| 1 | |
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| 2 | #ifndef _QUESTGUI_H |
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| 3 | #define _QUESTGUI_H |
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| 4 | |
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| 5 | #include "world_entity.h" |
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| 6 | #include "glgui.h" |
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| 7 | #include <glgui_image.h> |
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| 8 | #include <vector> |
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| 9 | |
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| 10 | |
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| 11 | |
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| 12 | class QuestGUI : public WorldEntity |
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| 13 | { |
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| 14 | |
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| 15 | ObjectListDeclaration(QuestGUI); |
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| 16 | |
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| 17 | public: |
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| 18 | QuestGUI (const TiXmlElement* root); |
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| 19 | virtual ~QuestGUI (); |
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| 20 | |
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| 21 | |
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| 22 | virtual void loadParams(const TiXmlElement* root = NULL); |
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| 23 | |
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| 24 | /** @param questName sets the name of this quest */ |
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| 25 | inline void setQuestName(const std::string& questName) { this->questName = questName; } |
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| 26 | inline void setQuestDescription(const std::string& questDescription) { this->questDescription = questDescription; } |
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| 27 | inline void setQuestPicture(const std::string& questPicture) { this->questPicture = questPicture; } |
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| 28 | inline void setQuestDifficulty(const std::string& questDifficulty) { this->questDifficulty = questDifficulty; } |
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| 29 | inline void setRewardDescription(const std::string& rewardDescription){ this->rewardDescription = rewardDescription; } |
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| 30 | inline void setRewardPicture(const std::string& rewardPicture) { this->rewardPicture = rewardPicture; } |
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| 31 | void guiInit(); |
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| 32 | |
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| 33 | |
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| 34 | private: |
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| 35 | std::string questName; |
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| 36 | std::string questDescription; |
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| 37 | std::string questPicture; |
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| 38 | std::string questDifficulty; |
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| 39 | std::string rewardDescription; |
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| 40 | std::string rewardPicture; |
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| 41 | |
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| 42 | OrxGui::GLGuiBox* headerBox; |
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| 43 | OrxGui::GLGuiBox* outlineBox; |
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| 44 | OrxGui::GLGuiBox* labelBox; |
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| 45 | OrxGui::GLGuiBox* questBox; |
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| 46 | OrxGui::GLGuiImage* questImage; |
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| 47 | OrxGui::GLGuiBox* rewardBox; |
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| 48 | OrxGui::GLGuiImage* rewardImage; |
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| 49 | OrxGui::GLGuiBox* answerBox; |
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| 50 | |
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| 51 | OrxSound::SoundSource* selectorSource; |
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| 52 | }; |
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| 53 | |
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| 54 | #endif /* _QUESTGUI_H */ |
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