| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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| [8706] | 25 |  *      Simon Miescher | 
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| [2072] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Pawn.h" | 
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 | 30 |  | 
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| [3280] | 31 | #include <algorithm> | 
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 | 32 |  | 
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| [3196] | 33 | #include "core/CoreIncludes.h" | 
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| [2896] | 34 | #include "core/GameMode.h" | 
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| [2072] | 35 | #include "core/XMLPort.h" | 
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| [3196] | 36 | #include "network/NetworkFunction.h" | 
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 | 37 |  | 
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| [5735] | 38 | #include "infos/PlayerInfo.h" | 
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| [6417] | 39 | #include "controllers/Controller.h" | 
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| [5735] | 40 | #include "gametypes/Gametype.h" | 
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| [5737] | 41 | #include "graphics/ParticleSpawner.h" | 
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| [5735] | 42 | #include "worldentities/ExplosionChunk.h" | 
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 | 43 | #include "worldentities/BigExplosion.h" | 
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 | 44 | #include "weaponsystem/WeaponSystem.h" | 
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 | 45 | #include "weaponsystem/WeaponSlot.h" | 
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 | 46 | #include "weaponsystem/WeaponPack.h" | 
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 | 47 | #include "weaponsystem/WeaponSet.h" | 
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| [2072] | 48 |  | 
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| [9625] | 49 | #include "controllers/FormationController.h" | 
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 | 50 |  | 
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| [2072] | 51 | namespace orxonox | 
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 | 52 | { | 
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| [9667] | 53 |     RegisterClass(Pawn); | 
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| [2072] | 54 |  | 
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| [9667] | 55 |     Pawn::Pawn(Context* context) | 
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 | 56 |         : ControllableEntity(context) | 
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 | 57 |         , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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| [2072] | 58 |     { | 
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 | 59 |         RegisterObject(Pawn); | 
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 | 60 |  | 
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| [2662] | 61 |         this->bAlive_ = true; | 
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| [3053] | 62 |         this->bReload_ = false; | 
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| [2072] | 63 |  | 
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 | 64 |         this->health_ = 0; | 
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 | 65 |         this->maxHealth_ = 0; | 
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 | 66 |         this->initialHealth_ = 0; | 
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| [8706] | 67 |  | 
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| [7163] | 68 |         this->shieldHealth_ = 0; | 
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| [8706] | 69 |         this->initialShieldHealth_ = 0; | 
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 | 70 |         this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max | 
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| [7163] | 71 |         this->shieldAbsorption_ = 0.5; | 
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| [2072] | 72 |  | 
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| [8706] | 73 |         this->reloadRate_ = 0; | 
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 | 74 |         this->reloadWaitTime_ = 1.0f; | 
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 | 75 |         this->reloadWaitCountdown_ = 0; | 
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 | 76 |  | 
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| [2072] | 77 |         this->lastHitOriginator_ = 0; | 
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 | 78 |  | 
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| [9348] | 79 |         // set damage multiplier to default value 1, meaning nominal damage | 
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 | 80 |         this->damageMultiplier_ = 1; | 
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 | 81 |  | 
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| [2662] | 82 |         this->spawnparticleduration_ = 3.0f; | 
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| [2098] | 83 |  | 
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| [6417] | 84 |         this->aimPosition_ = Vector3::ZERO; | 
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 | 85 |  | 
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| [2896] | 86 |         if (GameMode::isMaster()) | 
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| [2662] | 87 |         { | 
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| [9667] | 88 |             this->weaponSystem_ = new WeaponSystem(this->getContext()); | 
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| [3053] | 89 |             this->weaponSystem_->setPawn(this); | 
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| [2662] | 90 |         } | 
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 | 91 |         else | 
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 | 92 |             this->weaponSystem_ = 0; | 
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 | 93 |  | 
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 | 94 |         this->setRadarObjectColour(ColourValue::Red); | 
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 | 95 |         this->setRadarObjectShape(RadarViewable::Dot); | 
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 | 96 |  | 
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| [2072] | 97 |         this->registerVariables(); | 
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| [3089] | 98 |  | 
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 | 99 |         this->isHumanShip_ = this->hasLocalController(); | 
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| [8891] | 100 |  | 
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| [8329] | 101 |         this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition | 
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| [2072] | 102 |     } | 
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 | 103 |  | 
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 | 104 |     Pawn::~Pawn() | 
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 | 105 |     { | 
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| [2662] | 106 |         if (this->isInitialized()) | 
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 | 107 |         { | 
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 | 108 |             if (this->weaponSystem_) | 
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| [5929] | 109 |                 this->weaponSystem_->destroy(); | 
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| [2662] | 110 |         } | 
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| [2072] | 111 |     } | 
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 | 112 |  | 
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 | 113 |     void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 114 |     { | 
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 | 115 |         SUPER(Pawn, XMLPort, xmlelement, mode); | 
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 | 116 |  | 
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| [2662] | 117 |         XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); | 
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| [2072] | 118 |         XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); | 
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 | 119 |         XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); | 
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| [7163] | 120 |  | 
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 | 121 |         XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); | 
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| [8706] | 122 |         XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); | 
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 | 123 |         XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); | 
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| [7163] | 124 |         XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); | 
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 | 125 |  | 
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| [2662] | 126 |         XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); | 
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 | 127 |         XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); | 
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 | 128 |         XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); | 
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 | 129 |  | 
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| [3053] | 130 |         XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); | 
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 | 131 |         XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); | 
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| [6417] | 132 |         XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); | 
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| [8706] | 133 |  | 
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 | 134 |         XMLPortParam(Pawn, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0); | 
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 | 135 |         XMLPortParam(Pawn, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f); | 
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| [9254] | 136 |  | 
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| [9257] | 137 |         XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); | 
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| [2072] | 138 |     } | 
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 | 139 |  | 
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 | 140 |     void Pawn::registerVariables() | 
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 | 141 |     { | 
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| [7163] | 142 |         registerVariable(this->bAlive_,           VariableDirection::ToClient); | 
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 | 143 |         registerVariable(this->health_,           VariableDirection::ToClient); | 
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| [8706] | 144 |         registerVariable(this->maxHealth_,        VariableDirection::ToClient); | 
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| [7163] | 145 |         registerVariable(this->shieldHealth_,     VariableDirection::ToClient); | 
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| [8706] | 146 |         registerVariable(this->maxShieldHealth_,  VariableDirection::ToClient); | 
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| [7163] | 147 |         registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); | 
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 | 148 |         registerVariable(this->bReload_,          VariableDirection::ToServer); | 
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 | 149 |         registerVariable(this->aimPosition_,      VariableDirection::ToServer);  // For the moment this variable gets only transfered to the server | 
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| [2072] | 150 |     } | 
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 | 151 |  | 
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 | 152 |     void Pawn::tick(float dt) | 
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 | 153 |     { | 
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| [2809] | 154 |         SUPER(Pawn, tick, dt); | 
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| [2072] | 155 |  | 
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| [3053] | 156 |         this->bReload_ = false; | 
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| [2662] | 157 |  | 
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| [8706] | 158 |         // TODO: use the existing timer functions instead | 
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 | 159 |         if(this->reloadWaitCountdown_ > 0) | 
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 | 160 |         { | 
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 | 161 |             this->decreaseReloadCountdownTime(dt); | 
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 | 162 |         } | 
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 | 163 |         else | 
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 | 164 |         { | 
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 | 165 |             this->addShieldHealth(this->getReloadRate() * dt); | 
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 | 166 |             this->resetReloadCountdown(); | 
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 | 167 |         } | 
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 | 168 |  | 
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| [3084] | 169 |         if (GameMode::isMaster()) | 
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| [8706] | 170 |         { | 
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| [3087] | 171 |             if (this->health_ <= 0 && bAlive_) | 
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| [6864] | 172 |             { | 
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| [8706] | 173 |                 this->fireEvent(); // Event to notify anyone who wants to know about the death. | 
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| [3087] | 174 |                 this->death(); | 
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| [6864] | 175 |             } | 
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| [8706] | 176 |         } | 
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| [2072] | 177 |     } | 
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 | 178 |  | 
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| [7889] | 179 |     void Pawn::preDestroy() | 
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 | 180 |     { | 
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 | 181 |         // yay, multiple inheritance! | 
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 | 182 |         this->ControllableEntity::preDestroy(); | 
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 | 183 |         this->PickupCarrier::preDestroy(); | 
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 | 184 |     } | 
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 | 185 |  | 
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| [2826] | 186 |     void Pawn::setPlayer(PlayerInfo* player) | 
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 | 187 |     { | 
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 | 188 |         ControllableEntity::setPlayer(player); | 
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 | 189 |  | 
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 | 190 |         if (this->getGametype()) | 
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 | 191 |             this->getGametype()->playerStartsControllingPawn(player, this); | 
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 | 192 |     } | 
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 | 193 |  | 
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 | 194 |     void Pawn::removePlayer() | 
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 | 195 |     { | 
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 | 196 |         if (this->getGametype()) | 
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 | 197 |             this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); | 
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 | 198 |  | 
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 | 199 |         ControllableEntity::removePlayer(); | 
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 | 200 |     } | 
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 | 201 |  | 
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| [8706] | 202 |  | 
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| [2072] | 203 |     void Pawn::setHealth(float health) | 
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 | 204 |     { | 
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| [8706] | 205 |         this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit | 
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| [2072] | 206 |     } | 
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 | 207 |  | 
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| [8706] | 208 |     void Pawn::setShieldHealth(float shieldHealth) | 
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| [2072] | 209 |     { | 
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| [8706] | 210 |         this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); | 
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 | 211 |     } | 
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 | 212 |  | 
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 | 213 |     void Pawn::setMaxShieldHealth(float maxshieldhealth) | 
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 | 214 |     { | 
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 | 215 |         this->maxShieldHealth_ = maxshieldhealth; | 
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 | 216 |     } | 
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 | 217 |  | 
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 | 218 |     void Pawn::setReloadRate(float reloadrate) | 
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 | 219 |     { | 
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 | 220 |         this->reloadRate_ = reloadrate; | 
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 | 221 |     } | 
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 | 222 |  | 
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 | 223 |     void Pawn::setReloadWaitTime(float reloadwaittime) | 
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 | 224 |     { | 
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 | 225 |         this->reloadWaitTime_ = reloadwaittime; | 
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 | 226 |     } | 
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 | 227 |  | 
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 | 228 |     void Pawn::decreaseReloadCountdownTime(float dt) | 
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 | 229 |     { | 
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 | 230 |         this->reloadWaitCountdown_ -= dt; | 
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 | 231 |     } | 
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 | 232 |  | 
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 | 233 |     void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) | 
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 | 234 |     { | 
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| [9348] | 235 |         // Applies multiplier given by the DamageBoost Pickup. | 
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 | 236 |         if (originator) | 
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 | 237 |             damage *= originator->getDamageMultiplier(); | 
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 | 238 |  | 
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| [2826] | 239 |         if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) | 
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 | 240 |         { | 
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| [8706] | 241 |             if (shielddamage >= this->getShieldHealth()) | 
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| [7163] | 242 |             { | 
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 | 243 |                 this->setShieldHealth(0); | 
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| [8706] | 244 |                 this->setHealth(this->health_ - (healthdamage + damage)); | 
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| [7163] | 245 |             } | 
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| [8706] | 246 |             else | 
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 | 247 |             { | 
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 | 248 |                 this->setShieldHealth(this->shieldHealth_ - shielddamage); | 
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| [7163] | 249 |  | 
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| [8706] | 250 |                 // remove remaining shieldAbsorpton-Part of damage from shield | 
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 | 251 |                 shielddamage = damage * this->shieldAbsorption_; | 
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 | 252 |                 shielddamage = std::min(this->getShieldHealth(),shielddamage); | 
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 | 253 |                 this->setShieldHealth(this->shieldHealth_ - shielddamage); | 
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| [7163] | 254 |  | 
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| [8706] | 255 |                 // set remaining damage to health | 
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 | 256 |                 this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); | 
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| [7163] | 257 |             } | 
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 | 258 |  | 
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| [2826] | 259 |             this->lastHitOriginator_ = originator; | 
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 | 260 |         } | 
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| [2072] | 261 |     } | 
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 | 262 |  | 
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| [8706] | 263 | // TODO: Still valid? | 
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 | 264 | /* HIT-Funktionen | 
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 | 265 |     Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) | 
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 | 266 |  | 
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 | 267 | */ | 
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 | 268 |     void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage) | 
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| [2072] | 269 |     { | 
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| [6417] | 270 |         if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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| [2826] | 271 |         { | 
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| [8706] | 272 |             this->damage(damage, healthdamage, shielddamage, originator); | 
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| [2826] | 273 |             this->setVelocity(this->getVelocity() + force); | 
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 | 274 |         } | 
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| [2072] | 275 |     } | 
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 | 276 |  | 
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| [8706] | 277 |  | 
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 | 278 |     void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) | 
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| [6417] | 279 |     { | 
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 | 280 |         if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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 | 281 |         { | 
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| [8706] | 282 |             this->damage(damage, healthdamage, shielddamage, originator); | 
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| [6417] | 283 |  | 
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 | 284 |             if ( this->getController() ) | 
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| [8706] | 285 |                 this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? | 
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| [6417] | 286 |         } | 
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 | 287 |     } | 
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 | 288 |  | 
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| [8706] | 289 |  | 
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| [2072] | 290 |     void Pawn::kill() | 
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 | 291 |     { | 
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 | 292 |         this->damage(this->health_); | 
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 | 293 |         this->death(); | 
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 | 294 |     } | 
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 | 295 |  | 
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| [2662] | 296 |     void Pawn::spawneffect() | 
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| [2072] | 297 |     { | 
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 | 298 |         // play spawn effect | 
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| [6417] | 299 |         if (!this->spawnparticlesource_.empty()) | 
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| [2662] | 300 |         { | 
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| [9667] | 301 |             ParticleSpawner* effect = new ParticleSpawner(this->getContext()); | 
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| [2662] | 302 |             effect->setPosition(this->getPosition()); | 
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 | 303 |             effect->setOrientation(this->getOrientation()); | 
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 | 304 |             effect->setDestroyAfterLife(true); | 
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 | 305 |             effect->setSource(this->spawnparticlesource_); | 
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 | 306 |             effect->setLifetime(this->spawnparticleduration_); | 
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 | 307 |         } | 
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| [2072] | 308 |     } | 
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 | 309 |  | 
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| [9625] | 310 |  | 
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| [2072] | 311 |     void Pawn::death() | 
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 | 312 |     { | 
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| [3033] | 313 |         this->setHealth(1); | 
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| [2826] | 314 |         if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) | 
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 | 315 |         { | 
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 | 316 |             // Set bAlive_ to false and wait for PawnManager to do the destruction | 
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 | 317 |             this->bAlive_ = false; | 
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| [2662] | 318 |  | 
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| [2826] | 319 |             this->setDestroyWhenPlayerLeft(false); | 
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| [2662] | 320 |  | 
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| [2826] | 321 |             if (this->getGametype()) | 
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 | 322 |                 this->getGametype()->pawnKilled(this, this->lastHitOriginator_); | 
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| [2662] | 323 |  | 
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| [3038] | 324 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| [9625] | 325 |             { | 
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| [9663] | 326 |                 // Start to control a new entity if you're the master of a formation | 
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 | 327 |                 if(this->hasSlaves()) | 
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 | 328 |                 { | 
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 | 329 |                     Controller* slave = this->getSlave(); | 
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 | 330 |                     ControllableEntity* entity = slave->getControllableEntity(); | 
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| [2072] | 331 |  | 
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| [9625] | 332 |  | 
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| [9663] | 333 |                     if(!entity->hasHumanController()) | 
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 | 334 |                     { | 
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| [9666] | 335 |                         // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? | 
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| [9663] | 336 |                         slave->setControllableEntity(0); | 
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| [9625] | 337 |  | 
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| [9663] | 338 |                         // set a new master within the formation | 
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 | 339 |                         orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); | 
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| [9625] | 340 |  | 
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| [9663] | 341 |                         // start to control a slave | 
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 | 342 |                         this->getPlayer()->startControl(entity); | 
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 | 343 |                     } | 
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 | 344 |                     else | 
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 | 345 |                     { | 
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 | 346 |                         this->getPlayer()->stopControl(); | 
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 | 347 |                     } | 
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| [9625] | 348 |  | 
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| [9663] | 349 |                 } | 
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 | 350 |                 else | 
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 | 351 |                 { | 
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 | 352 |                     this->getPlayer()->stopControl(); | 
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 | 353 |                 } | 
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| [9625] | 354 |             } | 
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| [2896] | 355 |             if (GameMode::isMaster()) | 
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| [3087] | 356 |             { | 
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 | 357 | //                this->deathEffect(); | 
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 | 358 |                 this->goWithStyle(); | 
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 | 359 |             } | 
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| [2826] | 360 |         } | 
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| [2662] | 361 |     } | 
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| [3087] | 362 |     void Pawn::goWithStyle() | 
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 | 363 |     { | 
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 | 364 |         this->bAlive_ = false; | 
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 | 365 |         this->setDestroyWhenPlayerLeft(false); | 
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| [2072] | 366 |  | 
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| [9667] | 367 |         BigExplosion* chunk = new BigExplosion(this->getContext()); | 
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| [3087] | 368 |         chunk->setPosition(this->getPosition()); | 
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 | 369 |  | 
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 | 370 |     } | 
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| [2662] | 371 |     void Pawn::deatheffect() | 
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 | 372 |     { | 
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| [2072] | 373 |         // play death effect | 
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| [2662] | 374 |         { | 
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| [9667] | 375 |             ParticleSpawner* effect = new ParticleSpawner(this->getContext()); | 
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| [2662] | 376 |             effect->setPosition(this->getPosition()); | 
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 | 377 |             effect->setOrientation(this->getOrientation()); | 
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 | 378 |             effect->setDestroyAfterLife(true); | 
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 | 379 |             effect->setSource("Orxonox/explosion2b"); | 
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 | 380 |             effect->setLifetime(4.0f); | 
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 | 381 |         } | 
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 | 382 |         { | 
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| [9667] | 383 |             ParticleSpawner* effect = new ParticleSpawner(this->getContext()); | 
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| [2662] | 384 |             effect->setPosition(this->getPosition()); | 
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 | 385 |             effect->setOrientation(this->getOrientation()); | 
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 | 386 |             effect->setDestroyAfterLife(true); | 
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 | 387 |             effect->setSource("Orxonox/smoke6"); | 
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 | 388 |             effect->setLifetime(4.0f); | 
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 | 389 |         } | 
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 | 390 |         { | 
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| [9667] | 391 |             ParticleSpawner* effect = new ParticleSpawner(this->getContext()); | 
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| [2662] | 392 |             effect->setPosition(this->getPosition()); | 
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 | 393 |             effect->setOrientation(this->getOrientation()); | 
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 | 394 |             effect->setDestroyAfterLife(true); | 
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 | 395 |             effect->setSource("Orxonox/sparks"); | 
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 | 396 |             effect->setLifetime(4.0f); | 
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 | 397 |         } | 
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 | 398 |         for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) | 
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 | 399 |         { | 
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| [9667] | 400 |             ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); | 
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| [2662] | 401 |             chunk->setPosition(this->getPosition()); | 
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 | 402 |         } | 
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| [2072] | 403 |     } | 
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 | 404 |  | 
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| [6417] | 405 |     void Pawn::fired(unsigned int firemode) | 
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| [2098] | 406 |     { | 
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| [6417] | 407 |         if (this->weaponSystem_) | 
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 | 408 |             this->weaponSystem_->fire(firemode); | 
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| [2098] | 409 |     } | 
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 | 410 |  | 
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| [3053] | 411 |     void Pawn::reload() | 
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 | 412 |     { | 
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 | 413 |         this->bReload_ = true; | 
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 | 414 |     } | 
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 | 415 |  | 
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| [2072] | 416 |     void Pawn::postSpawn() | 
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 | 417 |     { | 
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 | 418 |         this->setHealth(this->initialHealth_); | 
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| [2896] | 419 |         if (GameMode::isMaster()) | 
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| [2662] | 420 |             this->spawneffect(); | 
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| [2072] | 421 |     } | 
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| [2662] | 422 |  | 
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| [2893] | 423 |     /* WeaponSystem: | 
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 | 424 |     *   functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. | 
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 | 425 |     *   with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. | 
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 | 426 |     *       --> e.g. Pickup-Items | 
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 | 427 |     */ | 
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| [3053] | 428 |     void Pawn::addWeaponSlot(WeaponSlot * wSlot) | 
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| [2662] | 429 |     { | 
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 | 430 |         this->attach(wSlot); | 
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 | 431 |         if (this->weaponSystem_) | 
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| [3053] | 432 |             this->weaponSystem_->addWeaponSlot(wSlot); | 
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| [2662] | 433 |     } | 
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 | 434 |  | 
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 | 435 |     WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const | 
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 | 436 |     { | 
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 | 437 |         if (this->weaponSystem_) | 
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| [3053] | 438 |             return this->weaponSystem_->getWeaponSlot(index); | 
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| [2662] | 439 |         else | 
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 | 440 |             return 0; | 
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 | 441 |     } | 
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 | 442 |  | 
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| [3053] | 443 |     void Pawn::addWeaponSet(WeaponSet * wSet) | 
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| [2662] | 444 |     { | 
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 | 445 |         if (this->weaponSystem_) | 
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| [3053] | 446 |             this->weaponSystem_->addWeaponSet(wSet); | 
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| [2662] | 447 |     } | 
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 | 448 |  | 
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| [3053] | 449 |     WeaponSet * Pawn::getWeaponSet(unsigned int index) const | 
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| [2662] | 450 |     { | 
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 | 451 |         if (this->weaponSystem_) | 
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| [3053] | 452 |             return this->weaponSystem_->getWeaponSet(index); | 
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| [2662] | 453 |         else | 
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 | 454 |             return 0; | 
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 | 455 |     } | 
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 | 456 |  | 
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| [3053] | 457 |     void Pawn::addWeaponPack(WeaponPack * wPack) | 
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| [2662] | 458 |     { | 
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 | 459 |         if (this->weaponSystem_) | 
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| [7163] | 460 |         { | 
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| [3053] | 461 |             this->weaponSystem_->addWeaponPack(wPack); | 
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| [7163] | 462 |             this->addedWeaponPack(wPack); | 
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 | 463 |         } | 
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| [2662] | 464 |     } | 
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 | 465 |  | 
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| [6417] | 466 |     void Pawn::addWeaponPackXML(WeaponPack * wPack) | 
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 | 467 |     { | 
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 | 468 |         if (this->weaponSystem_) | 
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| [7163] | 469 |         { | 
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| [6417] | 470 |             if (!this->weaponSystem_->addWeaponPack(wPack)) | 
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 | 471 |                 wPack->destroy(); | 
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| [7163] | 472 |             else | 
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 | 473 |                 this->addedWeaponPack(wPack); | 
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 | 474 |         } | 
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| [6417] | 475 |     } | 
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 | 476 |  | 
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| [3053] | 477 |     WeaponPack * Pawn::getWeaponPack(unsigned int index) const | 
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| [2662] | 478 |     { | 
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 | 479 |         if (this->weaponSystem_) | 
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| [3053] | 480 |             return this->weaponSystem_->getWeaponPack(index); | 
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| [2662] | 481 |         else | 
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 | 482 |             return 0; | 
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 | 483 |     } | 
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 | 484 |  | 
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| [3089] | 485 |     //Tell the Map (RadarViewable), if this is a playership | 
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 | 486 |     void Pawn::startLocalHumanControl() | 
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 | 487 |     { | 
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 | 488 | //        SUPER(ControllableEntity, changedPlayer()); | 
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 | 489 |         ControllableEntity::startLocalHumanControl(); | 
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 | 490 |         this->isHumanShip_ = true; | 
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 | 491 |     } | 
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| [8891] | 492 |  | 
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 | 493 |     void Pawn::changedVisibility(void) | 
|---|
 | 494 |     { | 
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 | 495 |         SUPER(Pawn, changedVisibility); | 
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| [9254] | 496 |  | 
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 | 497 |         // enable proper radarviewability when the visibility is changed | 
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 | 498 |         this->RadarViewable::settingsChanged(); | 
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| [8891] | 499 |     } | 
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 | 500 |  | 
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| [9625] | 501 |  | 
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 | 502 |     // A function to check if this pawn's controller is the master of any formationcontroller | 
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 | 503 |     bool Pawn::hasSlaves() | 
|---|
 | 504 |     { | 
|---|
| [9663] | 505 |         for (ObjectList<FormationController>::iterator it = | 
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 | 506 |              ObjectList<FormationController>::begin(); | 
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 | 507 |              it != ObjectList<FormationController>::end(); ++it ) | 
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 | 508 |         { | 
|---|
 | 509 |             // checks if the pawn's controller has a slave | 
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 | 510 |             if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) | 
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 | 511 |                 return true; | 
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 | 512 |         } | 
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 | 513 |         return false; | 
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| [9625] | 514 |     } | 
|---|
 | 515 |  | 
|---|
 | 516 |     // A function that returns a slave of the pawn's controller | 
|---|
 | 517 |     Controller* Pawn::getSlave(){ | 
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| [9663] | 518 |         for (ObjectList<FormationController>::iterator it = | 
|---|
 | 519 |                 ObjectList<FormationController>::begin(); | 
|---|
 | 520 |                 it != ObjectList<FormationController>::end(); ++it ) | 
|---|
 | 521 |         { | 
|---|
 | 522 |             if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) | 
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 | 523 |                 return it->getController(); | 
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 | 524 |         } | 
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 | 525 |         return 0; | 
|---|
| [9625] | 526 |     } | 
|---|
 | 527 |  | 
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 | 528 |  | 
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 | 529 |  | 
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| [2072] | 530 | } | 
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