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Ignore:
Timestamp:
Mar 23, 2009, 12:02:49 PM (15 years ago)
Author:
landauf
Message:

merged miniprojects branch back to trunk

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/objects/worldentities/pawns/Pawn.cc

    r2809 r2826  
    133133    }
    134134
     135    void Pawn::setPlayer(PlayerInfo* player)
     136    {
     137        ControllableEntity::setPlayer(player);
     138
     139        if (this->getGametype())
     140            this->getGametype()->playerStartsControllingPawn(player, this);
     141    }
     142
     143    void Pawn::removePlayer()
     144    {
     145        if (this->getGametype())
     146            this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this);
     147
     148        ControllableEntity::removePlayer();
     149    }
     150
    135151    void Pawn::setHealth(float health)
    136152    {
     
    140156    void Pawn::damage(float damage, Pawn* originator)
    141157    {
    142         this->setHealth(this->health_ - damage);
    143         this->lastHitOriginator_ = originator;
    144 
    145         // play damage effect
     158        if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
     159        {
     160            this->setHealth(this->health_ - damage);
     161            this->lastHitOriginator_ = originator;
     162
     163            // play damage effect
     164        }
    146165    }
    147166
    148167    void Pawn::hit(Pawn* originator, const Vector3& force, float damage)
    149168    {
    150         this->damage(damage, originator);
    151         this->setVelocity(this->getVelocity() + force);
    152 
    153         // play hit effect
     169        if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator))
     170        {
     171            this->damage(damage, originator);
     172            this->setVelocity(this->getVelocity() + force);
     173
     174            // play hit effect
     175        }
    154176    }
    155177
     
    176198    void Pawn::death()
    177199    {
    178         // Set bAlive_ to false and wait for PawnManager to do the destruction
    179         this->bAlive_ = false;
    180 
    181         this->setDestroyWhenPlayerLeft(false);
    182 
    183         if (this->getGametype())
    184             this->getGametype()->pawnKilled(this, this->lastHitOriginator_);
    185 
    186         if (this->getPlayer())
    187             this->getPlayer()->stopControl(this);
    188 
    189         if (Core::isMaster())
    190             this->deatheffect();
     200        if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_))
     201        {
     202            // Set bAlive_ to false and wait for PawnManager to do the destruction
     203            this->bAlive_ = false;
     204
     205            this->setDestroyWhenPlayerLeft(false);
     206
     207            if (this->getGametype())
     208                this->getGametype()->pawnKilled(this, this->lastHitOriginator_);
     209
     210            if (this->getPlayer())
     211                this->getPlayer()->stopControl(this);
     212
     213            if (Core::isMaster())
     214                this->deatheffect();
     215        }
     216        else
     217            this->setHealth(1);
    191218    }
    192219
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