| [2106] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 |  | 
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 | 30 | #ifndef _WeaponSystem_H__ | 
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 | 31 | #define _WeaponSystem_H__ | 
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 | 32 |  | 
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 | 33 | #include "OrxonoxPrereqs.h" | 
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 | 34 |  | 
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| [3196] | 35 | #include <map> | 
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| [2912] | 36 | #include <set> | 
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| [2915] | 37 | #include <vector> | 
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| [2106] | 38 | #include "core/BaseObject.h" | 
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 | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     class _OrxonoxExport WeaponSystem : public BaseObject | 
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 | 43 |     { | 
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 | 44 |         public: | 
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 | 45 |             WeaponSystem(BaseObject* creator); | 
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 | 46 |             virtual ~WeaponSystem(); | 
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 | 47 |  | 
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| [2914] | 48 |             // adding and removing WeaponSlots | 
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 | 49 |             void addWeaponSlot(WeaponSlot * wSlot); | 
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 | 50 |             void removeWeaponSlot(WeaponSlot * wSlot); | 
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| [2912] | 51 |             WeaponSlot * getWeaponSlot(unsigned int index) const; | 
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| [2106] | 52 |  | 
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| [2914] | 53 |             // adding and removing WeaponSets | 
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 | 54 |             bool addWeaponSet(WeaponSet * wSet); | 
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 | 55 |             bool addWeaponSet(WeaponSet * wSet, unsigned int firemode); | 
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 | 56 |             void removeWeaponSet(WeaponSet * wSet); | 
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| [2912] | 57 |             WeaponSet * getWeaponSet(unsigned int index) const; | 
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| [2106] | 58 |  | 
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| [2914] | 59 |             // adding and removing WeaponPacks | 
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 | 60 |             bool canAddWeaponPack(WeaponPack * wPack); | 
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 | 61 |             bool addWeaponPack(WeaponPack * wPack); | 
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 | 62 |             void removeWeaponPack(WeaponPack * wPack); | 
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| [2912] | 63 |             WeaponPack * getWeaponPack(unsigned int index) const; | 
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| [2106] | 64 |  | 
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| [2914] | 65 |             // configure slots and firemodes | 
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 | 66 |             bool swapWeaponSlots(WeaponSlot * wSlot1, WeaponSlot * wSlot2); | 
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 | 67 |             void changeWeaponmode(WeaponPack * wPack, WeaponSet * wSet, unsigned int weaponmode); | 
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 | 68 |  | 
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| [2912] | 69 |             void fire(unsigned int firemode); | 
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| [2918] | 70 |             void reload(); | 
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| [2912] | 71 |  | 
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| [2918] | 72 |             Munition * getMunition(SubclassIdentifier<Munition> * identifier); | 
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| [2914] | 73 |  | 
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| [2912] | 74 |             inline void setPawn(Pawn * pawn) | 
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 | 75 |                 { this->pawn_ = pawn; } | 
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 | 76 |             inline Pawn * getPawn() const | 
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 | 77 |                 { return this->pawn_; } | 
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 | 78 |  | 
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 | 79 |             inline int getWeaponSlotSize() const | 
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| [2662] | 80 |                 { return this->weaponSlots_.size(); } | 
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| [2106] | 81 |  | 
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| [2914] | 82 |             static inline unsigned int getFiremodeMask(unsigned int firemode) | 
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| [2912] | 83 |                 { return (0x1 << firemode); } | 
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 | 84 |  | 
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| [2914] | 85 |             static const unsigned int MAX_FIRE_MODES = 8; | 
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| [3301] | 86 |             static const unsigned int FIRE_MODE_UNASSIGNED = static_cast<unsigned int>(-1); | 
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| [2914] | 87 |  | 
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 | 88 |             static const unsigned int MAX_WEAPON_MODES = 8; | 
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| [3301] | 89 |             static const unsigned int WEAPON_MODE_UNASSIGNED = static_cast<unsigned int>(-1); | 
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| [2914] | 90 |  | 
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| [2106] | 91 |         private: | 
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| [2912] | 92 |             std::map<unsigned int, WeaponSet *> weaponSets_; | 
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| [2915] | 93 |             std::vector<WeaponSlot *> weaponSlots_; | 
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| [6417] | 94 |             std::vector<WeaponPack *> weaponPacks_; | 
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| [2918] | 95 |             std::map<Identifier *, Munition *> munitions_; | 
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| [2912] | 96 |             Pawn * pawn_; | 
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| [2106] | 97 |     }; | 
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 | 98 | } | 
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 | 99 |  | 
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 | 100 | #endif /* _WeaponSystem_H__ */ | 
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