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Ignore:
Timestamp:
Jan 11, 2006, 2:11:16 PM (20 years ago)
Author:
bottac
Message:

Added Class Tile to HeightMap (allows a primitive LOD Implementation).

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/height_map/src/lib/graphics/importer/static_model.cc

    r6072 r6472  
    227227void StaticModel::draw () const
    228228{
     229
     230      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
     231    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
     232
    229233  PRINTF(4)("drawing the 3D-Models\n");
    230234  ModelGroup* tmpGroup = this->firstGroup;
     
    246250void StaticModel::draw (int groupNumber) const
    247251{
     252
     253         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
     254    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
     255
    248256  if (unlikely(groupNumber >= this->groupCount))
    249257    {
     
    278286void StaticModel::draw (char* groupName) const
    279287{
     288
     289         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
     290    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
     291
    280292  if (groupName == NULL)
    281293     return;
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