| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [2304] | 23 |  *      Reto Grieder | 
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| [2072] | 24 |  *   Co-authors: | 
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| [2304] | 25 |  *      Martin Stypinski | 
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| [2072] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2408] | 29 | #ifndef _MobileEntity_H__ | 
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 | 30 | #define _MobileEntity_H__ | 
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| [2072] | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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| [3196] | 34 | #include "util/Math.h" | 
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| [5693] | 35 | #include "tools/interfaces/Tickable.h" | 
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| [2072] | 36 | #include "WorldEntity.h" | 
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 | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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| [10437] | 40 |     /** | 
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 | 41 |     @brief | 
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 | 42 |         The MobileEntity is a derived class from @ref orxonox::WorldEntity and @ref orxonox::Tickable. It is supposed to be the base class of  | 
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 | 43 |         @ref orxonox::MovableEntity and @ref orxonox::ControllableEntity. You will never need to instanciate a MobileEntity directly. | 
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 | 44 |         Use only its derivatives. | 
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 | 45 |         In addition to the functionalities of the @ref orxonox::WorldEntity this class has a linear and angular velocity and a linear and angular acceleration. | 
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 | 46 |         Every time the @see tick function is called the linear acceleration is multiplied by the time since the last call of tick and then added to the | 
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 | 47 |         linear velocity. Then the linear velocity is multiplied by the time since the last call of tick and then added to the position. The same happens with | 
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 | 48 |         the angular acceleration and velocity. With this procedure MobileEntities can change their position and orientation with time. | 
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 | 49 |     */ | 
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 | 50 |  | 
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| [2408] | 51 |     class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable | 
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| [2072] | 52 |     { | 
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 | 53 |         public: | 
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| [9667] | 54 |             MobileEntity(Context* context); | 
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| [2408] | 55 |             virtual ~MobileEntity(); | 
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| [2072] | 56 |  | 
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 | 57 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [2374] | 58 |             virtual void tick(float dt); | 
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| [2072] | 59 |  | 
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| [2427] | 60 |             virtual void setPosition(const Vector3& position); | 
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 | 61 |             virtual void setOrientation(const Quaternion& orientation); | 
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| [2201] | 62 |  | 
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| [2427] | 63 |             virtual void setVelocity(const Vector3& velocity); | 
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| [2300] | 64 |             inline void setVelocity(float x, float y, float z) | 
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| [2374] | 65 |                 { this->setVelocity(Vector3(x, y, z)); } | 
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| [2300] | 66 |             inline const Vector3& getVelocity() const | 
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| [2374] | 67 |                 { return this->linearVelocity_; } | 
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| [8727] | 68 |             /** | 
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 | 69 |             @brief Get the velocity in the coordinate-system of the MoblieEntity. | 
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 | 70 |             @return Returns the velocity of the MobileEntity in its coordinate-system. | 
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 | 71 |             */ | 
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| [2488] | 72 |             inline Vector3 getLocalVelocity() const | 
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 | 73 |                 { return (this->getOrientation().Inverse() * this->getVelocity()); } | 
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| [2201] | 74 |  | 
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| [2427] | 75 |             virtual void setAngularVelocity(const Vector3& velocity); | 
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| [2374] | 76 |             inline void setAngularVelocity(float x, float y, float z) | 
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 | 77 |                 { this->setAngularVelocity(Vector3(x, y, z)); } | 
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 | 78 |             inline const Vector3& getAngularVelocity() const | 
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| [3084] | 79 |                 { return this->angularVelocity_; } | 
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| [2374] | 80 |  | 
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 | 81 |             void setAcceleration(const Vector3& acceleration); | 
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 | 82 |             inline void setAcceleration(float x, float y, float z) | 
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 | 83 |                 { this->setAcceleration(Vector3(x, y, z)); } | 
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 | 84 |             inline const Vector3& getAcceleration() const | 
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 | 85 |                 { return this->linearAcceleration_; } | 
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| [8727] | 86 |             void addAcceleration(const Vector3& acceleration, const Vector3 &relativePosition = Vector3::ZERO); // Adds the input acceleration at the input position to the MobileEntity. | 
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| [2374] | 87 |  | 
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 | 88 |             void setAngularAcceleration(const Vector3& acceleration); | 
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 | 89 |             inline void setAngularAcceleration(float x, float y, float z) | 
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 | 90 |                 { this->setAngularAcceleration(Vector3(x, y, z)); } | 
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 | 91 |             inline const Vector3& getAngularAcceleration() const | 
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 | 92 |                 { return this->angularAcceleration_; } | 
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 | 93 |  | 
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| [3033] | 94 |             void applyCentralForce(const Vector3& force); | 
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 | 95 |             inline void applyCentralForce(float x, float y, float z) | 
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 | 96 |                 { this->applyCentralForce(Vector3(x, y, z)); } | 
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 | 97 |  | 
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| [2374] | 98 |             inline void setRotationRate(Degree rate) | 
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 | 99 |                 { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); } | 
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 | 100 |             inline Degree getRotationRate() const | 
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| [8706] | 101 |                 { return Radian(this->getAngularVelocity().length()); } | 
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| [2374] | 102 |  | 
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 | 103 |             inline void setRotationAxis(const Vector3& axis) | 
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 | 104 |                 { this->setAngularVelocity(axis * this->getAngularVelocity().length()); } | 
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 | 105 |             inline Vector3 getRotationAxis() const | 
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 | 106 |                 { return this->getAngularVelocity().normalisedCopy(); } | 
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 | 107 |  | 
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| [2300] | 108 |         protected: | 
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| [2427] | 109 |             // Bullet btMotionState related | 
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 | 110 |             virtual void setWorldTransform(const btTransform& worldTrans); | 
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 | 111 |             void getWorldTransform(btTransform& worldTrans) const; | 
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 | 112 |  | 
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| [2374] | 113 |             Vector3 linearAcceleration_; | 
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 | 114 |             Vector3 linearVelocity_; | 
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 | 115 |             Vector3 angularAcceleration_; | 
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 | 116 |             Vector3 angularVelocity_; | 
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| [2300] | 117 |  | 
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| [2072] | 118 |         private: | 
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| [2300] | 119 |             virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; | 
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| [2072] | 120 |     }; | 
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 | 121 | } | 
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 | 122 |  | 
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| [2408] | 123 | #endif /* _MobileEntity_H__ */ | 
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