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Ignore:
Timestamp:
Jul 1, 2005, 12:48:48 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: changed (void) → ()

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/graphics/importer/model.cc

    r4677 r4746  
    113113   actually does the same as the delete Operator, but does not delete the predecessing group
    114114*/
    115 void ModelGroup::cleanup(void)
     115void ModelGroup::cleanup()
    116116{
    117117  PRINTF(5)("Cleaning up group\n");
     
    164164   Looks if any from model allocated space is still in use, and if so deleted it.
    165165*/
    166 Model::~Model(void)
     166Model::~Model()
    167167{
    168168  PRINTF(4)("Deleting Model ");
     
    198198   \brief Finalizes an Object. This can be done outside of the Class.
    199199*/
    200 void Model::finalize(void)
     200void Model::finalize()
    201201{
    202202  // this creates the display List.
     
    218218   It does this by just calling the Lists that must have been created earlier.
    219219*/
    220 void Model::draw (void) const
     220void Model::draw () const
    221221{
    222222  PRINTF(4)("drawing the 3D-Models\n");
     
    292292   \brief deletes all the arrays
    293293*/
    294 bool Model::deleteArrays(void)
     294bool Model::deleteArrays()
    295295{
    296296  if (this->vertices)
     
    310310   This funcion is needed, to delete all the Lists, and arrays that are no more needed because they are already imported into openGL. This will be applied at the end of the importing Process.
    311311*/
    312 bool Model::cleanup(void)
     312bool Model::cleanup()
    313313{
    314314  PRINTF(4)("cleaning up the 3D-Model to save Memory.\n");
     
    702702   \brief reads and includes the Faces/Materials into the openGL state Machine
    703703*/
    704 bool Model::importToDisplayList(void)
     704bool Model::importToDisplayList()
    705705{
    706706  // finalize the Arrays
     
    794794   \brief reads and includes the Faces/Materials into the openGL state Machine
    795795*/
    796 bool Model::importToVertexArray(void)
     796bool Model::importToVertexArray()
    797797{
    798798  // finalize the Arrays
     
    857857   This will inject a Cube, because this is the most basic model.
    858858*/
    859 void Model::cubeModel(void)
     859void Model::cubeModel()
    860860{
    861861  this->addVertex (-0.5, -0.5, 0.5);
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