| [2106] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Martin Polak | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 |  | 
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|  | 30 | #ifndef _WeaponSystem_H__ | 
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|  | 31 | #define _WeaponSystem_H__ | 
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|  | 32 |  | 
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|  | 33 | #include "OrxonoxPrereqs.h" | 
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|  | 34 |  | 
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| [3196] | 35 | #include <map> | 
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| [2912] | 36 | #include <set> | 
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| [2915] | 37 | #include <vector> | 
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| [2106] | 38 | #include "core/BaseObject.h" | 
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|  | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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|  | 42 | class _OrxonoxExport WeaponSystem : public BaseObject | 
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|  | 43 | { | 
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|  | 44 | public: | 
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|  | 45 | WeaponSystem(BaseObject* creator); | 
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|  | 46 | virtual ~WeaponSystem(); | 
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|  | 47 |  | 
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| [2914] | 48 | // adding and removing WeaponSlots | 
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|  | 49 | void addWeaponSlot(WeaponSlot * wSlot); | 
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|  | 50 | void removeWeaponSlot(WeaponSlot * wSlot); | 
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| [2912] | 51 | WeaponSlot * getWeaponSlot(unsigned int index) const; | 
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| [2106] | 52 |  | 
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| [2914] | 53 | // adding and removing WeaponSets | 
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|  | 54 | bool addWeaponSet(WeaponSet * wSet); | 
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|  | 55 | bool addWeaponSet(WeaponSet * wSet, unsigned int firemode); | 
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|  | 56 | void removeWeaponSet(WeaponSet * wSet); | 
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| [2912] | 57 | WeaponSet * getWeaponSet(unsigned int index) const; | 
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| [2106] | 58 |  | 
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| [2914] | 59 | // adding and removing WeaponPacks | 
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|  | 60 | bool canAddWeaponPack(WeaponPack * wPack); | 
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|  | 61 | bool addWeaponPack(WeaponPack * wPack); | 
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|  | 62 | void removeWeaponPack(WeaponPack * wPack); | 
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| [2912] | 63 | WeaponPack * getWeaponPack(unsigned int index) const; | 
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| [2106] | 64 |  | 
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| [2914] | 65 | // configure slots and firemodes | 
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|  | 66 | bool swapWeaponSlots(WeaponSlot * wSlot1, WeaponSlot * wSlot2); | 
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|  | 67 | void changeWeaponmode(WeaponPack * wPack, WeaponSet * wSet, unsigned int weaponmode); | 
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|  | 68 |  | 
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| [2912] | 69 | void fire(unsigned int firemode); | 
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| [2918] | 70 | void reload(); | 
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| [2912] | 71 |  | 
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| [2918] | 72 | Munition * getMunition(SubclassIdentifier<Munition> * identifier); | 
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| [2914] | 73 |  | 
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| [2912] | 74 | inline void setPawn(Pawn * pawn) | 
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|  | 75 | { this->pawn_ = pawn; } | 
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|  | 76 | inline Pawn * getPawn() const | 
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|  | 77 | { return this->pawn_; } | 
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|  | 78 |  | 
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|  | 79 | inline int getWeaponSlotSize() const | 
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| [2662] | 80 | { return this->weaponSlots_.size(); } | 
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| [2106] | 81 |  | 
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| [2914] | 82 | static inline unsigned int getFiremodeMask(unsigned int firemode) | 
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| [2912] | 83 | { return (0x1 << firemode); } | 
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|  | 84 |  | 
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| [2914] | 85 | static const unsigned int MAX_FIRE_MODES = 8; | 
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| [3301] | 86 | static const unsigned int FIRE_MODE_UNASSIGNED = static_cast<unsigned int>(-1); | 
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| [2914] | 87 |  | 
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|  | 88 | static const unsigned int MAX_WEAPON_MODES = 8; | 
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| [3301] | 89 | static const unsigned int WEAPON_MODE_UNASSIGNED = static_cast<unsigned int>(-1); | 
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| [2914] | 90 |  | 
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| [2106] | 91 | private: | 
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| [2912] | 92 | std::map<unsigned int, WeaponSet *> weaponSets_; | 
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| [2915] | 93 | std::vector<WeaponSlot *> weaponSlots_; | 
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| [6417] | 94 | std::vector<WeaponPack *> weaponPacks_; | 
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| [2918] | 95 | std::map<Identifier *, Munition *> munitions_; | 
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| [2912] | 96 | Pawn * pawn_; | 
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| [2106] | 97 | }; | 
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|  | 98 | } | 
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|  | 99 |  | 
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|  | 100 | #endif /* _WeaponSystem_H__ */ | 
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