| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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| [8706] | 25 |  *      Simon Miescher | 
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| [2072] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Pawn.h" | 
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 | 30 |  | 
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| [3280] | 31 | #include <algorithm> | 
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 | 32 |  | 
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| [3196] | 33 | #include "core/CoreIncludes.h" | 
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| [2896] | 34 | #include "core/GameMode.h" | 
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| [2072] | 35 | #include "core/XMLPort.h" | 
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| [11052] | 36 | #include "core/EventIncludes.h" | 
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| [3196] | 37 | #include "network/NetworkFunction.h" | 
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 | 38 |  | 
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| [5735] | 39 | #include "infos/PlayerInfo.h" | 
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| [6417] | 40 | #include "controllers/Controller.h" | 
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| [5735] | 41 | #include "gametypes/Gametype.h" | 
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| [5737] | 42 | #include "graphics/ParticleSpawner.h" | 
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| [5735] | 43 | #include "worldentities/ExplosionChunk.h" | 
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| [11052] | 44 | #include "worldentities/ExplosionPart.h" | 
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| [5735] | 45 | #include "weaponsystem/WeaponSystem.h" | 
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 | 46 | #include "weaponsystem/WeaponSlot.h" | 
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 | 47 | #include "weaponsystem/WeaponPack.h" | 
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 | 48 | #include "weaponsystem/WeaponSet.h" | 
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| [11052] | 49 | #include "weaponsystem/Munition.h" | 
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| [9939] | 50 | #include "sound/WorldSound.h" | 
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| [11176] | 51 | #include "core/object/ObjectListIterator.h" | 
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| [2072] | 52 |  | 
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| [9625] | 53 | #include "controllers/FormationController.h" | 
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 | 54 |  | 
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| [2072] | 55 | namespace orxonox | 
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 | 56 | { | 
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| [9667] | 57 |     RegisterClass(Pawn); | 
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| [2072] | 58 |  | 
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| [11176] | 59 |     SetConsoleCommand("Pawn", "debugDrawWeapons", &Pawn::consoleCommand_debugDrawWeapons).addShortcut(); | 
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 | 60 |  | 
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| [9667] | 61 |     Pawn::Pawn(Context* context) | 
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 | 62 |         : ControllableEntity(context) | 
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 | 63 |         , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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| [2072] | 64 |     { | 
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 | 65 |         RegisterObject(Pawn); | 
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 | 66 |  | 
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| [2662] | 67 |         this->bAlive_ = true; | 
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| [11052] | 68 |         this->bVulnerable_ = true; | 
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| [2072] | 69 |  | 
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 | 70 |         this->health_ = 0; | 
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 | 71 |         this->maxHealth_ = 0; | 
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 | 72 |         this->initialHealth_ = 0; | 
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| [8706] | 73 |  | 
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| [7163] | 74 |         this->shieldHealth_ = 0; | 
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| [8706] | 75 |         this->initialShieldHealth_ = 0; | 
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 | 76 |         this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max | 
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| [7163] | 77 |         this->shieldAbsorption_ = 0.5; | 
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| [11052] | 78 |         this->shieldRechargeRate_ = 0; | 
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 | 79 |         this->shieldRechargeWaitTime_ = 1.0f; | 
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 | 80 |         this->shieldRechargeWaitCountdown_ = 0; | 
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| [2072] | 81 |  | 
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| [11071] | 82 |         this->lastHitOriginator_ = nullptr; | 
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| [2072] | 83 |  | 
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| [9348] | 84 |         // set damage multiplier to default value 1, meaning nominal damage | 
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 | 85 |         this->damageMultiplier_ = 1; | 
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 | 86 |  | 
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| [2662] | 87 |         this->spawnparticleduration_ = 3.0f; | 
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| [2098] | 88 |  | 
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| [6417] | 89 |         this->aimPosition_ = Vector3::ZERO; | 
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 | 90 |  | 
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| [11071] | 91 |         //this->explosionPartList_ = nullptr; | 
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| [11052] | 92 |  | 
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| [2896] | 93 |         if (GameMode::isMaster()) | 
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| [2662] | 94 |         { | 
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| [9667] | 95 |             this->weaponSystem_ = new WeaponSystem(this->getContext()); | 
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| [3053] | 96 |             this->weaponSystem_->setPawn(this); | 
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| [2662] | 97 |         } | 
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 | 98 |         else | 
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| [11071] | 99 |             this->weaponSystem_ = nullptr; | 
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| [2662] | 100 |  | 
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 | 101 |         this->setRadarObjectColour(ColourValue::Red); | 
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| [11071] | 102 |         this->setRadarObjectShape(RadarViewable::Shape::Dot); | 
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| [2662] | 103 |  | 
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| [2072] | 104 |         this->registerVariables(); | 
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| [3089] | 105 |  | 
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 | 106 |         this->isHumanShip_ = this->hasLocalController(); | 
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| [8891] | 107 |  | 
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| [8329] | 108 |         this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition | 
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| [9939] | 109 |  | 
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 | 110 |         if (GameMode::isMaster()) | 
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 | 111 |         { | 
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 | 112 |             this->explosionSound_ = new WorldSound(this->getContext()); | 
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 | 113 |             this->explosionSound_->setVolume(1.0f); | 
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 | 114 |         } | 
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 | 115 |         else | 
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 | 116 |         { | 
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| [11071] | 117 |             this->explosionSound_ = nullptr; | 
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| [9939] | 118 |         } | 
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| [2072] | 119 |     } | 
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 | 120 |  | 
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 | 121 |     Pawn::~Pawn() | 
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 | 122 |     { | 
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| [2662] | 123 |         if (this->isInitialized()) | 
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 | 124 |         { | 
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 | 125 |             if (this->weaponSystem_) | 
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| [5929] | 126 |                 this->weaponSystem_->destroy(); | 
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| [2662] | 127 |         } | 
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| [2072] | 128 |     } | 
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 | 129 |  | 
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 | 130 |     void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 131 |     { | 
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 | 132 |         SUPER(Pawn, XMLPort, xmlelement, mode); | 
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 | 133 |  | 
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| [2662] | 134 |         XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); | 
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| [2072] | 135 |         XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); | 
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 | 136 |         XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); | 
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| [7163] | 137 |  | 
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 | 138 |         XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); | 
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| [8706] | 139 |         XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); | 
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 | 140 |         XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); | 
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| [7163] | 141 |         XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); | 
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 | 142 |  | 
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| [11052] | 143 |         XMLPortParam(Pawn, "vulnerable", setVulnerable, isVulnerable, xmlelement, mode).defaultValues(true); | 
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 | 144 |  | 
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| [2662] | 145 |         XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); | 
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 | 146 |         XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); | 
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| [11052] | 147 |         XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(0); | 
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| [2662] | 148 |  | 
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| [3053] | 149 |         XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); | 
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 | 150 |         XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); | 
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| [11052] | 151 |         XMLPortObject(Pawn, WeaponPack, "weaponpacks", addWeaponPackXML, getWeaponPack, xmlelement, mode); | 
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 | 152 |         XMLPortObject(Pawn, Munition, "munition", addMunitionXML, getMunitionXML, xmlelement, mode); | 
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| [8706] | 153 |  | 
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| [11052] | 154 |         XMLPortObject(Pawn, ExplosionPart, "explosion", addExplosionPart, getExplosionPart, xmlelement, mode); | 
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 | 155 |         XMLPortParam(Pawn, "shieldrechargerate", setShieldRechargeRate, getShieldRechargeRate, xmlelement, mode).defaultValues(0); | 
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 | 156 |         XMLPortParam(Pawn, "shieldrechargewaittime", setShieldRechargeWaitTime, getShieldRechargeWaitTime, xmlelement, mode).defaultValues(1.0f); | 
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| [9254] | 157 |  | 
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| [9939] | 158 |         XMLPortParam(Pawn, "explosionSound",  setExplosionSound,  getExplosionSound,  xmlelement, mode); | 
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 | 159 |  | 
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| [9257] | 160 |         XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); | 
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| [2072] | 161 |     } | 
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 | 162 |  | 
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| [11052] | 163 |     void Pawn::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 164 |     { | 
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 | 165 |         SUPER(Pawn, XMLEventPort, xmlelement, mode); | 
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 | 166 |  | 
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 | 167 |         XMLPortEventState(Pawn, BaseObject, "vulnerability", setVulnerable, xmlelement, mode); | 
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 | 168 |     } | 
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 | 169 |  | 
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| [2072] | 170 |     void Pawn::registerVariables() | 
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 | 171 |     { | 
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| [11052] | 172 |         registerVariable(this->bAlive_,            VariableDirection::ToClient); | 
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| [11176] | 173 |         registerVariable(this->bVulnerable_,       VariableDirection::ToClient); | 
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| [11052] | 174 |         registerVariable(this->health_,            VariableDirection::ToClient); | 
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 | 175 |         registerVariable(this->maxHealth_,         VariableDirection::ToClient); | 
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 | 176 |         registerVariable(this->shieldHealth_,      VariableDirection::ToClient); | 
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 | 177 |         registerVariable(this->maxShieldHealth_,   VariableDirection::ToClient); | 
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 | 178 |         registerVariable(this->shieldAbsorption_,  VariableDirection::ToClient); | 
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 | 179 |         registerVariable(this->aimPosition_,       VariableDirection::ToServer);  // For the moment this variable gets only transfered to the server | 
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| [2072] | 180 |     } | 
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 | 181 |  | 
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 | 182 |     void Pawn::tick(float dt) | 
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 | 183 |     { | 
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| [11052] | 184 |         //BigExplosion* chunk = new BigExplosion(this->getContext()); | 
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| [2809] | 185 |         SUPER(Pawn, tick, dt); | 
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| [2072] | 186 |  | 
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| [11052] | 187 |         // Recharge the shield | 
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| [8706] | 188 |         // TODO: use the existing timer functions instead | 
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| [11052] | 189 |         if(this->shieldRechargeWaitCountdown_ > 0) | 
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| [8706] | 190 |         { | 
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| [11052] | 191 |             this->decreaseShieldRechargeCountdownTime(dt); | 
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| [8706] | 192 |         } | 
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 | 193 |         else | 
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 | 194 |         { | 
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| [11052] | 195 |             this->addShieldHealth(this->getShieldRechargeRate() * dt); | 
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 | 196 |             this->resetShieldRechargeCountdown(); | 
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| [8706] | 197 |         } | 
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 | 198 |  | 
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| [3084] | 199 |         if (GameMode::isMaster()) | 
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| [8706] | 200 |         { | 
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| [3087] | 201 |             if (this->health_ <= 0 && bAlive_) | 
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| [6864] | 202 |             { | 
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| [8706] | 203 |                 this->fireEvent(); // Event to notify anyone who wants to know about the death. | 
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| [3087] | 204 |                 this->death(); | 
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| [6864] | 205 |             } | 
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| [8706] | 206 |         } | 
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| [2072] | 207 |     } | 
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 | 208 |  | 
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| [7889] | 209 |     void Pawn::preDestroy() | 
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 | 210 |     { | 
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 | 211 |         // yay, multiple inheritance! | 
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 | 212 |         this->ControllableEntity::preDestroy(); | 
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 | 213 |         this->PickupCarrier::preDestroy(); | 
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 | 214 |     } | 
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 | 215 |  | 
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| [2826] | 216 |     void Pawn::setPlayer(PlayerInfo* player) | 
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 | 217 |     { | 
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 | 218 |         ControllableEntity::setPlayer(player); | 
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 | 219 |  | 
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 | 220 |         if (this->getGametype()) | 
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 | 221 |             this->getGametype()->playerStartsControllingPawn(player, this); | 
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 | 222 |     } | 
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 | 223 |  | 
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 | 224 |     void Pawn::removePlayer() | 
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 | 225 |     { | 
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 | 226 |         if (this->getGametype()) | 
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 | 227 |             this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); | 
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 | 228 |  | 
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 | 229 |         ControllableEntity::removePlayer(); | 
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 | 230 |     } | 
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 | 231 |  | 
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| [8706] | 232 |  | 
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| [2072] | 233 |     void Pawn::setHealth(float health) | 
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 | 234 |     { | 
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| [8706] | 235 |         this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit | 
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| [2072] | 236 |     } | 
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 | 237 |  | 
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| [8706] | 238 |     void Pawn::setShieldHealth(float shieldHealth) | 
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| [2072] | 239 |     { | 
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| [8706] | 240 |         this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); | 
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 | 241 |     } | 
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 | 242 |  | 
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 | 243 |     void Pawn::setMaxShieldHealth(float maxshieldhealth) | 
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 | 244 |     { | 
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 | 245 |         this->maxShieldHealth_ = maxshieldhealth; | 
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 | 246 |     } | 
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 | 247 |  | 
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| [11052] | 248 |     void Pawn::setShieldRechargeRate(float shieldRechargeRate) | 
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| [8706] | 249 |     { | 
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| [11052] | 250 |         this->shieldRechargeRate_ = shieldRechargeRate; | 
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| [8706] | 251 |     } | 
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 | 252 |  | 
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| [11052] | 253 |     void Pawn::setShieldRechargeWaitTime(float shieldRechargeWaitTime) | 
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| [8706] | 254 |     { | 
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| [11052] | 255 |         this->shieldRechargeWaitTime_ = shieldRechargeWaitTime; | 
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| [8706] | 256 |     } | 
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 | 257 |  | 
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| [11052] | 258 |     void Pawn::decreaseShieldRechargeCountdownTime(float dt) | 
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| [8706] | 259 |     { | 
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| [11052] | 260 |         this->shieldRechargeWaitCountdown_ -= dt; | 
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| [8706] | 261 |     } | 
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 | 262 |  | 
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| [11052] | 263 |     void Pawn::changedVulnerability() | 
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 | 264 |     { | 
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 | 265 |  | 
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 | 266 |     } | 
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 | 267 |  | 
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| [10216] | 268 |     void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) | 
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| [8706] | 269 |     { | 
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| [11052] | 270 |         // A pawn can only get damaged if it is vulnerable | 
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 | 271 |         if (!isVulnerable()) | 
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 | 272 |         { | 
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 | 273 |             return; | 
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 | 274 |         } | 
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 | 275 |  | 
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| [9348] | 276 |         // Applies multiplier given by the DamageBoost Pickup. | 
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 | 277 |         if (originator) | 
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 | 278 |             damage *= originator->getDamageMultiplier(); | 
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 | 279 |  | 
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| [2826] | 280 |         if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) | 
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 | 281 |         { | 
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| [11052] | 282 |             // Health-damage cannot be absorbed by shields. | 
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 | 283 |             // Shield-damage only reduces shield health.  | 
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 | 284 |             // Normal damage can be (partially) absorbed by shields. | 
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 | 285 |  | 
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| [8706] | 286 |             if (shielddamage >= this->getShieldHealth()) | 
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| [7163] | 287 |             { | 
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 | 288 |                 this->setShieldHealth(0); | 
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| [8706] | 289 |                 this->setHealth(this->health_ - (healthdamage + damage)); | 
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| [7163] | 290 |             } | 
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| [8706] | 291 |             else | 
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 | 292 |             { | 
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 | 293 |                 this->setShieldHealth(this->shieldHealth_ - shielddamage); | 
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| [7163] | 294 |  | 
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| [8706] | 295 |                 // remove remaining shieldAbsorpton-Part of damage from shield | 
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 | 296 |                 shielddamage = damage * this->shieldAbsorption_; | 
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 | 297 |                 shielddamage = std::min(this->getShieldHealth(),shielddamage); | 
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 | 298 |                 this->setShieldHealth(this->shieldHealth_ - shielddamage); | 
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| [7163] | 299 |  | 
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| [8706] | 300 |                 // set remaining damage to health | 
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 | 301 |                 this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); | 
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| [7163] | 302 |             } | 
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 | 303 |  | 
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| [2826] | 304 |             this->lastHitOriginator_ = originator; | 
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 | 305 |         } | 
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| [2072] | 306 |     } | 
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 | 307 |  | 
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| [8706] | 308 | // TODO: Still valid? | 
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 | 309 | /* HIT-Funktionen | 
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 | 310 |     Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) | 
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 | 311 |  | 
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 | 312 | */ | 
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| [10216] | 313 |     void Pawn::hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) | 
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| [2072] | 314 |     { | 
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| [6417] | 315 |         if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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| [2826] | 316 |         { | 
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| [10216] | 317 |             this->damage(damage, healthdamage, shielddamage, originator, cs); | 
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| [2826] | 318 |             this->setVelocity(this->getVelocity() + force); | 
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 | 319 |         } | 
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| [2072] | 320 |     } | 
|---|
 | 321 |  | 
|---|
| [10216] | 322 |     void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) | 
|---|
| [6417] | 323 |     { | 
|---|
 | 324 |         if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
|---|
 | 325 |         { | 
|---|
| [10216] | 326 |             this->damage(damage, healthdamage, shielddamage, originator, cs); | 
|---|
| [6417] | 327 |  | 
|---|
 | 328 |             if ( this->getController() ) | 
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| [8706] | 329 |                 this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? | 
|---|
| [6417] | 330 |         } | 
|---|
 | 331 |     } | 
|---|
 | 332 |  | 
|---|
| [2072] | 333 |     void Pawn::kill() | 
|---|
 | 334 |     { | 
|---|
| [9945] | 335 |         this->damage(this->health_); | 
|---|
| [2072] | 336 |         this->death(); | 
|---|
 | 337 |     } | 
|---|
 | 338 |  | 
|---|
| [2662] | 339 |     void Pawn::spawneffect() | 
|---|
| [2072] | 340 |     { | 
|---|
 | 341 |         // play spawn effect | 
|---|
| [6417] | 342 |         if (!this->spawnparticlesource_.empty()) | 
|---|
| [2662] | 343 |         { | 
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| [9667] | 344 |             ParticleSpawner* effect = new ParticleSpawner(this->getContext()); | 
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| [2662] | 345 |             effect->setPosition(this->getPosition()); | 
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 | 346 |             effect->setOrientation(this->getOrientation()); | 
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 | 347 |             effect->setDestroyAfterLife(true); | 
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 | 348 |             effect->setSource(this->spawnparticlesource_); | 
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 | 349 |             effect->setLifetime(this->spawnparticleduration_); | 
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 | 350 |         } | 
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| [2072] | 351 |     } | 
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 | 352 |  | 
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 | 353 |     void Pawn::death() | 
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 | 354 |     { | 
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| [3033] | 355 |         this->setHealth(1); | 
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| [2826] | 356 |         if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) | 
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 | 357 |         { | 
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| [10624] | 358 |             // Set bAlive_ to false and wait for destroyLater() to do the destruction | 
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| [2826] | 359 |             this->bAlive_ = false; | 
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| [10624] | 360 |             this->destroyLater(); | 
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| [2662] | 361 |  | 
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| [2826] | 362 |             this->setDestroyWhenPlayerLeft(false); | 
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| [2662] | 363 |  | 
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| [2826] | 364 |             if (this->getGametype()) | 
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 | 365 |                 this->getGametype()->pawnKilled(this, this->lastHitOriginator_); | 
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| [2662] | 366 |  | 
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| [3038] | 367 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| [9625] | 368 |             { | 
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| [9663] | 369 |                 // Start to control a new entity if you're the master of a formation | 
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 | 370 |                 if(this->hasSlaves()) | 
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 | 371 |                 { | 
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 | 372 |                     Controller* slave = this->getSlave(); | 
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 | 373 |                     ControllableEntity* entity = slave->getControllableEntity(); | 
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| [2072] | 374 |  | 
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| [9625] | 375 |  | 
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| [9663] | 376 |                     if(!entity->hasHumanController()) | 
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 | 377 |                     { | 
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| [9666] | 378 |                         // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? | 
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| [11071] | 379 |                         slave->setControllableEntity(nullptr); | 
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| [9625] | 380 |  | 
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| [9663] | 381 |                         // set a new master within the formation | 
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 | 382 |                         orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); | 
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| [9625] | 383 |  | 
|---|
| [9663] | 384 |                         // start to control a slave | 
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 | 385 |                         this->getPlayer()->startControl(entity); | 
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 | 386 |                     } | 
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 | 387 |                     else | 
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 | 388 |                     { | 
|---|
 | 389 |                         this->getPlayer()->stopControl(); | 
|---|
 | 390 |                     } | 
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| [9625] | 391 |  | 
|---|
| [9663] | 392 |                 } | 
|---|
 | 393 |                 else | 
|---|
 | 394 |                 { | 
|---|
 | 395 |                     this->getPlayer()->stopControl(); | 
|---|
 | 396 |                 } | 
|---|
| [9625] | 397 |             } | 
|---|
| [2896] | 398 |             if (GameMode::isMaster()) | 
|---|
| [3087] | 399 |             { | 
|---|
 | 400 |                 this->goWithStyle(); | 
|---|
 | 401 |             } | 
|---|
| [2826] | 402 |         } | 
|---|
| [2662] | 403 |     } | 
|---|
| [3087] | 404 |     void Pawn::goWithStyle() | 
|---|
 | 405 |     { | 
|---|
| [11052] | 406 |  | 
|---|
| [3087] | 407 |         this->bAlive_ = false; | 
|---|
 | 408 |         this->setDestroyWhenPlayerLeft(false); | 
|---|
| [2072] | 409 |  | 
|---|
| [11052] | 410 |         while(!explosionPartList_.empty()) | 
|---|
| [2662] | 411 |         { | 
|---|
| [11052] | 412 |             explosionPartList_.back()->setPosition(this->getPosition()); | 
|---|
 | 413 |             explosionPartList_.back()->setVelocity(this->getVelocity()); | 
|---|
 | 414 |             explosionPartList_.back()->setOrientation(this->getOrientation()); | 
|---|
 | 415 |             explosionPartList_.back()->Explode(); | 
|---|
 | 416 |             explosionPartList_.pop_back(); | 
|---|
| [2662] | 417 |         } | 
|---|
| [11052] | 418 |  | 
|---|
| [2662] | 419 |         for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) | 
|---|
 | 420 |         { | 
|---|
| [9667] | 421 |             ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); | 
|---|
| [2662] | 422 |             chunk->setPosition(this->getPosition()); | 
|---|
 | 423 |         } | 
|---|
| [11052] | 424 |  | 
|---|
 | 425 |         this->explosionSound_->setPosition(this->getPosition()); | 
|---|
 | 426 |         this->explosionSound_->play(); | 
|---|
| [2072] | 427 |     } | 
|---|
 | 428 |  | 
|---|
| [10650] | 429 |     /** | 
|---|
 | 430 |     @brief | 
|---|
| [11099] | 431 |         Check whether the Pawn has a @ref orxonox::WeaponSystem and fire it with the specified firemode if it has one. | 
|---|
| [10650] | 432 |     */ | 
|---|
| [11052] | 433 |  | 
|---|
| [6417] | 434 |     void Pawn::fired(unsigned int firemode) | 
|---|
| [2098] | 435 |     { | 
|---|
| [6417] | 436 |         if (this->weaponSystem_) | 
|---|
 | 437 |             this->weaponSystem_->fire(firemode); | 
|---|
| [2098] | 438 |     } | 
|---|
 | 439 |  | 
|---|
| [2072] | 440 |     void Pawn::postSpawn() | 
|---|
 | 441 |     { | 
|---|
 | 442 |         this->setHealth(this->initialHealth_); | 
|---|
| [2896] | 443 |         if (GameMode::isMaster()) | 
|---|
| [2662] | 444 |             this->spawneffect(); | 
|---|
| [2072] | 445 |     } | 
|---|
| [2662] | 446 |  | 
|---|
| [11052] | 447 |  | 
|---|
 | 448 |     void Pawn::addExplosionPart(ExplosionPart* ePart) | 
|---|
 | 449 |     {this->explosionPartList_.push_back(ePart);} | 
|---|
 | 450 |  | 
|---|
 | 451 |  | 
|---|
 | 452 |     ExplosionPart * Pawn::getExplosionPart() | 
|---|
 | 453 |     {return this->explosionPartList_.back();} | 
|---|
 | 454 |  | 
|---|
 | 455 |  | 
|---|
 | 456 |  | 
|---|
| [2893] | 457 |     /* WeaponSystem: | 
|---|
 | 458 |     *   functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. | 
|---|
 | 459 |     *   with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. | 
|---|
 | 460 |     *       --> e.g. Pickup-Items | 
|---|
 | 461 |     */ | 
|---|
| [3053] | 462 |     void Pawn::addWeaponSlot(WeaponSlot * wSlot) | 
|---|
| [2662] | 463 |     { | 
|---|
 | 464 |         this->attach(wSlot); | 
|---|
 | 465 |         if (this->weaponSystem_) | 
|---|
| [3053] | 466 |             this->weaponSystem_->addWeaponSlot(wSlot); | 
|---|
| [2662] | 467 |     } | 
|---|
 | 468 |  | 
|---|
 | 469 |     WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const | 
|---|
 | 470 |     { | 
|---|
 | 471 |         if (this->weaponSystem_) | 
|---|
| [3053] | 472 |             return this->weaponSystem_->getWeaponSlot(index); | 
|---|
| [2662] | 473 |         else | 
|---|
| [11071] | 474 |             return nullptr; | 
|---|
| [2662] | 475 |     } | 
|---|
 | 476 |  | 
|---|
| [3053] | 477 |     void Pawn::addWeaponSet(WeaponSet * wSet) | 
|---|
| [2662] | 478 |     { | 
|---|
 | 479 |         if (this->weaponSystem_) | 
|---|
| [3053] | 480 |             this->weaponSystem_->addWeaponSet(wSet); | 
|---|
| [2662] | 481 |     } | 
|---|
 | 482 |  | 
|---|
| [3053] | 483 |     WeaponSet * Pawn::getWeaponSet(unsigned int index) const | 
|---|
| [2662] | 484 |     { | 
|---|
 | 485 |         if (this->weaponSystem_) | 
|---|
| [3053] | 486 |             return this->weaponSystem_->getWeaponSet(index); | 
|---|
| [2662] | 487 |         else | 
|---|
| [11071] | 488 |             return nullptr; | 
|---|
| [2662] | 489 |     } | 
|---|
 | 490 |  | 
|---|
| [3053] | 491 |     void Pawn::addWeaponPack(WeaponPack * wPack) | 
|---|
| [2662] | 492 |     { | 
|---|
 | 493 |         if (this->weaponSystem_) | 
|---|
| [7163] | 494 |         { | 
|---|
| [3053] | 495 |             this->weaponSystem_->addWeaponPack(wPack); | 
|---|
| [7163] | 496 |             this->addedWeaponPack(wPack); | 
|---|
 | 497 |         } | 
|---|
| [2662] | 498 |     } | 
|---|
 | 499 |  | 
|---|
| [6417] | 500 |     void Pawn::addWeaponPackXML(WeaponPack * wPack) | 
|---|
 | 501 |     { | 
|---|
 | 502 |         if (this->weaponSystem_) | 
|---|
| [7163] | 503 |         { | 
|---|
| [6417] | 504 |             if (!this->weaponSystem_->addWeaponPack(wPack)) | 
|---|
 | 505 |                 wPack->destroy(); | 
|---|
| [7163] | 506 |             else | 
|---|
 | 507 |                 this->addedWeaponPack(wPack); | 
|---|
 | 508 |         } | 
|---|
| [6417] | 509 |     } | 
|---|
 | 510 |  | 
|---|
| [3053] | 511 |     WeaponPack * Pawn::getWeaponPack(unsigned int index) const | 
|---|
| [2662] | 512 |     { | 
|---|
 | 513 |         if (this->weaponSystem_) | 
|---|
| [3053] | 514 |             return this->weaponSystem_->getWeaponPack(index); | 
|---|
| [2662] | 515 |         else | 
|---|
| [11071] | 516 |             return nullptr; | 
|---|
| [2662] | 517 |     } | 
|---|
 | 518 |  | 
|---|
| [11052] | 519 |     void Pawn::addMunitionXML(Munition* munition) | 
|---|
 | 520 |     { | 
|---|
 | 521 |         if (this->weaponSystem_ && munition) | 
|---|
 | 522 |         { | 
|---|
 | 523 |             this->weaponSystem_->addMunition(munition); | 
|---|
 | 524 |         } | 
|---|
 | 525 |     } | 
|---|
 | 526 |  | 
|---|
 | 527 |     Munition* Pawn::getMunitionXML() const | 
|---|
 | 528 |     { | 
|---|
| [11071] | 529 |         return nullptr; | 
|---|
| [11052] | 530 |     } | 
|---|
 | 531 |  | 
|---|
 | 532 |     Munition* Pawn::getMunition(SubclassIdentifier<Munition> * identifier) | 
|---|
 | 533 |     { | 
|---|
 | 534 |         if (weaponSystem_) | 
|---|
 | 535 |         { | 
|---|
 | 536 |             return weaponSystem_->getMunition(identifier); | 
|---|
 | 537 |         } | 
|---|
 | 538 |  | 
|---|
| [11071] | 539 |         return nullptr; | 
|---|
| [11052] | 540 |     } | 
|---|
 | 541 |  | 
|---|
| [3089] | 542 |     //Tell the Map (RadarViewable), if this is a playership | 
|---|
 | 543 |     void Pawn::startLocalHumanControl() | 
|---|
 | 544 |     { | 
|---|
| [11052] | 545 | //        SUPER(ControllableEntity, startLocalHumanControl()); | 
|---|
| [3089] | 546 |         ControllableEntity::startLocalHumanControl(); | 
|---|
 | 547 |         this->isHumanShip_ = true; | 
|---|
 | 548 |     } | 
|---|
| [8891] | 549 |  | 
|---|
 | 550 |     void Pawn::changedVisibility(void) | 
|---|
 | 551 |     { | 
|---|
 | 552 |         SUPER(Pawn, changedVisibility); | 
|---|
| [9254] | 553 |  | 
|---|
 | 554 |         // enable proper radarviewability when the visibility is changed | 
|---|
 | 555 |         this->RadarViewable::settingsChanged(); | 
|---|
| [8891] | 556 |     } | 
|---|
 | 557 |  | 
|---|
| [9625] | 558 |  | 
|---|
 | 559 |     // A function to check if this pawn's controller is the master of any formationcontroller | 
|---|
 | 560 |     bool Pawn::hasSlaves() | 
|---|
 | 561 |     { | 
|---|
| [11071] | 562 |         for (FormationController* controller : ObjectList<FormationController>()) | 
|---|
| [9663] | 563 |         { | 
|---|
 | 564 |             // checks if the pawn's controller has a slave | 
|---|
| [11071] | 565 |             if (this->hasHumanController() && controller->getMaster() == this->getPlayer()->getController()) | 
|---|
| [9663] | 566 |                 return true; | 
|---|
 | 567 |         } | 
|---|
 | 568 |         return false; | 
|---|
| [9625] | 569 |     } | 
|---|
 | 570 |  | 
|---|
 | 571 |     // A function that returns a slave of the pawn's controller | 
|---|
 | 572 |     Controller* Pawn::getSlave(){ | 
|---|
| [11071] | 573 |         for (FormationController* controller : ObjectList<FormationController>()) | 
|---|
| [9663] | 574 |         { | 
|---|
| [11071] | 575 |             if (this->hasHumanController() && controller->getMaster() == this->getPlayer()->getController()) | 
|---|
 | 576 |                 return controller->getController(); | 
|---|
| [9663] | 577 |         } | 
|---|
| [11071] | 578 |         return nullptr; | 
|---|
| [9625] | 579 |     } | 
|---|
 | 580 |  | 
|---|
 | 581 |  | 
|---|
| [9939] | 582 |     void Pawn::setExplosionSound(const std::string &explosionSound) | 
|---|
 | 583 |     { | 
|---|
 | 584 |         if(explosionSound_ ) | 
|---|
 | 585 |             explosionSound_->setSource(explosionSound); | 
|---|
 | 586 |         else | 
|---|
 | 587 |             assert(0); // This should never happen, because soundpointer is only available on master | 
|---|
 | 588 |     } | 
|---|
| [9625] | 589 |  | 
|---|
| [9939] | 590 |     const std::string& Pawn::getExplosionSound() | 
|---|
 | 591 |     { | 
|---|
 | 592 |         if( explosionSound_ ) | 
|---|
 | 593 |             return explosionSound_->getSource(); | 
|---|
 | 594 |         else | 
|---|
 | 595 |             assert(0); | 
|---|
 | 596 |         return BLANKSTRING; | 
|---|
 | 597 |     } | 
|---|
| [11176] | 598 |  | 
|---|
 | 599 |     void Pawn::drawWeapons(bool bDraw) | 
|---|
 | 600 |     { | 
|---|
 | 601 |         if (bDraw) | 
|---|
 | 602 |         { | 
|---|
 | 603 |             std::vector<WeaponSlot*> weaponSlots = weaponSystem_->getAllWeaponSlots(); | 
|---|
 | 604 |             int numWeaponSlots = weaponSlots.size(); | 
|---|
 | 605 |             Vector3 slotPosition = Vector3::ZERO; | 
|---|
 | 606 |             Quaternion slotOrientation = Quaternion::IDENTITY; | 
|---|
 | 607 |             Model* slotModel = nullptr; | 
|---|
 | 608 |  | 
|---|
 | 609 |             for (int i = 0; i < numWeaponSlots; ++i) | 
|---|
 | 610 |             { | 
|---|
 | 611 |                 slotPosition = weaponSlots.at(i)->getPosition(); | 
|---|
 | 612 |                 slotOrientation = weaponSlots.at(i)->getOrientation(); | 
|---|
 | 613 |                 slotModel = new Model(this->getContext()); | 
|---|
 | 614 |                 slotModel->setMeshSource("Coordinates.mesh"); | 
|---|
 | 615 |                 slotModel->setScale(3.0f); | 
|---|
 | 616 |                 slotModel->setOrientation(slotOrientation); | 
|---|
 | 617 |                 slotModel->setPosition(slotPosition); | 
|---|
 | 618 |  | 
|---|
 | 619 |                 this->attach(slotModel); | 
|---|
 | 620 |                 debugWeaponSlotModels_.push_back(slotModel); | 
|---|
 | 621 |             } | 
|---|
 | 622 |         } | 
|---|
 | 623 |         else | 
|---|
 | 624 |         { | 
|---|
 | 625 |             // delete all debug models | 
|---|
 | 626 |             for(Model* model : debugWeaponSlotModels_)  | 
|---|
 | 627 |             { | 
|---|
 | 628 |                 model->destroy(); | 
|---|
 | 629 |             } | 
|---|
 | 630 |             debugWeaponSlotModels_.clear(); | 
|---|
 | 631 |         } | 
|---|
 | 632 |     } | 
|---|
 | 633 |  | 
|---|
 | 634 |     /*static*/ void Pawn::consoleCommand_debugDrawWeapons(bool bDraw) | 
|---|
 | 635 |     { | 
|---|
 | 636 |         if (bDraw) | 
|---|
 | 637 |         { | 
|---|
 | 638 |             orxout() << "WeaponSlot visualization enabled." << endl; | 
|---|
 | 639 |         } | 
|---|
 | 640 |         else | 
|---|
 | 641 |         { | 
|---|
 | 642 |             orxout() << "WeaponSlot visualization disabled." << endl; | 
|---|
 | 643 |         } | 
|---|
 | 644 |  | 
|---|
 | 645 |         ObjectList<Pawn> pawnList; | 
|---|
 | 646 |         for (ObjectListIterator<Pawn> it = pawnList.begin(); it != pawnList.end(); ++it) | 
|---|
 | 647 |         { | 
|---|
 | 648 |             it->drawWeapons(bDraw); | 
|---|
 | 649 |         } | 
|---|
 | 650 |     } | 
|---|
 | 651 | } | 
|---|