- Timestamp:
- Apr 18, 2009, 6:14:52 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/weapons/src/orxonox/objects/weaponSystem/WeaponSystem.h
r2915 r2918 69 69 70 70 void fire(unsigned int firemode); 71 void reload(); 71 72 72 73 void setNewMunition(const std::string& munitionType, Munition * munitionToAdd); 74 void setNewSharedMunition(const std::string& munitionType, Munition * munitionToAdd); 75 Munition * getMunitionType(const std::string& munitionType) const; 73 Munition * getMunition(SubclassIdentifier<Munition> * identifier); 76 74 77 75 inline void setPawn(Pawn * pawn) … … 96 94 std::vector<WeaponSlot *> weaponSlots_; 97 95 std::set<WeaponPack *> weaponPacks_; 98 std::map< std::string, Munition *> munitionSet_;96 std::map<Identifier *, Munition *> munitions_; 99 97 Pawn * pawn_; 100 98 };
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