[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[6222] | 23 | #include "md2Model.h" |
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[5143] | 24 | #include "resource_manager.h" |
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| 25 | #include "load_param.h" |
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[3803] | 26 | #include "vector.h" |
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[4682] | 27 | #include "obb_tree.h" |
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[3608] | 28 | |
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[6430] | 29 | #include "glgui_bar.h" |
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| 30 | |
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[6002] | 31 | #include "state.h" |
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| 32 | |
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[2036] | 33 | using namespace std; |
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| 34 | |
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[5208] | 35 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 36 | ->describe("sets the Model of the WorldEntity") |
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| 37 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); |
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[5208] | 38 | |
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[6424] | 39 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 40 | |
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[2043] | 41 | /** |
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[4836] | 42 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 43 | * |
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| 44 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 45 | * that can calls WorldEntities loadParams for itself. |
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| 46 | */ |
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[6430] | 47 | WorldEntity::WorldEntity() |
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| 48 | : Synchronizeable() |
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[2190] | 49 | { |
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[4320] | 50 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 51 | |
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[4682] | 52 | this->obbTree = NULL; |
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[6700] | 53 | this->healthWidget = NULL; |
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| 54 | this->healthMax = 1.0f; |
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| 55 | this->health = 1.0f; |
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[6695] | 56 | this->scaling = 1.0f; |
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[4261] | 57 | |
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[6695] | 58 | /* OSOLETE */ |
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| 59 | this->bVisible = true; |
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| 60 | this->bCollide = true; |
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| 61 | |
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[6424] | 62 | this->md2TextureFileName = NULL; |
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| 63 | |
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[6142] | 64 | this->objectListNumber = OM_INIT; |
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| 65 | this->objectListIterator = NULL; |
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| 66 | |
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| 67 | this->toList(OM_NULL); |
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[2190] | 68 | } |
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[2043] | 69 | |
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| 70 | /** |
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[4836] | 71 | * standard destructor |
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[2043] | 72 | */ |
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[2190] | 73 | WorldEntity::~WorldEntity () |
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[2036] | 74 | { |
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[5498] | 75 | // Delete the obbTree |
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[5302] | 76 | if( this->obbTree != NULL) |
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[4814] | 77 | delete this->obbTree; |
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[5994] | 78 | |
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[6700] | 79 | if (this->healthWidget != NULL) |
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| 80 | delete this->healthWidget; |
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[6430] | 81 | |
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[5994] | 82 | // Delete the model (unregister it with the ResourceManager) |
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[6005] | 83 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 84 | this->setModel(NULL, i); |
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[6142] | 85 | |
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| 86 | State::getObjectManager()->toList(this, OM_INIT); |
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[3531] | 87 | } |
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| 88 | |
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[5498] | 89 | /** |
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| 90 | * loads the WorldEntity Specific Parameters. |
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| 91 | * @param root: the XML-Element to load the Data From |
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| 92 | */ |
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[4436] | 93 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 94 | { |
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[5498] | 95 | // Do the PNode loading stuff |
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[6512] | 96 | PNode::loadParams(root); |
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[5498] | 97 | |
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[6222] | 98 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 99 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 100 | .defaultValues(1, NULL); |
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[6222] | 101 | |
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[4436] | 102 | // Model Loading |
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[5671] | 103 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 104 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 105 | .defaultValues(3, NULL, 1.0f, 0); |
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| 106 | |
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[6700] | 107 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 108 | .describe("The Maximum health that can be loaded onto this entity") |
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[6430] | 109 | .defaultValues(1, 1.0f); |
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| 110 | |
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[6700] | 111 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 112 | .describe("The Health the WorldEntity has at this moment") |
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[6430] | 113 | .defaultValues(1, 1.0f); |
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[4436] | 114 | } |
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| 115 | |
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[6222] | 116 | |
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[3531] | 117 | /** |
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[4885] | 118 | * loads a Model onto a WorldEntity |
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[4836] | 119 | * @param fileName the name of the model to load |
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[5057] | 120 | * @param scaling the Scaling of the model |
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[5498] | 121 | * |
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| 122 | * @todo fix this, so it only has one loadModel-Function. |
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[4261] | 123 | */ |
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[5995] | 124 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) |
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[4261] | 125 | { |
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[6695] | 126 | this->modelLODName = fileName; |
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[6424] | 127 | this->scaling = scaling; |
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[6341] | 128 | if ( fileName != NULL && strcmp(fileName, "") ) |
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[6142] | 129 | { |
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[6430] | 130 | // search for the special character # in the LoadParam |
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[6005] | 131 | if (strchr(fileName, '#') != NULL) |
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[6222] | 132 | { |
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| 133 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); |
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| 134 | char* lodFile = new char[strlen(fileName)+1]; |
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| 135 | strcpy(lodFile, fileName); |
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| 136 | char* depth = strchr(lodFile, '#'); |
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[6720] | 137 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 138 | { |
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[6222] | 139 | *depth = 48+(int)i; |
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| 140 | if (ResourceManager::isInDataDir(lodFile)) |
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| 141 | this->loadModel(lodFile, scaling, i); |
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[6005] | 142 | } |
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[6222] | 143 | return; |
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| 144 | } |
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[6720] | 145 | if (this->scaling <= 0.0) |
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[6424] | 146 | { |
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[6720] | 147 | this->scaling = 1.0; |
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[6424] | 148 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); |
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| 149 | } |
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[6222] | 150 | if(strstr(fileName, ".obj")) |
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| 151 | { |
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| 152 | PRINTF(4)("fetching OBJ file: %s\n", fileName); |
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[6720] | 153 | if (this->scaling == 1.0) |
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[6222] | 154 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); |
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| 155 | else |
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[6720] | 156 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling), modelNumber); |
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[6222] | 157 | |
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| 158 | if( modelNumber == 0) |
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| 159 | this->buildObbTree(4); |
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| 160 | } |
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| 161 | else if(strstr(fileName, ".md2")) |
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| 162 | { |
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| 163 | PRINTF(4)("fetching MD2 file: %s\n", fileName); |
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| 164 | Model* m = new MD2Model(fileName, this->md2TextureFileName); |
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[6430] | 165 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 166 | this->setModel(m, 0); |
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| 167 | } |
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[4732] | 168 | } |
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| 169 | else |
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[6341] | 170 | { |
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[5995] | 171 | this->setModel(NULL); |
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[6341] | 172 | } |
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[4261] | 173 | } |
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| 174 | |
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[5061] | 175 | /** |
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[5994] | 176 | * sets a specific Model for the Object. |
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| 177 | * @param model The Model to set |
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| 178 | * @param modelNumber the n'th model in the List to get. |
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| 179 | */ |
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| 180 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 181 | { |
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[5995] | 182 | if (this->models.size() <= modelNumber) |
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| 183 | this->models.resize(modelNumber+1, NULL); |
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| 184 | |
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| 185 | if (this->models[modelNumber] != NULL) |
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[6004] | 186 | { |
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[5995] | 187 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); |
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[6430] | 188 | // if (resource != NULL) |
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[6222] | 189 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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[5994] | 190 | } |
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[6222] | 191 | else |
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| 192 | delete this->models[modelNumber]; |
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| 193 | |
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[5995] | 194 | this->models[modelNumber] = model; |
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[5994] | 195 | |
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[6222] | 196 | |
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[6430] | 197 | // if (this->model != NULL) |
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| 198 | // this->buildObbTree(4); |
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[5994] | 199 | } |
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| 200 | |
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| 201 | |
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| 202 | /** |
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[5061] | 203 | * builds the obb-tree |
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| 204 | * @param depth the depth to calculate |
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| 205 | */ |
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| 206 | bool WorldEntity::buildObbTree(unsigned int depth) |
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| 207 | { |
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[6909] | 208 | <<<<<<< .working |
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[5428] | 209 | if (this->obbTree) |
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| 210 | delete this->obbTree; |
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| 211 | |
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[5995] | 212 | if (this->models[0] != NULL) |
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[5428] | 213 | { |
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[6909] | 214 | ======= |
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| 215 | if( this->model != NULL) { |
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| 216 | >>>>>>> .merge-right.r6905 |
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[5428] | 217 | PRINTF(4)("creating obb tree\n"); |
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[6909] | 218 | <<<<<<< .working |
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[5708] | 219 | |
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| 220 | |
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[5995] | 221 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
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[6909] | 222 | ======= |
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| 223 | //this->obbTree = new OBBTree(depth, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); |
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| 224 | this->obbTree = new OBBTree(depth, *model->getModelInfo()); |
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| 225 | >>>>>>> .merge-right.r6905 |
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[5428] | 226 | return true; |
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| 227 | } |
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| 228 | else |
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| 229 | { |
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[6909] | 230 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 231 | this->obbTree = NULL; |
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| 232 | return false; |
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| 233 | } |
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[5061] | 234 | } |
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[5057] | 235 | |
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[6142] | 236 | /** |
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| 237 | * @brief moves this entity to the List OM_List |
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| 238 | * @param list the list to set this Entity to. |
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| 239 | * |
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| 240 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 241 | * directly, but with an easier interface. |
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| 242 | * |
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| 243 | * @todo inline this (peut etre) |
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| 244 | */ |
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| 245 | void WorldEntity::toList(OM_LIST list) |
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| 246 | { |
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| 247 | State::getObjectManager()->toList(this, list); |
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| 248 | } |
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[5061] | 249 | |
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[6142] | 250 | |
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| 251 | |
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[4261] | 252 | /** |
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[4885] | 253 | * sets the character attributes of a worldentity |
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[4836] | 254 | * @param character attributes |
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[4885] | 255 | * |
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| 256 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 257 | */ |
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[5498] | 258 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 259 | //{} |
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[2036] | 260 | |
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[3583] | 261 | |
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[2043] | 262 | /** |
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[5029] | 263 | * this function is called, when two entities collide |
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| 264 | * @param entity: the world entity with whom it collides |
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| 265 | * |
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| 266 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 267 | */ |
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[6909] | 268 | void WorldEntity::collidesWith(const WorldEntity& entity, const Vector& location) const |
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[5029] | 269 | { |
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[5498] | 270 | /** |
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| 271 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 272 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 273 | * USE:: |
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| 274 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 275 | * |
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| 276 | * You can always define a default Action.... don't be affraid just test it :) |
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| 277 | */ |
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[6430] | 278 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 279 | } |
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| 280 | |
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[2043] | 281 | |
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| 282 | /** |
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[5498] | 283 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 284 | * |
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[5498] | 285 | */ |
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[3229] | 286 | void WorldEntity::postSpawn () |
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[6430] | 287 | {} |
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[2043] | 288 | |
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[3583] | 289 | |
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[2043] | 290 | /** |
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[4836] | 291 | * this method is called by the world if the WorldEntity leaves valid gamespace |
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[4885] | 292 | * |
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| 293 | * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a |
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| 294 | * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). |
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[5498] | 295 | * |
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| 296 | * NOT YET IMPLEMENTED |
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| 297 | */ |
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[3583] | 298 | void WorldEntity::leftWorld () |
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[6430] | 299 | {} |
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[2043] | 300 | |
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[3583] | 301 | |
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[2190] | 302 | /** |
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[4836] | 303 | * this method is called every frame |
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| 304 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 305 | * |
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| 306 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 307 | */ |
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[4570] | 308 | void WorldEntity::tick(float time) |
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[6430] | 309 | {} |
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[3583] | 310 | |
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[5498] | 311 | |
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[3583] | 312 | /** |
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[4836] | 313 | * the entity is drawn onto the screen with this function |
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[4885] | 314 | * |
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| 315 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 316 | * Just override this function with whatever you want to be drawn. |
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[3365] | 317 | */ |
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[5500] | 318 | void WorldEntity::draw() const |
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[3803] | 319 | { |
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[6430] | 320 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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[6281] | 321 | // assert(!unlikely(this->models.empty())); |
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[6002] | 322 | { |
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| 323 | glMatrixMode(GL_MODELVIEW); |
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| 324 | glPushMatrix(); |
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[4570] | 325 | |
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[6002] | 326 | /* translate */ |
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| 327 | glTranslatef (this->getAbsCoor ().x, |
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| 328 | this->getAbsCoor ().y, |
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| 329 | this->getAbsCoor ().z); |
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[6004] | 330 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 331 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 332 | |
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[6004] | 333 | |
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| 334 | // This Draws the LOD's |
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[6002] | 335 | float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); |
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[6004] | 336 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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[6002] | 337 | { |
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[6222] | 338 | this->models[2]->draw(); |
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[6004] | 339 | } |
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| 340 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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[6002] | 341 | { |
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| 342 | this->models[1]->draw(); |
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[6004] | 343 | } |
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| 344 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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[6002] | 345 | { |
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| 346 | this->models[0]->draw(); |
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| 347 | } |
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| 348 | glPopMatrix(); |
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| 349 | } |
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[3803] | 350 | } |
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[3583] | 351 | |
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[6430] | 352 | /** |
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[6700] | 353 | * @param health the Health to add. |
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| 354 | * @returns the health left (this->healthMax - health+this->health) |
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[6430] | 355 | */ |
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[6700] | 356 | float WorldEntity::increaseHealth(float health) |
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[6430] | 357 | { |
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[6700] | 358 | this->health += health; |
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| 359 | if (this->health > this->healthMax) |
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[6430] | 360 | { |
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[6700] | 361 | float retHealth = this->healthMax - this->health; |
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| 362 | this->health = this->healthMax; |
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| 363 | this->updateHealthWidget(); |
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| 364 | return retHealth; |
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[6430] | 365 | } |
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[6700] | 366 | this->updateHealthWidget(); |
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[6430] | 367 | return 0.0; |
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| 368 | } |
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[6281] | 369 | |
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[5498] | 370 | /** |
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[6700] | 371 | * @param health the Health to be removed |
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[6430] | 372 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 373 | */ |
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[6700] | 374 | float WorldEntity::decreaseHealth(float health) |
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[6430] | 375 | { |
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[6700] | 376 | this->health -= health; |
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[6430] | 377 | |
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[6700] | 378 | if (this->health < 0) |
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[6430] | 379 | { |
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[6700] | 380 | float retHealth = -this->health; |
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| 381 | this->health = 0.0f; |
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| 382 | this->updateHealthWidget(); |
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| 383 | return retHealth; |
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[6430] | 384 | } |
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[6700] | 385 | this->updateHealthWidget(); |
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[6430] | 386 | return 0.0; |
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| 387 | |
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| 388 | } |
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| 389 | |
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| 390 | /** |
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[6700] | 391 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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[6430] | 392 | */ |
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[6700] | 393 | void WorldEntity::setHealthMax(float healthMax) |
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[6430] | 394 | { |
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[6700] | 395 | this->healthMax = healthMax; |
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| 396 | if (this->health > this->healthMax) |
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[6430] | 397 | { |
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[6700] | 398 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 399 | this->health = this->healthMax; |
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[6430] | 400 | } |
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[6700] | 401 | this->updateHealthWidget(); |
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[6430] | 402 | } |
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| 403 | |
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[6431] | 404 | /** |
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[6700] | 405 | * @brief creates the HealthWidget |
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[6431] | 406 | * |
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[6700] | 407 | * since not all entities need an HealthWidget, it is only created on request. |
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[6431] | 408 | */ |
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[6700] | 409 | void WorldEntity::createHealthWidget() |
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[6430] | 410 | { |
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[6700] | 411 | if (this->healthWidget == NULL) |
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[6430] | 412 | { |
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[6700] | 413 | this->healthWidget = new GLGuiBar(); |
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| 414 | this->healthWidget->setSize2D(30,400); |
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| 415 | this->healthWidget->setAbsCoor2D(10,100); |
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[6430] | 416 | |
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[6700] | 417 | this->updateHealthWidget(); |
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[6430] | 418 | } |
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| 419 | else |
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[6700] | 420 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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[6430] | 421 | } |
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| 422 | |
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[6700] | 423 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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[6440] | 424 | { |
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[6700] | 425 | this->healthMax += increaseHealth; |
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| 426 | this->updateHealthWidget(); |
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[6440] | 427 | } |
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| 428 | |
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[6700] | 429 | |
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| 430 | GLGuiWidget* WorldEntity::getHealthWidget() |
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| 431 | { |
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| 432 | this->createHealthWidget(); |
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| 433 | return this->healthWidget; |
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| 434 | } |
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| 435 | |
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[6431] | 436 | /** |
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[6700] | 437 | * @param visibility shows or hides the health-bar |
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[6431] | 438 | * (creates the widget if needed) |
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| 439 | */ |
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[6700] | 440 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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[6430] | 441 | { |
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| 442 | if (visibility) |
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| 443 | { |
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[6700] | 444 | if (this->healthWidget != NULL) |
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| 445 | this->healthWidget->show(); |
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[6430] | 446 | else |
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| 447 | { |
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[6700] | 448 | this->createHealthWidget(); |
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| 449 | this->updateHealthWidget(); |
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| 450 | this->healthWidget->show(); |
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[6430] | 451 | } |
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| 452 | } |
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[6700] | 453 | else if (this->healthWidget != NULL) |
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| 454 | this->healthWidget->hide(); |
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[6430] | 455 | } |
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| 456 | |
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[6431] | 457 | /** |
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[6700] | 458 | * @brief updates the HealthWidget |
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[6431] | 459 | */ |
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[6700] | 460 | void WorldEntity::updateHealthWidget() |
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[6430] | 461 | { |
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[6700] | 462 | if (this->healthWidget != NULL) |
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[6430] | 463 | { |
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[6700] | 464 | this->healthWidget->setMaximum(this->healthMax); |
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| 465 | this->healthWidget->setValue(this->health); |
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[6430] | 466 | } |
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| 467 | } |
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| 468 | |
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| 469 | |
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| 470 | /** |
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[5498] | 471 | * DEBUG-DRAW OF THE BV-Tree. |
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| 472 | * @param depth What depth to draw |
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| 473 | * @param drawMode the mode to draw this entity under |
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| 474 | */ |
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[5501] | 475 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
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[4684] | 476 | { |
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| 477 | glMatrixMode(GL_MODELVIEW); |
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| 478 | glPushMatrix(); |
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| 479 | /* translate */ |
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| 480 | glTranslatef (this->getAbsCoor ().x, |
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| 481 | this->getAbsCoor ().y, |
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| 482 | this->getAbsCoor ().z); |
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| 483 | /* rotate */ |
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[4998] | 484 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 485 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[4684] | 486 | |
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| 487 | if (this->obbTree) |
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| 488 | this->obbTree->drawBV(depth, drawMode); |
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| 489 | glPopMatrix(); |
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| 490 | } |
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[6341] | 491 | |
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[6424] | 492 | |
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[6341] | 493 | /** |
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[6424] | 494 | * Debug the WorldEntity |
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| 495 | */ |
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| 496 | void WorldEntity::debugEntity() const |
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| 497 | { |
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| 498 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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| 499 | this->debugNode(); |
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| 500 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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| 501 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 502 | { |
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| 503 | if (models[i] != NULL) |
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| 504 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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| 505 | } |
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| 506 | PRINT(0)("\n"); |
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| 507 | |
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| 508 | } |
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| 509 | |
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| 510 | |
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[6498] | 511 | |
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| 512 | |
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| 513 | /******************************************************************************************** |
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| 514 | NETWORK STUFF |
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| 515 | ********************************************************************************************/ |
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| 516 | |
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| 517 | |
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[6424] | 518 | /** |
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[6341] | 519 | * Writes data from network containing information about the state |
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| 520 | * @param data pointer to data |
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| 521 | * @param length length of data |
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| 522 | * @param sender hostID of sender |
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| 523 | */ |
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| 524 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
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| 525 | { |
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| 526 | char* modelFileName; |
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| 527 | SYNCHELP_READ_BEGIN(); |
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| 528 | |
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[6815] | 529 | SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE ); |
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[6341] | 530 | |
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[6815] | 531 | SYNCHELP_READ_STRINGM( modelFileName, NWT_WE_PN_MODELFILENAME ); |
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| 532 | SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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[6341] | 533 | //check if modelFileName is relative to datadir or absolute |
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[6424] | 534 | |
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[6695] | 535 | |
---|
| 536 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName, scaling); |
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| 537 | |
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[6424] | 538 | if ( strcmp(modelFileName, "") ) |
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[6341] | 539 | { |
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[6695] | 540 | loadModel( modelFileName, scaling); |
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| 541 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); |
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[6341] | 542 | } |
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| 543 | delete[] modelFileName; |
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| 544 | |
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[6634] | 545 | /*SYNCHELP_READ_STRINGM( modelFileName ); |
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[6498] | 546 | |
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[6424] | 547 | if ( strcmp(modelFileName, "") ) |
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[6498] | 548 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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| 549 | { |
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| 550 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
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| 551 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
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| 552 | } |
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| 553 | else |
---|
| 554 | { |
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| 555 | this->md2TextureFileName = modelFileName; |
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| 556 | } |
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[6634] | 557 | */ |
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[6424] | 558 | |
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[6341] | 559 | return SYNCHELP_READ_N; |
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| 560 | } |
---|
| 561 | |
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[6498] | 562 | |
---|
[6341] | 563 | /** |
---|
| 564 | * data copied in data will bee sent to another host |
---|
| 565 | * @param data pointer to data |
---|
| 566 | * @param maxLength max length of data |
---|
| 567 | * @return the number of bytes writen |
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| 568 | */ |
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| 569 | int WorldEntity::readState( byte * data, int maxLength ) |
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| 570 | { |
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| 571 | SYNCHELP_WRITE_BEGIN(); |
---|
| 572 | |
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[6815] | 573 | SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE ); |
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[6341] | 574 | |
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[6634] | 575 | if ( getModel(0) && getModel(0)->getName() ) |
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| 576 | { |
---|
| 577 | char* name = (char*)(getModel( 0 )->getName()); |
---|
| 578 | |
---|
| 579 | if ( strstr(name, ResourceManager::getInstance()->getDataDir()) ) |
---|
| 580 | { |
---|
| 581 | name += strlen(ResourceManager::getInstance()->getDataDir()); |
---|
| 582 | } |
---|
| 583 | |
---|
[6815] | 584 | SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME ); |
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[6634] | 585 | } |
---|
| 586 | else |
---|
| 587 | { |
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[6815] | 588 | SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME); |
---|
[6634] | 589 | } |
---|
| 590 | |
---|
[6815] | 591 | SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING ); |
---|
[6634] | 592 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
---|
[6424] | 593 | { |
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| 594 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
---|
| 595 | } |
---|
| 596 | else |
---|
| 597 | { |
---|
| 598 | SYNCHELP_WRITE_STRING(""); |
---|
[6634] | 599 | }*/ |
---|
[6424] | 600 | |
---|
[6341] | 601 | return SYNCHELP_WRITE_N; |
---|
| 602 | } |
---|