Faces.\n", tmpFace->material->getName()); |
---|
| 758 | } |
---|
| 759 | } |
---|
[3065] | 760 | |
---|
[4577] | 761 | else if (tmpFace->vertexCount == 3) |
---|
| 762 | { |
---|
| 763 | if (this->currentGroup->faceMode != 3) |
---|
| 764 | { |
---|
| 765 | if (this->currentGroup->faceMode != -1) |
---|
| 766 | glEnd(); |
---|
| 767 | glBegin(GL_TRIANGLES); |
---|
| 768 | } |
---|
| 769 | |
---|
| 770 | this->currentGroup->faceMode = 3; |
---|
| 771 | PRINTF(5)("found triag.\n"); |
---|
| 772 | } |
---|
| 773 | |
---|
| 774 | else if (tmpFace->vertexCount == 4) |
---|
| 775 | { |
---|
| 776 | if (this->currentGroup->faceMode != 4) |
---|
| 777 | { |
---|
| 778 | if (this->currentGroup->faceMode != -1) |
---|
| 779 | glEnd(); |
---|
| 780 | glBegin(GL_QUADS); |
---|
| 781 | } |
---|
| 782 | this->currentGroup->faceMode = 4; |
---|
| 783 | PRINTF(5)("found quad.\n"); |
---|
| 784 | } |
---|
| 785 | |
---|
| 786 | else if (tmpFace->vertexCount > 4) |
---|
| 787 | { |
---|
| 788 | if (this->currentGroup->faceMode != -1) |
---|
| 789 | glEnd(); |
---|
| 790 | glBegin(GL_POLYGON); |
---|
| 791 | PRINTF(5)("Polygon with %i faces found.", tmpFace->vertexCount); |
---|
| 792 | this->currentGroup->faceMode = tmpFace->vertexCount; |
---|
| 793 | } |
---|
| 794 | |
---|
| 795 | ModelFaceElement* tmpElem = tmpFace->firstElem; |
---|
| 796 | while (tmpElem != NULL) |
---|
| 797 | { |
---|
| 798 | // PRINTF(2)("%s\n", tmpElem->value); |
---|
| 799 | this->addGLElement(tmpElem); |
---|
| 800 | tmpElem = tmpElem->next; |
---|
| 801 | } |
---|
| 802 | tmpFace = tmpFace->next; |
---|
| 803 | } |
---|
[3063] | 804 | glEnd(); |
---|
| 805 | glEndList(); |
---|
[3195] | 806 | |
---|
| 807 | this->currentGroup = this->currentGroup->next; |
---|
[4577] | 808 | } |
---|
[3063] | 809 | } |
---|
| 810 | |
---|
[3916] | 811 | |
---|
| 812 | /** |
---|
[4836] | 813 | * builds an array of triangles, that can later on be used for obb separation and octree separation |
---|
[4791] | 814 | */ |
---|
[6021] | 815 | bool StaticModel::buildTriangleList() |
---|
[4791] | 816 | { |
---|
[6031] | 817 | if( unlikely(this->pModelInfo.pTriangles != NULL)) |
---|
[4798] | 818 | return true; |
---|
[4793] | 819 | /* make sure, that all the arrays are finalized */ |
---|
[6031] | 820 | if( unlikely(!this->vertices.isFinalized())) |
---|
| 821 | this->vertices.finalizeArray(); |
---|
| 822 | if( unlikely(!this->vTexture.isFinalized())) |
---|
| 823 | this->vTexture.finalizeArray(); |
---|
| 824 | if( normals.getCount() == 0) // vertices-Array must be built for this |
---|
[4793] | 825 | this->buildVertexNormals(); |
---|
[6031] | 826 | if( unlikely(!this->normals.isFinalized())) |
---|
| 827 | this->normals.finalizeArray(); |
---|
[4791] | 828 | |
---|
[4796] | 829 | |
---|
| 830 | int index = 0; //!< the counter for the triangle array |
---|
| 831 | ModelFaceElement* tmpElem; //!< the temporary faceelement reference |
---|
| 832 | ModelFace* tmpFace; //!< the temporary face referece |
---|
| 833 | |
---|
| 834 | /* count the number of triangles */ |
---|
| 835 | /* now iterate through all groups and build up the triangle list */ |
---|
| 836 | this->currentGroup = this->firstGroup; |
---|
| 837 | while( this->currentGroup != NULL) |
---|
| 838 | { |
---|
| 839 | tmpFace = this->currentGroup->firstFace; |
---|
| 840 | while( tmpFace != NULL) |
---|
| 841 | { |
---|
| 842 | |
---|
| 843 | /* if its a triangle just add it to the list */ |
---|
| 844 | if( tmpFace->vertexCount == 3) |
---|
| 845 | { |
---|
[6031] | 846 | ++this->pModelInfo.numTriangles; |
---|
[4796] | 847 | } /* if the polygon is a quad */ |
---|
| 848 | else if( tmpFace->vertexCount == 4) |
---|
| 849 | { |
---|
[6031] | 850 | this->pModelInfo.numTriangles += 2; |
---|
[4796] | 851 | } |
---|
[4798] | 852 | else if( tmpFace->vertexCount > 4) |
---|
| 853 | { |
---|
[5676] | 854 | PRINTF(1)("This model (%s) got over 4 vertices per face <=> conflicts in the CD engine!\n", this->getName()); |
---|
[4798] | 855 | //exit(0); |
---|
| 856 | } |
---|
| 857 | tmpFace = tmpFace->next; |
---|
[4796] | 858 | } |
---|
| 859 | this->currentGroup = this->currentGroup->next; |
---|
| 860 | } |
---|
| 861 | |
---|
[6031] | 862 | PRINTF(3)("got %i triangles, %i vertices\n", this->pModelInfo.numTriangles, this->pModelInfo.numVertices); |
---|
[4797] | 863 | |
---|
[5774] | 864 | |
---|
[5676] | 865 | /* write MODELINFO structure */ |
---|
[4798] | 866 | |
---|
[4796] | 867 | /* allocate memory for the new triangle structures */ |
---|
[6031] | 868 | if( (this->pModelInfo.pTriangles = new sTriangleExt[this->pModelInfo.numTriangles]) == NULL) |
---|
[4793] | 869 | { |
---|
[4799] | 870 | PRINTF(1)("Could not allocate memory for triangle list\n"); |
---|
[4793] | 871 | return false; |
---|
| 872 | } |
---|
| 873 | |
---|
| 874 | /* now iterate through all groups and build up the triangle list */ |
---|
| 875 | this->currentGroup = this->firstGroup; |
---|
| 876 | while( this->currentGroup != NULL) |
---|
| 877 | { |
---|
| 878 | // Putting Faces to GL |
---|
[4795] | 879 | tmpFace = this->currentGroup->firstFace; |
---|
| 880 | while( tmpFace != NULL) |
---|
[4793] | 881 | { |
---|
| 882 | tmpElem = tmpFace->firstElem; |
---|
| 883 | |
---|
| 884 | /* if its a triangle just add it to the list */ |
---|
[4795] | 885 | if( tmpFace->vertexCount == 3) |
---|
[4793] | 886 | { |
---|
[4795] | 887 | for( int j = 0; j < 3; ++j) |
---|
[4793] | 888 | { |
---|
[6031] | 889 | this->pModelInfo.pTriangles[index].indexToVertices[j] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 890 | this->pModelInfo.pTriangles[index].indexToNormals[j] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 891 | this->pModelInfo.pTriangles[index].indexToTexCoor[j] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4793] | 892 | tmpElem = tmpElem->next; |
---|
| 893 | } |
---|
[4796] | 894 | ++index; |
---|
[4795] | 895 | } /* if the polygon is a quad */ |
---|
| 896 | else if( tmpFace->vertexCount == 4) |
---|
| 897 | { |
---|
[4793] | 898 | |
---|
[6031] | 899 | this->pModelInfo.pTriangles[index].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 900 | this->pModelInfo.pTriangles[index].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 901 | this->pModelInfo.pTriangles[index].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4799] | 902 | |
---|
[6031] | 903 | this->pModelInfo.pTriangles[index + 1].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 904 | this->pModelInfo.pTriangles[index + 1].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 905 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4793] | 906 | tmpElem = tmpElem->next; |
---|
[4795] | 907 | |
---|
[6031] | 908 | this->pModelInfo.pTriangles[index].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 909 | this->pModelInfo.pTriangles[index].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 910 | this->pModelInfo.pTriangles[index].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4795] | 911 | tmpElem = tmpElem->next; |
---|
| 912 | |
---|
[6031] | 913 | this->pModelInfo.pTriangles[index].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 914 | this->pModelInfo.pTriangles[index].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 915 | this->pModelInfo.pTriangles[index].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4795] | 916 | |
---|
[6031] | 917 | this->pModelInfo.pTriangles[index + 1].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 918 | this->pModelInfo.pTriangles[index + 1].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 919 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4801] | 920 | tmpElem = tmpElem->next; |
---|
[4795] | 921 | |
---|
[6031] | 922 | this->pModelInfo.pTriangles[index + 1].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 923 | this->pModelInfo.pTriangles[index + 1].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 924 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4801] | 925 | |
---|
[4799] | 926 | index += 2; |
---|
[4793] | 927 | } |
---|
[4799] | 928 | tmpFace = tmpFace->next; |
---|
[4793] | 929 | } |
---|
| 930 | this->currentGroup = this->currentGroup->next; |
---|
| 931 | } |
---|
[4799] | 932 | return true; |
---|
[4791] | 933 | } |
---|
| 934 | |
---|
| 935 | |
---|
| 936 | /** |
---|
[4836] | 937 | * Adds a Face-element (one vertex of a face) with all its information. |
---|
| 938 | * @param elem The FaceElement to add to the OpenGL-environment. |
---|
[3186] | 939 | |
---|
[3066] | 940 | It does this by searching: |
---|
| 941 | 1. The Vertex itself |
---|
| 942 | 2. The VertexNormale |
---|
| 943 | 3. The VertexTextureCoordinate |
---|
| 944 | merging this information, the face will be drawn. |
---|
[2842] | 945 | */ |
---|
[6021] | 946 | bool StaticModel::addGLElement (ModelFaceElement* elem) |
---|
[2776] | 947 | { |
---|
[3548] | 948 | PRINTF(5)("importing grafical Element to openGL.\n"); |
---|
[3066] | 949 | |
---|
[3073] | 950 | if (elem->texCoordNumber != -1) |
---|
[4108] | 951 | { |
---|
[6031] | 952 | if (likely(elem->texCoordNumber < this->pModelInfo.numTexCoor)) |
---|
| 953 | glTexCoord2fv(this->vTexture.getArray() + elem->texCoordNumber * 2); |
---|
[4108] | 954 | else |
---|
[4577] | 955 | PRINTF(2)("TextureCoordinate %d is not in the List (max: %d)\nThe Model might be incomplete\n", |
---|
[6031] | 956 | elem->texCoordNumber, this->pModelInfo.numTexCoor); |
---|
[4108] | 957 | } |
---|
[3073] | 958 | if (elem->normalNumber != -1) |
---|
[4108] | 959 | { |
---|
[6031] | 960 | if (likely(elem->normalNumber < this->pModelInfo.numNormals)) |
---|
| 961 | glNormal3fv(this->normals.getArray() + elem->normalNumber * 3); |
---|
[4108] | 962 | else |
---|
[4577] | 963 | PRINTF(2)("Normal %d is not in the List (max: %d)\nThe Model might be incomplete", |
---|
[6031] | 964 | elem->normalNumber, this->pModelInfo.numNormals); |
---|
[4108] | 965 | } |
---|
[3073] | 966 | if (elem->vertexNumber != -1) |
---|
[4108] | 967 | { |
---|
[6031] | 968 | if (likely(elem->vertexNumber < this->pModelInfo.numVertices)) |
---|
| 969 | glVertex3fv(this->vertices.getArray() + elem->vertexNumber * 3); |
---|
[4108] | 970 | else |
---|
[4577] | 971 | PRINTF(2)("Vertex %d is not in the List (max: %d)\nThe Model might be incomplete", |
---|
[6031] | 972 | elem->vertexNumber, this->pModelInfo.numVertices); |
---|
[4577] | 973 | } |
---|
[4108] | 974 | |
---|
[2776] | 975 | } |
---|
| 976 | |
---|
[3079] | 977 | /** |
---|
[4836] | 978 | * Includes a default model |
---|
[3186] | 979 | |
---|
[3360] | 980 | This will inject a Cube, because this is the most basic model. |
---|
[2842] | 981 | */ |
---|
[6021] | 982 | void StaticModel::cubeModel() |
---|
[2821] | 983 | { |
---|
[3656] | 984 | this->addVertex (-0.5, -0.5, 0.5); |
---|
| 985 | this->addVertex (0.5, -0.5, 0.5); |
---|
| 986 | this->addVertex (-0.5, 0.5, 0.5); |
---|
| 987 | this->addVertex (0.5, 0.5, 0.5); |
---|
| 988 | this->addVertex (-0.5, 0.5, -0.5); |
---|
| 989 | this->addVertex (0.5, 0.5, -0.5); |
---|
| 990 | this->addVertex (-0.5, -0.5, -0.5); |
---|
| 991 | this->addVertex (0.5, -0.5, -0.5); |
---|
[2967] | 992 | |
---|
[3656] | 993 | this->addVertexTexture (0.0, 0.0); |
---|
| 994 | this->addVertexTexture (1.0, 0.0); |
---|
| 995 | this->addVertexTexture (0.0, 1.0); |
---|
| 996 | this->addVertexTexture (1.0, 1.0); |
---|
| 997 | this->addVertexTexture (0.0, 2.0); |
---|
| 998 | this->addVertexTexture (1.0, 2.0); |
---|
| 999 | this->addVertexTexture (0.0, 3.0); |
---|
| 1000 | this->addVertexTexture (1.0, 3.0); |
---|
| 1001 | this->addVertexTexture (0.0, 4.0); |
---|
| 1002 | this->addVertexTexture (1.0, 4.0); |
---|
| 1003 | this->addVertexTexture (2.0, 0.0); |
---|
| 1004 | this->addVertexTexture (2.0, 1.0); |
---|
| 1005 | this->addVertexTexture (-1.0, 0.0); |
---|
| 1006 | this->addVertexTexture (-1.0, 1.0); |
---|
[3081] | 1007 | |
---|
[3656] | 1008 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 1009 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 1010 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 1011 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 1012 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 1013 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 1014 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 1015 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 1016 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 1017 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 1018 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 1019 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 1020 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1021 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1022 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1023 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1024 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1025 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1026 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1027 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1028 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1029 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1030 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1031 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
[2821] | 1032 | |
---|
[4112] | 1033 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
---|
| 1034 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
---|
| 1035 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
---|
| 1036 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
---|
| 1037 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
---|
| 1038 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
---|
[2821] | 1039 | } |
---|