| [2106] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Martin Polak | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 |  | 
|---|
|  | 30 | #ifndef _WeaponSystem_H__ | 
|---|
|  | 31 | #define _WeaponSystem_H__ | 
|---|
|  | 32 |  | 
|---|
|  | 33 | #include "OrxonoxPrereqs.h" | 
|---|
|  | 34 |  | 
|---|
| [3196] | 35 | #include <map> | 
|---|
| [2912] | 36 | #include <set> | 
|---|
| [2915] | 37 | #include <vector> | 
|---|
| [2106] | 38 | #include "core/BaseObject.h" | 
|---|
|  | 39 |  | 
|---|
|  | 40 | namespace orxonox | 
|---|
|  | 41 | { | 
|---|
| [10650] | 42 | /** | 
|---|
|  | 43 | @brief | 
|---|
|  | 44 | An @ref orxonox::Pawn that is able to fire weapons always need to have a WeaponSystem. The WeaponSystem manages all the @ref orxonox::WeaponSet, @ref orxonox::WeaponPack and @ref orxonox::WeaponSlot classes. | 
|---|
|  | 45 |  | 
|---|
|  | 46 | */ | 
|---|
| [2106] | 47 | class _OrxonoxExport WeaponSystem : public BaseObject | 
|---|
|  | 48 | { | 
|---|
|  | 49 | public: | 
|---|
| [9667] | 50 | WeaponSystem(Context* context); | 
|---|
| [2106] | 51 | virtual ~WeaponSystem(); | 
|---|
|  | 52 |  | 
|---|
| [2914] | 53 | // adding and removing WeaponSlots | 
|---|
|  | 54 | void addWeaponSlot(WeaponSlot * wSlot); | 
|---|
|  | 55 | void removeWeaponSlot(WeaponSlot * wSlot); | 
|---|
| [2912] | 56 | WeaponSlot * getWeaponSlot(unsigned int index) const; | 
|---|
| [11176] | 57 | inline const std::vector<WeaponSlot *>& getAllWeaponSlots() const | 
|---|
|  | 58 | { return weaponSlots_; } | 
|---|
| [2106] | 59 |  | 
|---|
| [2914] | 60 | // adding and removing WeaponSets | 
|---|
|  | 61 | bool addWeaponSet(WeaponSet * wSet); | 
|---|
|  | 62 | bool addWeaponSet(WeaponSet * wSet, unsigned int firemode); | 
|---|
|  | 63 | void removeWeaponSet(WeaponSet * wSet); | 
|---|
| [2912] | 64 | WeaponSet * getWeaponSet(unsigned int index) const; | 
|---|
| [2106] | 65 |  | 
|---|
| [2914] | 66 | // adding and removing WeaponPacks | 
|---|
|  | 67 | bool canAddWeaponPack(WeaponPack * wPack); | 
|---|
|  | 68 | bool addWeaponPack(WeaponPack * wPack); | 
|---|
|  | 69 | void removeWeaponPack(WeaponPack * wPack); | 
|---|
| [2912] | 70 | WeaponPack * getWeaponPack(unsigned int index) const; | 
|---|
| [11071] | 71 | inline const std::vector<WeaponPack *>& getAllWeaponPacks() const | 
|---|
|  | 72 | { return weaponPacks_; } | 
|---|
| [2106] | 73 |  | 
|---|
| [2914] | 74 | // configure slots and firemodes | 
|---|
|  | 75 | bool swapWeaponSlots(WeaponSlot * wSlot1, WeaponSlot * wSlot2); | 
|---|
|  | 76 | void changeWeaponmode(WeaponPack * wPack, WeaponSet * wSet, unsigned int weaponmode); | 
|---|
|  | 77 |  | 
|---|
| [2912] | 78 | void fire(unsigned int firemode); | 
|---|
| [2918] | 79 | void reload(); | 
|---|
| [2912] | 80 |  | 
|---|
| [2918] | 81 | Munition * getMunition(SubclassIdentifier<Munition> * identifier); | 
|---|
| [11052] | 82 | void addMunition(Munition* munition); | 
|---|
| [2914] | 83 |  | 
|---|
| [2912] | 84 | inline void setPawn(Pawn * pawn) | 
|---|
|  | 85 | { this->pawn_ = pawn; } | 
|---|
|  | 86 | inline Pawn * getPawn() const | 
|---|
|  | 87 | { return this->pawn_; } | 
|---|
|  | 88 |  | 
|---|
|  | 89 | inline int getWeaponSlotSize() const | 
|---|
| [2662] | 90 | { return this->weaponSlots_.size(); } | 
|---|
| [2106] | 91 |  | 
|---|
| [2914] | 92 | static inline unsigned int getFiremodeMask(unsigned int firemode) | 
|---|
| [2912] | 93 | { return (0x1 << firemode); } | 
|---|
|  | 94 |  | 
|---|
| [2914] | 95 | static const unsigned int MAX_FIRE_MODES = 8; | 
|---|
| [3301] | 96 | static const unsigned int FIRE_MODE_UNASSIGNED = static_cast<unsigned int>(-1); | 
|---|
| [2914] | 97 |  | 
|---|
|  | 98 | static const unsigned int MAX_WEAPON_MODES = 8; | 
|---|
| [3301] | 99 | static const unsigned int WEAPON_MODE_UNASSIGNED = static_cast<unsigned int>(-1); | 
|---|
| [2914] | 100 |  | 
|---|
| [2106] | 101 | private: | 
|---|
| [11052] | 102 | void updateMunition(); | 
|---|
|  | 103 |  | 
|---|
| [2912] | 104 | std::map<unsigned int, WeaponSet *> weaponSets_; | 
|---|
| [2915] | 105 | std::vector<WeaponSlot *> weaponSlots_; | 
|---|
| [6417] | 106 | std::vector<WeaponPack *> weaponPacks_; | 
|---|
| [2918] | 107 | std::map<Identifier *, Munition *> munitions_; | 
|---|
| [2912] | 108 | Pawn * pawn_; | 
|---|
| [2106] | 109 | }; | 
|---|
|  | 110 | } | 
|---|
|  | 111 |  | 
|---|
|  | 112 | #endif /* _WeaponSystem_H__ */ | 
|---|