| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [2304] | 23 | *      Reto Grieder | 
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| [2072] | 24 | *   Co-authors: | 
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| [2304] | 25 | *      Martin Stypinski | 
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| [2072] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2408] | 29 | #ifndef _MobileEntity_H__ | 
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|  | 30 | #define _MobileEntity_H__ | 
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| [2072] | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 |  | 
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| [3196] | 34 | #include "util/Math.h" | 
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| [5693] | 35 | #include "tools/interfaces/Tickable.h" | 
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| [2072] | 36 | #include "WorldEntity.h" | 
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|  | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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| [10437] | 40 | /** | 
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|  | 41 | @brief | 
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|  | 42 | The MobileEntity is a derived class from @ref orxonox::WorldEntity and @ref orxonox::Tickable. It is supposed to be the base class of | 
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|  | 43 | @ref orxonox::MovableEntity and @ref orxonox::ControllableEntity. You will never need to instanciate a MobileEntity directly. | 
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|  | 44 | Use only its derivatives. | 
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|  | 45 | In addition to the functionalities of the @ref orxonox::WorldEntity this class has a linear and angular velocity and a linear and angular acceleration. | 
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|  | 46 | Every time the @see tick function is called the linear acceleration is multiplied by the time since the last call of tick and then added to the | 
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|  | 47 | linear velocity. Then the linear velocity is multiplied by the time since the last call of tick and then added to the position. The same happens with | 
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|  | 48 | the angular acceleration and velocity. With this procedure MobileEntities can change their position and orientation with time. | 
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|  | 49 | */ | 
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|  | 50 |  | 
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| [2408] | 51 | class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable | 
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| [2072] | 52 | { | 
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|  | 53 | public: | 
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| [9667] | 54 | MobileEntity(Context* context); | 
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| [2408] | 55 | virtual ~MobileEntity(); | 
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| [2072] | 56 |  | 
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|  | 57 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [2374] | 58 | virtual void tick(float dt); | 
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| [2072] | 59 |  | 
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| [2427] | 60 | virtual void setPosition(const Vector3& position); | 
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|  | 61 | virtual void setOrientation(const Quaternion& orientation); | 
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| [2201] | 62 |  | 
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| [2427] | 63 | virtual void setVelocity(const Vector3& velocity); | 
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| [2300] | 64 | inline void setVelocity(float x, float y, float z) | 
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| [2374] | 65 | { this->setVelocity(Vector3(x, y, z)); } | 
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| [2300] | 66 | inline const Vector3& getVelocity() const | 
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| [2374] | 67 | { return this->linearVelocity_; } | 
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| [8727] | 68 | /** | 
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|  | 69 | @brief Get the velocity in the coordinate-system of the MoblieEntity. | 
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|  | 70 | @return Returns the velocity of the MobileEntity in its coordinate-system. | 
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|  | 71 | */ | 
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| [2488] | 72 | inline Vector3 getLocalVelocity() const | 
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|  | 73 | { return (this->getOrientation().Inverse() * this->getVelocity()); } | 
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| [2201] | 74 |  | 
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| [2427] | 75 | virtual void setAngularVelocity(const Vector3& velocity); | 
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| [2374] | 76 | inline void setAngularVelocity(float x, float y, float z) | 
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|  | 77 | { this->setAngularVelocity(Vector3(x, y, z)); } | 
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|  | 78 | inline const Vector3& getAngularVelocity() const | 
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| [3084] | 79 | { return this->angularVelocity_; } | 
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| [2374] | 80 |  | 
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|  | 81 | void setAcceleration(const Vector3& acceleration); | 
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|  | 82 | inline void setAcceleration(float x, float y, float z) | 
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|  | 83 | { this->setAcceleration(Vector3(x, y, z)); } | 
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|  | 84 | inline const Vector3& getAcceleration() const | 
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|  | 85 | { return this->linearAcceleration_; } | 
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| [8727] | 86 | void addAcceleration(const Vector3& acceleration, const Vector3 &relativePosition = Vector3::ZERO); // Adds the input acceleration at the input position to the MobileEntity. | 
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| [2374] | 87 |  | 
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|  | 88 | void setAngularAcceleration(const Vector3& acceleration); | 
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|  | 89 | inline void setAngularAcceleration(float x, float y, float z) | 
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|  | 90 | { this->setAngularAcceleration(Vector3(x, y, z)); } | 
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|  | 91 | inline const Vector3& getAngularAcceleration() const | 
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|  | 92 | { return this->angularAcceleration_; } | 
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|  | 93 |  | 
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| [3033] | 94 | void applyCentralForce(const Vector3& force); | 
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|  | 95 | inline void applyCentralForce(float x, float y, float z) | 
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|  | 96 | { this->applyCentralForce(Vector3(x, y, z)); } | 
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|  | 97 |  | 
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| [2374] | 98 | inline void setRotationRate(Degree rate) | 
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|  | 99 | { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); } | 
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|  | 100 | inline Degree getRotationRate() const | 
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| [8706] | 101 | { return Radian(this->getAngularVelocity().length()); } | 
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| [2374] | 102 |  | 
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|  | 103 | inline void setRotationAxis(const Vector3& axis) | 
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|  | 104 | { this->setAngularVelocity(axis * this->getAngularVelocity().length()); } | 
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|  | 105 | inline Vector3 getRotationAxis() const | 
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|  | 106 | { return this->getAngularVelocity().normalisedCopy(); } | 
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|  | 107 |  | 
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| [2300] | 108 | protected: | 
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| [2427] | 109 | // Bullet btMotionState related | 
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|  | 110 | virtual void setWorldTransform(const btTransform& worldTrans); | 
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|  | 111 | void getWorldTransform(btTransform& worldTrans) const; | 
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|  | 112 |  | 
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| [2374] | 113 | Vector3 linearAcceleration_; | 
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|  | 114 | Vector3 linearVelocity_; | 
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|  | 115 | Vector3 angularAcceleration_; | 
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|  | 116 | Vector3 angularVelocity_; | 
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| [2300] | 117 |  | 
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| [2072] | 118 | private: | 
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| [2300] | 119 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; | 
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| [2072] | 120 | }; | 
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|  | 121 | } | 
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|  | 122 |  | 
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| [2408] | 123 | #endif /* _MobileEntity_H__ */ | 
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