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1 | |
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2 | #ifndef _QUESTGUI_H |
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3 | #define _QUESTGUI_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | #include "glgui.h" |
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7 | #include <vector> |
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8 | |
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9 | |
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10 | |
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11 | class QuestGUI : public WorldEntity |
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12 | { |
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13 | |
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14 | ObjectListDeclaration(QuestGUI); |
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15 | |
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16 | public: |
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17 | QuestGUI (const TiXmlElement* root); |
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18 | virtual ~QuestGUI (); |
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19 | |
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20 | |
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21 | virtual void loadParams(const TiXmlElement* root = NULL); |
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22 | |
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23 | /** @param questName sets the name of this quest */ |
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24 | inline void setQuestName(const std::string& questName) { this->questName = questName; } |
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25 | inline void setQuestDescription(const std::string& questDescription) { this->questDescription = questDescription; } |
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26 | inline void setQuestPicture(const std::string& questPicture) { this->questPicture = questPicture; } |
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27 | inline void setQuestOutline(const std::string& questOutline) { this->questOutline = questOutline; } |
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28 | void guiInit(); |
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29 | |
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30 | |
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31 | private: |
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32 | std::string questName; |
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33 | std::string questDescription; |
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34 | std::string questPicture; |
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35 | std::string questOutline; |
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36 | |
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37 | OrxGui::GLGuiBox* questBox; |
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38 | |
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39 | OrxGui::GLGuiBox* currentlyOpened; |
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40 | |
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41 | OrxSound::SoundSource* selectorSource; |
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42 | }; |
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43 | |
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44 | #endif /* _QUESTGUI_H */ |
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