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source: code/trunk/src/orxonox/objects/ParticleSpawner.cc @ 1552

Last change on this file since 1552 was 1552, checked in by landauf, 16 years ago

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ParticleSpawner.h"
31
32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
34#include "particle/ParticleInterface.h"
35
36namespace orxonox
37{
38    CreateFactory(ParticleSpawner);
39
40    ParticleSpawner::ParticleSpawner() : particle_(0)
41    {
42        RegisterObject(ParticleSpawner);
43    }
44
45    ParticleSpawner::ParticleSpawner(const std::string& templateName, float lifetime, float delay, const Vector3& direction) : particle_(0)
46    {
47        RegisterObject(ParticleSpawner);
48
49        ExecutorMember<ParticleSpawner>* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner));
50        executor->setDefaultValues(lifetime);
51        this->timer_.setTimer(delay, false, this, executor);
52        this->particle_ = new ParticleInterface(templateName);
53        this->particle_->addToSceneNode(this->getNode());
54        this->particle_->setEnabled(false);
55        if (direction != Vector3::ZERO)
56        {
57            this->particle_->getAllEmitters()->setDirection(direction);
58        }
59    }
60
61    ParticleSpawner::~ParticleSpawner()
62    {
63        if (this->particle_)
64        {
65            this->particle_->detachFromSceneNode();
66            delete this->particle_;
67        }
68    };
69
70    void ParticleSpawner::createParticleSpawner(float lifetime)
71    {
72        this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner)));
73        this->particle_->setEnabled(true);
74    }
75
76    void ParticleSpawner::destroyParticleSpawner()
77    {
78        delete this;
79    }
80}
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