[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[6222] | 23 | #include "md2Model.h" |
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[7193] | 24 | #include "util/loading/resource_manager.h" |
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| 25 | #include "util/loading/load_param.h" |
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[3803] | 26 | #include "vector.h" |
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[4682] | 27 | #include "obb_tree.h" |
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[3608] | 28 | |
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[6430] | 29 | #include "glgui_bar.h" |
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| 30 | |
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[6002] | 31 | #include "state.h" |
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[7014] | 32 | #include "camera.h" |
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[6002] | 33 | |
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[7927] | 34 | #include "collision_handle.h" |
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| 35 | |
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[7933] | 36 | #include <stdarg.h> |
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[7927] | 37 | |
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[7933] | 38 | |
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[2036] | 39 | using namespace std; |
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| 40 | |
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[5208] | 41 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 42 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 43 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 44 | |
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[6424] | 45 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 46 | |
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[2043] | 47 | /** |
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[4836] | 48 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 49 | * |
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| 50 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 51 | * that can calls WorldEntities loadParams for itself. |
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| 52 | */ |
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[6430] | 53 | WorldEntity::WorldEntity() |
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| 54 | : Synchronizeable() |
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[2190] | 55 | { |
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[4320] | 56 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 57 | |
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[4682] | 58 | this->obbTree = NULL; |
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[6700] | 59 | this->healthWidget = NULL; |
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| 60 | this->healthMax = 1.0f; |
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| 61 | this->health = 1.0f; |
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[6695] | 62 | this->scaling = 1.0f; |
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[4261] | 63 | |
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[6695] | 64 | /* OSOLETE */ |
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| 65 | this->bVisible = true; |
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| 66 | this->bCollide = true; |
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| 67 | |
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[6142] | 68 | this->objectListNumber = OM_INIT; |
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| 69 | this->objectListIterator = NULL; |
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| 70 | |
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| 71 | this->toList(OM_NULL); |
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[2190] | 72 | } |
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[2043] | 73 | |
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| 74 | /** |
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[4836] | 75 | * standard destructor |
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[2043] | 76 | */ |
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[2190] | 77 | WorldEntity::~WorldEntity () |
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[2036] | 78 | { |
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[7125] | 79 | State::getObjectManager()->toList(this, OM_INIT); |
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| 80 | |
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| 81 | // Delete the model (unregister it with the ResourceManager) |
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| 82 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 83 | this->setModel(NULL, i); |
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| 84 | |
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[5498] | 85 | // Delete the obbTree |
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[5302] | 86 | if( this->obbTree != NULL) |
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[4814] | 87 | delete this->obbTree; |
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[5994] | 88 | |
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[6700] | 89 | if (this->healthWidget != NULL) |
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| 90 | delete this->healthWidget; |
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[3531] | 91 | } |
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| 92 | |
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[5498] | 93 | /** |
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| 94 | * loads the WorldEntity Specific Parameters. |
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| 95 | * @param root: the XML-Element to load the Data From |
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| 96 | */ |
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[4436] | 97 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 98 | { |
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[5498] | 99 | // Do the PNode loading stuff |
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[6512] | 100 | PNode::loadParams(root); |
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[5498] | 101 | |
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[6222] | 102 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 103 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 104 | .defaultValues(""); |
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[6222] | 105 | |
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[4436] | 106 | // Model Loading |
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[5671] | 107 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 108 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 109 | .defaultValues("", 1.0f, 0); |
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[6430] | 110 | |
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[6700] | 111 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 112 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 113 | .defaultValues(1.0f); |
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[6430] | 114 | |
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[6700] | 115 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 116 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 117 | .defaultValues(1.0f); |
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[4436] | 118 | } |
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| 119 | |
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[6222] | 120 | |
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[3531] | 121 | /** |
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[4885] | 122 | * loads a Model onto a WorldEntity |
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[4836] | 123 | * @param fileName the name of the model to load |
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[5057] | 124 | * @param scaling the Scaling of the model |
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[7711] | 125 | * |
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| 126 | * FIXME |
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| 127 | * @todo: separate the obb tree generation from the model |
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[7221] | 128 | */ |
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[7711] | 129 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 130 | { |
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[6695] | 131 | this->modelLODName = fileName; |
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[6424] | 132 | this->scaling = scaling; |
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[7221] | 133 | if (!fileName.empty()) |
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[6142] | 134 | { |
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[6430] | 135 | // search for the special character # in the LoadParam |
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[7221] | 136 | if (fileName.find('#') != std::string::npos) |
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[6222] | 137 | { |
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[7221] | 138 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 139 | std::string lodFile = fileName; |
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| 140 | unsigned int offset = lodFile.find('#'); |
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[6720] | 141 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 142 | { |
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[7221] | 143 | lodFile[offset] = 48+(int)i; |
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[6222] | 144 | if (ResourceManager::isInDataDir(lodFile)) |
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| 145 | this->loadModel(lodFile, scaling, i); |
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[6005] | 146 | } |
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[6222] | 147 | return; |
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| 148 | } |
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[6720] | 149 | if (this->scaling <= 0.0) |
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[6424] | 150 | { |
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[7193] | 151 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 152 | this->scaling = 1.0; |
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[6424] | 153 | } |
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[7221] | 154 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 155 | { |
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[7221] | 156 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[7193] | 157 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 158 | if (loadedModel != NULL) |
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| 159 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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[7221] | 160 | else |
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| 161 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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[6222] | 162 | |
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| 163 | if( modelNumber == 0) |
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[7711] | 164 | this->buildObbTree(obbTreeDepth); |
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[6222] | 165 | } |
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[7221] | 166 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 167 | { |
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[7221] | 168 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 169 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 170 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 171 | this->setModel(m, 0); |
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[7068] | 172 | |
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| 173 | if( m != NULL) |
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[7711] | 174 | this->buildObbTree(obbTreeDepth); |
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[6222] | 175 | } |
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[4732] | 176 | } |
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| 177 | else |
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[6341] | 178 | { |
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[5995] | 179 | this->setModel(NULL); |
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[6341] | 180 | } |
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[4261] | 181 | } |
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| 182 | |
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[5061] | 183 | /** |
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[5994] | 184 | * sets a specific Model for the Object. |
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| 185 | * @param model The Model to set |
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| 186 | * @param modelNumber the n'th model in the List to get. |
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| 187 | */ |
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| 188 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 189 | { |
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[5995] | 190 | if (this->models.size() <= modelNumber) |
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| 191 | this->models.resize(modelNumber+1, NULL); |
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| 192 | |
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| 193 | if (this->models[modelNumber] != NULL) |
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[6004] | 194 | { |
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[7193] | 195 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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[7123] | 196 | if (resource != NULL) |
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| 197 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 198 | else |
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| 199 | { |
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| 200 | PRINTF(4)("Forcing model deletion\n"); |
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| 201 | delete this->models[modelNumber]; |
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| 202 | } |
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[5994] | 203 | } |
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[6222] | 204 | |
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[5995] | 205 | this->models[modelNumber] = model; |
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[5994] | 206 | |
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[6222] | 207 | |
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[6430] | 208 | // if (this->model != NULL) |
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| 209 | // this->buildObbTree(4); |
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[5994] | 210 | } |
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| 211 | |
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| 212 | |
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| 213 | /** |
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[5061] | 214 | * builds the obb-tree |
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| 215 | * @param depth the depth to calculate |
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| 216 | */ |
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[7711] | 217 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 218 | { |
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[5428] | 219 | if (this->obbTree) |
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| 220 | delete this->obbTree; |
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| 221 | |
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[5995] | 222 | if (this->models[0] != NULL) |
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[5428] | 223 | { |
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[7711] | 224 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 225 | return true; |
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| 226 | } |
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| 227 | else |
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| 228 | { |
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[7711] | 229 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 230 | this->obbTree = NULL; |
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| 231 | return false; |
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| 232 | } |
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[5061] | 233 | } |
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[5057] | 234 | |
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[7927] | 235 | |
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[6142] | 236 | /** |
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[7927] | 237 | * subscribes this world entity to a collision reaction |
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| 238 | * @param type the type of reaction to subscribe to |
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| 239 | * @param nrOfTargets number of target filters |
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| 240 | * @param ... the targets as classIDs |
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| 241 | */ |
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[7933] | 242 | void WorldEntity::subscribeReaction(CREngine::CRType type, int nrOfTargets, long target...) |
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[7932] | 243 | { |
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[7927] | 244 | |
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[7932] | 245 | this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); |
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[7927] | 246 | |
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[7932] | 247 | va_list itemlist; |
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[7933] | 248 | va_start (itemlist, target); |
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[7932] | 249 | for (int i = 0; i < nrOfTargets; i++) |
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[7933] | 250 | this->collisionHandles[type]->addTarget(va_arg(itemlist, long)); |
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[7932] | 251 | va_end(itemlist); |
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| 252 | } |
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| 253 | |
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| 254 | |
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[7927] | 255 | /** |
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[7944] | 256 | * registers a new collision to this world entity |
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| 257 | * @param collisionEvent the event |
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| 258 | */ |
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| 259 | void WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BouningVolume* bvA, BoundingVolume* bvB) |
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| 260 | { |
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| 261 | // create a collision event |
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| 262 | Collision* c = CREngine::getInstance()->popCollisionObject(); |
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| 263 | c->collide(entityA, entityB, bvA, bvB); |
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| 264 | |
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| 265 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 266 | if( this->collisionHandles[i] != NULL) |
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| 267 | this->collisionHandles[i]->registerCollision(c); |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | /** |
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[6142] | 272 | * @brief moves this entity to the List OM_List |
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| 273 | * @param list the list to set this Entity to. |
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| 274 | * |
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| 275 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 276 | * directly, but with an easier interface. |
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| 277 | * |
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| 278 | * @todo inline this (peut etre) |
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| 279 | */ |
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| 280 | void WorldEntity::toList(OM_LIST list) |
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| 281 | { |
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| 282 | State::getObjectManager()->toList(this, list); |
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| 283 | } |
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[5061] | 284 | |
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[6142] | 285 | |
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| 286 | |
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[4261] | 287 | /** |
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[4885] | 288 | * sets the character attributes of a worldentity |
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[4836] | 289 | * @param character attributes |
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[4885] | 290 | * |
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| 291 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 292 | */ |
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[5498] | 293 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 294 | //{} |
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[2036] | 295 | |
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[3583] | 296 | |
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[2043] | 297 | /** |
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[5029] | 298 | * this function is called, when two entities collide |
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| 299 | * @param entity: the world entity with whom it collides |
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| 300 | * |
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| 301 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 302 | */ |
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| 303 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 304 | { |
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[5498] | 305 | /** |
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| 306 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 307 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 308 | * USE:: |
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| 309 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 310 | * |
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| 311 | * You can always define a default Action.... don't be affraid just test it :) |
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| 312 | */ |
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[6430] | 313 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 314 | } |
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| 315 | |
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[2043] | 316 | |
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| 317 | /** |
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[5498] | 318 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 319 | * |
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[5498] | 320 | */ |
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[3229] | 321 | void WorldEntity::postSpawn () |
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[6430] | 322 | {} |
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[2043] | 323 | |
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[3583] | 324 | |
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[2043] | 325 | /** |
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[6959] | 326 | * this method is called by the world if the WorldEntity leaves the game |
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[5498] | 327 | */ |
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[6959] | 328 | void WorldEntity::leaveWorld () |
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[6430] | 329 | {} |
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[2043] | 330 | |
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[3583] | 331 | |
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[2190] | 332 | /** |
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[7085] | 333 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 334 | */ |
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| 335 | void WorldEntity::reset() |
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| 336 | {} |
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| 337 | |
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| 338 | /** |
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[4836] | 339 | * this method is called every frame |
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| 340 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 341 | * |
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| 342 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 343 | */ |
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[4570] | 344 | void WorldEntity::tick(float time) |
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[6430] | 345 | {} |
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[3583] | 346 | |
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[5498] | 347 | |
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[3583] | 348 | /** |
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[4836] | 349 | * the entity is drawn onto the screen with this function |
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[4885] | 350 | * |
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| 351 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 352 | * Just override this function with whatever you want to be drawn. |
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[3365] | 353 | */ |
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[5500] | 354 | void WorldEntity::draw() const |
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[3803] | 355 | { |
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[6430] | 356 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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[6281] | 357 | // assert(!unlikely(this->models.empty())); |
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[6002] | 358 | { |
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| 359 | glMatrixMode(GL_MODELVIEW); |
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| 360 | glPushMatrix(); |
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[4570] | 361 | |
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[6002] | 362 | /* translate */ |
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| 363 | glTranslatef (this->getAbsCoor ().x, |
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| 364 | this->getAbsCoor ().y, |
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| 365 | this->getAbsCoor ().z); |
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[6004] | 366 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 367 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 368 | |
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[6004] | 369 | |
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| 370 | // This Draws the LOD's |
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[7014] | 371 | float cameraDistance = State::getCamera()->distance(this); |
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[6004] | 372 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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[6002] | 373 | { |
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[6222] | 374 | this->models[2]->draw(); |
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[6004] | 375 | } |
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| 376 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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[6002] | 377 | { |
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| 378 | this->models[1]->draw(); |
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[6004] | 379 | } |
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| 380 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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[6002] | 381 | { |
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| 382 | this->models[0]->draw(); |
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| 383 | } |
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| 384 | glPopMatrix(); |
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| 385 | } |
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[3803] | 386 | } |
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[3583] | 387 | |
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[6430] | 388 | /** |
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[6700] | 389 | * @param health the Health to add. |
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| 390 | * @returns the health left (this->healthMax - health+this->health) |
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[6430] | 391 | */ |
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[6700] | 392 | float WorldEntity::increaseHealth(float health) |
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[6430] | 393 | { |
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[6700] | 394 | this->health += health; |
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| 395 | if (this->health > this->healthMax) |
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[6430] | 396 | { |
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[6700] | 397 | float retHealth = this->healthMax - this->health; |
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| 398 | this->health = this->healthMax; |
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| 399 | this->updateHealthWidget(); |
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| 400 | return retHealth; |
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[6430] | 401 | } |
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[6700] | 402 | this->updateHealthWidget(); |
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[6430] | 403 | return 0.0; |
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| 404 | } |
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[6281] | 405 | |
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[5498] | 406 | /** |
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[6700] | 407 | * @param health the Health to be removed |
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[6430] | 408 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 409 | */ |
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[6700] | 410 | float WorldEntity::decreaseHealth(float health) |
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[6430] | 411 | { |
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[6700] | 412 | this->health -= health; |
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[6430] | 413 | |
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[6700] | 414 | if (this->health < 0) |
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[6430] | 415 | { |
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[6700] | 416 | float retHealth = -this->health; |
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| 417 | this->health = 0.0f; |
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| 418 | this->updateHealthWidget(); |
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| 419 | return retHealth; |
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[6430] | 420 | } |
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[6700] | 421 | this->updateHealthWidget(); |
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[6430] | 422 | return 0.0; |
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| 423 | |
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| 424 | } |
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| 425 | |
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| 426 | /** |
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[6700] | 427 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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[6430] | 428 | */ |
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[6700] | 429 | void WorldEntity::setHealthMax(float healthMax) |
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[6430] | 430 | { |
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[6700] | 431 | this->healthMax = healthMax; |
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| 432 | if (this->health > this->healthMax) |
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[6430] | 433 | { |
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[6700] | 434 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 435 | this->health = this->healthMax; |
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[6430] | 436 | } |
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[6700] | 437 | this->updateHealthWidget(); |
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[6430] | 438 | } |
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| 439 | |
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[6431] | 440 | /** |
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[6700] | 441 | * @brief creates the HealthWidget |
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[6431] | 442 | * |
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[6700] | 443 | * since not all entities need an HealthWidget, it is only created on request. |
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[6431] | 444 | */ |
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[6700] | 445 | void WorldEntity::createHealthWidget() |
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[6430] | 446 | { |
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[6700] | 447 | if (this->healthWidget == NULL) |
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[6430] | 448 | { |
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[7779] | 449 | this->healthWidget = new OrxGui::GLGuiBar(); |
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[6700] | 450 | this->healthWidget->setSize2D(30,400); |
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| 451 | this->healthWidget->setAbsCoor2D(10,100); |
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[6430] | 452 | |
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[6700] | 453 | this->updateHealthWidget(); |
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[6430] | 454 | } |
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| 455 | else |
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[6700] | 456 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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[6430] | 457 | } |
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| 458 | |
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[6700] | 459 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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[6440] | 460 | { |
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[6700] | 461 | this->healthMax += increaseHealth; |
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| 462 | this->updateHealthWidget(); |
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[6440] | 463 | } |
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| 464 | |
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[6700] | 465 | |
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[7779] | 466 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
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[6700] | 467 | { |
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| 468 | this->createHealthWidget(); |
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| 469 | return this->healthWidget; |
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| 470 | } |
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| 471 | |
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[6431] | 472 | /** |
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[6700] | 473 | * @param visibility shows or hides the health-bar |
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[6431] | 474 | * (creates the widget if needed) |
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| 475 | */ |
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[6700] | 476 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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[6430] | 477 | { |
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[7198] | 478 | if (visibility) |
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| 479 | { |
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| 480 | if (this->healthWidget != NULL) |
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| 481 | this->healthWidget->show(); |
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| 482 | else |
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[6430] | 483 | { |
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[7198] | 484 | this->createHealthWidget(); |
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| 485 | this->updateHealthWidget(); |
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| 486 | this->healthWidget->show(); |
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[6430] | 487 | } |
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[7198] | 488 | } |
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| 489 | else if (this->healthWidget != NULL) |
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| 490 | this->healthWidget->hide(); |
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[6430] | 491 | } |
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| 492 | |
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[6431] | 493 | /** |
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[6700] | 494 | * @brief updates the HealthWidget |
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[6431] | 495 | */ |
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[6700] | 496 | void WorldEntity::updateHealthWidget() |
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[6430] | 497 | { |
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[6700] | 498 | if (this->healthWidget != NULL) |
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[6430] | 499 | { |
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[6700] | 500 | this->healthWidget->setMaximum(this->healthMax); |
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| 501 | this->healthWidget->setValue(this->health); |
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[6430] | 502 | } |
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| 503 | } |
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| 504 | |
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| 505 | |
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| 506 | /** |
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[5498] | 507 | * DEBUG-DRAW OF THE BV-Tree. |
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| 508 | * @param depth What depth to draw |
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| 509 | * @param drawMode the mode to draw this entity under |
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| 510 | */ |
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[7711] | 511 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
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[4684] | 512 | { |
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| 513 | glMatrixMode(GL_MODELVIEW); |
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| 514 | glPushMatrix(); |
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| 515 | /* translate */ |
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| 516 | glTranslatef (this->getAbsCoor ().x, |
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| 517 | this->getAbsCoor ().y, |
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| 518 | this->getAbsCoor ().z); |
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| 519 | /* rotate */ |
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[4998] | 520 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 521 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[4684] | 522 | |
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[7711] | 523 | |
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[4684] | 524 | if (this->obbTree) |
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| 525 | this->obbTree->drawBV(depth, drawMode); |
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[7711] | 526 | |
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| 527 | |
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[4684] | 528 | glPopMatrix(); |
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| 529 | } |
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[6341] | 530 | |
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[6424] | 531 | |
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[6341] | 532 | /** |
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[6424] | 533 | * Debug the WorldEntity |
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| 534 | */ |
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| 535 | void WorldEntity::debugEntity() const |
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| 536 | { |
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| 537 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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| 538 | this->debugNode(); |
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| 539 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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| 540 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 541 | { |
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| 542 | if (models[i] != NULL) |
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| 543 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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| 544 | } |
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| 545 | PRINT(0)("\n"); |
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| 546 | |
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| 547 | } |
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| 548 | |
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| 549 | |
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[6498] | 550 | |
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| 551 | |
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| 552 | /******************************************************************************************** |
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| 553 | NETWORK STUFF |
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| 554 | ********************************************************************************************/ |
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| 555 | |
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| 556 | |
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[6424] | 557 | /** |
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[6341] | 558 | * Writes data from network containing information about the state |
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| 559 | * @param data pointer to data |
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| 560 | * @param length length of data |
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| 561 | * @param sender hostID of sender |
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| 562 | */ |
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| 563 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
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| 564 | { |
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[7230] | 565 | std::string modelFileName; |
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[6341] | 566 | SYNCHELP_READ_BEGIN(); |
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| 567 | |
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[6815] | 568 | SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE ); |
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[6341] | 569 | |
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[7230] | 570 | SYNCHELP_READ_STRING( modelFileName, NWT_WE_PN_MODELFILENAME ); |
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[6815] | 571 | SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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[6341] | 572 | //check if modelFileName is relative to datadir or absolute |
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[6424] | 573 | |
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[6695] | 574 | |
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[7230] | 575 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName.c_str(), scaling); |
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[6695] | 576 | |
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[7230] | 577 | if ( modelFileName != "" ) |
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[6341] | 578 | { |
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[6695] | 579 | loadModel( modelFileName, scaling); |
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| 580 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); |
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[6341] | 581 | } |
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| 582 | |
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[6634] | 583 | /*SYNCHELP_READ_STRINGM( modelFileName ); |
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[6498] | 584 | |
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[6424] | 585 | if ( strcmp(modelFileName, "") ) |
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[6498] | 586 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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| 587 | { |
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| 588 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
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| 589 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
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| 590 | } |
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| 591 | else |
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| 592 | { |
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| 593 | this->md2TextureFileName = modelFileName; |
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| 594 | } |
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[6634] | 595 | */ |
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[6424] | 596 | |
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[6341] | 597 | return SYNCHELP_READ_N; |
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| 598 | } |
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| 599 | |
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[6498] | 600 | |
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[6341] | 601 | /** |
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| 602 | * data copied in data will bee sent to another host |
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| 603 | * @param data pointer to data |
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| 604 | * @param maxLength max length of data |
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| 605 | * @return the number of bytes writen |
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| 606 | */ |
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| 607 | int WorldEntity::readState( byte * data, int maxLength ) |
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| 608 | { |
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| 609 | SYNCHELP_WRITE_BEGIN(); |
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| 610 | |
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[6815] | 611 | SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE ); |
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[6341] | 612 | |
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[7230] | 613 | if ( getModel(0) && getModel(0)->getName() != "" ) |
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[6634] | 614 | { |
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[7230] | 615 | std::string name = getModel( 0 )->getName(); |
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[6634] | 616 | |
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[7711] | 617 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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[6634] | 618 | { |
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[7230] | 619 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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[6634] | 620 | } |
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| 621 | |
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[6815] | 622 | SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME ); |
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[6634] | 623 | } |
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| 624 | else |
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| 625 | { |
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[6815] | 626 | SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME); |
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[6634] | 627 | } |
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| 628 | |
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[6815] | 629 | SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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[6634] | 630 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
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[6424] | 631 | { |
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| 632 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
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| 633 | } |
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| 634 | else |
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| 635 | { |
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| 636 | SYNCHELP_WRITE_STRING(""); |
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[7198] | 637 | }*/ |
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[6424] | 638 | |
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[6341] | 639 | return SYNCHELP_WRITE_N; |
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| 640 | } |
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